I'm sure it's the same reason an atheist attempts to convert a theist. The view is likely based around improving the quality of life of the theist.
It seems the proselytizing atheists I've met are trying to do so for neither theirs, nor the theist's own good, but a perceived belief that the sooner there is no religion, the sooner there will be no intolerance bound from preconceived and unverifiable mythology and the sooner society will move in a direction which "religion" (typically fundamentalist abrahamic if asked for an example) disapproves and they approve.
Both vocal minorities miss the point entirely; and instead of living their lives as virtuous, stalwort examples of their beliefs, shout at eachother to put down their arms and cross the line that divides their ideals.
I would move 'detained' to cover the middle portion of the art so that you don't disrupt the text box if you're playing with people who don't know what your card does.
Spellpollen Forager - 2G
Creature - Insect
Flying
Lands you control have "Remove a pollen counter from this permanent: Add one mana of any color this land could produce to your mana pool."
T: Put a pollen counter on target land you control.
0/1
Cardboard Assault
Instant
Inevitable (~ can't be countered and damage it deals can't be prevented or redirected.)
If you would lose the game, you may cast ~ without paying its mana cost. If you do, you can't lose the game this turn.
Throw your library at target player. ~ deals damage to that player equal to the number of cards in your library.
Artifact Creature - Construct
Resilience (If Nanite Cloud would be destroyed this turn, exile it instead; return it to play under its owner’s control at the beginning of the next turn.)
Reach, infect
1/1
Arcana Composer :2mana::symu:
Creature - Human Wizard
Reverberation 3 - (This enters the battlefield with three time counters on it. At the beginning of your upkeep, sacrifice this unless you pay its reverberation cost for each time counter on it. Then remove a time counter from it.)
At the beginning of your upkeep, return target instant card with converted mana cost equal to the number of time counters on ~ from your graveyard to your hand.
Faceless Terror - B
Creature - Horror
Formless 3 (You may cast this face down as a 2/2 creature for 3. If a source would deal damage to this creature, prevent 3 of that damage. Whenever this creature is dealt damage, turn it face up.)
Whenever ~ is turned face up, destroy target creature.
2/1
this'll require a modification of the rules about emblems to let them be targeted since they're not cards, they're not permanents, and Emblem isn't a card type; You can maybe get away with 'Exile this emblem:' since they're in the command zone...
you can word things like 'for each emblem you control' because players do control (and own) their emblems
it's a function of the card format ('like 'modern' or 'futureshifted')
take a look at 'magic-watermarks.mse-include' folder in your /data directory of MSE
I use a custom set called magic-extra that started with the MSE community's purple + extra colors set
I recommend you make your own type so you don't muck up the default magic templates, but use the 'watermarks' and 'watermark-names' files as your example. Just copy a line and paste it, change the image it links to.
I'll toss mine in here too:
Some are borrowed from the old purple thread;
Forget - A form of exile but with a 'hook' to fetch things back possibly. "To forget a card, exile it face-down."
Insanity counters - "At the beginning of your upkeep, forget the top card of your library for each insanity counter you have"
Demented - "This creature deals damage to players in the form of insanity counters"
"Madness" mana - Symbol M, see attachment as an example. "Pay M by putting an insanity counter on yourself."
Spectral - "Protection from nonspectral" - rarely used, for things like lovecraftian elder gods / ancient ones
Formless - "Whenever a spell, ability, or creature deals damage to a formless permanent, its controller may distribute that damage as they chose among any number of formless permanents they control."
The way I see it, insanity should be one of purple's big mechanics - both twisting what's true about the battlefield and what's true about cards in your hand / library -
things like:
tutors
'exile with suspend'
bounce
card denial (bounce / counter + return to hand / library)
flicker
Random cards:
Devastating Gnosis - 1MMMM
Instant
Forget your hand, then draw a card for each insanity counter you have.
Dreamsnatcher - 2PP
Creature - Horror
When ~ deals combat damage to a player, that player forgets the top card of their library.
You may play nonland cards forgotten with ~ without paying their mana cost.
3/2
Akashic Records - 1P
Enchantment
Whenever a nonpermanent spell resolves, exile it.
Players may play cards exiled by ~ by paying X, where X is that card's converted mana cost.
Herald of Tlaltecuhtli - 0
Artifact
Whenever ~ enters the battlefield or becomes tapped, you get an insanity counter.
T: Add PP to your mana pool.
Alordel, the Mind Flayer - 2UB -> 1PP
Legenday Creature - Ilithid
Your opponents can't draw cards except during their draw step.
Whenever ~ deals combat damage to a player, that player discards a card. If they can't, they lose 5 life.
2/3
the mind flayer is inspired from one of rancoredelf's ideas, before I worked with purple
Lich's mirror is a continuous replacement effect. It doesn't actually use the stack to trigger, it just replaces another event.
Which is why the issue is how you give this player priority and stop them from dying as soon as the spell hits the stack (the actual cast card, not the trigger)
It seems the proselytizing atheists I've met are trying to do so for neither theirs, nor the theist's own good, but a perceived belief that the sooner there is no religion, the sooner there will be no intolerance bound from preconceived and unverifiable mythology and the sooner society will move in a direction which "religion" (typically fundamentalist abrahamic if asked for an example) disapproves and they approve.
Both vocal minorities miss the point entirely; and instead of living their lives as virtuous, stalwort examples of their beliefs, shout at eachother to put down their arms and cross the line that divides their ideals.
Faceless Terror - B
Creature - Horror
Formless 3 (You may cast this face down as a 2/2 creature for 3. If a source would deal damage to this creature, prevent 3 of that damage. Whenever this creature is dealt damage, turn it face up.)
Whenever ~ is turned face up, destroy target creature.
2/1
Next: Living Weapon and Ninjitsu
you can word things like 'for each emblem you control' because players do control (and own) their emblems
Uloun is essentially Time Stretch with Suspend 2
it's a function of the card format ('like 'modern' or 'futureshifted')
take a look at 'magic-watermarks.mse-include' folder in your /data directory of MSE
I use a custom set called magic-extra that started with the MSE community's purple + extra colors set
I recommend you make your own type so you don't muck up the default magic templates, but use the 'watermarks' and 'watermark-names' files as your example. Just copy a line and paste it, change the image it links to.
Some are borrowed from the old purple thread;
Forget - A form of exile but with a 'hook' to fetch things back possibly. "To forget a card, exile it face-down."
Insanity counters - "At the beginning of your upkeep, forget the top card of your library for each insanity counter you have"
Demented - "This creature deals damage to players in the form of insanity counters"
"Madness" mana - Symbol M, see attachment as an example. "Pay M by putting an insanity counter on yourself."
Spectral - "Protection from nonspectral" - rarely used, for things like lovecraftian elder gods / ancient ones
Formless - "Whenever a spell, ability, or creature deals damage to a formless permanent, its controller may distribute that damage as they chose among any number of formless permanents they control."
The way I see it, insanity should be one of purple's big mechanics - both twisting what's true about the battlefield and what's true about cards in your hand / library -
things like:
tutors
'exile with suspend'
bounce
card denial (bounce / counter + return to hand / library)
flicker
Random cards:
the mind flayer is inspired from one of rancoredelf's ideas, before I worked with purple
both arts are WotC DnD images, I believe
Which is why the issue is how you give this player priority and stop them from dying as soon as the spell hits the stack (the actual cast card, not the trigger)