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  • posted a message on Samples of Dirsha (Dirsha Block Spoilers)
    420 State-based Effects
    -----
    420.5i The World supertype on a creature means "This creature adapts the power and toughness of the longest-existing World creature," and When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards." The World supertype on other permanents means "If two or more noncreature permanents have the supertype world, all except the one that has been a noncresture permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards."
    edits:

    Gouso of Dirsha 4 mana
    World Snow Creature - Yeti
    (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
    5 mana, : Destroy target nonland, nonsnow permanent.
    7/5

    Sansiel, Patron of Forests :3mana::symg:
    World Creature - Spirit
    (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
    :4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
    3/4

    Mishna, Patron of Doom :3mana::symwb:
    World Creature - Spirit
    (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
    Whenever Mishna deals combat damage, you lose that much life.
    :xmana:, : Mishna deals X damage to target creature. You gain that much life.
    3/2

    Dahlia, Sproling Princess :4mana::symg:
    Wrold Creature - Sproling
    (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
    Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~.
    Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
    3/3
    Posted in: Custom Card Creation
  • posted a message on Samples of Dirsha (Dirsha Block Spoilers)
    Edits:

    Gouso of Dirsha 4 mana
    Legendary Snow Creature - Yeti
    5, : Destroy all nonland, nonsnow permanents.
    7/5

    Sansiel, Patron of Forests :3mana::symg:
    Legendary Creature - Spirit
    :4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
    2/2

    Mishna, Patron of Doom :3mana::symwb:
    Legendary Creature - Spirit
    Whenever Mishna deals combat damage, you lose that much life.
    :xmana::symw:, : Mishna deals X damage to target creature. You gain that much life.
    3/2

    New:

    Dahlia, Sproling Princess :4mana::symbg:
    Legendary Creature - Sproling Noble
    Fear
    Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~.
    Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
    3/3
    Posted in: Custom Card Creation
  • posted a message on Samples of Dirsha (Dirsha Block Spoilers)
    Gouso of Dirsha 4SS
    World Snow Creature - Spirit
    3S,T: Destroy all nonland, nonsnow permanents.
    7/5

    Kirsha, Bringer of Flame {FFFFF}
    World Fire Creature - Spirit
    When Kirsha comes into play, add {FFFFF} to your mana pool. This mana must be used for spells with a casting cost of fire mana. Any of this mana that's unsed deals you three mana burn damage.
    4/3

    Sansiel, Patron of Forests 3:symbg::symrg:
    World Creature - Spirit
    Fear, haste
    4G,T: You gain life equal to the combined number of Sproling, Wolf and Spider tokens you control.
    2/2

    Mishna, Patron of Doom 3:symwb::symbr:
    World Creature - Spirit
    Whenever Mishna deals combat damage, you lose that much life.
    XRW,T: Mishna deals X damage to target creature. You gain that much life.
    3/2

    Yulanni, Scorned Patron 3:symrw::symur:
    World Creature - Spirit
    Flying, haste
    2U,T: Draw two cards. Then, skip your combat phase. Play this ability only as a sorcery.
    1/1

    Patron of Justice 3:symgw::symwu:
    World Creature - Spirit
    Flying, trample, vigelance
    4G: All creatures with defender you control can attack as though they didn't have defender this turn. Patron of Justice gets +1/+1 for each creature that lost defender this way.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Custom Keyword Encyclopedia
    Freeze (Whenever this deals combat damage to a creature or player, put an ice counter on that creature or player. A creature with an ice counter on it doesn't untap during its controller's untap step unless he or she pays an ammount of fire mana equal to the number of ice counters on it. A player with ten or more ice counters can't play nonsnow spells.)

    Landdome (This creature can't attack or block against a player who controls a [land type]. Sacrifice this when you control a [land type].)

    Poison X (Whenever this creature deals combat damage to a player, that player gains that many poison counters. A player with ten poison counters loses the game.)

    My take on Rebirth:
    Pebirth (If this creature card is in your graveyard with at least one creature card above it, you may pay its mana cost. If you do, return it to play.)

    Scorch (Whenever this creature deals combat damage to a player, put a lava counter on target permanent that player controls. A permanent with a lava counter becomes fire. If that permanent would produce mana, it produces fire mana. Adding [F] to your mana pool causes all mana-producing permanents you control to produce fire mana this turn. Unused mana on a turn fire mana is produced deals two mana burn damage to you.)

    Splice onto Creature (As you play a Creature spell, you may reveal this from your hand and pay its splice cost. If you do, that creature comes into play with this card's graft ability.)

    Venom (Whenever this creature deals combat damage to a creature, that creature's controller sacrifices it at end of combat.)

    Warrant N (If this creature would be dealt lethal damage, you may put a death counter on it if there are less than N death counters on it. If you do, regenerate it. At the beginning of your upkeep, if there are N death counters on this creature, sacrifice it unless you sacrifice a creature with power of N or greater.)
    Posted in: Custom Card Creation
  • posted a message on The Apocalypse


    and a bonus equipment

    Posted in: Custom Card Creation
  • posted a message on MTGS Creation League - Round 2
    is that art from a card? if so, what card?
    Posted in: Custom Card Contests and Games
  • posted a message on Wording Question
    Master Healer [2GG]
    L. Snow Creature - Elf Cleric
    Whenever an opponent deals you damage, you may choose one: pay any number of Snow mana and gain that much life; or pay any number of Snow mana and sacrifice Master Healer and gain life equal to that ammount of mana plus one.
    1/1

    this should give its controller the choice of sacrificing it.
    Posted in: Custom Card Creation
  • posted a message on [GCC1] Creating the Card
    Wormhole 5 mana
    Legendary Enchantment
    Whenever an opponent plays a creature spell, you may pay :3mana:. If you do, gain control of that creature. If blue mana was used in the activation cost, this effect doesn't end at end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on YMtC Inferno
    nope
    Posted in: Custom Card Contests and Games
  • posted a message on YMtC Inferno
    yeah, ya did. I know everyone's style of grading is different, but I t'ink y'all couldda been a bit more harsh.
    Posted in: Custom Card Contests and Games
  • posted a message on YMtC Inferno
    Quote from astanix »
    That's the point of a 'grade', you don't get to agree or disagree with it.

    I know. can't a guy point out the obvious once in a while?
    Posted in: Custom Card Contests and Games
  • posted a message on YMtC Inferno
    1. Iphanx 83/100
    2. Plainsjaywalker 80/100
    3. Voidnothing 79/100
    4. Icejelly 78/100
    5. Grandma Doe 78/100
    6. Elfboy 75/100
    7. Astinax 74/100
    8. Onislave 72/100
    9. Le Chat 70/100
    10. Blue concept 69/100
    11. Eledin 67/100
    12. (T11) CoolJenius 67/100
    13. NakutaGuildmage 64/100
    14. Darklight 61/100
    15. Casual Chaos 58/100
    16. SALAd 57/100
    17. Getitwrong 54/100
    dere we go... though some of us may not agree with our grade
    Posted in: Custom Card Contests and Games
  • posted a message on card help
    Emnia Guildmage :symrg::symrg:
    Creature - Human Mage
    , : Target green creature you control gains first strike until end of turn.
    , : Target red creature you control gains "whenever this creature deals damage, you gain that much life" until end of turn.
    2/2

    I'm submitting the for costing of the abilities

    War Chant
    Enchantment
    As War Chant comes into play, name two creature types.
    When War Chant comes into play, destroy all creatures of the first chosen creature type.
    Creatures of the second chosen creature type get +1/+1 and have banding.
    "Germany over all!"
    (c) Elfy

    this card needs to fit into any deck
    Posted in: Custom Card Creation
  • posted a message on Make the Person Before You
    sig

    Cup of Coffee 9 mana
    Legendary Artifact
    ~ is white. (It's still an artifact.)
    When ~ comes into play, destroy all Zombies. They can't be regenerated. You gain life equal to the number of Zombies destroyed in this way.
    :3mana::symw:, :symtap:: Destroy target creature without flying. You gain life equal to that creature's power.
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Person Before You
    Quote from Elf Boy »
    War Chant 3WWW
    Enchantment
    As War Chant comes into play, name two creature types.
    When War Chant comes into play, destroy all creatures of the first chosen creature type.
    Creatures of the second chosen creature type get +1/+1 and have banding.
    "Germany over all!"
    may I use this in a set I'm working on?
    Posted in: Custom Card Contests and Games
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