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  • posted a message on [M10] Lightning Bolt
    I think Lightning Bolt won't get reprinted.

    Hoping they create a new cycle for Incinerate: Predator's Strike, Telling Time, Last Gasp, new non sucky card for White.
    Posted in: Speculation
  • posted a message on Vampire Nocturnus hint?
    From : Convertible Design
    Top-down cards often cost extra words to communicate their flavor, but since "Vampires are stronger at night" is common sense for nearly any fantasy reader, this vampire's 33 words is easier to remember than a typical 33 words of random Magic text. What are those 33 words? You'll find out soon.


    Isn't this Vampire Nocturnus?

    Play with the top card of your library revealed.
    As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
    Posted in: Speculation
  • posted a message on Off-color duals?
    The enemy/allied system is tired and boring.


    Sorry but that is inherent to the game. Apocalypse, Ravnica and Eventide made exceptions to that but M10 will definitely go back to supporting allied more.

    Wishful thinking coming up: As a lover of enemy colors myself, maybe the enemy duals will not be in M10, but in the next multicolor block(ok that will be far away).. where the only gold cards are enemy cards!
    Posted in: Speculation
  • posted a message on If the new dual lands are not good enough...
    Your shockland is too good. Even if you add 10 life payment it would still be better than the shardlands or Rupture Spire, or Grand Coliseum

    The M10 Duals are great.
    Posted in: New Card Discussion
  • posted a message on Design space opened up with M10 changes
    Quote from SailorMoonkin
    Meet glittering wish, it did the same thing for two mana?


    Glittering Wish's (and all the other wishes) functionality has changed now. It can no longer get cards from the Exiled Zone.
    Posted in: Speculation
  • posted a message on Blue is Becoming More Icy Again
    Actually, in Alpha, GREEN was the ice color. The only ice related cards I can think of in Alpha are green: Ice Storm, Wall of Ice, War Mammoth.

    Quote from Ulthwithian
    Jinxed: Kamigawa disagrees with you on Ice always being blue.


    Obviously there are a few exceptions (like that three out of the 60+ editions/expansion sets), but what I meant was blue has always been generally accepted as the ice color. I don't think that is up for debate.
    Posted in: Speculation
  • posted a message on How do you feel about the new rules?
    I really like the removal of the stacking damage. C'mon guys, it actually makes combat more challenging!

    The only rule I dislike is the side effect of this rule... damage prevention effects are made useless. Consider this scenario:

    A Craw Wurm is Blocked by a War Mammoth and a Stalking Tiger
    The defender has a Healing Salve in hand, he intends to save Mammoth with it.

    6th ed rules:
    1) Craw Wurm deals 3 damage each (damage is stacked)
    2) Salve the Mammoth

    M10 Rules:
    1) Craw Wurm likes to kill Mammoth first over Tiger
    2) Unfortunately you want to save your Mammoth.
    3) If you Salve the Mammoth, attacker simply assigns 6 damage to it.

    It really does not make any sense that damage is prevented before it is assigned.

    Note the this is different from stacked damage. Stacked damage is already assigned, it just has not been applied yet.
    Posted in: New Card Discussion
  • posted a message on Lifelink Changes
    I have no problems with eliminating the stacked lifelinks.

    Lifeline actually became more powerful in subtle ways:
    Works even if source is removed
    Applies instantaneously as the damage is dealt

    Regarding the removal of stacked lifelinks, I guess lifelink is not supposed to be abused that way.
    Posted in: New Card Discussion
  • posted a message on Blue is Becoming More Icy Again
    Ice has always been blue. Its emphasizes its opposite with fire.

    Snow is a block mechanic that may or may not return, but definitely not in a Core Set.
    Posted in: Speculation
  • posted a message on The good things about M10?
    As an old player, I guess I have to unlearn the 6th ed combat phase rule.
    I dont know why people are complaining, but from my perspective this is how its supposed to be. Creatures in combat, to deal damage, should BE in combat. Stacking damage and bouncing/saccing your creature for an effect is (for me) is just rules abuse. The rule was made to give way to damage prevention and regeneration effects (because they lost the damage prevention step), but opened the window for all other instants that could be done while damage is on.

    So for returning the old rule, I find this a good change.

    The others are minor changes/cosmetic changes which are mostly card specific and no generel impact on the game.

    The new duals is great and balanced... as it still gives importance to basic lands (though can still be abused with Alpha Duals and Rav Duals).

    Overall the changes are good.
    Posted in: New Card Discussion
  • posted a message on Combat Rulings
    Quote from joris_van_noord
    Another strange combat thing I suppose doesn't work anymore:

    I attack with a 3/3, it gets blocked by three 2/2's. Assume there is some higher reason for me to not kill any of them.
    I can't assign 1 damage to all of them??
    I have to declare bear 1, bear 2, bear 3 and then bear 1 MUST get 2 damage because he is "first-in-line"?


    That would be a perfectly fine strategy if you have a Tremor in hand, but unfortunately, the new rules does not allow it.
    Posted in: New Card Discussion
  • posted a message on New deathtouch rules
    Yes I 100% agree that would be more elegant.


    But I just want to look in the other direction on why Wizards choes the other route:
    Deathtouch changes the damage distribution rules as it is.
    With your suggestion, it changes the definition of lethal damage.

    Either way, a rule change has to be made. Maybe they opted for the more intuitive one. Im not saying its better, just saying maybe that is why they chose that definition.
    Posted in: New Card Discussion
  • posted a message on Ball Lightning
    I have never used this also. Welcome back!
    Maybe mono red decks will use this again as finishers!
    Posted in: New Card Discussion
  • posted a message on OHMYGOSH M10 Duals
    It is balanced in a way that you cant make a deck full of these duals. You still need to put a number of basic lands, which makes sense, as basic lands are pretty much the essence of the game.

    But then again, these really work with Alpha Duals and Rav Duals.
    Posted in: New Card Discussion
  • posted a message on Acidic Slime
    Its comparable to Indrik Stomphowler, but it is a more defensive card. It dies to everything, yes, but it comes with a card advantage built in.
    Posted in: New Card Discussion
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