Mirari, Blooming
Legendary Artifact (M)
:3mana:: Search your library for a card named Mirari's Flash, Mirari's Thougth, Mirari's Ail, Mirari's Shock, Mirari's Might, or Mirari's Wish, reveal it and put it into your hand. Then shuffle your library.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land could produce.
Mirari's Flash
Instant (C)
Tap target creature. The Mirari can blind your eyes.
Mirari's Thought
Instant (C)
Draw a card The Mirari can expand your mind.
Mirari's Ail
Instant (C)
Target creature gets -2/-2 until end of turn. The Mirari can rot your flesh.
Mirari's Shock
Instant (C)
Mirari's Shock deals 2 damage to target creature or player. The Mirari can burn your heart.
Mirari's Might
Instant (C)
Target creature gets +2/+2 until end of turn. The Mirari can fill your veins.
Mirari's Wish:3mana::symw::symu::symb::symr::symg:
Sorcery (R)
Choose one - Search your library for any card and put it into your hand, then shuffle your library; or you may choose a card you own from outside the game and put it into your hand. They wish for everything they can imagine, but not for the mind to fight the addiction.
This card and its corresponding cycle are extremely powerful. A one sided mana flare for 6 colorless is already extremely powerful! Consider that Mirari's Wake is 5 mana and 2 colors and Mana Reflection is 6 mana and double green! Even without the searching ability, this gives monoblue control a lot of power because Gauntlet of Power only does basic lands! For more your nonbasics make the extra mana too. Add on top of it all that with all this extra mana, you can search out all your Mirari's Things and play them over and over again... I have to call broken here. D
Juxt
Tul, Cove of Treasure Legendary Land
Shroud
At the beginning of your upkeep, if you have cards named Falling Stones of Tul, Shattering Mirrors of Tul, Nightmares of Tul, Flaming Volleys of Tul, and Ensnaring Vines of Tul in your graveyard, you win the game.
: Add to your mana pool.
A deck can only have one card named Tul, Cove of Treasure. The real treasure is making it through alive.
Falling Stones of Tul :1mana::symw: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Put a 0/4 Wall creature token with Defender onto the battlefield under your control.
Shattering Mirrors of Tul :4mana::symu: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Target opponenet's permanents phase out.
Nightmares of Tul :3mana::symb: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Target creature's controller sacrifices it.
Flaming Volley of Tul :2mana::symr: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Flaming Arrows of Tul deals 4 damage divided as you choose among any number of target creatures.
Vines of Tul Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Tap target creature. It doesn't untap during its controller's next untap phase.
The first thing I don't like is that they are traps. Why are they traps? The whole point of a trap is that it costs less when your opponent does something, so they "Spring the trap." Controlling a land doesn't seem like springing a trap to me.
At first this seems innocuous, but a land with a "you win the game" clause is going to be problematic. Decks like dredge will just dump their entire library into their graveyard and win with this land in play. At least that's impossible right now, since there's no card named "Ensnaring Vines of Tul" since you only made a card named "Vines of Tul" D+
Brofaux
Royal Mount :2mana::symg::symw:
Creature - Elephant
Trample, First Strike
4/4 "Our palace elephants are raised on only the tallest of bamboos and the sharpest of wines." Rajin, Palace Guide
Aja, the King's Mount :2mana::symg::symb:
Legendary Creature - Elephant
Trample
As long as ~ is on the battlefield, any permanent named "King Ramkur, the Exiled" has +2/+2 and protection from my mount. "Ah Aja, my friend. You are my last friend in this cruel world. Even if god himself were to shun me, you will always be by my side." - King Ramkur
These cards seem cool and I love Elephants. However, one card isn't enough to constitute a cycle. N/A
Megiddo
Oanick the Holy Crusader :2mana::symw::symr:
Legendary Creature — Spirit Knight {R}
Double strike
The first time Oanick the Holy Crusader deals combat damage to a player each turn, you may search your library for a Spirit Knight creature card and put it onto the battlefield. If you do, shuffle your library.
2/3
Opal Crest Crusader :symw::symw:
Creature — Spirit Knight {U}
First strike
When Opal Crest Crusader enters the battlefield, target creature gains protection from the color of your choice until end of turn.
2/2
Silver Crest Crusader :2mana::symu::symu:
Creature — Spirit Knight {U}
Vigilance
When Silver Crest Crusader enters the battlefield, you may return target creature to its owner's hand.
1/1
Obsidian Crest Crusader :symb::symb:
Creature — Spirit Knight {U}
Intimidate
When Obsidian Crest Crusader enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
Ruby Crest Crusader :1mana::symr::symr:
Creature — Spirit Knight {U}
Haste
When Ruby Crest Crusader enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
Emerald Crest Crusader :symg::symg:
Creature — Spirit Knight {U}
Trample
When Emerald Crest Crusader enters the battlefield, target creature gets +1/+1 until end of turn.
3/3
[/quote]
I like where you're going with this but I think your main guy is undercosted. Even without considering the fact that you can get one of these cards out to make his next "strike" quite a bit more potent, Double Strike tends to overcost creatures. So at 2RW, I would totally expect it to be a french vanilla 2/3 double striker. Add a pretty good ability (don't forget that this fetches changelings too! Chameleon Colossus ftw) on top of that and you have a card that's really pushing the envelope on power level.
But it's an interesting idea, and looks like a lot of fun to play. B-
Winner is Megiddo!
No IIW posted so we go to the default challenge:
Design a common creature card that would appear in a core set
@ Little_Money: Yes, it can. However, I will judge any card like that a little more harshly to whether the flavor of your card fits with the two creature types its hoses.
That being said, I would prefer you stick to one creature type. That way its less work for me.
Just a note for the future. Your creature cannot hose its own creature type. (so a changling creature is out of the mix :p)
Ok. I'll make a card that hoses every other creature type but its own.
Gravecall Zombie - 3BBB
Creature - Zombie Warrior
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature, then you put a 2/2 black Zombie creature token onto the battlefield.
4/4
Abyssal Tutor - 0 Instant
Abyssal tutor is black.
Search your library for three noncreature cards with different names and reveal them. Target opponent chooses one of those cards. Put that card into your graveyard and exile the rest. Then, shuffle your library.
At first glance this is pretty innocuous. I mean, you can't get creatures to reanimate, so what's the point? You're throwing a card in your hand away just to throw something else in your deck away. But experience will show that this is broken for the same reasons that entomb is almost broken. You can get cards with Flashback, Dredge, or Bridge from Below, or a number of other things. Imagine you're playing against Dredge and your opponent plays this and shows: a Life from the Loam, a Stinkweed Imp, Darkblast, and a Golgari Grave-TrollNightmare Void. No matter what, they are dredging on their draw step. And that's probably being rather tame. A number of cards with Flashback can be rather broken with this, not to mention things like Trash for Treasure being used to recur a Mindslaver or something else crazy.
And for 0 mana, so you don't even need to have a swamp in play!
Enduring Growth - I think it's really cool. I can imagine a lot of cool combos with this. Sac a bunch of stuff, get more sac fodder, etc. My Wort EDH deck would love this card. 10/10
I think a lot of the ideas that are being tossed around here seem fine as commons at first glance, but really would more likely be printed as uncommons. My Leonin Skyhunter clone was a perfect example - a 2/2 flier would more likely be 2W like Wild Griffin.
which leads me to a fun time quiz -
without looking, can you guess which of these are commons and which are uncommon?
Foul Imp
(BB 2/2 Flying, lose 2 life when it comes in)
Hate Weaver
(1B 2/1 can give red or blue creatures +1/+0 for :2mana:)
Keroo Meerkat
(1G Pro Blue 2/1)
Scab-Clan Mauler
(RG Bloodthirst 2, Trample 1/1 from guildpact)
Adder-Staff Boggart
(1R, 2/1 Clash for a +1/+1 counter from Lorwyn)
Mistral Charger
(1W 2/1 Flying)
Alaborn Grenadier
(WW 2/2 Vigilance)
Skyshroud Condor
(1U 2/2 Flying, cast only if you've cast another spell this turn)
Amrou Scout
(1W 2/1 Rebel, fetches Rebels for :4mana:)
Barrow Ghoul
(1B 4/4 sac unless you exile a card from the yard)
You may be surprised at what WoTC will relegate to uncommon rarity!
It's just my opinion, and maybe I suck at draft, but Leonin Skyhunter would be pretty high priority pick for me, definitely a first pick if the rare wasn't something bomby and there was no good removal spell.
When I draft I usually prioritize like this:
1. Bomby rare/Huge threat that's hard to answer
2. Removal
3. Creature with evasion (flying, shadow, etc)
4. Mana fixing card
5. Whatever other junk is being passed to me
but! I just now realized that Leonin Skyhunter was an uncommon, which means that Owlbear is probably not printable at common!
Although, to be like an actual D&D Owlbear, it wouldn't have flying, ha ha ha.
But, yeah, any creature with evasion is a top pick for me. I would have a difficult time choosing between this and a removal spell.
Not sure if this could be printable at common, because I'm not super familiar with RoE yet, but an early game 2 drop that could develop into a sizeable late game threat ould be pretty good. Although, admittedly, I still think I'd take a Terror over this card. :/
That's ludicrous. You're simply splitting hairs. The challenge was to make something like Master of the Wild Hunt not to make its blue copy. I made something that worked conceptually similar to it in a very different way.
Maybe that's your opinion, but personally, my opinion is that your card is nothing at all like Master of the Wild Hunt. If I saw the two of them side by side, I wouldn't even think of them as related. That's just my opinion, if you disagree, that's fine, no reason to throw a fit about it.
Also, pointing out the fact that this card could exile a card of the same creature type is again, ludicrous. Bloody did not state anywhere within his challenge that it couldn't be one of the same type,
create me a card like master of the wild hunt. A creature that uses subordinate creatures of a different type to some effect. no sacrifice effects allowed; your 'master' should be kind to his/her subordinates ;-)
remember, I'd prefer it if your 'master' was a totally different creature than your 'subordinates'. the combo human - wolf worked for me as I really felt it fit flavorwise
Look, I didn't mean any offense with any of my statements, but the fact is that a lot of entrants clearly did not read the challenge. Personally, if it was me, I would have just slapped a big DQ on all of those entries and not have made any comments at all.
These are just my opinions. Relax. It's just pretend magic cards on the internet.
Oblivion Mage1W
Creature - Human Wizard (C)
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
It may be more vulnerable than Oblivion Ring but it's cheaper to cast and more versatile than Journey to Nowhere. And it's still a Glory Seeker if you need to swing with it. I suppose the text is a little long; though some of those Eldrazi Drone commons from Rise of Eldrazi are even more wordy.
Just my 2c, I think this is at minimum uncommon rarity. It's actually extremely powerful. Aggro/weenie decks will *love* this card. It's a 2-drop that does the job of an O-Ring, essentially. In multiples, I think this card would pretty much wreck limited, that's just my opinion.
BTW, so far I think I would still take a Terror over most of these.
Or any creature with flying.
Just saying.
The only one that's given me a bit of pause is trattman's bear druid, since that guy can get potentially huge.
Though I'm skeptical that they would print it as a common.
Here's mine.
Bear Assassin - 3BB Creature - Bear Assassin
When Bear Assassin enters the battlefield, destroy target nonblack creature.
2/2
At first I thought it had to be CMC 2, but then I noticed that's not mentioned in the challenge...
At common, so I had to make it substantially worse than Nekrataal. +1 mana and no first strike. I would definitely first pick this, because it's removal, and I always grab up any removal in my colors that I find.
This card and its corresponding cycle are extremely powerful. A one sided mana flare for 6 colorless is already extremely powerful! Consider that Mirari's Wake is 5 mana and 2 colors and Mana Reflection is 6 mana and double green! Even without the searching ability, this gives monoblue control a lot of power because Gauntlet of Power only does basic lands! For more your nonbasics make the extra mana too. Add on top of it all that with all this extra mana, you can search out all your Mirari's Things and play them over and over again... I have to call broken here. D
Juxt
The first thing I don't like is that they are traps. Why are they traps? The whole point of a trap is that it costs less when your opponent does something, so they "Spring the trap." Controlling a land doesn't seem like springing a trap to me.
At first this seems innocuous, but a land with a "you win the game" clause is going to be problematic. Decks like dredge will just dump their entire library into their graveyard and win with this land in play. At least that's impossible right now, since there's no card named "Ensnaring Vines of Tul" since you only made a card named "Vines of Tul"
D+
Brofaux
These cards seem cool and I love Elephants. However, one card isn't enough to constitute a cycle. N/A
Megiddo
Silver Crest Crusader :2mana::symu::symu:
Creature — Spirit Knight {U}
Vigilance
When Silver Crest Crusader enters the battlefield, you may return target creature to its owner's hand.
1/1
Obsidian Crest Crusader :symb::symb:
Creature — Spirit Knight {U}
Intimidate
When Obsidian Crest Crusader enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
Ruby Crest Crusader :1mana::symr::symr:
Creature — Spirit Knight {U}
Haste
When Ruby Crest Crusader enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
Emerald Crest Crusader :symg::symg:
Creature — Spirit Knight {U}
Trample
When Emerald Crest Crusader enters the battlefield, target creature gets +1/+1 until end of turn.
3/3
[/quote]
I like where you're going with this but I think your main guy is undercosted. Even without considering the fact that you can get one of these cards out to make his next "strike" quite a bit more potent, Double Strike tends to overcost creatures. So at 2RW, I would totally expect it to be a french vanilla 2/3 double striker. Add a pretty good ability (don't forget that this fetches changelings too! Chameleon Colossus ftw) on top of that and you have a card that's really pushing the envelope on power level.
But it's an interesting idea, and looks like a lot of fun to play. B-
Winner is Megiddo!
No IIW posted so we go to the default challenge:
Design a common creature card that would appear in a core set
Ok. I'll make a card that hoses every other creature type but its own.
Gravecall Zombie - 3BBB
Creature - Zombie Warrior
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature, then you put a 2/2 black Zombie creature token onto the battlefield.
4/4
Instant
Abyssal tutor is black.
Search your library for three noncreature cards with different names and reveal them. Target opponent chooses one of those cards. Put that card into your graveyard and exile the rest. Then, shuffle your library.
At first glance this is pretty innocuous. I mean, you can't get creatures to reanimate, so what's the point? You're throwing a card in your hand away just to throw something else in your deck away. But experience will show that this is broken for the same reasons that entomb is almost broken. You can get cards with Flashback, Dredge, or Bridge from Below, or a number of other things. Imagine you're playing against Dredge and your opponent plays this and shows: a Life from the Loam, a
Stinkweed Imp, Darkblast, and aGolgari Grave-TrollNightmare Void. No matter what, they are dredging on their draw step. And that's probably being rather tame. A number of cards with Flashback can be rather broken with this, not to mention things like Trash for Treasure being used to recur a Mindslaver or something else crazy.And for 0 mana, so you don't even need to have a swamp in play!
combo with shared fate:
Leveler lol
Ok, how about:
Insanity Vortex - 2BB
Sorcery
As an additional cost to cast ~, exile your library.
Target player discards his or her hand.
Next - a green dragon
which leads me to a fun time quiz -
without looking, can you guess which of these are commons and which are uncommon?
Foul Imp
(BB 2/2 Flying, lose 2 life when it comes in)
Hate Weaver
(1B 2/1 can give red or blue creatures +1/+0 for :2mana:)
Keroo Meerkat
(1G Pro Blue 2/1)
Scab-Clan Mauler
(RG Bloodthirst 2, Trample 1/1 from guildpact)
Adder-Staff Boggart
(1R, 2/1 Clash for a +1/+1 counter from Lorwyn)
Mistral Charger
(1W 2/1 Flying)
Alaborn Grenadier
(WW 2/2 Vigilance)
Skyshroud Condor
(1U 2/2 Flying, cast only if you've cast another spell this turn)
Amrou Scout
(1W 2/1 Rebel, fetches Rebels for :4mana:)
Barrow Ghoul
(1B 4/4 sac unless you exile a card from the yard)
You may be surprised at what WoTC will relegate to uncommon rarity!
It's just my opinion, and maybe I suck at draft, but Leonin Skyhunter would be pretty high priority pick for me, definitely a first pick if the rare wasn't something bomby and there was no good removal spell.
When I draft I usually prioritize like this:
1. Bomby rare/Huge threat that's hard to answer
2. Removal
3. Creature with evasion (flying, shadow, etc)
4. Mana fixing card
5. Whatever other junk is being passed to me
but! I just now realized that Leonin Skyhunter was an uncommon, which means that Owlbear is probably not printable at common!
It's hard to make a first pick common then!
How about
GetBetter Bear - WW
Creature - Bear
Persist
2/2
Creature - Thrull
Lifelink
1/1
Owlbear - :symw::symw:
Creature - Bird Bear
Flying
2/2
Although, to be like an actual D&D Owlbear, it wouldn't have flying, ha ha ha.
But, yeah, any creature with evasion is a top pick for me. I would have a difficult time choosing between this and a removal spell.
Here's another idea:
LevelUp Bear - 1G
Creature - Bear
Level Up - 1G 2/2
[Level 2-6]> Trample 3/3
[Level 7+]> Trample 7/7
Not sure if this could be printable at common, because I'm not super familiar with RoE yet, but an early game 2 drop that could develop into a sizeable late game threat ould be pretty good. Although, admittedly, I still think I'd take a Terror over this card. :/
Maybe that's your opinion, but personally, my opinion is that your card is nothing at all like Master of the Wild Hunt. If I saw the two of them side by side, I wouldn't even think of them as related. That's just my opinion, if you disagree, that's fine, no reason to throw a fit about it.
Umm.... Yeah, he did.
And then again as a reminder.
Look, I didn't mean any offense with any of my statements, but the fact is that a lot of entrants clearly did not read the challenge. Personally, if it was me, I would have just slapped a big DQ on all of those entries and not have made any comments at all.
These are just my opinions. Relax. It's just pretend magic cards on the internet.
XRR is a converted mana cost of exactly 2
AND you can cast it on second turn (with X being 0).
Now with CMC 2
Blaze Bear - XRR
Creature - Elemental Bear
When Blaze Bear enters the battlefield, it deals X damage to target creature.
2/1
another removal spell tacked onto to a bear. CMC 2! Can't hit players, so I think it's ok at common.
Creature - Elf Warrior
Lifelink, Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)
1/1
Just my 2c, I think this is at minimum uncommon rarity. It's actually extremely powerful. Aggro/weenie decks will *love* this card. It's a 2-drop that does the job of an O-Ring, essentially. In multiples, I think this card would pretty much wreck limited, that's just my opinion.
Or any creature with flying.
Just saying.
The only one that's given me a bit of pause is trattman's bear druid, since that guy can get potentially huge.
Though I'm skeptical that they would print it as a common.
Here's mine.
Bear Assassin - 3BB
Creature - Bear Assassin
When Bear Assassin enters the battlefield, destroy target nonblack creature.
2/2
At first I thought it had to be CMC 2, but then I noticed that's not mentioned in the challenge...
At common, so I had to make it substantially worse than Nekrataal. +1 mana and no first strike. I would definitely first pick this, because it's removal, and I always grab up any removal in my colors that I find.