1 - A0, A4, AX
2 - B1, BX
3 - CX, and I'm having a hard time understanding the question. I thought liberty defined the cultural restriction of free will.... so is the answer wherever Bob is?
Im guessing free will is like a paradox because it exists and does not exist. I do not think we can control our own actions. Our actions are predetermined by biological and psychological patterns we've adopted as habits. And we still have free will in spite of this.
The problem with determining if free will exist is: we desperately want it to be real. Everyone says its real and we have it. Yes, I can control my own actions. I would like to kill it, the same way we killed God. (Yes, God is dead. And we killed him/her/whatever :D)
Still working.. explanations to come
most of your answers are terrible by the way. you're going to let lawyers tell your what your free will is? dude....
Everyone wants to be the person to flip the coin and be a hero but no one will. Bystander effect.
Someone else will do it. I don't have the ability to change the situation. It's outside my control.
We think these, then move on.
This character you have created reminds me Two-Face from the Batman comics.
I dont think it matters how many coins you flip or what dice you roll. The problem is (I think), will you take a chance to save someone else at the risk of hurting yourself. The answer is no.
Now that you know that, maybe you will act differently in the future. Assuming of course that you have free will.
edit: pardons if I killed any warm fuzzies you sheep
Turns 1 - 3: Mental Notes, Sayrs to easy cantrip and refill the hand with lands and stuff. Fill the graveyard some. Turn 3 is Psychatog Cards in Graveyard at end of turn 3 = approx. 4-6
Turn 4 - 5: Draw more cards. Hopefully all the FoF and mill have dumped the right stuff into the graveyard. Find a traumatize spell or Jace. Hit yourself in the head and forget half of everything youve ever known. The Archaeomancer and Genesis are there to recover your spells. Card in Graveyard at end of turn 6 = approx. 20-45
Turn 6 - to infinity: Brawn, Wonder, Artful Dodge, Korozda Guildmage's ultimate ability will close out the game with a big Psychatog. If that doesn't work, Genesis will recover your togs, Viziers, and mages. Rakshasa Vizier, I hope I have finally found a home for you. I have drawn so many of you from boosters. Surely this is divine guidance. I have an army of them Cards in graveyard at end of turns 6 - 8 = min 30 to 59.
Conclusions? This deck is JANKY as hell!!! I really need your help streamlining this deck. Because I have too many cards trying to accomplish too many different things. And I still have many, many more cards I am trying to squeeze in. Any ideas are welcome and appreciated
There are SO MANY cards that go in this theme, I think it's about time we broke the format, eh?
I've decided it's best to have 2 separate decklists. 1 for cockatrice where I get to fuel my megalomanic, imagination dragon-wizard dreams with billion dollar schemes. And 1 for the real word
.....unplayable? ouch. I thought I was helping There's seriously NO love forMr.Smileycakes?
Okay, maybe something else will work? What about more recursion and creature sacrificing stuff?
As for the rares, Turn 2 - Skirsdag. Turn 3 - Pod. Turn 4 - Shriekmaw + sac maw to pod to fetch Reaper of the Abyss. Kill 2 creatures for 2B. Tap priest make a 5/5 flying. I thought that was a decent trick.
Really nice synergy here with morbid. Goes with theme. But I put these separate because I'm not sure if including rares in a pauper forum will cause riots ;). So I won't mention This Card
Is there room for any of these?
edit: Grim Harvest is incredible.. I've never even seen that thing before...
Great idea Wildfire! I'll add it too this ever compiling list I have going here. Currently still at the blackboard on this one, not sure if this idea will leave it though. Too much stuff, not enough doing. And I don't want to drop alot of money on a playset of Deathrite Shaman, Snapcaster Mage, and Berserk As much fun as this deck could be...
Too bad there aren't any competive $1 alternatives.... makes sense though..
edit: upon further thinking, Fact or Fiction could be a total house and I think I still have an old playset of them lying around somewhere. That will clean up the spells a bit.
I still need to establish some creatures things... psychatog isn't enough. maybe Quirion Dryad
Turns 1 - 3: Mental Notes, Sayrs to easy cantrip and refill the hand with lands and stuff. Fill the graveyard some. Turn 3 is Psychatog
[i]Cards in Graveyard at end of turn 3 = approx. 4-6[/i]
Turn 4 - 5: Draw more cards. Hopefully all the FoF and mill have dumped the right stuff into the graveyard. Find a traumatize spell or Jace. Hit yourself in the head and forget half of everything youve ever known. The Archaeomancer and Genesis are there to recover your spells.
[i]Card in Graveyard at end of turn 6 = approx. 20-45[/i]
Turn 6 - to infinity: Brawn, Wonder, Artful Dodge, Korozda Guildmage's ultimate ability will close out the game with a big Psychatog. If that doesn't work, Genesis will recover your togs, Viziers, and mages. Rakshasa Vizier, I hope I have finally found a home for you. I have drawn so many of you from boosters. Surely this is divine guidance. I have an army of them
[i]Cards in graveyard at end of turns 6 - 8 = min 30 to 59.[i]
Conclusions? This deck is JANKY as hell!!! I really need your help streamlining this deck. Because I have too many cards trying to accomplish too many different things. And I still have many, many more cards I am trying to squeeze in. Any ideas are welcome and appreciated
There are SO MANY cards that go in this theme, I think it's about time we broke the format, eh?
I've decided it's best to have 2 separate decklists. 1 for cockatrice where I get to fuel my megalomanic, imagination dragon-wizard dreams with billion dollar schemes. And 1 for the real word
2 - B1, BX
3 - CX, and I'm having a hard time understanding the question. I thought liberty defined the cultural restriction of free will.... so is the answer wherever Bob is?
Im guessing free will is like a paradox because it exists and does not exist. I do not think we can control our own actions. Our actions are predetermined by biological and psychological patterns we've adopted as habits. And we still have free will in spite of this.
The problem with determining if free will exist is: we desperately want it to be real. Everyone says its real and we have it. Yes, I can control my own actions. I would like to kill it, the same way we killed God. (Yes, God is dead. And we killed him/her/whatever :D)
Still working.. explanations to come
most of your answers are terrible by the way. you're going to let lawyers tell your what your free will is? dude....
Someone else will do it. I don't have the ability to change the situation. It's outside my control.
We think these, then move on.
Here's a link if you want to read more about the bystander effect:
http://www.psychologytoday.com/basics/bystander-effect
This character you have created reminds me Two-Face from the Batman comics.
I dont think it matters how many coins you flip or what dice you roll. The problem is (I think), will you take a chance to save someone else at the risk of hurting yourself. The answer is no.
Now that you know that, maybe you will act differently in the future. Assuming of course that you have free will.
edit: pardons if I killed any warm fuzzies you sheep
3 Fog bank
4 Azorius herald
4 Seraph of the sword
3 Aetherling
2 Stormtide Leviathan
2 Cyclonic Rift
2 Oblivion Ring
2 Wrath of god
4 Faith's fetters
2 Mind control
Are the stitcher's worth putting in? Geralf and Gisela?
2 Deathrite Shaman
4 Satyr Wayfinder
2 Korozda Guildmage
4 Psychatog
1 Nantuko Mentor
2 Archaeomancer
2 Rakshasa Vizier
1 Brawn
1 Wonder
1 Genesis
4 Though Scour
2 Mental Note
1 Treasure Cruise
1 Artful Dodge
1 Dig Through Time
3 Fact or Fiction
1 Empty the Pits
1 Deadbridge Chant
1 Jace, Memory Adept
1 Traumatize
4 Terramorphic Expanse
4 Evolving Wilds
4 Forest
4 Swamp
4 Island
4 Opulent Palace
Here is what I am trying to do:
Turns 1 - 3: Mental Notes, Sayrs to easy cantrip and refill the hand with lands and stuff. Fill the graveyard some. Turn 3 is Psychatog
Cards in Graveyard at end of turn 3 = approx. 4-6
Turn 4 - 5: Draw more cards. Hopefully all the FoF and mill have dumped the right stuff into the graveyard. Find a traumatize spell or Jace. Hit yourself in the head and forget half of everything youve ever known. The Archaeomancer and Genesis are there to recover your spells.
Card in Graveyard at end of turn 6 = approx. 20-45
Turn 6 - to infinity: Brawn, Wonder, Artful Dodge, Korozda Guildmage's ultimate ability will close out the game with a big Psychatog. If that doesn't work, Genesis will recover your togs, Viziers, and mages. Rakshasa Vizier, I hope I have finally found a home for you. I have drawn so many of you from boosters. Surely this is divine guidance. I have an army of them
Cards in graveyard at end of turns 6 - 8 = min 30 to 59.
Conclusions? This deck is JANKY as hell!!! I really need your help streamlining this deck. Because I have too many cards trying to accomplish too many different things. And I still have many, many more cards I am trying to squeeze in. Any ideas are welcome and appreciated
There are SO MANY cards that go in this theme, I think it's about time we broke the format, eh?
I've decided it's best to have 2 separate decklists. 1 for cockatrice where I get to fuel my megalomanic, imagination dragon-wizard dreams with billion dollar schemes. And 1 for the real word
I will never buy these cards
4 Deathrite Shaman
4 Snapcaster Mage
4 Satyr Wayfinder
4 Tarmogoyf
1 Korozda Guildmage
3 Psychatog
1 Rakshasa Vizier
1 Brawn
1 Wonder
1 Genesis
1 Berserk
1 Ancestral Recall
4 Thought Scour
1 Dig Through Time
3 Cunning Wish
2 Fact or Fiction
1 Traumatize
24 Black Lotus because I'm worth it
Total is 61... sue me!
p.s. Is there a math whiz out there that can fix my mana base problems? thanks!
Okay, maybe something else will work? What about more recursion and creature sacrificing stuff?
As for the rares, Turn 2 - Skirsdag. Turn 3 - Pod. Turn 4 - Shriekmaw + sac maw to pod to fetch Reaper of the Abyss. Kill 2 creatures for 2B. Tap priest make a 5/5 flying. I thought that was a decent trick.
- Fact or Fiction
- Shriekmaw
- Rancor
- Lumberknot
FoF an Mr.Smilycakes especially.- Reaper from the Abyss
- Skirsdag High Priest
- Ghoultree
Really nice synergy here with morbid. Goes with theme. But I put these separate because I'm not sure if including rares in a pauper forum will cause riots ;). So I won't mention This CardIs there room for any of these?
edit: Grim Harvest is incredible.. I've never even seen that thing before...
Too bad there aren't any competive $1 alternatives.... makes sense though..
edit: upon further thinking, Fact or Fiction could be a total house and I think I still have an old playset of them lying around somewhere. That will clean up the spells a bit.
I still need to establish some creatures things... psychatog isn't enough. maybe Quirion Dryad
2 Deathrite Shaman
4 Satyr Wayfinder
2 Korozda Guildmage
4 Psychatog
1 Nantuko Mentor
2 Archaeomancer
2 Rakshasa Vizier
1 Brawn
1 Wonder
1 Genesis
4 Mental Note
2 Thought Scour
1 Artful Dodge
1 Dig Through Time
3 Fact or Fiction
1 Empty the Pits
1 Deadbridge Chant
1 Jace, Memory Adept
1 Traumatize
4 Terramorphic Expanse
4 Evolving Wilds
4 Forest
4 Swamp
4 Island
4 Opulent Palace
[i]Here is what I am trying to do:[/i]
Turns 1 - 3: Mental Notes, Sayrs to easy cantrip and refill the hand with lands and stuff. Fill the graveyard some. Turn 3 is Psychatog
[i]Cards in Graveyard at end of turn 3 = approx. 4-6[/i]
Turn 4 - 5: Draw more cards. Hopefully all the FoF and mill have dumped the right stuff into the graveyard. Find a traumatize spell or Jace. Hit yourself in the head and forget half of everything youve ever known. The Archaeomancer and Genesis are there to recover your spells.
[i]Card in Graveyard at end of turn 6 = approx. 20-45[/i]
Turn 6 - to infinity: Brawn, Wonder, Artful Dodge, Korozda Guildmage's ultimate ability will close out the game with a big Psychatog. If that doesn't work, Genesis will recover your togs, Viziers, and mages. Rakshasa Vizier, I hope I have finally found a home for you. I have drawn so many of you from boosters. Surely this is divine guidance. I have an army of them
[i]Cards in graveyard at end of turns 6 - 8 = min 30 to 59.[i]
Conclusions? This deck is JANKY as hell!!! I really need your help streamlining this deck. Because I have too many cards trying to accomplish too many different things. And I still have many, many more cards I am trying to squeeze in. Any ideas are welcome and appreciated
There are SO MANY cards that go in this theme, I think it's about time we broke the format, eh?
I've decided it's best to have 2 separate decklists. 1 for cockatrice where I get to fuel my megalomanic, imagination dragon-wizard dreams with billion dollar schemes. And 1 for the real word
I will never buy these cards
4 Deathrite Shaman
4 Snapcaster Mage
4 Satyr Wayfinder
4 Tarmogoyf
1 Korozda Guildmage
3 Psychatog
1 Rakshasa Vizier
1 Brawn
1 Wonder
1 Genesis
1 Berserk
1 Ancestral Recall
4 Thought Scour
1 Dig Through Time
3 Cunning Wish
2 Fact or Fiction
1 Traumatize
24 Black Lotus because I'm worth it
Total is 61... sue me!
p.s. Is there a math whiz out there that can fix my mana base problems? thanks!