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  • posted a message on This or That discussion.
    I am putting in Gutterbones and need to remove one:
    Gnarled Scarhide
    Reassembling Skeleton

    Remove one for Recruiter of tbe Guard
    Kor Sanctifiers
    Spectral Procession
    Hallowed Spiritkeeper
    Sram’s expertise

    Thanks

    EDIT: I realized I responded to an old post.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on My Group doesn't like green in my cube.
    When my playgroup of 5 played with my cube (Around Zendikar), we played sealed and there are zero green cards that got played! Fortunately this changed immediately.

    In my group, people gravitated towards beefy midrange green creatures. Over the years more green creatures are added such as Thrun (which gave the voltron archtype - helped by more swords from that block).

    Green Sun’s Zenith and Birthing Pod also complemented Survival-Recurring strategies by adding more search and consistency. With the slowly improving value creatures, this archtype has strengthened.

    Polukranos, Wolfir Silverheart (now Verderous Gearhulk) has made ramp have a “lower curve” so you don’t have to wait for larger payoffs.

    Green also has a land matters theme (Loam, Ramunap Excavator, the Titan, possibly Titania). Personally my cube does not flesh this out fully but this is something you can consider as being unique for green. Avenger of Zendikar is an example of land matters and ramp payoff that fits.

    Green can also have a cheaty strategy (Natural order, Tooth and Nail) that works with Red (Sneak attack), Black (reanimator), and blue (Show
    And Tell, Tinker)

    So all theses strategies work well together: lands and ramp, or cheat value creatures and overwhelm your opponent.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Jace inspired mill damage mechanic based on infect?
    I think you mechanic works well. But I tend to imagine designers might want to use traditional mill instead. This is so that there is more
    Graveyard interaction (think dimir vs dredge).

    This can actually work in many existing planes sich as Ravnica (Dimir stealing information) or Innistrad (zombies eating brains)
    Posted in: Baseless Speculation
  • posted a message on Set (P)review - My top 20 Ravnica Allegiance cards for the cube!
    Love the (p)review. RAL has many good cards for specific archtypes, and few will go into cubes because quite simply, the competition is fierce. (A good thing)

    I really want Biongenic Ooze to work in 450 but Verdurous Gearhulk is simply more explosive. Though I can imagine trying it someday.

    Gutterbones and Spawn of Mayhem are so good, there is nothing to discuss there. Together with Doom whisperer I am very happy for black this batch of upgrades Smile

    Dovin is in my radar for artifact cube, with the plothera of tokens/thopters in white/blue/artifact. But I never thought it to crack the top 2 in regular cube! I am quite skeptical if my playgroup see the WU tempo angle. I always view tempo as an advanced deck construction technique, where the advantages are incremental, not too obvious and there are not too mane fun interactions. I think Dovin here can be a good signpost for the archtype. I will try him over Venser but I can imagine switching back because of Venser’s ever increasing interactions.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE][RNA] Includes and Testing Results
    In my 450 unpowered:
    Gutterbones
    Spawn of Mayhem

    Testing In my artifact Cube (maybe - if cheap)
    Dovin, Grand Arbiter
    Posted in: Cube New Card Discussion
  • posted a message on Ravnica Allegiance Mythic Edition
    Quote from Brandy263 »
    I don't think I will ever be unable to see the fact that Karn is just flat out standing there, and rubbing his nipples.


    Can't unsee it now. For my cube, I was hoping for Karn to have better this time around but this feels bland, almost like a golem token. I will have to settle for the DOM version.

    Tamiyo art is great, though.
    Posted in: The Rumor Mill
  • posted a message on Eyes Everywhere
    I like how it has a use early game and late game, and yhe opponent will have something minor from the exchange. Quite an elegant design.
    Posted in: The Rumor Mill
  • posted a message on Priest of Forgotten Gods
    I love this card. Sac Gutterbones, trigger Spectacle and have the mana to return it to hand. Or well, yeah, sac tokens or cards with Afterlife.

    The Forgotten Gods make me curious.. perhaps these will be featured in the next set?
    Posted in: The Rumor Mill
  • posted a message on Plaza of Harmony
    Reflecting pool for gates.

    I still want to see a gate fetch land


    Perhaps in the next Ravnica block
    Posted in: The Rumor Mill
  • posted a message on Font of Agonies
    This is a great build around. Snuff Out or sylvan Library are good matches :). Now we need a way to gain life Smile
    Posted in: The Rumor Mill
  • posted a message on Warrant/Warden
    I hate it when I play control and I draw my finisher too early. Wow this card adresses that.

    Re: Warden’s art, am I missing something? Like is there supposed to be a sphinx somewhere?
    Posted in: The Rumor Mill
  • posted a message on Senate Guildmage
    This guildmage is great, even compared to some of the old, “nontapping” ones.

    It helps that it fits the colors strategy for opponents’ end of turn activations.
    Posted in: The Rumor Mill
  • posted a message on Random Cube Card of the Day Thread
    I love this card. With the slew of ETB/Leaves play/sac abilities in cube this has applications in all colors. Worst case is a hasty recurring creature.

    Things I like about the vat:
    - Costs nothing to imprint. You can imprint without worrying about the timing. (Eg no need to leave mana open)
    - (Edit) Unlike other imprints, there is no card disadvantage here as you are imprinting something already dying.
    - You can hose opponents’ recursion - and better yet - use it against him multiple times!
    - You can upgrade your imprints when needed
    - Your “Unimprinted” cards go back to the yard for further abuse.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Electrodominance
    RR hurts it. I’m passing on this.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][RNA] Gutterbones
    Pretty much someday all black 1 drops will recur. This is 100% in.

    While this is worse than Bloodsoaked Champion in terme of returning to attack, this has some discard interactions. Survival of the Fittest, Pack Rat. EDIT: Note that you can recur this multiple times as long as you have the mana.

    Now that there are more recursion I am wondering whether to remove one of the vanilla 2/2 zombies or Reassembling Skeleton.
    Posted in: Cube New Card Discussion
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