420 State-based Effects
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420.5i The World supertype on a creature means "This creature adapts the power and toughness of the longest-existing World creature," and When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards." The World supertype on other permanents means "If two or more noncreature permanents have the supertype world, all except the one that has been a noncresture permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards."
edits:
Gouso of Dirsha
World Snow Creature - Yeti (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
, : Destroy target nonland, nonsnow permanent.
7/5
Sansiel, Patron of Forests :3mana::symg:
World Creature - Spirit (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
:4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
3/4
Mishna, Patron of Doom :3mana::symwb:
World Creature - Spirit (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
Whenever Mishna deals combat damage, you lose that much life.
:xmana:, : Mishna deals X damage to target creature. You gain that much life.
3/2
Dahlia, Sproling Princess :4mana::symg:
Wrold Creature - Sproling (This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~. Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
3/3
Gouso of Dirsha
Legendary Snow Creature - Yeti 5, : Destroy all nonland, nonsnow permanents.
7/5
Sansiel, Patron of Forests :3mana::symg:
Legendary Creature - Spirit
:4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
2/2
Mishna, Patron of Doom :3mana::symwb:
Legendary Creature - Spirit
Whenever Mishna deals combat damage, you lose that much life.
:xmana::symw:, : Mishna deals X damage to target creature. You gain that much life.
3/2
New:
Dahlia, Sproling Princess :4mana::symbg:
Legendary Creature - Sproling Noble
Fear
Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~. Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
3/3
Gouso of Dirsha 4SS
World Snow Creature - Spirit 3S,T: Destroy all nonland, nonsnow permanents.
7/5
Kirsha, Bringer of Flame {FFFFF}
World Fire Creature - Spirit
When Kirsha comes into play, add {FFFFF} to your mana pool. This mana must be used for spells with a casting cost of fire mana. Any of this mana that's unsed deals you three mana burn damage.
4/3
Sansiel, Patron of Forests 3:symbg::symrg:
World Creature - Spirit
Fear, haste 4G,T: You gain life equal to the combined number of Sproling, Wolf and Spider tokens you control.
2/2
Mishna, Patron of Doom 3:symwb::symbr:
World Creature - Spirit
Whenever Mishna deals combat damage, you lose that much life. XRW,T: Mishna deals X damage to target creature. You gain that much life.
3/2
Yulanni, Scorned Patron 3:symrw::symur:
World Creature - Spirit
Flying, haste 2U,T: Draw two cards. Then, skip your combat phase. Play this ability only as a sorcery.
1/1
Patron of Justice 3:symgw::symwu:
World Creature - Spirit
Flying, trample, vigelance 4G: All creatures with defender you control can attack as though they didn't have defender this turn. Patron of Justice gets +1/+1 for each creature that lost defender this way.
2/2
Freeze (Whenever this deals combat damage to a creature or player, put an ice counter on that creature or player. A creature with an ice counter on it doesn't untap during its controller's untap step unless he or she pays an ammount of fire mana equal to the number of ice counters on it. A player with ten or more ice counters can't play nonsnow spells.)
Landdome (This creature can't attack or block against a player who controls a [land type]. Sacrifice this when you control a [land type].)
Poison X (Whenever this creature deals combat damage to a player, that player gains that many poison counters. A player with ten poison counters loses the game.)
My take on Rebirth:
Pebirth (If this creature card is in your graveyard with at least one creature card above it, you may pay its mana cost. If you do, return it to play.)
Scorch (Whenever this creature deals combat damage to a player, put a lava counter on target permanent that player controls. A permanent with a lava counter becomes fire. If that permanent would produce mana, it produces fire mana. Adding [F] to your mana pool causes all mana-producing permanents you control to produce fire mana this turn. Unused mana on a turn fire mana is produced deals two mana burn damage to you.)
Splice onto Creature (As you play a Creature spell, you may reveal this from your hand and pay its splice cost. If you do, that creature comes into play with this card's graft ability.)
Venom (Whenever this creature deals combat damage to a creature, that creature's controller sacrifices it at end of combat.)
Warrant N (If this creature would be dealt lethal damage, you may put a death counter on it if there are less than N death counters on it. If you do, regenerate it. At the beginning of your upkeep, if there are N death counters on this creature, sacrifice it unless you sacrifice a creature with power of N or greater.)
Master Healer [2GG]
L. Snow Creature - Elf Cleric
Whenever an opponent deals you damage, you may choose one: pay any number of Snow mana and gain that much life; or pay any number of Snow mana and sacrifice Master Healer and gain life equal to that ammount of mana plus one.
1/1
this should give its controller the choice of sacrificing it.
Wormhole
Legendary Enchantment
Whenever an opponent plays a creature spell, you may pay :3mana:. If you do, gain control of that creature. If was used in the activation cost, this effect doesn't end at end of turn.
Emnia Guildmage :symrg::symrg:
Creature - Human Mage
, : Target green creature you control gains first strike until end of turn.
, : Target red creature you control gains "whenever this creature deals damage, you gain that much life" until end of turn.
2/2
I'm submitting the for costing of the abilities
War Chant
Enchantment
As War Chant comes into play, name two creature types.
When War Chant comes into play, destroy all creatures of the first chosen creature type.
Creatures of the second chosen creature type get +1/+1 and have banding. "Germany over all!"
(c) Elfy
Cup of Coffee
Legendary Artifact
~ is white. (It's still an artifact.)
When ~ comes into play, destroy all Zombies. They can't be regenerated. You gain life equal to the number of Zombies destroyed in this way.
:3mana::symw:, :symtap:: Destroy target creature without flying. You gain life equal to that creature's power.
War Chant 3WWW
Enchantment
As War Chant comes into play, name two creature types.
When War Chant comes into play, destroy all creatures of the first chosen creature type.
Creatures of the second chosen creature type get +1/+1 and have banding. "Germany over all!"
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420.5i The World supertype on a creature means "This creature adapts the power and toughness of the longest-existing World creature," and When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards." The World supertype on other permanents means "If two or more noncreature permanents have the supertype world, all except the one that has been a noncresture permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards."
Gouso of Dirsha
World Snow Creature - Yeti
(This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
, : Destroy target nonland, nonsnow permanent.
7/5
Sansiel, Patron of Forests :3mana::symg:
World Creature - Spirit
(This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
:4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
3/4
Mishna, Patron of Doom :3mana::symwb:
World Creature - Spirit
(This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
Whenever Mishna deals combat damage, you lose that much life.
:xmana:, : Mishna deals X damage to target creature. You gain that much life.
3/2
Dahlia, Sproling Princess :4mana::symg:
Wrold Creature - Sproling
(This creature adapts the power and toughness of the longest-existing World creature. When a creature sharing a name with this one comes into play, all World creatures are put into their owner's graveyards.)
Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~.
Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
3/3
Gouso of Dirsha
Legendary Snow Creature - Yeti
5, : Destroy all nonland, nonsnow permanents.
7/5
Sansiel, Patron of Forests :3mana::symg:
Legendary Creature - Spirit
:4mana::symg:, : You gain life equal to the number of Sproling tokens you control.
2/2
Mishna, Patron of Doom :3mana::symwb:
Legendary Creature - Spirit
Whenever Mishna deals combat damage, you lose that much life.
:xmana::symw:, : Mishna deals X damage to target creature. You gain that much life.
3/2
New:
Dahlia, Sproling Princess :4mana::symbg:
Legendary Creature - Sproling Noble
Fear
Whenever a Sproling is put into your graveyard, put a +1/+1 counter on ~.
Fertilize—5 When Dahlia is dealt lethal damage, you may pay its mana cost. If you do, put five 1/1 green Sproling creature tokens with forestwalk into play.
3/3
World Snow Creature - Spirit
3S,T: Destroy all nonland, nonsnow permanents.
7/5
Kirsha, Bringer of Flame {FFFFF}
World Fire Creature - Spirit
When Kirsha comes into play, add {FFFFF} to your mana pool. This mana must be used for spells with a casting cost of fire mana. Any of this mana that's unsed deals you three mana burn damage.
4/3
Sansiel, Patron of Forests 3:symbg::symrg:
World Creature - Spirit
Fear, haste
4G,T: You gain life equal to the combined number of Sproling, Wolf and Spider tokens you control.
2/2
Mishna, Patron of Doom 3:symwb::symbr:
World Creature - Spirit
Whenever Mishna deals combat damage, you lose that much life.
XRW,T: Mishna deals X damage to target creature. You gain that much life.
3/2
Yulanni, Scorned Patron 3:symrw::symur:
World Creature - Spirit
Flying, haste
2U,T: Draw two cards. Then, skip your combat phase. Play this ability only as a sorcery.
1/1
Patron of Justice 3:symgw::symwu:
World Creature - Spirit
Flying, trample, vigelance
4G: All creatures with defender you control can attack as though they didn't have defender this turn. Patron of Justice gets +1/+1 for each creature that lost defender this way.
2/2
Landdome (This creature can't attack or block against a player who controls a [land type]. Sacrifice this when you control a [land type].)
Poison X (Whenever this creature deals combat damage to a player, that player gains that many poison counters. A player with ten poison counters loses the game.)
My take on Rebirth:
Pebirth (If this creature card is in your graveyard with at least one creature card above it, you may pay its mana cost. If you do, return it to play.)
Scorch (Whenever this creature deals combat damage to a player, put a lava counter on target permanent that player controls. A permanent with a lava counter becomes fire. If that permanent would produce mana, it produces fire mana. Adding [F] to your mana pool causes all mana-producing permanents you control to produce fire mana this turn. Unused mana on a turn fire mana is produced deals two mana burn damage to you.)
Splice onto Creature (As you play a Creature spell, you may reveal this from your hand and pay its splice cost. If you do, that creature comes into play with this card's graft ability.)
Venom (Whenever this creature deals combat damage to a creature, that creature's controller sacrifices it at end of combat.)
Warrant N (If this creature would be dealt lethal damage, you may put a death counter on it if there are less than N death counters on it. If you do, regenerate it. At the beginning of your upkeep, if there are N death counters on this creature, sacrifice it unless you sacrifice a creature with power of N or greater.)
and a bonus equipment
L. Snow Creature - Elf Cleric
Whenever an opponent deals you damage, you may choose one: pay any number of Snow mana and gain that much life; or pay any number of Snow mana and sacrifice Master Healer and gain life equal to that ammount of mana plus one.
1/1
this should give its controller the choice of sacrificing it.
Legendary Enchantment
Whenever an opponent plays a creature spell, you may pay :3mana:. If you do, gain control of that creature. If was used in the activation cost, this effect doesn't end at end of turn.
I know. can't a guy point out the obvious once in a while?
Creature - Human Mage
, : Target green creature you control gains first strike until end of turn.
, : Target red creature you control gains "whenever this creature deals damage, you gain that much life" until end of turn.
2/2
I'm submitting the for costing of the abilities
War Chant
Enchantment
As War Chant comes into play, name two creature types.
When War Chant comes into play, destroy all creatures of the first chosen creature type.
Creatures of the second chosen creature type get +1/+1 and have banding.
"Germany over all!"
(c) Elfy
this card needs to fit into any deck
Cup of Coffee
Legendary Artifact
~ is white. (It's still an artifact.)
When ~ comes into play, destroy all Zombies. They can't be regenerated. You gain life equal to the number of Zombies destroyed in this way.
:3mana::symw:, :symtap:: Destroy target creature without flying. You gain life equal to that creature's power.