- Registered User
Member for 12 years and 5 months
Last active Wed, Dec, 12 2018 10:49:53
- 0 Followers
- 2,511 Total Posts
- 178 Thanks
Dec 9, 2018Posted in: The Rumor MillQuote from Melkor »Quote from Empathogen »Quote from JinxedIdol »While this is great art and all, we already have a textless, full art bolt. Wish it could be another new spell, like Fatal Push or even Assassin’s Trophy. On the other hand, this is a great given that the old promo is getting too expensive to acquire now.
As the owner of two of the old ones, I'm not in love with this promo choice
Unless you are planning to sell soon, this shouldn't change much. The price may fall short term, but they are still going to be the more desirable and they will go back and continue the slow climb.
Agree. No need to be sad. The old ones are going to dip a bit and go back. I have one myself
But has no intention of selling them so market value is irrelevant to me.
The new ones are going to be cheaper, and these will be for collectors who don’t have the old ones and want a textless bolt.
Dec 5, 2018While this is great art and all, we already have a textless, full art bolt. Wish it could be another new spell, like Fatal Push or even Assassin’s Trophy. On the other hand, this is a great given that the old promo is getting too expensive to acquire now.Posted in: The Rumor Mill
Nov 30, 2018At 5cc, there seems to be a lot more options in armies in a can. Cloudgoat Ranger offers evasion and in 4 bodies. Angel of Invention supports the token, artifact, ans +1/+1 counter theme. Regal caracal provides a potential 11 point life swing. There are even fringe playables like Geist Honored Monk and Scion ofPosted in: Cube Card and Archetype Discussion
Vhitu Ghazi. All of which work well with Blink, Reanimator, and some with “2 power theme” for Lark/Recruiter/Alesha.
The flashback payoff is what sets it apart, though. Assume you reach this late stage of the game then this is decent. Otherwise I’ll stick with the armies in a can.
Nov 24, 2018I agree that getting a .25 rare for $14 is definitely feel bad, I definitely will not buy booster packs due to variance. If you want to get value then buy in bulk/box. It is cheaper and will have less variance. Or buy singles.Posted in: The Rumor Mill
If wizards sell these at lower MSRP, stores and resellers will simply adjust prices and we will still sell at adjusted market values.
Bottomline for us players is that more cards is always better. Any reprint is always better. More cards will simply drive prices down.
Nov 9, 2018Posted in: SpeculationQuote from 5colors »Quote from Flamebuster »They probably took out Prowess for GRN because it would conflict with the spellslinging concept Izzet has; same way Scry was omitted because it would interfere/overlap with Surveil.
At least that's how I see it now.
Thats what Maro has said;
It’s a weird creature mechanic that is dependent on spells. And as Dominaria and Ravnica shows, eats up design space of type matter themes.
It has also very limited design space. The “pump” does not scale well on the creature stats. This is unlike First strike which works differently on small and large creatures.
Prowess is also problematic on blue creatures. Blue creatures are not agressive and blue spells are mostly reactive. So Prowess works on certain sets where they can be enabled but not evergreen.
Perhaps a good mechanic for blue red is an evasion mechanic I call “outsize” (fine, the name sucks, but hear me out)
Outsize (This creature cannot be blocked by creatured with lesser power)
This is a green mechanic but this works better red/blue because red has +X/+0, blue has -X/-0, and both have p/t switching.
Edit: Mechanically works
But flavor wise it is hard to justify.
Nov 5, 2018JinxedIdol posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper BoostersI have this nagging feeling that this product was hurriedly made last minute. Perhaps due to failure of past Master sets or perhaps wanting to meet annual revenue targets.Posted in: The Rumor Mill
I think the price maybe too high even with the foil toppers but as with my philosophy, reprints are always good for the entite community.
On a personal level I am not interested in thr product, except getting the new art for Eternal Witness. (Box topper would be nice too)
Oct 23, 2018Hi there! Welcome to cubing!Posted in: The Cube Forum
Here is is the basic minimum you can do to build your cube:
1) Balance your colors - typically for a 360 cube, 48 cards of each color, 50 artifacts, 30 multicolor and 40 lands.
2) Have a decent curve - Aggro colors must have decent 1-2 drops, etc. Check out other cubes to see typical curves.
3) Fixing is important - Do not scrimp on this - your drafters will thank you. Right now shocks are cheap - so buy them.
4) Choose a theme and size - be it pauper, graveyard, multicolor, artifact - or as with most cubes - the theme is simply powerful cards!
5) Don't worry about at first which cards are in and out. Use what you have now so you can play ASAP. You can then update your cube after a few games. As wtwlf123 said, a cube is never really complete, but conversely, a cube is always ready and playable!
Good luck and enjoy cubing!
Oct 2, 2018I used to have a peasant Ravnica cube so I understand your dilemma, but this is easily achieved.Posted in: The Cube Forum
According to Maro's design articles, Return to Ravnica Block actually has 20 archtypes, one slow (control/combo) and one fast(aggro/tempo) for each of the ten guilds. Simic, for example, can play tempo (Experiment one, then grow it) or Control, (Simic Sky Swallower finisher)
There are also multiple tools that does not limit drafting to guilds:
1) Hybrid and split cards - Hybrid/Split cards can be used in 7 out of the 10 archtypes and are very versatile.
2) Mono color cards that support multiple guilds. Blade Splicer (or Seller of Songbirds, if you want to stay in this plane) supports Boros Batallion/Mentor as well as Selesnya Tokens. Green cards that have Scavenge support Simic +1/+1 counters as well. Cipher support Izzet spell matters. GRN and Allegiance is designed to have more synergies, too. For exammple, Surveil supports both Jump Start and Undergrowth.
3) Powerful bombs provide variance in gameplay, so games can be more fun and will have nice surprises once in a while. Planeswalkers tend to fall on this category.
Given you want 10 guilds, Dragon's maze is the set closest to making your targeted cube. Limited feedback from this is not that great, but you can definitely improve it using the additional 6 sets (and upcoming one), as well as generic spells that can pass of Ravnica themed. You can also look up existing Ravnica cubes as reference.
Sep 23, 2018JinxedIdol posted a message on Set (P)review - My top 20 Guilds of Ravnica cards for the cube!Great review! I cannot express enough appreciation on how this community helps me in building my cube, as I do not have enough time to test the cards.Posted in: Articles, Podcasts, and Guides
GoR is a great set for cube. I was checking the cards at 20 and even they are quite decent fringe choices for cube. Quite a hard list to rank, but not in the same way as the last few sets.
I’m putting the top 5 in for sure.
Warboss is tempting, but I believe it is #4 among Rabblemaster, Garrison and Najeela. They are pretty close, and each one has advantages depending on the board state. So I think they are basically interchangeable. For now I am sticking to Rabblemaster and Garrison (I stand by its 3 toughness).
I like Experiment One being a beater for G. I will definitely add Experiment 2 for reduandancy.
I have always wished for a 2cc sunburst card for my Artifact Cube, and finally I have it, plus more, in Chamber Sentry. One amazing thing about his card is that Sunburst is usually negated by cost reduction effects like Etherium sculptor. This does not have that drawback. I hope we get another one in the next set.
Sep 19, 2018450 unpowered:Posted in: Cube New Card Discussion
Doom Whisperer - I’d always had Priest of the Blood rite as a filler for the 5 drop. This seems good enough.
Legion Warboss- I don’t know if I want a third Rabblemaster, or if this is better than Rabblemaster. Will wait this out.
Goblin Cratermaker - will probably remove one of the boring 3/2s I still have.
Pelt Collector - Experiment 2 but no regeneration (which matters). Not too excited but good for green aggro. I feel like I have to decide if I want more green aggro dudes or simply focus on ramp on turn 1.
Knight of Autumn - Slam dunk, this is the card I am most excited about. Replacing Knight of the Reliquary which was clunky slow.
Assassin’s Trophy - Powerful and flexible, but kinda boring. Not sure what to take out though.
Chamber Sentry - Sunburst, Artifact and +1/+1 counter interaction, removal, recursion, flex curve. Very happy to add this! I am replacing a 3 drop, don’t know yet though.
Sep 19, 2018I have an an artifact cube and this fits right in because:Posted in: Cube New Card Discussion
- 5 color is achievable
- it fills any spot on the curve (well, until 5).. likely either 1 or 3.
- Artifact interactions
- +1/+1 counter interactions
- To post a comment, please login or register a new account.