Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on [RNA] Leaked promo card
    The card could be good in storm.. if the spactacle condition can easily be met by the archtype.
    Posted in: The Rumor Mill
  • posted a message on Mana Source Spoiler- 2019 GP Prom....OH MY GOD!!!
    Quote from Melkor »
    Quote from Empathogen »
    Quote from JinxedIdol »
    While this is great art and all, we already have a textless, full art bolt. Wish it could be another new spell, like Fatal Push or even Assassin’s Trophy. On the other hand, this is a great given that the old promo is getting too expensive to acquire now.


    As the owner of two of the old ones, I'm not in love with this promo choice :p


    Unless you are planning to sell soon, this shouldn't change much. The price may fall short term, but they are still going to be the more desirable and they will go back and continue the slow climb.


    Agree. No need to be sad. The old ones are going to dip a bit and go back. I have one myself
    But has no intention of selling them so market value is irrelevant to me.

    The new ones are going to be cheaper, and these will be for collectors who don’t have the old ones and want a textless bolt.
    Posted in: The Rumor Mill
  • posted a message on Mana Source Spoiler- 2019 GP Prom....OH MY GOD!!!
    While this is great art and all, we already have a textless, full art bolt. Wish it could be another new spell, like Fatal Push or even Assassin’s Trophy. On the other hand, this is a great given that the old promo is getting too expensive to acquire now.
    Posted in: The Rumor Mill
  • posted a message on Random Cube Card of the Day Thread
    At 5cc, there seems to be a lot more options in armies in a can. Cloudgoat Ranger offers evasion and in 4 bodies. Angel of Invention supports the token, artifact, ans +1/+1 counter theme. Regal caracal provides a potential 11 point life swing. There are even fringe playables like Geist Honored Monk and Scion of
    Vhitu Ghazi. All of which work well with Blink, Reanimator, and some with “2 power theme” for Lark/Recruiter/Alesha.

    The flashback payoff is what sets it apart, though. Assume you reach this late stage of the game then this is decent. Otherwise I’ll stick with the armies in a can.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Full Gallery is up
    I agree that getting a .25 rare for $14 is definitely feel bad, I definitely will not buy booster packs due to variance. If you want to get value then buy in bulk/box. It is cheaper and will have less variance. Or buy singles.

    If wizards sell these at lower MSRP, stores and resellers will simply adjust prices and we will still sell at adjusted market values.

    Bottomline for us players is that more cards is always better. Any reprint is always better. More cards will simply drive prices down.
    Posted in: The Rumor Mill
  • posted a message on [UMA] Fire//Ice Alex Ullman
    Reprinting at common might ironically increase the price of this card.
    Posted in: The Rumor Mill
  • posted a message on [UMA] Phyrexian Altar - TCC Spoiler
    Great reprint. Missed opportunity to make the art “New” Phyrexian altar.
    Posted in: The Rumor Mill
  • posted a message on Changes to Evergreen? I.E. Where is Prowess?
    Quote from 5colors »
    Quote from Flamebuster »
    They probably took out Prowess for GRN because it would conflict with the spellslinging concept Izzet has; same way Scry was omitted because it would interfere/overlap with Surveil.

    At least that's how I see it now.

    'buster


    Thats what Maro has said;
    http://markrosewater.tumblr.com/post/178579451293/why-is-there-no-prowess-in-grn-the-whole-izzet
    http://markrosewater.tumblr.com/post/178389285603/hey-mark-what-exactly-is-the-problem-with


    It’s a weird creature mechanic that is dependent on spells. And as Dominaria and Ravnica shows, eats up design space of type matter themes.

    It has also very limited design space. The “pump” does not scale well on the creature stats. This is unlike First strike which works differently on small and large creatures.

    Prowess is also problematic on blue creatures. Blue creatures are not agressive and blue spells are mostly reactive. So Prowess works on certain sets where they can be enabled but not evergreen.

    Perhaps a good mechanic for blue red is an evasion mechanic I call “outsize” (fine, the name sucks, but hear me out)

    Outsize (This creature cannot be blocked by creatured with lesser power)

    This is a green mechanic but this works better red/blue because red has +X/+0, blue has -X/-0, and both have p/t switching.

    Edit: Mechanically works
    But flavor wise it is hard to justify.
    Posted in: Speculation
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    I have this nagging feeling that this product was hurriedly made last minute. Perhaps due to failure of past Master sets or perhaps wanting to meet annual revenue targets.

    I think the price maybe too high even with the foil toppers but as with my philosophy, reprints are always good for the entite community.

    On a personal level I am not interested in thr product, except getting the new art for Eternal Witness. (Box topper would be nice too)
    Posted in: The Rumor Mill
  • posted a message on Need a nudge in the right direction..
    Hi there! Welcome to cubing!

    Here is is the basic minimum you can do to build your cube:
    1) Balance your colors - typically for a 360 cube, 48 cards of each color, 50 artifacts, 30 multicolor and 40 lands.
    2) Have a decent curve - Aggro colors must have decent 1-2 drops, etc. Check out other cubes to see typical curves.
    3) Fixing is important - Do not scrimp on this - your drafters will thank you. Right now shocks are cheap - so buy them.
    4) Choose a theme and size - be it pauper, graveyard, multicolor, artifact - or as with most cubes - the theme is simply powerful cards!
    5) Don't worry about at first which cards are in and out. Use what you have now so you can play ASAP. You can then update your cube after a few games. As wtwlf123 said, a cube is never really complete, but conversely, a cube is always ready and playable!

    Good luck and enjoy cubing!
    Posted in: The Cube Forum
  • posted a message on Not understanding the point of cube?
    I used to have a peasant Ravnica cube so I understand your dilemma, but this is easily achieved.

    According to Maro's design articles, Return to Ravnica Block actually has 20 archtypes, one slow (control/combo) and one fast(aggro/tempo) for each of the ten guilds. Simic, for example, can play tempo (Experiment one, then grow it) or Control, (Simic Sky Swallower finisher)

    There are also multiple tools that does not limit drafting to guilds:
    1) Hybrid and split cards - Hybrid/Split cards can be used in 7 out of the 10 archtypes and are very versatile.
    2) Mono color cards that support multiple guilds. Blade Splicer (or Seller of Songbirds, if you want to stay in this plane) supports Boros Batallion/Mentor as well as Selesnya Tokens. Green cards that have Scavenge support Simic +1/+1 counters as well. Cipher support Izzet spell matters. GRN and Allegiance is designed to have more synergies, too. For exammple, Surveil supports both Jump Start and Undergrowth.
    3) Powerful bombs provide variance in gameplay, so games can be more fun and will have nice surprises once in a while. Planeswalkers tend to fall on this category.

    Given you want 10 guilds, Dragon's maze is the set closest to making your targeted cube. Limited feedback from this is not that great, but you can definitely improve it using the additional 6 sets (and upcoming one), as well as generic spells that can pass of Ravnica themed. You can also look up existing Ravnica cubes as reference.
    Posted in: The Cube Forum
  • posted a message on Set (P)review - My top 20 Guilds of Ravnica cards for the cube!
    Great review! I cannot express enough appreciation on how this community helps me in building my cube, as I do not have enough time to test the cards.

    GoR is a great set for cube. I was checking the cards at 20 and even they are quite decent fringe choices for cube. Quite a hard list to rank, but not in the same way as the last few sets.

    I’m putting the top 5 in for sure.

    Warboss is tempting, but I believe it is #4 among Rabblemaster, Garrison and Najeela. They are pretty close, and each one has advantages depending on the board state. So I think they are basically interchangeable. For now I am sticking to Rabblemaster and Garrison (I stand by its 3 toughness).

    I like Experiment One being a beater for G. I will definitely add Experiment 2 for reduandancy.

    I have always wished for a 2cc sunburst card for my Artifact Cube, and finally I have it, plus more, in Chamber Sentry. One amazing thing about his card is that Sunburst is usually negated by cost reduction effects like Etherium sculptor. This does not have that drawback. I hope we get another one in the next set.



    Posted in: Articles, Podcasts, and Guides
  • posted a message on [GRN][CUBE] Guilds of Ravnica Testing & Includes
    450 unpowered:

    Doom Whisperer - I’d always had Priest of the Blood rite as a filler for the 5 drop. This seems good enough.

    Legion Warboss- I don’t know if I want a third Rabblemaster, or if this is better than Rabblemaster. Will wait this out.

    Goblin Cratermaker - will probably remove one of the boring 3/2s I still have.

    Pelt Collector - Experiment 2 but no regeneration (which matters). Not too excited but good for green aggro. I feel like I have to decide if I want more green aggro dudes or simply focus on ramp on turn 1.

    Knight of Autumn - Slam dunk, this is the card I am most excited about. Replacing Knight of the Reliquary which was clunky slow.

    Assassin’s Trophy - Powerful and flexible, but kinda boring. Not sure what to take out though.

    Artifact cube:
    Chamber Sentry - Sunburst, Artifact and +1/+1 counter interaction, removal, recursion, flex curve. Very happy to add this! I am replacing a 3 drop, don’t know yet though.
    Posted in: Cube New Card Discussion
  • posted a message on [GRN][CUBE] Chamber Sentry
    I have an an artifact cube and this fits right in because:
    - 5 color is achievable
    - it fills any spot on the curve (well, until 5).. likely either 1 or 3.
    - Artifact interactions
    - +1/+1 counter interactions
    - recursion

    Posted in: Cube New Card Discussion
  • posted a message on Chamber Sentry (Eyes on the Mise Twitch Stream)
    I actually like this card... for my artifact cube. A decent curve filler, interacts with artifact and +1/+1 counters matter cards, removal, and recursion.
    Posted in: The Rumor Mill
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