In a Commander game, a player was using Mirage Mirror's ability to copy an Overwhelming Splendor and affecting different players each turn.
But this doesn't work, does it?
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Dec 27, 2017I am interested so I will try a few playtest matches with this.Posted in: Aggro & Tempo
I started wondering when a Black/Red Reanimator player tried to get an Iona out on me. I think my only out would be Oblivion Stone, which I do not run.
Dec 26, 2017My first list ran four Stingscourger in the side, and I have seen Dead / Gone, but I'm not crazy about it.Posted in: Aggro & Tempo
Here is my list for amusement's sake:
Dec 24, 2017Posted in: Aggro & Tempo
I have limited experience, but in the games I have played, I have cut them off from Blue and then landed a Trinisphere.
I have not tried the Ensnaring Bridge maindeck versions, but that should certainly work.
I have considered 2x Phyrexian Revoker in the main, moreso to knock off Deathrite Shaman, but I have wound up taking it out because DS is eventually dealt with before it causes too much trouble.
Death and Taxes has been my usual deck, and besides Karakas and other measures in that deck, the main strategy is really to wreck their set-up spells. I think the strategy is the same here: land a Chalice at 1, a Trinisphere, and/or a Moon effect.
If they go off, it is too late, and that is a lost cause. Have to be pre-emptive.
Dec 21, 2017I'm sad this thread is dead, as this is a good deck.Posted in: Aggro & Tempo
With all the dual lands flying about in the Tier 1, this deck can drop a Blood Moon Turn 1 and then wait five turns to do its next thing and still win.
I've been playing a different build every time I run this, and it's fun because there are a few directions you can go, from focused Chandra and maindeck Ensnaring Bridge to full-on Dragon beats.
Dec 21, 2017I am working on a Green splash Black Stax deck but it doesn't look like this.Posted in: Developing (Legacy)
I am thinking Ramunap Excavator and spells that let you outnumber your opponent on permanents quickly, such as Azusa, Lost but Seeking, Exploration, Wasteland, Khalni Garden.
Nov 12, 2017I control a Chalice of the Void with one counter.Posted in: Magic Rulings
Opp plays Gitaxian Probe.
I reveal my hand.
Then opponent goes to draw a card. It is then that I realize the Chalice trigger, and I say, "Wait, GP was countered. You can't draw."
(Opp went ahead and drew a card anyway, regardless of my protests.)
The fairly obvious question is: how should we have correctly settled the draw part of GP, after I had revealed my hand?
But my real question is here:
When the Missed Trigger rulings were changing seemingly every week, I thought I heard that if you are aware of the trigger, either player is obliged to point it out (assuming it has a noticeable effect on the game state). A player is not allowed to do something and "see" if their opponent will miss the trigger. So, if my opp was aware that GP had been countered he is obliged to tell me.
Of course the weak point of this, is that it puts people on the honor system, but that was always the challenge of Missed Trigger policy from the get-go.
If one could determine that a player was indeed aware of the trigger, but failed to point it out, then is that a violation?
Thanks in advance.
Nov 10, 2017http://www.gatheringmagic.com/carlosgutierrez-10302017-ancient-monsters/Posted in: Legacy Archives
Jurassic Stompy - Legacy | Nerdwalla and Allison8Bit
- Creatures (26)
- 3 Charging Monstrosaur
- 3 Walking Ballista
- 4 Deathgorge Scavenger
- 4 Elvish Spirit Guide
- 4 Regisaur Alpha
- 4 Ripjaw Raptor
- 4 Simian Spirit Guide
- Enchantments (4)
- 4 Blood Moon
- Artifacts (7)
- 3 Chrome Mox
- 4 Chalice of the Void
- Lands (23)
- 1 Mountain
- 5 Forest
- 1 Taiga
- 4 Ancient Tomb
- 4 Cavern of Souls
- 4 City of Traitors
- 4 Wooded Foothills
- Sideboard (15)
- 1 Garruk Relentless
- 4 Leyline of the Void
- 2 Reclamation Sage
- 2 Sudden Demise
- 4 Thorn of Amethyst
- 2 Trinisphere
- Creatures (26)
Nov 6, 2017Posted in: ControlQuote from Togaras »... When to search for which one?
When to board SoWaP in?
It's a big topic.
Jitte is also great in the mirror, because it ends Mother of Runes (as well as the rest of our creatures); Jitte is good against us.
If I know my opponent has no countermagic at the time, I might get Jitte if I have two mana open and hardcast it to get it online fastest of the three.
Frequently I find Jitte is vulnerable in the sense that it is usually the Equipment my opponent gets first (for the above reason) and so I frequently have to "Revoker" it, causing me to wish for a different Equipment of my own.
Though some people differ, I also go for Sword of Red and Blue against Delver. I love to shoot Delvers first. It gets past an otherwise blocking TNN, and provides card advantage in a matchup where the opponent is drawing zillions.
Sword of Red and Blue is often my first choice against Deathrite because it kills DS just as successfully as Jitte does, but for the above reason, I might be Revokering Jitte in that matchup, or I value the card advantage (ergo I might like SoFaI if I have previously been getting Thoughtseized or Hymned). Jitte kills at Instant speed, which is sometimes good if the opponent is going to grab a Stoneforge Mystic and fetch business before you have time to intervene with Sword of X. Jitte is a must for Infect for instance. You can respond to their business, a la Inkmoth Nexus for instance.
Batterskull is pretty skill-intensive in my experience. If you can reliably protect SM, it is usually solid, but it doesn't straight up kill problem creatures on the other side. On grindy matchups it shines, because the opponent has inevitability, and BS forestalls that.
I have, on not necessarily rare occasions, tried to bait removal by fetching a Batterskull. Opp is going to kill Mystic, leaving the creatures in my hand more safe. BS becomes a wasted card, but it sometimes pays off.
There are other advocates here for Sword of Red and White. I like it of course to protect from those colors, but it shines where the opp needs time to set up, such as with Miracles 2.0. They try to survive the short game to get into a setup with Jace, or Angel tokens, or finding Terminus, and this opp has a mitt-full of cards. SoWaP makes a quick clock in that case.
PS I like Sword of Light and Shadow but I recognize it has serious deficiencies.
Oct 31, 2017Posted in: ControlQuote from mo3mon3y »I went 4-0 with this meta specific deck
2-0 Ad Nauseam
2-0 Grixis Delver
2-0 Ad Nauseam
I could see a couple of Cavern of Souls because a 2nd or 3rd turn (or later) Aether Vial stuck in your hand is bad enough, but late Mother of Runes can still turn the game around. It's a good card anyway.
Oct 12, 2017Posted in: Developing (Legacy)Quote from Rendroc »Does anyone know a good answer to batterskull for this deck? Batterskull with a SoFI equipped is unbeatable.
That's unbeatable for just about all decks.
You could try stealing the artifact, or Vapor Snagging the token (before Sword gets attached).
Getting them to bounce Batterskull, or after Stoneforge Mystic finds it, and then play Vendillion Clique. That's old school.
Dec 7, 2016amoebasinger posted a message on Isn't there any simple way to tell how many Grand Prix byes you have? Why not?Isn't there any simple way to tell how many Grand Prix byes you have? Why not?Posted in: Magic General
Jun 6, 2016amoebasinger posted a message on Basic Court Procedure Advice -- Wonder if Judge scammed meGood advice I'm sure, if it says nothing.Posted in: Real-Life Advice
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