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  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from signofzeta »
    All I will suspect is that these decks will have nothing to do with D&D except for a few cards and some D&D branding slapped all over the packaging. If they were your Theme Decks or Intro Packs, each deck will actually be D&D themed as most of the cards will be sourced from the set itself.

    Just curious. What would the criteria/threshold be for a deck to be satisfyingly D&D themed?
    Posted in: The Rumor Mill
  • posted a message on Arena leak of upcoming secret lairs - its six more mystical archive cards and ultimate edition 3
    I'm a bit disappointed exactly one of those lands didn't get flavor text, though Godless Shrine already says it all.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from FlossedBeaver »
    I’m saying I don’t agree with your phraseology; it’s imprecise and has negative connotations.

    For what it's worth: I think you have a point. The exact problem you were addressing wasn't originally apparent. Unfortunately it sounded snarky and hence mildly hostile, which is probably why it resulted in this big pointless discussion.

    Many terms can be construed to have negative connotations though, whether it's "default" or "Core Game" and it's hard to understand which would be acceptable.

    Quote from signofzeta »
    The regular rules of magic has no command zone. You start at 20 life. There is no Archenemy. There are no Planechase cards.

    The Comprehensive Rules of Magic are an actual document that contains counterpoints to all of this. I am not aware of a document called the Regular Rules of Magic, but there ARE the "Basic Rules", so I assume we have our winner: You were referring to Basic Magic with terminology that implies the advanced variants are not regular, despite being featured not only in rules, but in the official published rules. Your choice of words delegitimatized valid supported variants/formats.
    If Commander is the regular rules of Magic, I can just make up a rule where the opponent gets a charlie horse every time they gets damaged, and that too, is the regular rules of Magic. See how dumb that sounds?

    Sounding dumb probably will prevent it from making it into the official rules, which Commander managed.

    Take note: In the inciting post the question raised is not whether the base game of Magic is the default version of the game, or the basic rules are the default rules. It's just you seem really hung up on using the term "regular" without reflecting about it.

    I'd bet if you had used the word "basic" instead of "regular" there would be no issue, because both terms casually refer to a "classic" "unmodified" state, but taking into account the full breadth of connotations one of them sounds less dismissive.

    Communication is complicated.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from FlossedBeaver »
    I think commander isn't any further afield, in terms of rules, than is limited (sealed /draft) from what's being described here as "regular." Beyond the unique aspect of a persistent, deck defining attribute, what really sets commander apart is the sheer breadth of cards available across the entirety of Magic's history - therein lies the true barrier of entry, and the reason why I find "format" here as a means of differentiation far more appropriate. Not something entirely worthy of a whole digression, I'm afraid.

    I agree that the difference between Limited and Constructed is about the same as the difference between Commander and _____, but your categorization as Commander being on the same level as them actually kind of reinforces my point, because while you seem to talk about Commander as primarily a Constructed format, I recall a recent release of a Commander Draft product, so "Limited" isn't exclusive to "_____". It's just that there are many named Constructed/Limited variants, e. g. Conspiracy Draft and Archenemy variants, but something has to be the default. And that's the one variant that doesn't get its own special name, but I can see it being called "regular".

    Isn't the "breadth of cards available across the entirety of Magic's history" comparable to Vintage or Legacy, though? I never bothered checking out the relative size of ban lists. I just think that a "format" is also another axis, another decorator you can add to a variant e. g. the 60-card Constructed variant can be played in different formats like Modern and Core Set 2021-Standard. Shrugs

    Interestingly to the rules Limited/Constructed are neither variant nor format, yet there seems to be some pattern there. I really just enjoy thinking about this tangent and will abandon it now. Just sharing my point of view. I notice, you also already addressed the topic somewhere else. Grin
    For better or for worse, this is the place people come to vent their frustrations about not getting a very specific thing they wanted. I simply do my best to remind them that real happiness isn't having what you want, it's wanting what you have. Smile

    Oh, yeah. I definitely don't get to complain as much as some around here, because I don't tie myself to any particular variant or format to the exclusion of all others, but to bring things around to the original point you were referring to: Having some balance in pre-constructed decks that are not all weighing towards Commander seems like a reasonable desire. I used to enjoy them, too.

    But hey! It's officially "Year of Commander", still, right? What else to expect?
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from FlossedBeaver »
    And what do you mean by 'regular rules'? As far as I know, all rules are regular rules.

    If you read the comprehensive rules, I think, they refer to the rules "used in traditional Magic games".

    Quote from The Comprehensive Rules of Magic »
    9. Casual Variants
    900. General
    900.1. This section contains additional optional rules that can be used for certain casual game variants. It is by no means comprehensive.
    900.2. The casual variants detailed here use supplemental zones, rules, cards, and other game implements not used in traditional Magic games.

    Commander in particular is described as a "variant". I would have assumed that in casual conversation "regular rules" is an acceptable way to communicate the core rules without variants. What do you think?
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from Ryperior74 »
    so looks like old style (random planes) is still in the design of decks

    Was there any doubt? They outright stated so the first time they did plane-specific commander decks - and by having both kinds of product they can bloat their output even more!
    Posted in: The Rumor Mill
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    Hah! I recently put forward a custom mechanic called demonstrate that allowed you to have others copy your spell. Close enough.

    I like to see that one of the ensouled statue people gets to be a legendary.
    Posted in: The Rumor Mill
  • posted a message on [STX] Jadzi, Oracle of Arcavios // Journey to the Oracle— r/magicTCG preview
    Wait, the Blood Avatar was the big bad? I thought that thing was just the muscle to Extus Narr.
    Posted in: The Rumor Mill
  • posted a message on [STX] Springmane Cervin— John Iadarola preview
    Quote from Cragplate »
    yeah lol first you see powerfull removal then they give us this crappy creature

    See, it's their way of making the removal indirectly less powerful: by not providing any good targets for removal. Grin
    Posted in: The Rumor Mill
  • posted a message on [STX] Mage Hunters' Onslaught — Ruu_TV
    To represent the threat to these armies of mages, these needed to be way way scarier.

    Armies of untrained and partially trained spellcasters, who are not actually the main target anyway.
    Posted in: The Rumor Mill
  • posted a message on [STA] Japanese Ephemerate and Memory Lapse
    Well, two arts by the same artist means this is not an issue of artist credit. I actually was wondering about those two because I couldn't tell how they tied into their effect.

    TBH tough, they might not have been the only ones. And Memory Lapse still isn't doing it for me.
    Posted in: The Rumor Mill
  • posted a message on [STX] Fracture — Pedro Pérez Disalvo
    Quote from Ryperior74 »
    "Your resistance amuses me, young wizard. It is time for you to learn how fragile you really are." -Extus Narr

    Young wizard (a Wizard creature): "You are aware that spell you are about to cast doesn't target creatures, right?"

    Extus Narr: "..."
    Posted in: The Rumor Mill
  • posted a message on [STX] Expel— QTCinderella preview
    Oddly enough, the expulsion card isn't someone getting kicked out of Strixhaven, but someone getting kicked out so they could go to Strixhaven.

    Weird, yeah, but I'm sure glad Quintorius doesn't get kicked out.
    Posted in: The Rumor Mill
  • posted a message on Wizards statement on Crux of fate
    Read the link, its all there for you.

    The link is a statement they released in response to previous events of them being, in their words, "exommunicated". One would assume that there were by then other things stated before as well. How then is "all" there?
    Posted in: The Rumor Mill
  • posted a message on [STX] Crackle with Power - Air bubble Cosplay
    Quote from Ryperior74 »
    My story theory here.

    It’s what the praetors was after

    triggering Rowan like this and to do that....they kill will.

    and probably do a similar deal with her to what yawgmoth did with gerrard “kill urza and I will resurrect Hanna” which was a roost, probably work with them for this case.

    Are there even Phyrexians confirmed in the setting yet? So far I only encountered the Eldrazi-cosplayers that go by Oriq. And Defend the Campus strongly implies they are after the Snarl's terrible crayon-y powers.
    Posted in: The Rumor Mill
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