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  • 2

    posted a message on Three Eternal animals and Lazotep Plating. (Ken Yukuhiro spoilers)
    Defiant Greatmaw, Manticore of the Gauntlet (or Heartpiercer tbh), and Manglehorn. Love the recurring designs.
    Posted in: The Rumor Mill
  • 1

    posted a message on Arkanist der Schreckenshorde


    Young Pyro did long time ago. It's a red card that wins you the game and can stall fat beaters for a million years (barring Temur Battlerages)
    Posted in: The Rumor Mill
  • 1

    posted a message on Collision//Colossus (last split card)
    Suck a lemon, Doom Whisperer.
    Posted in: The Rumor Mill
  • 5

    posted a message on Skewer the Critics (aka Spectacle sorcery Bolt) - The Mana Leek spoiler
    Finally Wizards made a card to express their feelings towards this forum.
    Posted in: The Rumor Mill
  • 4

    posted a message on Sharktocrab
    you maniacs!
    Posted in: The Rumor Mill
  • 1

    posted a message on Mothership 9/14 - Trostani, and others
    Quote from leslak »
    Quote from Fumar »
    Trostani is great, I was looking for a G/W weenie finisher that got around Connive for the longest time.

    huh? i guess you are being ironic, or a really bad time traveller.


    Both!
    Posted in: The Rumor Mill
  • 1

    posted a message on Crackling Drake
    A big momma Enigma Drake that counts the Faithless Looting you flashbacked.
    Posted in: The Rumor Mill
  • 1

    posted a message on Lazav, the Multifarious
    Quote from Manite »
    I like how this Lazav can copy your stuff. Makes him much easier to build around than the original. Now to find a Grixis commander suitable to play Lazav with Grenzo, Dungeon Warden.


    Mairsil, the Pretender.
    Posted in: The Rumor Mill
  • 1

    posted a message on Mad Rush & other Red explorations
    Mad Rush I 2RR
    Sorcery
    Take an extra turn after this one. At the beginning of that turn's end step, you lose the game unless you have no cards in your hand.

    A variation on Final Fortune that favors all-out aggro.

    Sulfurize I 1RR
    Sorcery
    Destroy target colorless permanent.

    Sidegrade to Pillage – hits Ulamog, doesn't hit Gearhulks.

    Valkyrie's Summons I 4RR
    Enchantment
    At the beginning of your combat step, you may exile a creature card in your graveyard. If you do, create a token that's a copy of it onto the battlefield tapped and attacking, except it's a red Phoenix and it gains flying.

    Red rarely has card advantage, and this can give recursion while maintaining an aggressive flavor.

    Immolating Brand I R
    Instant
    Immolating Brand deals 1 damage to target creature or planeswalker.
    Spell Mastery – If there are two or more instant and/or sorcery cards in your graveyard, Immolating Brand deals X damage to that target instead, where X is the amount of instant and/or sorcery cards in your graveyard.

    Versatile Skred that has a more sensible build pattern for decks and allows Red to have an answer to, say, late-game Teferi.

    Spellplate Goblin I 1RR
    Creature – Goblin Wizard
    Indestructible, hexproof, menace
    When an opponent casts their second spell each turn, Spellplate Goblin loses indestructible, hexproof and menace.
    [3/1]

    Red decks in general suffer vs. stompy match ups and fighting late-game value cards. Spellplate Goblin can slink past single fat blockers and avoid removal if the opponent is focused on using fat cards. If the opponent can string two spells together, however, they can value out this guy really hard. It's also a good tool for Goblin decks in general to tutor for.

    Goblin Hoarder I 2R
    Creature – Goblin Rogue
    Haste
    When Goblin Hoarder enters the battlefield, each player stashes their graveyard. (To stash a card, exile it face-down and put it in your stash. You may peek at cards in your stash. Whenever a player would draw a card, they may put a card from the stash pile into their hand instead.)
    [2/3]

    Graveyard hate that's not quite graveyard hate. Let's you bring back value Goblins in Legacy play, even if it allows your enemy to recuperate by redrawing sweepers. With Haste, it can slide for a few hits before the enemy sweeps, and it's P/T makes it good to send into trades and it dodges Kolagan's Command.

    Tibalt at Wit's End I RR
    Planeswalker
    {+1} – Target player reveals a card at random from their hand. You may have that player discard that card. If you do, that player draws a card.
    {-1} – Create a 2/1 red Devil token with haste. When it dies this turn, put 2 loyalty counters on Tibalt at Wit's End. At the beginning of the end step, exile this token.
    {-6} – You get an emblem with "At the beginning of your end step, discard your hand and draw three cards. If you would draw a card while your library has no cards in it, you win the game instead."
    [2]

    A different kind of Red walker. +1 can lightly screw your opponent's plans, or perhaps give you a chance to filter some bad cards on your hand. -1 helps putting pressure on enemies, and allows you to punish blockers by having Tibalt gain loyalty out of the exchange plus opens up possibilities for burning out the blockers with the extra 2 points of damage. Ultimate accelerates your drawing power, and gives you an alternate win con. Best part about is that you can aggressively use Tibalt's +1 to get there faster!


    Posted in: Custom Card Creation
  • 3

    posted a message on 9/12 Mothership Spoilers - Midnight Reaper
    Quote from Lord_Mektar »
    This is a worse Grim Haruspex.


    This is a Zombie, bro. Much more relevant interactions.
    Posted in: The Rumor Mill
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