My general is Marath, Will of the Wild. I considered Hazezon Tamar but found him too easily destroyed with not enough return. Basically, he gets killed once: he now costs 9 mana and all his tokens are removed. Marath, I found to be more powerful and versatile; every time he dies gets more and more powerful. He can do damage without attacking, he can power up another creature and can create tokens. There's also the fact that he cost only 3 mana to start with.
Gahiji, Honored One is a good card who I may put into the deck just for his effect alone; give any creature who attack my opponent or an enemy planeswalker +2/+0? Very nice. However, I just don't find his effect and cost spectacular enough to be my general.
Sacred Mesa is a consideration, however, I don't like being force to sack something just to keep it around. Especially, something so specific without it offering something more. Heck, if I have to sack something to keep something else and get some benefit out of it, I'd probably get Eldrazi Monument.
Intangible Virtue is something I already have and this is about the third time someone's suggested it, so I'll definitely us it.
Thank you for the feedback. You've made a good point on finishers, which can be vital. Luckily, Inferno Titan is something already in my possession as well as Yavimaya Elder and the tribe elder. Outpost Siege and Shamanic Trance are very interesting and I will look to acquire them. Soul of Theros is a definite, that's for sure.
My major reasoning for putting in Darksteel Ingot was due to the fact that in my meta, friends of mine tend to try to blow up the field. Though I do see your point about the lands.
BTW, should I in general, only use creatures that are token producers that don't require mana (and thus allow me to spend it on other things, EX:Dragon Broodmother or Kazuul, Tyrant of the Cliffs), creatures that can take advantage of the tokens' numbers (EX: Odric, Master Tactician or Ulasht, the Hate Seed) and MAYBE 3 or so bigger creatures like Avacyn who give great advantages? This way most of my deck is mana efficient with tons of fodder but can hold an overwhelming edge once it gets going.
Well, I'm trying to create a good Naya EDH using tokens as the main fodder while using actual creatures either as token makers or game changers. The deck right now is more of an idea than an actual reality, however. As such, I'll list the cards I already have or plan to acquire but I need some advice if there are even good choices or if there are some other cards out there I need to consider.
It would seem to me that I've moved too far away from what Jund was about in the first place. I need cut down on some the creatures and trade out others while at the same time increasing my mana base. Further review of creatures also tells me that I've tried to do too many things. Originally, I used use a combination of mana ramp, token producing, trying to do as much damage in one swing as possible and being able to bring back key or effective cards. I also had more Jund themed cards such as Hellkite Hatchling, Broodmate Dragon, Kresh the Bloodbraided, Lavalanche or things that fit the themes Caldera Hellion, Mitotic Slime or that was SO effective that it was worth it's cost like Nacatl War-Pride. When I get back to all my cards I need to make some serious overhauls...
Looking back, I see what you mean. The major thing that's come back to bite has been mana. As for my game plan: My major goal is to make a lot of guys to overwhelm the opponent OR make a lot of guys to use as fodder to power another creature.
It's kinda hard remembering everything because my cards are back at my dorm right now, lol.
Thank you for recommendations. I know people who have those cards and you mentioned some cards I didn't know about. You've also reminded me that I've moved to far away from the strengths of green. Kinda funny, considering Green was the first color I played.
I run a Jund EDH deck that does fairly well in my local meta but I'm wondering how to refine. I have quite a few cards in reserve that I could use, but without knowing what the major gaps in my strategy are, the options are a little overwhelming and I'm in need of direction. Also, sorry for not using a deck list but every time I try to make one it comes out wrong.
Creatures
Hydra Omnivore
Archetype of Aggression
Ogre Battledrive
Spawnwrithe
Desecration Demon
Archetype of Endurance
Madrush Cyclops
Xenagos, God of Revels
Thunder-Thrash Elder
Champion of Lambholt
Skirsdag High Priest
Rampaging Baloths
Urabrask the Hidden
Inferno Titan
Savageborn Hydra
Siege Behemoth
Ob Nixilis, Unshackled
Nylea, God of the Hunt
Yavimaya Elder
Vorapede
Jarad, Golgari Lich Lord
Blitz Hellion
Erebos, God of the Dead
Sheoldred, Whispering One
Liliana's Reaver
Hua Tuo, Honored Physician
Rakka Mar
Grave Titan
Dragon Broodmother
Rubblebelt Raiders
Ophiomancer
Gatecreeper Vine
Viridian Emissary
Bloodhall Ooze
Artifacts
Quicksilver Amulet
Sol Ring
Mage Slayer
Whispersilk Cloak
Darksteel Ingot
Elixir of Immortality
Chromatic Lantern
Swiftfoot Boots
Bow of Nylea
Enchantments
Dictate of Erebos
Parallel Lives
Primal Vigor
Awakening Zone
Fervor
Sorcery
Victimize
Hull Breach
Decimate
Black Sun's Zenith
Dreadbore
Praetor's Counsel
Dread Return
Diabolic Tutor
Beacon of Unrest
Hello, there. I'm a relatively young MTG player (I've playing for little over a year and playing EDH for about six months). As such when I got into MTG it took me awhile to figure out what I like. After playing several different colors and combinations, I realized that I prefer high-damage, creature intensive decks. As such, I pursued a Jund EDH deck and found it to my liking. However, I soon found that I wanted another EDH deck just to have another option to play in my local meta. My Jund is pretty good and my friends hate it: it's gotten to the point that even if I don't win, I usually come in second because I killed everyone else and die against the final person.
As such, I looked for another EDH by looking at colors that I liked. Hence, the RWB. After much consideration, I wanted the deck to utilize goblins as the main fodder while using other cards to take advantage of the goblins' numbers to escalate damage but to also give me defensive viability or at least give me ways to survive the amount of hate I'm going to get. Also, I wanted to be able to recycle vital creatures if I needed to. This is what I've come up with:
Gahiji, Honored One is a good card who I may put into the deck just for his effect alone; give any creature who attack my opponent or an enemy planeswalker +2/+0? Very nice. However, I just don't find his effect and cost spectacular enough to be my general.
Sacred Mesa is a consideration, however, I don't like being force to sack something just to keep it around. Especially, something so specific without it offering something more. Heck, if I have to sack something to keep something else and get some benefit out of it, I'd probably get Eldrazi Monument.
Intangible Virtue is something I already have and this is about the third time someone's suggested it, so I'll definitely us it.
Thank you for the feedback.
My major reasoning for putting in Darksteel Ingot was due to the fact that in my meta, friends of mine tend to try to blow up the field. Though I do see your point about the lands.
Also, I was thinking about only using big creatures like Avacyn, Angel of Hope, Gisela, Blade of Goldnight and Iona, Shield of Emeria was because they can either safeguard my field or allow me to further maximize my token's efficiency.
BTW, should I in general, only use creatures that are token producers that don't require mana (and thus allow me to spend it on other things, EX:Dragon Broodmother or Kazuul, Tyrant of the Cliffs), creatures that can take advantage of the tokens' numbers (EX: Odric, Master Tactician or Ulasht, the Hate Seed) and MAYBE 3 or so bigger creatures like Avacyn who give great advantages? This way most of my deck is mana efficient with tons of fodder but can hold an overwhelming edge once it gets going.
P.S. I plan for my general to be Marath, Will of the Wild.
Cards I already have include:
Cards that I wish to acquire or have considered:
Well, that's what I've so far. I'm really wonder what's worth it and what's not. Any feedback or recommendation will be highly appreciated.
Again, the point of the deck is to mana ramp, make tokens, powerup tokens and use bigger creatures to change the game.
Again, thank you for the advice.
Also, I do have cards like Harrow, Fecundity, Cultivate, Sakura-Tribe Elder, and Rampant Growth.
It's kinda hard remembering everything because my cards are back at my dorm right now, lol.
Thank you for recommendations. I know people who have those cards and you mentioned some cards I didn't know about. You've also reminded me that I've moved to far away from the strengths of green. Kinda funny, considering Green was the first color I played.
This is the deck as it is right now.
Commander
[card]Prossh, Skyraider of Kher
[/card]
Lands(35)
Creatures(34)
Artifacts(9)
Enchantments(5)
Sorcery(9)
Instants(3)
Planeswalkers(4)
6 Mountain
6 Swamp
6 Forest
This is what I've been typing in between the Deck tags
Commander
Prossh, Skyraider of Kher
Lands
6 Mountain
6 Swamp
6 Forest
Kazandu Refuge
Command Tower
Kher Keep
Jund Panorama
Arcane Lighthouse
Savage Lands
Dragonskull Summit
Evolving Wilds
Akoum Refuge
Bloodfell Caves
Golgari Rot Farm
Jungle Hollow
Temple of the False God
Khalni Garden
Rakdos Carnarium
Rupture Spire
Rakdos Guildgate
Creatures
Hydra Omnivore
Archetype of Aggression
Ogre Battledrive
Spawnwrithe
Desecration Demon
Archetype of Endurance
Madrush Cyclops
Xenagos, God of Revels
Thunder-Thrash Elder
Champion of Lambholt
Skirsdag High Priest
Rampaging Baloths
Urabrask the Hidden
Inferno Titan
Savageborn Hydra
Siege Behemoth
Ob Nixilis, Unshackled
Nylea, God of the Hunt
Yavimaya Elder
Vorapede
Jarad, Golgari Lich Lord
Blitz Hellion
Erebos, God of the Dead
Sheoldred, Whispering One
Liliana's Reaver
Hua Tuo, Honored Physician
Rakka Mar
Grave Titan
Dragon Broodmother
Rubblebelt Raiders
Ophiomancer
Gatecreeper Vine
Viridian Emissary
Bloodhall Ooze
Artifacts
Quicksilver Amulet
Sol Ring
Mage Slayer
Whispersilk Cloak
Darksteel Ingot
Elixir of Immortality
Chromatic Lantern
Swiftfoot Boots
Bow of Nylea
Enchantments
Dictate of Erebos
Parallel Lives
Primal Vigor
Awakening Zone
Fervor
Sorcery
Victimize
Hull Breach
Decimate
Black Sun's Zenith
Dreadbore
Praetor's Counsel
Dread Return
Diabolic Tutor
Beacon of Unrest
Instants
Gravepurge
Terminate
Destructive Revelry
Planeswalker
Sorin Markov
Vraska the Unseen
Sarkhan Vol
Garruk, Primal Hunter
What am I doing wrong? Can someone give me an example or something, please?
As I haven't gotten to use or really see Zurgo in action, these basic points escaped me. Thank you for pointing him back out to me.
As such, I looked for another EDH by looking at colors that I liked. Hence, the RWB. After much consideration, I wanted the deck to utilize goblins as the main fodder while using other cards to take advantage of the goblins' numbers to escalate damage but to also give me defensive viability or at least give me ways to survive the amount of hate I'm going to get. Also, I wanted to be able to recycle vital creatures if I needed to. This is what I've come up with:
Lands x35
- Mountainx(8)
- Swampx(6)
- Plainsx(6)
- Isolated Chapel
- Command Tower
- Dragonskull Summit
- Nomad Outpost
- Scoured Barrens
- Wind-Scarred Crag
- Clifftop Retreat
- Boros Guildgate
- Unknown Shores
- Temple of the False God
- Darksteel Citadel[I have friend who likes to blow up lands]
- Orzhov Guildgate
- Evolving Wilds
- Bloodfell Caves
- Rakdos Guildgate
- Prickly Boggart
- Bloodmark Mentor
- Purphoros, God of the Forge
- Krenko, Mob Boss
- Legion Loyalist
- Skirk Prospector
- Goblin Fireslinger
- Mogis, God of Slaughter
- Goblin Lookout
- Boros Recruit
- Balefire Liege
- Masako the Humorless
- Goblin King
- Zurgo Helmsmasher
- Wort, Boggart Auntie
- Boggart Mob
- Beetleback Chief
- Ashenmoor Liege
- Firemane Avenger
- Mad Auntie
- Iroas, God of Victory
- Goblin Grappler
- Ib Halfheart, Goblin Tactician
- Frogtosser Banneret
- Aurelia, the Warleader
- Goblin Cohort
- Athreos, God of Passage
- Kazuul, Tyrant of the Cliffs
- Patron of the Kitsune
- Goblin Wardriver
- Foundry Street Denizen
- Goblin Chieftain
- Rakdos, Lord of Riots
- Hellrider
- Goblin Warchief
- Odric, Master Tactician
- Ankle Shanker
- Akki Coalflinger
- Victory's Herald
- Boggart Harbinger
Soceries x4
- Fury of the Horde
- Hordeling Outburst
- Dragon Fodder
- Krenko's Command
- Boros Charm
- Lightning Strike
- Crackling Doom
- Warleader's Helix
- Sol Ring
- Manalith
- Crawlspace
- Darksteel Ingot
- Norn's Annex
- Helm of Awakening
- Assemble the Legion
- Quest for the Goblin Lord
- Dictate of Heliod
- Mardu Ascendancy
- Goblin War Drums
- Sphere of Safety
- Rage Reflection
- Cathars' Crusade
- Sorin, Lord of Innistrad [He can make more (and useful) fodder and buff my creatures]
- Elspeth Tirel [She can help me recover life and add more fodder to my army]
- Oros, the Avenger[Good card, but his main ability could work against me]
- Tariel, Reckoner of Souls[Another good card, but I don't feel like its ability would be that good considering the focus of the deck]
- Zurgo Helmsmasher[He's a good card but I just don't know if he'd stay relevant too much in the cames. Could just be second guessing it?]
Creatures x40
Instants x4
Artifacts x6
Enchantments x8
Planeswalkers x2
Commander [To be honest, I've been having issues selecting who to use]