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  • posted a message on Famous wrong spoilers
    I remember Manaplasm rumored to cost 1G.
    After a few posts it was confirmed to be 2G and everyone went from "Wow!" to "It sucks!".

    I still made a casual deck for it though. Smile
    Posted in: Magic General
  • posted a message on Full Goblin Chieftain and Djinn of Wishes art
    [quote=Singer of White Line;/comments/5338438]I wonder why doesn't Goblin Chieftain have any class. Is it too hard for beginners to have a creature with two creature types?
    [quote]

    I dont get it either. No marn in adding classes so it would interact with class types. Now that Lorwyn is over, they are not giving attention to creature types? Seems too arbitrary.
    Posted in: The Rumor Mill
  • posted a message on Zen tribal speculation
    I think this is a duplicate thread.

    Anyway, M10 Creature types is not a hint of Zen creature types. M10 Creature types were chosen for their traditional flavor. Most likely intrerblock synergy was not taken into consideration.
    Posted in: Speculation
  • posted a message on Tendrils of Corruption
    Looks like a cycle with Armored Ascension, Seismic Strike, and Howl of the Night Pack. Wonder what blue's is.
    Posted in: New Card Discussion
  • posted a message on Tribal.. again?
    Tribal Cards will always be part of magic, ever since Alpha Days.
    So, that is not a hint to anything at all.
    Posted in: Speculation
  • posted a message on The Death of Land Destruction.
    I have a Land Destruction Deck, and even I hate playing with it. Winning "by default" is not fun at all.
    Posted in: New Card Discussion
  • posted a message on Everyone's favorite milling combo is back
    Yeah milling is now slowly becoming relevant.

    These 2 cards may be Wizard's way of introducing newbies to Combos.
    Sort of the Channel-Fireball of M10
    Posted in: New Card Discussion
  • posted a message on [M10] Honor of the Pure and the best 3/3 for 3 ever
    Oh well.. my Crusades are now trash!
    The 3/3 is good. Protection from blue is useless without cannot be countered so this card complements the protection clause well.
    Posted in: The Rumor Mill
  • posted a message on [M10] Kalonian Behemoth
    Without trample this is pretty much balanced.
    Mostly a creature that will force block a creature every turn.
    Regeneration owns this though.
    Posted in: The Rumor Mill
  • posted a message on [M10] Deadly Recluse
    I think its now a spider for flavor reasons. Elf with reach, while possible, is not that intuitive.

    Would love playing Harm's way aginst this guy and kill his Ant Queen! Haha!
    Posted in: The Rumor Mill
  • posted a message on New M10 rules and Gustcloak creatures
    Quote from DawnsLight92
    Wouldnt you still have to "gustcloak" before they chose the order of damage?

    Right.

    Gustcloaks do not gain from the new combat rules.
    Posted in: New Card Discussion
  • posted a message on Harm's Way: hands down better than Shock.
    Quote from Voltiare


    You can attack with your 2/2. If he lets it through, you deal 2. If he attacks back next turn, you kill his own creature with Harm's Way.

    If he blocks, you prevent 2 from your creature and target his face. You killed his creature and hit him for 2.


    You are right. I didn't think this scenario through.
    For 2/2 I guess Shock and Harm's will play mostly the same.

    The difference will probably lie in:
    You'd rather have shock when:
    X/2 creatures where X > 2, like the ball lightning example.
    You want to kill an attacking 1/2 (does this happen ever?)

    You'd rather have harm's way when:
    The 2 damage you prevent is significant, like saving a creature (card advantage) or your life (acts like a mini lightning helix)

    Harm's Way scenarios come more often, which implies it is better.

    But hey, Shock's gone now. Now with Lighning Bolt... I guess that evens up the playing field.
    Posted in: New Card Discussion
  • posted a message on Harm's Way: hands down better than Shock.
    You have a 2/2. You opponent has an untapped 2/2. Its the second turn.
    If you have Shock, Shock the creature and attack for 2.

    If you have Harm's Way, you cannot launch an offensive.

    Shock is for Red, Harm's Way is for White. Quite elegant if you think about it.
    Posted in: New Card Discussion
  • posted a message on [M10] Master of the Wild Hunt
    Its great if you think it kills 2/2's every turn. Bigger ones if you are able to accumulate enough wolves.

    Plus good with Chameleon Colossus, no that it needs other cards to be good.
    Posted in: The Rumor Mill
  • posted a message on [M10] Harm's Way
    Quote from BatDwarf
    The only thing I don't like about the card is that the way it's worded makes it rather un-intuitive.

    You choose where the damage is being re-directed to when you play the card, but the source of the damage is determined at another time.

    Seems like it would play more naturally if it was worded as "The next 2 damage that a source of your choice would deal to you or a permanent you control is dealt to a creature or player of your choice instead."

    Curious though, if I cast this before damage is assigned and dealt during combat, and my opponent casts Lightning bolt after this resolves, can I choose not to redirect the Lightning bolt damage, and redirect some combat damage instead? Or do I have to redirect damage from the first source I can?


    You only redirect the immediate 2 damage. Otherwise the creature will die anyway. But its a valid question. What if you set up multiple damage prevention shields? Can you choose which ones are prevented and which ones are redirected? (say you cast healing salve and harm's way) This is valid when it involves deathtouch or lifelink.
    Posted in: The Rumor Mill
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