I am a fan of Kaervek.
My version runs additional enchantments, particularly Last Laugh, Exquisite Blood, and Rain of Gore.
Ramp is common in my meta, so I have responded by adding Tunnel Ignus, Ankh of Mishra, Acidic Soil, and Zo-zu the Punisher.
Your targeted discard is vicious in a duel, but might be better as something else for multiplayer.
Oh, giving infect to Kaervek really irritates people.
I like Midnight Banshee and Grim Poppet alongside Kulrath Knight and will be stealling that idea.
Cheers!
- krichaiushii
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Jun 23, 2013krichaiushii posted a message on My 64 Casual DecksAh, the joy of multiple decks!Posted in: RabidVacin Blog
I have about the same amount, and the fixings for a dozen more.
The biggest challenge I have had is forcing myself to not use the same cards over and over. While this has been fun, it has not always been tactically sound.
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Nov 24, 2012krichaiushii posted a message on Cz's Multiplayer Top 10: EnchantmentsGood point on Pandemonium being win-more. For what it is worth, your explanation actually has me thinking that a better reason to run Red in my monogreen Lurking Predators decks is for the delicious creatures I have needing a home.Posted in: Cz Blog
Still, I like the thrill of the potential backfiring. We shall see.
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Nov 24, 2012krichaiushii posted a message on Stretching your Multiplayer DollarsYou are right - it can be a great way to get fleeced.Posted in: Cz Blog
So I go into it with eyes open, and given my tendency to keep lots of decks (80+ at this point), I don't worry too much about trading away or selling what I've gotten.
The key is to ask for a LOT of cards - especially those that have recently fallen out of Standard legality - for the chase card. Monetarily, you may still lose, but card-wise, it is a great way to quickly build up a collection of decent cards, especially for multiplayer formats.
Still, some cards never really lose value, and sometimes only appreciate. These are almost always lands. I twitch when I trade them off, as I know the power of EBuntapped lands, but still, they go. Selling off my set of Revised dual lands put me in a new mindset (and also financed a FN-FAL for my rifle collection!) regarding Magic cards and pricing.
In short, if the goal is to continually break even (or profit) monetarily, then a player should only trade staples for staples. If the goal is to build a collection or to acquire LOTS of cards, I maintain that trading staples for piles does this. Just be aware of the relative value of the cards involved.
Cheers! -
Nov 24, 2012krichaiushii posted a message on Cz's Multiplayer Top 10: EnchantmentsWhile not one-sided, some enchantments that I have seen used to good effect include Mana Flare, Furnace of Rath, Oath of Lieges, and Rites of Flourishing.Posted in: Cz Blog
Yes, these are group-huggish in nature, and the caster of them can and will have them backfire at some point, but are still worth considering in some metagames.
This post makes me realize that I have a playset of Defense of the Heart, as well as copies of Dense Foliage and City of Solitude going unused. Hmmm....
Out of curiosity, would you consider adding Pandemonium to a Lurking Predators deck to be too dangerous?
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Nov 24, 2012krichaiushii posted a message on Mastering Multiplayer: Coping with Mutually Assured Destruction (MAD)This post made me chuckle, as I have consciously felt that switch come on and the MAD commence. Although, I've always referred to this thinking as 'Kingmaking' - I won't win the game, but neither will you.Posted in: Cz Blog
Does blowing up everyone in one fell swoop (68-point Earthquake, for example) count as MAD, or is that something else?
I ask, because I often play red that way (even without Glacial Chasm to hide behind) and believe that it is a different (still suicidal) mindset.
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Nov 24, 2012krichaiushii posted a message on Squeezing Blood from a Stone.There are a large number of monored decks in my primary metagame, and some of them aren't even mine! I won't lie - some are duel decks forced into MP games. These effectively work as kingmakers. The rest, though, are geared for MP games.Posted in: Cz Blog
Red is also a popular choice to be paired with any color, for any number of reasons. A growing reason is for 3-4 Demolish, as our meta now contains several artifact-heavy decks, as well as a number of key fancy lands, to include 8post and at least two Urzatron decks, alongside the ubiquitous Glacial Chasm (in three different decks, only one of which is mine, and that one without lifegain).
For us, while the Earthquakes and such make regular appearances, it is the Red enchantments like Furnace of Rath and Mana Flare that have proven to be the most popular at our table. This is because they speed up games.
Red also provides a number of potent hand reloaders: Wheel of Fortune, Wheel of Fate, and Reforge the Soul. While these affect everyone, canny red players get the most advantage from playing these cards; at the very least, the game speeds up because people are back out of topdeck mode.
Generally speaking, the mindset of myself (and a few others) is that while winning is nice, ending games spectacularly and quickly is ideal. Red can end games (or force a draw) in spectacular fashion.
The color least represented as a monocolored deck in my meta is Blue. There is one Blue countermagic heavy deck (it just added a Guile, so should be more entertaining), a Blue theft/copy deck, and a Blue Mesmeric Orb deck. All others use Blue to supplement other strategies or just draw cards.
The use of life gain for nothing but a shield is common in my group as well, from the lucky charms (Angel's Feather and company) to cards like Angel's Mercy. Infect was tried half-heartedly as a cure, but went nowhere. I have a handful of enchantments that prevent life gain, but they don't appear in every single game. So we just target those players first, IF we can tell that the deck they are playing is full of lifegain.
Cheers! -
Nov 24, 2012krichaiushii posted a message on Stretching your Multiplayer DollarsOf these 6, the only one I do not follow is number 1: I enjoy having many decks with subtle (and not so subtle) variations on a theme. While this leaves my best cards scattered across decks, it does make use of the cards I have on hand.Posted in: Cz Blog
That many decks also means that many are monocolored or dualcolored decks running basics and a playset of either Evolving Wilds or Terramorphic Expanse. For my (and I suspect many) metagames, that is ample.
Aside from that, trading Standard chase cards for piles of nonStandard fun stuff, checking dollar binders/boxes, and even combing through the .10 boxes (commons and uncommons) regularly yields lots of useful cards for myself and my meta (I am the source of cards for many of them).
As I do not play tournaments, I want to recommend the virtue of turning one awesome card (like the numerous Snapcaster Mages I opened) into a pile of other cards. Yes, that one card IS potent, but only helps one deck. The pile I get for it helps many decks... or so my logic goes.
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And mana acceleration is always good, or so I am told.
You might also consider fantasy Dwarf stereotypes and add some equipment - Loxodon Warhammer, Bonesplitter, and other weapons.
Dwarven Armory MIGHT even be worthwhile if this deck somehow survives into the late game. I mean, you can either spend 1R with Dwarven Lieutenant to provide a critter with +1/+0 until end of turn, or you can sac two lands for a permanent +4/+4 (well, permanent until creature is removed, at least).
No spamming? But I love canned meat products! Oh, wait, that's not what you mean, is it?
I mostly have casual decks that are nominally Vintage legal. By this I mean that I own cards running back to nearly the beginning (having started the day Legends went on sale), but none of the true Vintage power (what little I've owned went away long ago...). Some of my latest deck builds are Standard legal by default, but not through specific trying (samurai, anyone?).
Subsequently, I have about 20 decks built, with partial builds or ideas for about 20 more - once I get the cards and become motivated; deckbuilding for me is a messy process, with cards strewn across the dining room table as I search my boxes for the right card.
That said, I prefer multiplayer games - ideally chaos. Situations often result in duelling, however. Since my typical opponent lately is either a student of mine or a former student, the decks I mostly play against are Standard legal, for what that info is worth.
If it matters, I often read the stickied threads, AND try to follow any rules therein. This makes me a tool to some and a hero to others. Go figure...
I'm looking forward to another Magic forum.
It has potential, but is yet to be tested.
10x Forest
8x Island
4x Simic Growth Chamber
4x Stampeding Wildebeests or Stampeding Serow
4x Coiling Oracle
4x Llanowar Elite
4x Slith Predator
4x Vigean Hydropon
4x Aquastrand Spider
4x Simic Guildmage
4x Rancor
4x Mana Leak
4x Remand
Lots of +1/+1 counters. I can bounce all the creatures to pay for the Stampeding upkeep costs; most of my critters have evasion of a sort in Trample, or they can be given Trample via Rancor. If a critter is bounced, I don't lose Rancor as it comes to my hand. Card advantage is (theoretically) generated through bouncing Coiling Oracle via Stampeding upkeeps.
I am torn on which counters to use, though. Mana Leak is splashable, but theoretically defeatable. Counterspell can't be beat, yet is UU. For the bounce/removal slot, I am yet undecided about focusing on creature bounce like Peel from Reality, more universal bounce with Boomerang, or some form of green removal like Naturalize or Creeping Mold. EDIT: A suggestion was made to run Remand in addition to Mana Leak. So I have done so, by pulling Boomerang.
I might even consider other CIP creatures to use AS removal, such as Uktabi Orangutan or Man O' War - though this latter choice is unaffected by Stampeding upkeep.
The mana spread may need changing, and of course would benefit from Tropical Island, Yavimaya Coast, and/or Breeding Pool.
All comments are welcome.
For gits and shiggles, consider adding Angelic Chorus to the mix; from there, look at Serra Avatar - no life gain alone, but a guaranteed laugh-riot with Angelic Chorus in play.
And should you have the mana to afford it, you can always recur the Angel to cast and hurl again and again...
I am told it is Russian for "howling".