steal, return, play her with flash,use 2 upkeeps , Gate to Aether
lock enemy creatures ,clone yours ,clone their
play mana rocks, not creatures with her , sometimes its not worth to cast her, but people keep hands with her in mind.
have fun!
dont kingmake, win ~
- Jr.
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Member for 9 years, 3 months, and 19 days
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2
razzliox posted a message on How to give a proper hug?Don't do this, you will kingmakePosted in: Commander (EDH) -
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ZenN posted a message on Jr's Sek'kuar, the Original GangsterI mean, I wouldn't say you should just take my word for it. Even if I think I'm right, you should evaluate for yourself and weigh any evidence given, etc.Posted in: Multiplayer Commander Decklists
In my opinion, though, the changes you suggested there seem fine. Your creature count seems very high to me. I feel like you could cut as many as 9 or so of them to make room for more removal and things. Like, since you get access to black and you have a bunch of sweet creatures, I would probably suggest taking advantage of some of the better reanimation tools at your disposal (Reanimate, Animate Dead, Beacon of Unrest, etc).
And as I said, more removal would be good. You're already planning to add Beast Within, which is great, and Hero's Downfall would be another really fantastic inclusion.
Lastly, there are a number of staples you're missing that should be here. First thing to come to mind is Vampiric Tutor, which should be in every single black deck ever. Also, Chord of Calling should 100% be here. Liliana Vess is another card I'd consider a staple that should be in every black deck. It's a tutor when you need something, hand disruption when you don't, and her ultimate is definitely relevant for what you're doing here. There are probably some others I'm forgetting too, but that's definitely a start. -
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cryogen posted a message on The Dream Multiplayer Ban List and the State of the Format (2015 ed)It has been almost a year since we did a forum poll on what cards we wanted banned/unbanned. Since then, there have been quite a few changes. Metalworker got unbanned. The 'Banned as a Commander' (BaaC) list was abolished (resulting in the complete unban of Kokusho, the Evening Star, and the complete ban of Braids, Cabal Minion, Erayo, Soratami Ascendant, and Rofellos, Llanowar Emmisary). And most recently, the tuck rule was abolished. The dust has settled, and the sky remains unfallen. So now it is time to see where the MTGS community lies with these issues. And I stress, these polls are merely representative of the MTGS community, and not Commander players as a whole. In fact, it is probably not representative of online forum users, because attitudes and beliefs do not always transfer from one forum to another.Posted in: Commander (EDH)
Last time I did this poll, it was simply a list of everything on the ban list, the most common offenders that come up in the official multiplayer ban list discussion thread, as well as cards that were requested by users. This time around it will be similar, but with two changes. First, I have added polls for infect, the BaaC, tuck changes, and wish boards. Second, I have taken liberties with the cards which will be on the ban list poll based on the previous poll and certain cards which were requested this time around. If a card received less than a 5% vote on the last poll, it will not be included in this poll. Also, certain cards fit into a particular strategy, and rather than list every card in that strategy (many of which are not banworthy on an individual level), I lumped them into a single category.
Hopefully this will not be too confusing, so here's the TL;DR: Answer each question in each poll (if you care). In the ban list poll, imagine that there is no existing ban list and it's up to you to create one. Choose what cards out of the provided list you would put on the ban list. The actual ban list poll is broken down into multiple categories: cards banned by nature of being banned in Vintage (excluding Ante cards), cards the RC banned, other individual cards, and finally, lumped strategies. Each category will have a header for clear division purposes.
Poll #1 - Ban List Poll
Poll #2 - Infect
Poll #3 - Banned as a Commander
Poll #4 - Tuck Rule
Poll #5 - Wish Board
Update: Iona and Demonic Tutor were added to the poll, as they were not intentionally left off. -
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XenoNinja posted a message on Heroes of the Plane Studios - DNC and XenoYeah, I didn't realize that until after I looked at it again. Blah! I'll fix it and re-upload it, should look better.Posted in: Avatar & Sig Shop Archive
EDIT: Here's the changes. I decided to do a little bit different hierarchy on the words, let me know if you want me to put it back.
[IMG]http://i163.photobucket.com/albums/t284/XenoSlicer/SekkuarBanner2_zps2k5lfot5.jpg[/IMG] -
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sunnyaegyo posted a message on [[Primer]] Sigarda, the EnchantressPosted in: Multiplayer Commander Decklists
Many thanks to Lanxal for the banner
Table of Content:
- Introduction
- Why play Sigarda?
- Deck History
- Deck List
- Card Options
- Thoughts on sets
- Strategy
- Change Log
Introduction:
She's an angel wielding a scythe, you don't mess with her
Sigarda, Host of Herons is one of the 3 multi-coloured angels introduced in Avacyn Restored. Her set of abilities make her very versatile for different deck builds.
This primer will show you how to play her as a midrange enchantress. For a deck list to play Voltron, or big creature swarm, look in the Strategy section of this primer or in my signiture.
Why play this commander:
Pros:
- Your meta has a lot of Grave Pact plays
- You want a commander that doesn't die to spot removal
- You want a commander that impacts the board but doesn't immediately get hated pregame
- You want to win with general damage
- You have a moat lying around and don't know what to do with it
- You want combos
- You like to remain conspicuous even after your commander hits the board
- You like playing solitaire
- You feel that auras pale in comparison to equipments
- You like convoluted ways of winning
- Asmira, Holy Avenger: If you can churn out tokens to make fodder of then its a good card, but this deck doesn't have a lot of that
- Captain Sisay: My friend did an enchantress deck with Sisay as commander, and all he used it to fetch was Serra's Sanctum
- Chorus of the Conclave: This is more for a creature heavy deck with lots of mana to spare
- Emmara Tandris: protect your angel tokens from a Blasphemous Act or a Chain Reaction ... yeah, Emmara may look nice but her ability is useless
- Gabriel Angelfire: This guy was originally going to head this deck, however his cmc and his ability restriction is what keeps him from being great
- Gaddock Teeg: another possible candidate for the deck, but the deck would need some modifications to build around him
- Jasmine Boreal: The original selesnya voltron general, pushed aside by Sigarda, Jasmine's wrinkles are beginning to show
- Karametra, God of the Harvests: Although Karametra is an Enchantment Creature with a subtype god (seriously who wouldn't like to play god >.<) her ability is more suited for a creature heavy build.
- Kei Takahashi: He does less than Emmara ... he sits lower than Emmara
- Krond the Dawn-Clad: The alternative to Sigarda, would be her replacement if I ever get bored with her, however his casting cost is hard to achieve without mana ramp or fixing
- Lady Caleria: Too high of a cmc for an ability that isn’t that useful. Sure she can do combat tricks but overall, she is weak
- Lord Magnus: high cmc for a weak body, his ability is too narrow to be of help.
- Rhys the Redeemed: Another potential commander, doubling the angels that you have can quickly end the game. Be careful about over-extending
- Saffi Eriksdotter: Saffi screams combo and this deck isn’t about combo
- Sir Shandlar of Eberyn: I would rather use Jasmine than Sir Shandlar
- Tolsimir Wolfblood: An expensive anthem for your angels, and makes a 4/4 wolf
- Torsten Von Ursus: Again, I would use Jasmine because of her lower cmc
- Trostani, Selesnya's Voice: I feel that Rhys would do a better job than Trostani at cloning angels.
Deck history:
I picked up Sigarda when she first came out because at the time I was planing on making a deck that wasn't Teeg hate bear, Rhys tokens galore, Saffi combo, or Sisay good stuff toolbox. I was planning on a Gabriel Angelfire from deck but I felt that his mana cost was too high for what he brought to the table. After the first version of the deck, I found that I didn't really have a lot of card draw and the right equipment to make the deck into a equipment deck. Changing the deck to hybrid helped with the problem but some of the equipments and the auras didn't work together. I made the decision to go full enchantress after my friend decided to make a legacy enchantress deck and got more cards than he needed.
Deck list:
The card that makes the deck tick
Card options:
Creatures
Planeswalkers
Academy Rector - a great enchantment fetcher and circumnavigates Teeg's 3 or less restriction.
Auratog - a little creature with potential to get big temporarily. This creature synergizes with rancor and any enchantress for lots of card draw. Also has the added bonus of saving enchantments that are about to be exiled.
Argothian Enchantresses/Kor Spiritdancer/Mesa Enchantress/Verduran Enchantress/Enchantress's Presence - these are the core of the deck as they make your enchantments replace themselves
Eidolon of Blossoms - Enchantress #5 can be tutored by creature and enchantment tutors, triggers on itself, and has power as well. The only downside may be the GG casting cost which isnt that much of a problem anyways
Gaddock Teeg - stops wrath but gets hated. Its more of a silver bullet if someone is going rampant with big cmc spells
Hushwing Gryff - Torpor Orb #2
Quasali Pridemage - artifact or enchant destroy with the added bonus of exalted
Silent Arbiter - dueling grounds number 2 for more redundancy
Enchantments
Ajani, Mentor of Heroes - One activation puts people on a 3 turn clock. Two activations put people on a 2 turn clock. Not to mention the filtering that the card has with the second ability. the 100 life is nothing to scoff at, although it probably should only be activated only if the enemy if playing a heavy aggro deck.
Auras
Abundance - synergizes with sylvan library to "draw" 3 cards a turn. Also goes well with enchantresses to draw more fuel.
Aura of Silence - taxes for your opponents and spot removal if something threatening shows up
Aura Shards - if Sigil of the Empty Throne is out then watch enchantment also destroys an artifact or enchantment, be careful as some people may feel threatened and try to focus you
Awakening Zone - allows for a turn for Sigarda and continues to ramp. A good card and might replace a ramp spell, however it doesn't colour fix and doesn't impact immediately. However, the tokens can carry auras, especially rancor (a continuous stream of 2/1s never looked so amusing)
City of solitude - if this resolves, this card stops control decks till they can find an answer. The downside is that it affects everyone including yourself so make sure that you are in a position that you can protect yourself.
Dueling grounds - stops token decks
Exploration - although a little slower than burgeoning, it is better mid and late game when people are not hitting their land drops
Mirari's Wake - doubles your mana for more casting sprees
Moat - stops most swarms in their path (if you don't have one or aren't rolling in money then get magus of the moat, the only downside is that it’s a creature)
Nylea, God of the Hunt - it provides the much needed trample that Sigarda lacks and puts her up to 7 power if I keep the mana open. I list Nylea as an enchantment because I dont think that I would keep her as a creature on the field. However her creature supertype allows her to get around teeg
Oblivion Ring - helps remove some pesky enchantments or artifacts. If using this on creatures, be careful if there is a potential for board wipe as you might have saved their creature
Privileged Position - protects your stuff from spot removal
Sigil of the Empty Throne - makes an army if you start machine gunning enchantments. These angles double as aura targets
Sterling grove - protection and tutor in a pinch
Stony silence - stops artifact ramp
Sylvan Library - who doesn't like more draw or deck manipulation?
Artifacts
Ancestral Mask - major buff for Sigarda allowing her to 1-2 shot people
Armadillo Cloak - trample and life gain with the possibility of 3 shoting people
Battle Mastery - double strike makes the clock tick faster
Bear Umbra - totem armor with and untap ability for more enchantress action
Ethereal Armor - ancestral mask's little brother, nothing to laugh at though as it can and has ended games
Fertile Ground - mana fixing and enchantress fodder
Flickerform - covers what indestructible and hexproof can't. Only gripe is mana cost of ability.
Rancor - gives trample and a good power boost. Synergizes with Auratog and enchantresses.
Shield of the Oversoul - indestructible. Generally the first aura you wanna tutor for.
Spirit Mantle - basically reads unblockable (there are ways of getting around it but they are few and not commonly played)
Unflinching Courage - Armadillo Cloak 2.0
Unquestioned Authority - unblockable + cantrip
Utopia Sprawl - mana ramp + enchantress fodder. Generally the coloured to pick is white but if you are short on green then go for it
Instants
Damping matrix - stops many annoying abilities but use with caution as it draws flack
null rod - stops artifact ramp and equipments
Torpor orb - stops etb the gathering
Sorceries
Beast Within - sport removal
Eladamri's Call - instant speed creature tutor (generally tutor for enchantresses)
Enlightened Tutor - tutor for silver bullets or for auras
Krosan Grip - spot removal
Oblation - spot removal or synergy with abundance
Swords to Plowshares - spot removal
Worldly Tutor - instant creature tutor
Lands
Austere Command - modal wipes
Creeping Renaissance - recover enchantments
Cultivate - mana ramp
Idyllic Tutor - enchantment tutor. I tent to use this more late game as I can cast what I fetch in the same turn.
Kodama's Reach - mana ramp
Replenish - by far your best recursion and worth the money to get
Retether - only really useful after 4-5 auras have hit the yard
Three Dreams - aura tutors. Generally fetch [/card]battle mastery[/card], shield of the over soul, and rancor/armadillo cloak/vow of Wildness
Winds of Rath - special boardwipe for this deck. useless against uril decks though, so board in wrath or god or cleansing meditation
Other Cards to Consider (please read this before you suggest a card)
Cavern of Souls - counters hate this
Command Tower - colour fixing
Ghost Quarter - try to keep it for riftstone portal but if you have to, use it on utility lands that your opponent needs
Hall of the Bandit Lord - haste is very important
Krosan Verge - mistveil plains tutor and mana ramp
Mistveil Plains - recursion into the deck. Mainly for the STP and mass recursion spells.
[card]Nykthos, Shrine to Nyx[card] - this card is great for massive casting sprees
Reliquary Tower - you are going to draw lots of cards
Riftstone Portal - this card is harder to get online cause its unlikely to get blown up and when its in the yard, its likely to get removed. If you take this out replace ghost quarter with tectonic edge
Savannah - dual land ... No explanation needed
Serra's Sanctum - this is an enchantress deck, it would be blasphemy not to have this
Strip Mine - get rid of utility lands
Sunpetal grove - colour fixing
Temple Garden - shock lands ... Happy that they got reprinted
Wasteland - again this is for utility lands
Windswept Heath - most likely fetching mistveil plains
Forest - gotta have em
Plains - can't live without them
Silver Bullets: (this deck already runs lots of them so there aren't that many here)
MLD - my deck relies heavily on lands and doesn't have a way of bringing lands back from the grave. If you do include mld for your deck be sure to include cards like crucible or loam package
Karmic justice - I haven't justified it being in the deck but I will put it in if my meta starts packing more destroy enchantment stuff
Titania's Song - good silver bullet to artifact heavy decks be wary of large artifacts like forge and lattice becoming problematic beat sticks
Aven Mindcensor - if ramp and tutoring runs rampant in your meta consider using this card to stop them from getting out of hand (Maybe remove the Quasali Pridemage or the Silent Arbiter)
Wheel of Sun and Moon - says "f u" to the reanimator deck
Spirit of the Labyrinth - dicks blue decks and the massive card draws and also prevents nekusaur from killing you with wheels
Eidolon of Rhetoric - Rule of law on a stick. personally rule of law would probably be better but this allows for creature tutors to also get it as well. If you are running this or rule of law, be careful of what you put down on the board as you don't wanna waste your 1 spell per turn.
Ugin's Nexus - Stops time magic. Can be destroyed for an extra turn when in a pinch.
Previously suggested, removed, interesting cards
Praetor's counsel - more recursion
Nomad Mythmaker/Dowsing Shaman - allows for enchantment recursion, more specifically it’s for auras that were dropped off Sigarda
Krond the dawn-clad - the reason that he isn't commander or part of the 99 is his casting cost. Mana fixing for him was a pain in the rear without much mana fixing cards in the deck
Cmc 4+ auras and some enchantments - Teeg shuts them down and I'm not rectoring them when I have other cards to rector. Bear umbra gets through though cause it untaps lands, which allows me to go for another enchantress fueled casting spree
Mana rocks - I could use them but if I have stony silence or null rod then they become expensive paper weights which can't even give me draws off an enchantress
Solemn Simulacrum or any etb creatures - torpor orb partially it, but the main problem is no recursion or blinks except for Flickerform which I'm most likely to enchant Sigarda with.
Greater auramancy - it used to be in the deck until it started to get in the way of enchanting Sigarda after the first aura. (Before you say "but azn can't you play the auramancy after you are finished enchanting", I say this, if she dies to board wipe then you have to get rid of it before you start can go aura crazy again, which is a waste of a spell or ability.)
Emeria, the sky ruin - while I do like the option of getting creatures back, its requirement of 7 plains is TOO DAMN HIGH
Blind Obedience - since most of your cards are on a low curve, you will have mana to spare, so you can consider using this card to keep yourself topped up and slowly drain your enemies for an easier kill. Also helps against maelstrom wanderer decks and other decks which have hasty creatures and the immediate use of mana rocks
vernal equinox/vedalken orrey - equinox is a great card but the downside is that any player can use it. you can consider using vedalken orrey if you want the flash. The reason i don't use either is I tutor for city of solitude constantly
Vow of Wildness - trample and a big boost, also doubles as pseudo pacifism (it can replace armadillo cloak or unflinching courage)
oracle of mul daya - this card allows you to play the top card off your library if it’s a land. Allows you to draw more important stuff.
cataclysm - gets around indestructible board states and allows Sigarda more breathing room if she was behind. Add if no one else is playing voltron. Be sure to float lotsa mana before casting (preferably have replenish in hand)
magus of the moat - poor man's moat, however is not recovered with enchantment recursion spells.
mirri's guile - poor man's replacement for sylvan library.
Primeval Bounty - this card is good if you have Sigarda on the field, but this doesn’t synergize with flickerform as Sigarda will lose her counters, still worth considering though, as it powers Sigarda really fast
Ajani's Chosen - Sigil of the empty throne outshines this card as sigil creates flying tokens. if you are somehow unable to find a sigil then consider using this, otherwise stick with sigil.
Burgeoning - it makes sure that you can empty your hand of lands but late game people dont really drop that many lands so i prefer exploration.
Open the Vaults - mass enchantment recovery. Be careful when playing against mirror match up or artifact heavy decks like sharuum
Act of Authority - useful in certain situations but can backfire horribly (need to check ruling of sacing in response)
Bow of Nylea - Not as good as Nylea herself, but grave recoursion could be an option. The downside is that it is an artifact meaning stony silence says "no".
Heliod, God of the Sun - Vigilence and tokens out the wazoo are great but they aren't nescessary for the deck to function except to make serra sanctum tap for loads
Nostalgic Dreams - a one sided replacement for Open the vaults. use late game by pitching lands
Stonecloaker - spot grave removal and can protect Sigarda in a pinch
Testing List:
Cards to Remove:
None Right now
Cards to Add:
None Right now
Testing:
Ajani Steadfast - replaces Ajani the mentor if you dont have him. Better if you are going the token route and are also using another walker.
Skybind - on its own it can make enchantments costs one less (exile a land that was tapped and it ETB untapped). Combined with Auratog and Rancor though, can make make your opponent's defenses nonexistant. Consider running vernal equinox or vedalken orrey to make fun times (if you do add these consider removing city of solitude which shuts them down).
Strategy:
Your best friend against counters and instants
Early Game:
During the early game you have several things you wanna do. Drop your lands ASAP, get at least one enchantress online, and start dropping non-aura enchantments to slow down the board and draw more cards of enchantress triggers. At around turn 4-6 you should be looking for a chance to play Sigarda without getting her destroyed. Ideally you would have played Cavern of Souls calling Angels to make sure that Sigarda is safe from counter spells, but if you didn’t draw cavern or any other card to prevent counters, then make sure that the blue deck is either tapped out or already used a counter spell on something else.
Mid Game:
If you have Sigarda on the field then start enchanting her and going to town on your opponents. If she is in the command zone then cast her asapl and start enchanting here. If she is in your deck, you have two options. Either you go with an alternate wincon or you hope to draw a tutor. Hopefully by now you have at least one enchantress on the board and are starting to slow down the game with your enchantments and artifacts.
Late Game:
If you have had good draws and plays, Sigarda should be able to one or two shot people and the board should have turned on you try to take you out. Of that is the case, then congratulations, you are playing the deck correctly. If you have been set back enough times to be seen as a non threat then congratulations you are now in a position to "pull the rug from under their feet". Try to get an enchantress on the field and play some harmless enchantment and mass up your lands. When you feel you have enough lands play as many stall/lock cards as possible, play a wincon and try to kill one person (preferably the person who is drawing a lot of cards and isn't making plays. You can be sure they are up to something). If you can take down at least one person then try to take down more until they finally kill you.
How do you want to win?
Dropping Sigarda and taking your opponents on the pain train is the main strategy.
How do you keep Sigarda alive?
With her hexproof and cannot be sacced clause, there are still things left that can kill Sigarda which are wraths, damage, -1/-1 counters. For the first two you have two options, Shield of the Oversoul and Flickerform. For -1/-1 counters, if they are prevalent in your meta then consider using Melira, Sylvok Outcast. Flickerform also removes the -1/-1 counters but the 2WW cost may be a high cost to pay if the counters are applied constantly. Although it’s not killing, Tucking or bouncing is a problem that Sigarda will face as she is a high priority target once she shows herself. Flickerform is a way to deal with it but you need the mana open.
What happens if Sigarda gets tucked?
Well then you have several ways to win without Sigarda, Sigil of the Empty Throne massing lots of angels, Auratog fed with several enchantments (has a great synergy with Rancor), Kor Spiritdancer with several auras packs a nice punch.
What if my opponents manage to send alot of the auras to the graveyard?
Don't panic, you are playing white and green, the masters of aura and enchantment recursion. You have Replenish, Open the Vaults, Retether, Creeping Renaissance, and Praetor's council, Dowsing Shaman, and Nomad Mythmaker to make sure that your enchantments come back.
Synergies:
- enchantress + enchantments = draw engine
- enchantress + abundance = your choice of land or non-land whenever you play an enchantment
- sylvan library + abundance = reveal cards until you have any three combination of land and non-land
- Auratog + rancor = G: Auratog gets +2/+2 until the end of turn
- Auratog + rancor + enchantress = G: Draw a card, Auratog gets +2/+2 until the end of turn
- privileged position + sterling grove = your non-enchantments have hexproof and enchantments have shroud
Opening hand:
In your opening hand, you want 2-3 lands and the rest of the cards should be from 1-3 cmc. (It would also be nice to either have an enchantress in hand or a way to tutor for one)
As mentioned in the introduction, Sigarda is a versatile commander because of her range of abilities as well as her CMC and P/W. A decklist for Voltron can be found here and a decklist for swarm can be found here
Change Log:
February 2, 2015
Fate Reforged Impressions
November 6, 2014
Commander 2014 Impressions
September 15, 2014
Back From France
Khans of Tarkir impression and some card analyzing
July 3, 2014
More M15 impressions
+ Ajani, Mentor of Heroes
+ Hushwing Gryff
- Dowsing Shaman
- Praetor's counsel
May 24, 2014
Conspiracy and M15 Impressions
May 3, 2014
Journey into Nyx release - full impression added
April 9, 2014
Impressions of Journey into Nyx
Added Ajani the Mentor to Testing List
+ Eidolon of Blossoms
- Nomad Mythmaker
February 7, 2014
+Nykthos, Shrine to Nyx
- Plains
January 26, 2014
Thoughts on Born of the Gods
Added Spirit of the Labyrinth to silver bullets
October 19, 2013
Thoughts Commander 2013
Added cards to "cards to consider"
September 17, 2013
- Open the Vaults - found that this card was hurting me more than it helped me sometimes
+ Nylea, God of the Hunt - so hard to remove, and able to make sigarda a three turn clock
Added Aven Mindcensor to the silver bullets list
September 2, 2013
Thoughts on Theros
Removed from testing list:
Gaea's Touch - it really wasn't doing to well for me
Mana Reflection - it was a winmore card
Added to testing list:
Nylea, God of the Hunt - trample and a buff to make Sigarda a 3 turn clock makes Nylea a card worthy of using, however more testing must be done before I add it in.
Bow of Nylea - Not as good as Nylea herself, but grave recoursion could be an option. The downside is that it is an artifact.
Heliod, God of the Sun - Vigilence and tokens out the wazoo are great but they aren't nescessary for the deck to function
Gift of Immortality - says f u to board wipes
August 26, 2013
Fixed some minor problems in the thread and added mld to cards to consider
July 8, 2013
- Rites of Flourishing - its symetrical ability was the biggest problem for me. card draw wasn't really affected because i had enchantresses and the extra lands were substituted with eldrazi mana
+ Awakening Zone - provides a body for rancor as well as mana for a turn 4 sigarda if dropped turn 3
- Burgeoning - great early game when everyone is dropping lands but slows late game. moved to cards to consider
+ Exploration - great throughout the game regardless of whether people drop lands or not
June 19, 2013
Got Approved ^.^ happy dance
added Testing list
Added Titania's song to cards to consider list
May 22, 2013
Added stuff to Strategy, and Why play this commander
Added Primeval Bounty and Ajani's Chosen to Cards to consider
May 1, 2013
Added Exploration, Oracle of Mul Daya, Cataclysm, Magus of the Moat, Mirri's Guile to the "cards to consider list"
April 20, 2013
+ Unflinching Courage (didn't have that many voltron generals in my meta so I'd rather tag something with lifelink so I can gain some life back)
- Vow of Wildness
Feel free to comment
-
1
cryogen posted a message on Grenzo, Dungeon WardenPosted in: Multiplayer Commander Decklists
Combos:
Nim Deathmantle + Ashnod's Altar + any of the the creatures which create tokens (or Cathodion or Priest of Gix/Priest of Urabrask) create infinite ETB/death triggers. Combine this with Purphoros, God of the Forge, Vicious Shadows, or Blood Artist/Falkenrath Noble. Murderous Redcap can accomplish infinite damage triggers with just Nim and Ashnod. With Goblin Chieftain or Lightning Greaves in play, Krenko, Mob Boss can usually be added to this list. Any of the above which create four total creatures (and Cathodion) can accomplish the same by substituting Phyrexian Altar in place of Ashnod's Altar. If you are in a position to net creature tokens, Goblin Bombardment is a damage-producing sac outlet.
Grenzo, Dungeon Warden + Reito Lantern + Ashnod's Altar + any creature which generates 5+ mana after saccing it can take the place of Nim Deathmantle in the above combos. This can be done with Soldevi Digger for 4 mana, provided you can keep the creature on the top of your graveyard.
Kiki-Jiki, Mirror Breaker + Zealous Conscripts is infinte ETB triggers (Purphoros, God of the Forge), infinite creatures to sac for Blood Artist, and because the tokens all have haste, swinging for lethal.
Doomsday with Grenzo, Dungeon Warden in play and two more mana is enough to stack Priest of Urabrask and Priest of Gix into Kiki-Jiki, Mirror Breaker and Zealous Conscripts for the win. Depending on your board state at the time, there are plenty of other cards you can fetch (see above). -
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cryogen posted a message on Commander Tuck DiscussionAttack the argument, not the person.Posted in: Commander Rules Discussion Forum -
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Empathogen posted a message on June FNM Promo - Frost WalkerPosted in: The Rumor MillQuote from Waally1 »That is some sexy art, to bad the card is nigh unplayable outside of standard. I kinda wish the FMN art were for cards with some eternal format playability. (And I don't even play them!)
We used to get FNM promos like Remand, Isochron Scepter, and Path to Exile.
Now it's mostly garbagetastic. -
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hyalopterouslemur posted a message on Post Modern FormatPosted in: Opinions & PollsQuote from Jr. »Eh, I can't see another format being created to run alongside Standard, Modern, Legacy, Vintage, and EDH.
Also, I'm pretty sure a postmodern format would just involve all of us sounding like first-year philosophy students.
But seriously, the only reason Modern exists is because Extended failed. Extended failed because they went from 7-9 years to 4 years. Unless Modern fails, they probably won't come up with another format. - To post a comment, please login or register a new account.
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That said, my first organized play, I was roflstomped all night and no one offered me any help... and that was 12 years ago, lol. For whatever reason, it didn't really affect my Magic "career." Now I know that not everyone would stick around this long after a first night like that, and I certainly would have a appreciated the help way back when.
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I got a few games in last night with this build (used Sheoldred as the commander for now, she was REALLY good FYI... might consider it in the future) and I used Mox Diamond, Thran Dynamo + the current suite of acceleration with great results. Sure, they can be dead late, but they at least work well with Smokestack.
I'm going to take some time away from theorycrafting and just play as many games as I can. I did build a recursion engine with Sheoldred and that was a lot of fun to play with, but if like to play stax lite, MBC, etc.
Thanks for all the help guys/gals, I'll update when I have a solid idea of direction and the deck list updated.
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Sincerely,
Jr.
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Reassembling Skeleton ad Magus of the Abyss are great for stax! (is that the way we're going MTGS Community? it seems that way!)
Gisa, I don't know what to think of Gisa. I played her as a casual commander and found myself not valuing her very highly. I dislike that she has to a) pay mana to activate her ability (makes it hard to abuse) and b) has to tap to activate her ability (c'mon! who has to tap these days???).
I'll definite add the first two and let others chime in about Gisa. Thanks for the suggestions!
You don't like paying 8 for your Lightning Bolts?
I'll just keep it to Karn for now then. Thanks!
True, I think 7 is probably where we want the top of our curve, Sheoldred and Rune-Scarred Demon are pretty sweet inclusions. Once we get the 99 built, I can start evaluating the curve better and move some pieces around if necessary. I'll also get that data posted on the OP so we can all evaluate it and decide if it needs to change.
Thanks!
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I think we'd all be happy with a little less Gore Swine in our lives.
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Yup, don't disagree, I was just referring to EDH, because that's all I play.
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It's simply a case of maturity. Mature players, even competitive ones should have the ability to maintain their ego/anger for two minutes. Even a bad loss should not be taken out on the opponent, if you can't handle the loss, should you really be in public competing at anything?