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  • posted a message on Running Control ---Grixis/UWr
    Quote from Mind Game
    UWr is allot better, it doesn't depend on luck Smile


    What are you talking about?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Grixis Control
    Quote from Teuras
    I really like Shinjutseis list. Been testing it for some hours with my testing-partner. I only made one change by taking Sorin Markov instead of Sphinx of Lost Truths.

    Traumatic Visions is never a dead card. Its nice in late game to have a hard-counter. And in the early game to Cycle if I'm not hitting my land drops.

    The only deck we have been having trouble against is the White Weenie with Conqueror's Pledge. My friend runs Calcite Snapper instead of Smother and it doesn't seem to make a big difference against the speed on the WW deck :/ After about 20-25 games we were at 30/70 against it. Any ideas how to beat/board against it? We were considering Pyroclasm against a Conqueror's Pledge that somehow succeeded to resolve, although it just seems like a waste of sideboard space against just one deck :/


    I don't think taking out the Sphinx is a good idea at all. It's a very powerful play on turn 5, and it goes a long way toward making Cruel an actual game-ending spell. Sorin is a very clunky card, and one I was never a fan of in any way. He is simply outclassed by Jace, and mostly just unnecessary in the deck as a whole.

    I wasn't experiencing much trouble with the WW match-up, but the lists I've been running against don't play Pledge. Pledge isn't actually that good, and so I'm surprised that it still sees so much play. Still, if you want to beat it I'd consider more Earthquakes and/or Pyroclasms. There's really not much else you can do. Counter it, I guess?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Grixis Control
    Here is the list I'll be playing in Standard for the time being:



    For my thoughts and discussion on the list (I'd really rather not type it all out again), it'll be in my article tomorrow.
    Posted in: Standard Archives
  • posted a message on The new "spell lands"
    Halimar Depths will see retarded amounts of play. Read the card!
    Posted in: Standard Archives
  • posted a message on Why is Jace2 a $60 dollar card?????
    Quote from subrosian
    Baneslayer and 'Goyf have prices that reflect the difficulty of actually acquiring one, and the draft situation involving them. I.E. for Goyf the "booster opening" is all but over, the supply isn't increasing at a rate anywhere near the demand. Baneslayer... M10 drafting isn't the hot commodity anymore, so again, supply is low.

    Both of these cards are from large sets, and both effectively sit at "mythic rarity" status in terms of pull chances.

    Now look at Jace - small set, going to be heavily drafted, and not an automatic 4-of the way Baneslayer / Tarmagoyf are. Will his price hit $50 "realistically" at some point? Sure. Is the $60 pre-order price justified? No... it's retailers getting their money while they can, see Lotus Cobra.


    Future Sight was a small set. Tarmogoyf is $100 right now because it's retarded good (and because no one is opening them, as you said).

    Jace will likely stay at $50-60, easy. I think Johm000 is "doing it again," but at least this time it's reasonable. Jace is sick.
    Posted in: Standard Archives
  • posted a message on How good is Jace
    Quote from subrosian
    Jace is overvalued right now by a crowd that's looking at his potential advantage in a vacuum. His abilities are impressive - that's not an arguable point - but he's also a card I can't see dropping in a Grixis deck until Turn 7 or later... Jace comes down around the same time as Cruel Ultimatum, perhaps even later, because I need to protect him. He generates insane advantage, but he doesn't do that if he gets killed.


    This paragraph is enough for me to stop you in your tracks and have you actually test with him before you continue. Use him in the Grixis deck. Go ahead. You may think that he won't be that impressive there, but he is.

    I'd rather have Cryptic Command because it does more to let me survive the early game - a bigger concern with Grixis Control - than Jace does.


    Again, my comment on Cryptic Command was more or less a "THIS is how good Jace is" rather than "Jace > CC." You know?

    Arguably UW Control has the best situation for using Jace right now - some kind of new wall-heavy control deck taking advantage of its Walls of Denial, Wall of Reverence, our new "Defenders gain life", solid removal like Path, cards like Baneslayer - and then with Jace coming down, the ability to just out-draw opponents. I would think UWR Control got more of a boost than any other deck from Jace.


    Agreed. UWx uses him the best.

    As far as the Alara Block rotation - the assumption that removing cascade is going to re-break the format in favor of 'Walker is untrue. We're simply going to see cards like Pithing Needle, Vampire Hexmage and Mold Shambler go up in use over the "cascade into Blightning at your 'walker".


    None of those cards are that scary at all. Jace will easily become the next Bloodbraid Elf unless something drastic happens between now and rotation (which is very likely - then again, Jace is THAT good so who knows).
    Posted in: Standard Archives
  • posted a message on How good is Jace
    Quote from armlx
    Doubt it.

    Jace is a good card, but its no Cryptic Command. As a planeswalker that doesn't generate blockers, it more or less requires them. The -1 ability is not enough protection. It is also sorcery speed, clashing with the game plans of a deck like Grixis.

    It is good in the UWr shell due to Wall of Denial, but that's about it for established decks. If there was a way to make an aggressive deck with it without just folding to the Jund base, the card would probably be much better.


    In a vacuum, it's definitely a better card than Cryptic Command, but I agree that it's probably not better as a whole. Still, I think you're probably underestimating it, especially in the Grixis deck. And let's not even mention what happens when Bloodbraid Elf is gone...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Jund
    Quote from Drekavac
    It might be a bit of a stretch but perhaps something like this:



    If you are playing Putrid Leech over Rampant Growth (it's kind of odd but from what I've seen most lists on MODO prefer Rampant Growth with some even playing all four) you might want to switch the numbers of Swamps and Mountains.

    Here is an interesting question: Lavaclaw Reaches or Raging Ravine?

    - Both die to Lightning Bolt
    - Lavaclaw Reaches dies to Disfigure
    - For 5 mana Raging Ravine deals 4, while Reaches deal 3
    - Lavaclaw Reaches can, in theory, kill Wall of Denial or Sphinx of Jwar Isle in a single attack.

    What do you guys think?


    Lavaclaw Reaches is 100000x better on defense. Keep that in mind.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Jund
    More importantly, why is Lavaclaw Reaches being totally ignored?
    Posted in: Standard Archives
  • posted a message on How good is Jace
    Jace is arguably better than Cryptic Command. I mean, seriously. It's unnerving that people don't think that this card is good...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Faeries
    Quote from The Deceiver

    Ever thought of adding the Dark Depths/Hexmage or Thopter/Sword combo into Faeries? Easily done and gamebreaking enough, yet no one ever makes the link. Pity some PTQs are going/were to be won/top8ed by such lists.


    Yeah, I tried it. It wasn't awful, but when you start messing with your turn one Visions (Tolaria West) and playing bad counterspells (Muddle the Mixture) over good cards (Mana Leak, etc) you start to see why it's probably just not worth it. It would make more sense to just play the Thopter combo, and even then you have to play Muddle the Mixture. On the bright side, Sword of the Meek isn't awful Bitterblossom, but even then I felt like it just wasn't worth it.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Faeries
    I top 16'd last weekend with Fae, and you can find the report here.

    Food for thought, etc etc.
    Posted in: Extended Archives
  • posted a message on Past Standard and Current Standard Opinions (Long Post)
    Quote from zero_99
    i remember when faerie was dominating, people wanted bitterblossom banned.

    and when 5cc emerged, people wanted reflecting pool with its absurd manabase banned.

    some people still want tarmogoyf banned in older formats because it kills every other 2 drops available.

    seriously, we all know none of these cards are overpowered. you're just looking for excuse.

    i mean yes, sometimes you may lose to bad players or even bad decsk, but that just how the way it worked. crap happens. (LSV just lost to a pathetic mill deck round 1 in daily event on modo. he was playing grixis)


    No, every card you just mentioned (especially Tarmogoyf) is certainly overpowered - I think "broken" was the term you're looking for. None of them are all that "broken."
    Posted in: Standard Archives
  • posted a message on Entering the New Year with Extended
    Quote from jamessooy
    Dark Depths is the same deck, with or without Thopter Foundry. Since he includes both Dark Depths, and a listing on Tezzeret/Thopter Foundry, there's really no reason to show every variation.

    Don't hate, bro.


    He's not hating - he's making a valid point. For example, Dark Depths is almost a bye for Faeries, whereas Dark Depths with Thopter combo is a formidable match-up. Tezzeret is also generally a pretty positive match-up, and so it isn't hard to see that there are three distinct decks present.
    Posted in: Articles
  • posted a message on [Official Thread] Faeries
    Chrome Mox is wholly unnecessary, and largely too much of a liability. You don't really have the luxury of pitching spells with this kind of Faerie deck, and Bitterblossom pulls enough weight on its own that you won't need the tempo advantage in most cases. The only reason to consider playing it to be honest is to have an edge against Elves, and you already have the largest (and possibly only) edge on that in the format anyway.
    Posted in: Extended Archives
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