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  • posted a message on Dark Ascension.. is that it ?
    I like some of the commons and uncommons, but I can't see myself buying any of this set because there are maybe 6 rares/mythics that have a chance at being worth anything. The rest are utter trash. Seance? Feed the Pack? Markov Blademaster is RARE? This isn't Worldwake... the power level feels comparable to Ice Age.
    Posted in: New Card Discussion
  • posted a message on Cranial Insertion: Almost Dark Ascension!
    Q: If my opponent casts his commander when I control a Guile" target="blank">Guile, and I Mana Drain" target="blank">Mana Drain his commander, can I cast it?

    A: Guile replaces the actual countering with "exile it, then cast it." Even if he moves it to the command zone, since that's the first place it went to, Guile's trigger can still find it and you can cast it.
    Can this get clarified? Doesn't the game lose track of an object when it changes zones? Or is this different because Guile already tracks across zones, so it doesn't matter if it goes to the *intended* zone?
    Posted in: Articles
  • posted a message on MaRo on Grafdigger's Cage (and hosers in general)
    Quote from protoaddict
    This wins. Except the sad thing is this probably isn't even as strong as the cage because cage has applications in every format because of its open wording and all its abilities work so well. Honestly to be on par with cage you would have to read somthing like:

    Cage of lets ruin legacy and vintage

    1 cmc
    Spells can't be countered
    All players have hexproof

    Don't forget split second.
    Posted in: New Card Discussion
  • posted a message on MaRo on Grafdigger's Cage (and hosers in general)
    Quote from Blue_Oneironaut
    "Oh no, my deck can lose because people can interact with it.
    Cage is the exact opposite of interaction. If you don't have a specific answer for it, your deck does not function anymore.
    Posted in: New Card Discussion
  • posted a message on MaRo on Grafdigger's Cage (and hosers in general)
    according to the chat today with the developers of DKA, the cage was made specifically against pod gaining undying creatures. There will also be a full article next week devoted to it.

    That's pathetic. They could have made something much more creative, like an efficient creature with a 'drawback' of "Creatures your opponents control come into play with a +1/+1 counter". 2G for a 5/5, there you go.

    Or, "If a nontoken creature would CIP from anywhere other than its controller's hand, its controller pays 2 or exiles it". Solves all the problems without being a complete hoser.

    That still doesn't explain the part that prevent creatures from entering play from the library and the entire second half.
    Posted in: New Card Discussion
  • posted a message on MaRo on Grafdigger's Cage (and hosers in general)
    Quote from SolonWave
    Just think if lorywn block had Engineered Plague? Would the fae have gotten out of hand? I think not. I aplaud wizards for making a hoser like this. I think that they obviously playtested these graveyard decks and felt that a hoser was needed

    There's a hell of a difference between "your strategy is slightly weaker" and "lol ur deck is brok"

    Quote from KirbyDude65
    easily splash

    Good god. Have you played this game before?

    Quote from Surging Chaos
    The last time we got a "graveyard matters" mechanic, we got Dredge, which turned out to be one of the most broken mechanics in the history of the game.

    Dredge perfectly illustrates the difference between interesting solutions and lazy blanket hosers like Cage. One of my favorite solutions for any combo deck ever was beating Bridge from Below by using Plagued Rusalka. It hits the combo in the gut without completely turning the deck off. It's useful in other situations, unlike a "magic bullet" card like Cage (actually more like "magic shotgun shell" in this case). It can be played around or countered with cards that themselves aren't necessarily going to be incredibly narrow hosers.

    Also, something that sticks around is a LOT different from a wiper like Shatterstorm/Creeping Corrosion. The latter happen once and then you at least have the possibility of coming back. Something like Cage or Leyline of the Void that just sits there pretty much just tells you to go to hell.

    Quote from apocalypse31
    RDW has survived Timely Reinforcements
    Blue has survived Autumn's Veil
    RDW survived Kor Firewalker
    Tokens have survived Ratchet Bomb
    Solar Flare/Burning Vengeance and GY shenanigans will survive this.

    Timely Reinforcements, Autumn's veil, and Ratchet Bomb happen ONCE and then go away. Kor Firewalker hobbled but did not completely turn off the deck it was against, and even then there were answers that were also useful in other situations (for example Ghostfire- even if they're not using Firewalkers is still a burn spell, however inefficient).
    Posted in: New Card Discussion
  • posted a message on [DKA] Stromkirk Captain
    Quote from Kingcobrex
    I love the flavor text. Without a book, getting little tidbits about how things are shaping up is nice, and the vampires protecting their food is great flavor. Vampire's might be possible now with 2 3cc lords.

    Yeah, the mentality is the same as a farmer protecting their herd of cattle from wolves. Unlike the storyline in RoE where the good guys win, the best anyone can hope for in Innistrad is still pretty neutral.
    Posted in: The Rumor Mill
  • posted a message on Skeleton Ship Proliferate
    Dreadship Reef seems obv along with Vivid Marsh and Creek for lands, also Saprazzan Skerry and Peat Bog. If you can find it City of Shadows seems perfect. Other stuff that goes well with proliferate: Magistrate's Scepter, Altar of Shadows, Liliana Vess, Archmage Ascension, Titan Forge (9/9 every turn lol), Sphinx-Bone Wand, Barrin's Codex, Time Bomb, Eternity Vessel, and my favorite, Grimoire of the Dead. Oh and Suncrusher.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Trepenation Blade, a simple method to show how it change probability of drawing land
    Quote from Dire Wombat
    Drawback number 3 is the milling. Yes, it's almost strictly a drawback (the main exception is if you actually draft the mill deck, but even then I'd see it as a poor man's Curse of the Bloody Tome at best). Look, if you're actually milling them out with Trepanation Blade, you have a creature that's getting in over and over and you're probably killing them with damage long before you'd win by mill.

    hm... thanks for pointing that out. It didn't click for me that the damage = the milling and they probably have more than 20 cards in their deck. So it doesn't make any sense unless you have an incredibly heavy milling deck, like literally half your cards mill for at least 3.
    Posted in: New Card Discussion
  • posted a message on ZOMBO COMBO! ZOMBO COMBO!!!11
    I feel like you can do anything with this deck. Anything at all. The only limit is yourself.
    Posted in: New Card Discussion
  • posted a message on Cranial Insertion: Goodbye, Zendikar!
    Quote from Glorfindel
    Yes, that is quite confusing. In the case of Dark Confidant, rule 708.5 applies:

    In the case of Inquisition of Kozilek, it is rule 708.6a:

    Is this intuitive? My guess is no...

    A split card has two converted mana costs. So Dark Confidant asks, "What is the cmc of the revealed card?" and Boom//Bust answers "2 and 6". So you take 2 and 6 damage (which is 8 because it happens at once). Inquisition asks Boom//Bust "Do you have a cmc of 3 or less?" and Boom//Bust says "Yes." It additionally has a cmc of 6 but that doesn't matter, as long as it has any cmcs of 3 or less it can be discarded.
    Posted in: Articles
  • posted a message on Rules change for double-faced cards in a draft
    Quote from LGTreturned
    Card backs are important, flip cards (possibly with a smarter layout) would have worked perfectly.

    Definitely; they could have just keyworded "Lycanthrope". The rules text for the "If no cards were played blah blah blah" is most of the reason why two faces are needed in the first place!

    Quote from Atobe
    I can't see how it's a bad thing. Obviously they were fine with the way they set things up before but heard feedback from people who play the game about why it was a bad idea, decided that they were in the wrong and adjusted accordingly.

    It'd be a bad message if they held firmly in their beliefs that were misplaced just for sake of "not looking bad".

    You misunderstand. The problem is that they didn't encounter these problems in the first place.
    Posted in: The Rumor Mill
  • posted a message on Rules change for double-faced cards in a draft
    Quote from Dire Wombat
    Coming from someone who also loves drafting and hates DFCs, you're really overreacting here. DFCs look set to be a mess in draft (the main reason I don't like them), but this change just made the situation significantly better, not worse.

    I'd just appreciate an apology from Wizards, some kind of admission that DFCs were a terrible idea.
    Posted in: The Rumor Mill
  • posted a message on Rules change for double-faced cards in a draft
    Look on the bright side- there are lots of other limited formats! Why not try an Anaconda draft (freely swap out cards you've already picked with cards in the pack each pick, then take an additional one and pass the rest)? How about a modified Winchester draft with eight players and six piles (open all the packs and shuffle all the cards together without looking at them, then put five face-up and one face-down. In turn, each player takes a pile then adds a card to each pile.)?

    Quote from Myzery78
    While I can respect that the change might be a significant improvement based on feedback from knowledgeable individuals, this change suggests that there was at least one consequence of DFCs that they didn't fully consider. I and many other people on these forums have guessed there could be game play issues with DFCs that wizards didn't anticipate, and to some extent this seems to validate that. I give wizards credit for figuring this out now before any drafts have actually taken place, while at the same time waiting for more issues to crop up.

    Did they really never draft INS in playtesting?? No one ever said, "Hey, I know what card you just drafted- that might be a problem"?

    Quote from Tyler
    Double faced cards are sweet you guys, it is only for one block and the radical change will shake things up. I think they are also super cool and have already decided to make a casual t2 werewolves deck in hopes it will be tir1 before this block rotates, it is impossible to predict what the meta will look like then.

    I'm going to say this as politely as possible... you have got to be insane.
    Posted in: The Rumor Mill
  • posted a message on The Math of Banning Sol Ring in Commander
    If someone does something stupid on turn two that causes everyone to hate them, then everything they own will be on fire by turn four.
    Posted in: Articles
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