Isn't the entire point of UB that everything in UB is not in their shared universe? Of all the issues people bring up, I think that's one that has been addressed.
The mods have really lost their touch here. I used to be a mod and I had to leave because I was working and going through undergrad, but they used to be on top of things. Now it seems like the lawless west. Idk if they lost a lot of their veteran guys or what.
It's not that any mod has lost their touch, just that the site lost (almost?) their entire staff of mods. The new staff can't even be blamed. They are emergency replacements filling some really big shoes.
Elder Dragons are perfect cards for the format that once was Elder Dragon Highlander. This way they will go full timmy instead of printing something small and sad like Aegar, the freezing flame
I'm quite certain that the Elder Dragon Founders will be mythic rares rather than uncommons.
they either drop a threat you can't deal on turn 2, or mulligan until concede, or whiff and concede.
there's no middle ground, no actual magic game.
The deciding factor seems to be that "too long, no fun" is worse than "no fun, quickly done". Legitimate if you measure fun over time rather than fun per game.
It remains bad that the card was specifically designed to allow such a play pattern in the first place.
personally as nuts as this sounds feel the secret thing is despite a enemy set they are shard decks. Where I’m going with this is a student/professor who supports 2 colleges kind of like Ghired, Conclave Exile switches gruul guild but still supports selesyna due to magic and creatures
Two overlapping enemy color pairs make wedges, not arcs. Shards were arcs. I think that's unlikely, simply because I expect them to seize the opportunity to make the decks fit the set. Arbitrarily increasing the colors is going to leave the with redundancy for the next time a set calls for three-colored Commander-decks.
I personally hope the tie-in products are a success. It gives us opportunities for deeper lore while experimental sets like Commander Legends will always be an opportunity to give us goodies for nostalgia or auspicious flavor.
I love Will Kenrith's art. I wish we could get the twins on their own individual cards. Like, put them in the same sets together, but give us individual characters. So upsetting.
I see why people think Jin-Gitaxias is beyond what they would print, but mythic rare Praetors at cmc 7 are exactly the cards to see this kind of ability.
Also, as a personal preference, I hate level up as a mechanic and don't imagine it will come back because many others did not enjoy it either.
On the other hand, if it were ever to return, a school seems like a perfect setting.
I'm a bit confused by the lateral shift of the level-up causing the creature to become possibly/arguably worse.
I would not at all be surprised to see some ally-colored cards in the set. I have yet to see the source that says the set is enemy-colored. Some OP said it while quoting a source that didn't confirm it. Has there been any update on that? Do we know Lorehold is not white-blue?
Welcome to Strixhaven: School of Mages! Here you will study magic under one of the five colleges: Silverquil, Lorehold, Prismari, Witherbloom & Quandrix. Each dorm represents one of Magic's two-color combinations, each with their own personality and mechanics.
so....it’s a enemy color set little shocked I thought it would be shard or mono colored
Witherbloom sounds black-green, Quandrix has a blue-red ring to it. Though I don't see any confirmation of enemy-colors in the translation. Could be Silverquil is white-blue. Prismari could be anything really, sounding five-colored more than two-colored.
Notably the standard-order would be WB, UR, BG, RW, GU and I can't see Witherbloom being red-white. Maybe a mix of enemy and ally pairs? Or did I miss a crucial part of this leak?
It was the name of the set, before they changed it.
They wanted it to be a "Atlantis" (lots of Merfolk) inspired set, but made it more about Dinosaurs instead.
They do that more often than you think.
Oh, I'm entirely aware. This is a response to the "7 out of 8" hit rate with regard to illustrations on the bossters. I'm just pointing out that other aspects (like set name) have a lower hit rater (at, in this case, 2 out of 4).
Are some of you not looking at all the available material? Because I see Innistrad in Katakana on three of those Booster Boxes and their corresponding boosters. Both top rows. It makes perfect sense to have the word in the logo only in English, too, considerring they use very particular fonts for those, but the second row from the top shows Innistrad in Katakana on "Set Booster", "Draft Booster" and "Collector Booster" boxes.
The alternate version below almost certainly means these are different iterations of the design anyway, right?
The Kanji also spell out "Midnight Hunt", so that theory is confirmed, this is all pertaining to the Werewolf set. It never seemed likely to me personally that Either of the two sets would totally eschew any of the other major tribes of the plane. It's probably just going to be a larger focus on a main tribe.
I actually wouldn't mind seeing some characters getting two legendary cards across the two sets (you know, counting the main set, not just precon-deck versions/promos). Something that shows different aspects of a character the way Hustli changed across Ixalan. Maybe with a more memorable character/role than Huatli; they definitely got outshone by Vraska/Jace and even Angrath just not being another Human helped.
I'm always happy to see supplemental set planeswalkers making their appearance in the main series.
People dont have to agree with what the president of wotc is saying.
And they sure dont have to like the direction, as is very clear to tell as people point out banning cards in standard is basically the worst case scenario for a chase card to be (as early investment in that card is punished quite sever, cutting deep into its value and so the value of the entire set if the "big" cards money is cut in pieces).
But then they still shouldn't be complaining about designers "missing" the card, when it's just as likely (and considering the awkward wording involving milling the chances are very good) that the card was not missed, but rather intentionally pushed by a directive outside of the control of the people that receive the lion's share of the blame.
It's like complaining about the shoddy work of the worker at the assembly line or the engineer when the board of directors incorporated planned obsolescence in their product. Be unhappy. Complain. But also improve your aim.
An elf whose job description is literally “one that makes war”, holding a sword: 1/1.
A cat: 2/2
Judging by what I assume is a warrior's shield hidden behind the HUD in the Cat token illustration I'd say the Cat is about Bear-sized, so... yeah, sure, seems right.
First things first: I don't think Strixhaven is a red herring (in the sense of a new setting that is as described). The trade-off of lying to the audience is far less enticing than the trade-off of keeping information secret or incomplete.
But that doesn't mean that there isn't a plan for MtG's Ragnarok coming up. I imagine a few sets setting up planes infiltrated by the New Phyrexians and maybe another event set showing a - this time successful - planar invasion.
I think the story-beats so far as you describe them make for the perfect situation to have "just one Phyrexian"... for now. And a wholly different story for the next time we see Kaldheim. I just think it doesn't need to be an immediate follow-up set. Having the setting return e. g. right next year is just the kind of flexibility, I think, the new system allows nicely.
Also I want to add with regard to the mechanics...
Also, this set has a whole lot going on - snow, treasure, changeling, sagas, foretell, boast... It would make sense for it to be introductory set of a two-parter, rather than standalone. Plus the aforementioned poison - bringing back a mechanic for one card?
Considering Sagas and Treasures being basically deciduous, plus changeling and snow being really low-impact mechanics (changeling is really utilitarian, and snow only slightly above the level of a subtype-matters theme) the mechanics are perfectly fine for the set - definitely less than KTK/DTK got.
It's obvious the Phyrexian creature type and the poison counters and probably even the partial-metal creatures etc. are building towards something. But it's far from conclusive that the thing that it is building towards has to happen immediately.
Isn't the entire point of UB that everything in UB is not in their shared universe? Of all the issues people bring up, I think that's one that has been addressed.
It's not that any mod has lost their touch, just that the site lost (almost?) their entire staff of mods. The new staff can't even be blamed. They are emergency replacements filling some really big shoes.
I'm quite certain that the Elder Dragon Founders will be mythic rares rather than uncommons.
The deciding factor seems to be that "too long, no fun" is worse than "no fun, quickly done". Legitimate if you measure fun over time rather than fun per game.
It remains bad that the card was specifically designed to allow such a play pattern in the first place.
Two overlapping enemy color pairs make wedges, not arcs. Shards were arcs. I think that's unlikely, simply because I expect them to seize the opportunity to make the decks fit the set. Arbitrarily increasing the colors is going to leave the with redundancy for the next time a set calls for three-colored Commander-decks.
I personally hope the tie-in products are a success. It gives us opportunities for deeper lore while experimental sets like Commander Legends will always be an opportunity to give us goodies for nostalgia or auspicious flavor.
Been there. Done that.
I actually think they're going to show up all the time whenever a new gimmick becomes available that makes for neat twin-flavored designs.
On the other hand, if it were ever to return, a school seems like a perfect setting.
I'm a bit confused by the lateral shift of the level-up causing the creature to become possibly/arguably worse.
I would not at all be surprised to see some ally-colored cards in the set. I have yet to see the source that says the set is enemy-colored. Some OP said it while quoting a source that didn't confirm it. Has there been any update on that? Do we know Lorehold is not white-blue?
Witherbloom sounds black-green, Quandrix has a blue-red ring to it. Though I don't see any confirmation of enemy-colors in the translation. Could be Silverquil is white-blue. Prismari could be anything really, sounding five-colored more than two-colored.
Notably the standard-order would be WB, UR, BG, RW, GU and I can't see Witherbloom being red-white. Maybe a mix of enemy and ally pairs? Or did I miss a crucial part of this leak?
Oh, I'm entirely aware. This is a response to the "7 out of 8" hit rate with regard to illustrations on the bossters. I'm just pointing out that other aspects (like set name) have a lower hit rater (at, in this case, 2 out of 4).
The alternate version below almost certainly means these are different iterations of the design anyway, right?
The Kanji also spell out "Midnight Hunt", so that theory is confirmed, this is all pertaining to the Werewolf set. It never seemed likely to me personally that Either of the two sets would totally eschew any of the other major tribes of the plane. It's probably just going to be a larger focus on a main tribe.
I actually wouldn't mind seeing some characters getting two legendary cards across the two sets (you know, counting the main set, not just precon-deck versions/promos). Something that shows different aspects of a character the way Hustli changed across Ixalan. Maybe with a more memorable character/role than Huatli; they definitely got outshone by Vraska/Jace and even Angrath just not being another Human helped.
I'm always happy to see supplemental set planeswalkers making their appearance in the main series.
By now, that would be Portal #4.
But then they still shouldn't be complaining about designers "missing" the card, when it's just as likely (and considering the awkward wording involving milling the chances are very good) that the card was not missed, but rather intentionally pushed by a directive outside of the control of the people that receive the lion's share of the blame.
It's like complaining about the shoddy work of the worker at the assembly line or the engineer when the board of directors incorporated planned obsolescence in their product. Be unhappy. Complain. But also improve your aim.
Judging by what I assume is a warrior's shield hidden behind the HUD in the Cat token illustration I'd say the Cat is about Bear-sized, so... yeah, sure, seems right.
But that doesn't mean that there isn't a plan for MtG's Ragnarok coming up. I imagine a few sets setting up planes infiltrated by the New Phyrexians and maybe another event set showing a - this time successful - planar invasion.
I think the story-beats so far as you describe them make for the perfect situation to have "just one Phyrexian"... for now. And a wholly different story for the next time we see Kaldheim. I just think it doesn't need to be an immediate follow-up set. Having the setting return e. g. right next year is just the kind of flexibility, I think, the new system allows nicely.
Also I want to add with regard to the mechanics...
Considering Sagas and Treasures being basically deciduous, plus changeling and snow being really low-impact mechanics (changeling is really utilitarian, and snow only slightly above the level of a subtype-matters theme) the mechanics are perfectly fine for the set - definitely less than KTK/DTK got.
It's obvious the Phyrexian creature type and the poison counters and probably even the partial-metal creatures etc. are building towards something. But it's far from conclusive that the thing that it is building towards has to happen immediately.