I used to have a peasant Ravnica cube so I understand your dilemma, but this is easily achieved.
According to Maro's design articles, Return to Ravnica Block actually has 20 archtypes, one slow (control/combo) and one fast(aggro/tempo) for each of the ten guilds. Simic, for example, can play tempo (Experiment one, then grow it) or Control, (Simic Sky Swallower finisher)
There are also multiple tools that does not limit drafting to guilds:
1) Hybrid and split cards - Hybrid/Split cards can be used in 7 out of the 10 archtypes and are very versatile.
2) Mono color cards that support multiple guilds. Blade Splicer (or Seller of Songbirds, if you want to stay in this plane) supports Boros Batallion/Mentor as well as Selesnya Tokens. Green cards that have Scavenge support Simic +1/+1 counters as well. Cipher support Izzet spell matters. GRN and Allegiance is designed to have more synergies, too. For exammple, Surveil supports both Jump Start and Undergrowth.
3) Powerful bombs provide variance in gameplay, so games can be more fun and will have nice surprises once in a while. Planeswalkers tend to fall on this category.
Given you want 10 guilds, Dragon's maze is the set closest to making your targeted cube. Limited feedback from this is not that great, but you can definitely improve it using the additional 6 sets (and upcoming one), as well as generic spells that can pass of Ravnica themed. You can also look up existing Ravnica cubes as reference.
- Registered User
Member for 12 years, 3 months, and 9 days
Last active Sun, Oct, 21 2018 21:57:30
- 0 Followers
- 2,501 Total Posts
- 172 Thanks
Sep 23, 2018JinxedIdol posted a message on Set (P)review - My top 20 Guilds of Ravnica cards for the cube!Great review! I cannot express enough appreciation on how this community helps me in building my cube, as I do not have enough time to test the cards.Posted in: Articles, Podcasts, and Guides
GoR is a great set for cube. I was checking the cards at 20 and even they are quite decent fringe choices for cube. Quite a hard list to rank, but not in the same way as the last few sets.
I’m putting the top 5 in for sure.
Warboss is tempting, but I believe it is #4 among Rabblemaster, Garrison and Najeela. They are pretty close, and each one has advantages depending on the board state. So I think they are basically interchangeable. For now I am sticking to Rabblemaster and Garrison (I stand by its 3 toughness).
I like Experiment One being a beater for G. I will definitely add Experiment 2 for reduandancy.
I have always wished for a 2cc sunburst card for my Artifact Cube, and finally I have it, plus more, in Chamber Sentry. One amazing thing about his card is that Sunburst is usually negated by cost reduction effects like Etherium sculptor. This does not have that drawback. I hope we get another one in the next set.
Sep 19, 2018450 unpowered:Posted in: Cube New Card Discussion
Doom Whisperer - I’d always had Priest of the Blood rite as a filler for the 5 drop. This seems good enough.
Legion Warboss- I don’t know if I want a third Rabblemaster, or if this is better than Rabblemaster. Will wait this out.
Goblin Cratermaker - will probably remove one of the boring 3/2s I still have.
Pelt Collector - Experiment 2 but no regeneration (which matters). Not too excited but good for green aggro. I feel like I have to decide if I want more green aggro dudes or simply focus on ramp on turn 1.
Knight of Autumn - Slam dunk, this is the card I am most excited about. Replacing Knight of the Reliquary which was clunky slow.
Assassin’s Trophy - Powerful and flexible, but kinda boring. Not sure what to take out though.
Chamber Sentry - Sunburst, Artifact and +1/+1 counter interaction, removal, recursion, flex curve. Very happy to add this! I am replacing a 3 drop, don’t know yet though.
Sep 19, 2018I have an an artifact cube and this fits right in because:Posted in: Cube New Card Discussion
- 5 color is achievable
- it fills any spot on the curve (well, until 5).. likely either 1 or 3.
- Artifact interactions
- +1/+1 counter interactions
Sep 17, 2018Posted in: The Rumor MillQuote from Raptorchan »I may be wrong but I don't see "until end of turn" here.
My Japanese is rusty but I also believe “until end if turn” phrase is missing.
EDIT: I saw the English version circulating in FB, it has the Until EOT clause. Perhaps the Japanese version had a misprint.
- To post a comment, please login or register a new account.