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  • posted a message on Vintage Masters (spoilers)
    I don't see the Predatory Nightsalker having much of an impact. At 5, MBC would rather drop the Merchant, it has cheaper creature removal and it is vulnerable to Dead Weight and Disfigure in the mirror.

    I thought I saw that Orcish Lumberjack was getting reprinted. Does anyone else think that adding this with Tinder Wall could bring back some sort of R/G aggro combo deck? Either in the vein of the Old Ice Age-era decks that used those to get out a fatty or some sort of Fire of Yavimaya style deck? I know Fires is an uncommon but just throwing out ideas...
    Posted in: MTGO Pauper
  • posted a message on [Primer] Mono Black Control
    Quote from IAmTheLion
    Okay so this UW control deck with life gaining got me good. I'm not fast enough to beat it down aggressively and when the game gets too long endsup running me over. I'm thinking of getting some land control in and see what happens, because I don't really know what else to do.

    Also, I'm thinking Crypt Incursion instead of Nihil Spellbomb vs Tortured Existence decks. Some people run them vs Burn too. What do you do against Tortured Existence?

    The U/W lifegain deck is tough, I think I have seen it once in my playtesting. I ended up splitting 1-1 before timing out. IIRC, the first game, I just ended up having too many threats for him to handle. The second game, he gained a ton of life and finally beat me down with some flyers. If I were going to see more of them, I would think about another way to beat the player: poison. Something like Plague Stinger or Toxic Nim don't care if the opponent gains 1 million life. As I said before, I don't see this as a huge part of the meta, so I wouldn't devote SB slots to it.

    I run sideboard bogs against tortured existence and try to duress them. It is a tough matchup because they don't really care about your creature kill. In my testing, Oubliette seems to mess with them the most because it puts their creatures beyond reach. I haven't really found a good way to beat Existence with any regularity though. They can recover from your discard, and your kill clock is very slow. Nonbasic hate doesn't do a ton against them either. Maybe just a lot of graveyard hate? I would be interested in other opinions on this.
    Posted in: Established
  • posted a message on [Primer] Mono Black Control
    My first thought is that there are 17 2 drops in your deck. I know that they do much different things and the Dark Rituals can help a bit with it, but that is still a lot.

    Instead of Icequake in the SB, I would suggest Choking Sands same casting cost, works in the same matchups but the extra damage is more likely to be relevant.

    Other SB cards that I am thinking about:
    Graveyard Hate:
    Carrion Beetles,Bojuka Bog, Ebony Charm, Merrow Bonegnawer, Shred Memory, Crypt Incursion, Faerie Macabre

    Of these options, I like Carrion Beetles for its repeated effect and large swath to hit but I am worried that it might be too costly (mana-wise). The Bonegnawer is free to activate and a repeated effect but more limited in its hits. We don't have a ton of 1 drops in this deck so either of these could be a reasonable SB cards. However, they are only 1/1s so they are extrmely vulnerable to stuff like Firebolt, Perilious Myr etc. Bog is more of a mid-to-late game play and almost impossible to stop but it is a one time effect so it can be more overcome by card advantage over time.

    On the fast effects side, Ebony Charm is the most flexible of the 3, Shred Memory can go fetch any of your 2 drops in the late game and removes the most cards of the group. Crypt Incursion gains you some life in the process but I worry it might be too expensive.

    Another approach to really hurt Tron and to a lesser extent, Affinity would be Disciple of the Vault. They are always sacrificing artifacts to filter their mana, search cards etc. It was good enough to get banned in some formats, so it might make sense. It also makes Atog a VERY painful creature.

    Posted in: Established
  • posted a message on [Primer] Mono Black Control
    Duxx,

    I appreciate your perspective on all of it. I am not sure how I feel about Terrus Wurm. For 7 mana, I feel like it should win you the game and with none of your creatures evasive, not sure how much the Scavenge will help. It is probably better when facing discard but that is about it.

    I am really unsure if a Devotion focus is the way to go in this deck. It seems that you make slower choices with devotion in mind (Oubliette vs. faster removal, Pestilence vs. Crypt Rats. I feel like against Stompy/hexproof, you really want the speed. In testing against the Tortured Existence or Tron decks, I keep running into the same problem: I distrupt their hand, control the board and get up material in the midgame. Then I can't finish them off with 2/2s or 2/4s and they eventually bury me with card advantage. That is why I was asking about a faster way to finish besides relying on concessions.
    Posted in: Established
  • posted a message on [Primer] Mono Black Control
    I just came back to Magic after a 6 year hiatus so Pauper has been my saving grace. I don't want to shell out huge money to get back into the game. However, I could be way off on some of my commentary...

    My first question for Duxx is why Pestilence over Crypt Rats? To drop Pestilence and hit for 1, you need 5 mana while with Crpyt Rats you need 4. Granted the continuous damage is nice, but dropping it a turn earlier is nice. Rats can all end the game if they resolve and you are ahead on life.

    The problem that I am having in my resting is this: the deck doesn't win fast enough. You get early disruption/creature kill but then you let your opponent hang around while you wait for multiple Merchants. None of the creatures (Rats, Rager, Witches, Merchant) are evasive or hit particularly hard in combat. Most of my wins have been people scooping to me because I get very far ahead materially. I thought back to the Old Necro decks I played when I started and Order of the Ebon Hand might be one answer (first strike helps a lot in some matchups) although it doesn't have good synergy with Pestilence or Crypt Rats. I also thought of Skittering Skirge from another incarnation of the Necro deck but it also is not that synergistic in a deck where most disruption is creature-based.

    Would really like to hear other people's opinions on this one. For reference I am running:
    Posted in: Established
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    I want to apologize to everyone in here, the last week has been living hell for me. As I mentioned, my entire company went out of business as of Wednesday. In addition to this, I was told that I had to get out of my apartment (and thus was without internet) by the end of september. I had to let things IRL take priority over my virtual commitments. I never expected my job to just disappear when I signed up, nor did I expect this game to go on this long, but that is hardly an excuse.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    [out of game aside]First off I want to apologize over how flakey I have been lately. I just lost my job and have to be out of my apartment at the end of this month. As you can imagine, that has taken a lot of prescedence in my life...[/aside]
    Quote from Cyan »
    I'm also still a bit torn over AG not targetting UI to collect the Database. The only thing that AG had to say all game was 'UI is scum'. Yet, for all of those days while we knew that UI had the Database, despite having a vested interest in collecting every item, AG didn't target him? To me, this reads as a scum move. Like, he knows that UI has it and that he can collect it whenever he wants, so why bother. If he's town, it doesn't work out that way. If he is town and legitimately thinks that UI is scum, he would take it just so that a scum didn't have it.

    I have explained those things ad nausem in the thread when I did them. Short version: I thought that taking two suspected items from the Mod was a more fruitful play in the long term.
    Quote from Cyan »
    Though he seems to not have addressed the fact that he claims to have the Tech Aspect, and agrees with what I said about the Juggernaut item being at the top of his role PM, but his role PM says nothing about him being able to determine the purpose of an unknown item.

    Take a look at C_F's death scene here
    The tech Aspect I have is exactly the same as the one shown on C_F's Role PM.
    Taking that with the fact I inhereted the repair aspect that night makes me think the inheretance of it "devolved" to me after C_F for some reason.
    Quote from SK »
    How about each of us post our scum list in order. Scum -> Town

    Cyan, RR, SK Me
    I don't think that RR is scum at all...he would have used his ability much differently.
    SK feels townie but the weird thing about the timing of his ability makes me a bit more suspicious of him.
    Cyan I generally can't read for s*** but he just feels like the right play here to me. Call it process of elimination, call it whatever you want, but he supported dC through the game, jumped on the terrible CDS wagon and hasn't done anything notably townie to me. I would put my vote on him, not a bother.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    EBWODP: Just posted and saw 3 new responses stupid meetings *grrrrr* last thing I read was the Ash/Kraj post I responded to.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    Quote from RR »
    You mention the Tech Aspect, but it doesn't seem to be exactly what Cyan mentioned here. Can you please just check once more and tell us if Cyan's description seems accurate or not?

    Cyan's description is spot on. I haven't looked at my role PM in months, but opening it now, the Juggernaut stuff is not listed under the Tech Aspect but rather as some random stuff at the top.
    Quote from Ash »
    This is the ability Cyan claimed to have inherited night 3 that costs no points. Note the specifics of the claim here: he learns all active abilities a player has, including selected aspects and item-based abilities, but not "inactive" abilities including unselected or uninherited aspects.

    I haven't selected the Tech Aspect all game. I have just been using the Hunter Aspect. I haven't seen much use of the Tech Aspect on the count of C_F dying so early. I haven't used the repair aspect either but I inherited it at the same time that C_F died along with the other stuff I inherited from him.
    Quote from Cyan »
    I think a reasonable case could probably be made for any of the four living players as scum. I just have a hard time believing Cyan hasn't been lying about his night actions.

    I do too. I realize this automatically seems self-serving but I think that Cyan is the last scum based on process of elimination. If RR is scum, he deserves to win.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    Quote from Ash LV-426
    AG: In addition to my earlier question, can you clarify something, please?
    Didn't see your earlier question lookiing back to the end of yesterday. Would you kindly restate it and I will answer it this time.
    Quote from Ash »
    Here you said you inherited the repair aspect from C_F, but C_F's role PM lists the repair aspect as Uninherited. What abilities did you inherit and when, and what did you start with?
    Kraj

    I started off with the ability to steal an item (Hunter Aspect) or choose to disable any number of items we possess or investigate the ability of any item (Tech Aspect). I also started off with the abilities to give C_F items and to create the Juggie out of 8 items.
    After C_F died N2, I inhereted the repair aspect.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    Quote from Cyan
    Everyone should target RR tonight to try to find the AI Control Pad. If he doesn't have it, that most likely means that he lied about how he got whatever item that was from Ilord.

    We already took the Ghost Pendant off him 2 nights ago. Remember he used it on Ash?

    Quote from Cyan »
    That would also explain why I didn't get killed last night. RR, as scum, figured that I would be compelled into giving my 'most posts' point to him, and he'd be able to kill a townie with it.
    This is a terrible line of reasoning. RafeK could have died for any number of reasons last night.

    Quote from SK »
    I think DC may be the last scum. The ability he used sounds suspiciously like the Chesire Cat from Matrix Mafia.

    I think there is one more scum because if you use that role as a template (or the Oracle role), there was a clause in there that if they were the last scum and one the replacement list, they lost the game. This is the theory I am working off of...

    Quote from Cyan »
    Ah wait, didn't AG say that he took the AI Control Pad from DV yesterday? Blah...nevermind.

    No, I said that was the other option I considered but rejected due to its timing vis-a-vis when the decision would have been made. Last we saw of the controlpad, it was in the hands of DV.

    Quote from Cyan »
    It's kind of weird that AG and SK both claim to have targeted the same person 2 nights in a row, and that SK was told that someone had already been through the room he was looking at. Both of these things seem unlikely to me.

    Especially where Az told me that he had snatched the pendant off of RR 2 nights ago (then I proceeded to snatch it), and then last nite he mysteriously has his ability go off after mine?

    I think that Cyan (process of elimination) or SK (inconsistency in ability timing) are the last scum, but I honestly don't know which it is.

    PPE: Sarnath'd by RR, but still bears posting.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    Quote from Cyan
    I think we need to step really carefully now, I'm worried about DC coming back somehow.

    @AG: It seems like your action that caused him to disappear. Want to shed any light here?

    I don't think it was my ability that made him disappear; it didn't do that to anyone else that I used it on. I think it is rather some ability that dC had activated.

    It would be a very bad thing if dC's vote somehow sticks around while he is on the replacement list.
    Mod: Vote Count Please.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    He had the key to the revival chamber. I checked with Az and he said it was the same item that Seppel had, and that it is currently disabled.
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    I targetted dC, and found something I didn't expect on him. Not the MG, but he has some explaining to do...
    Who did you target SK?
    Posted in: Mafia
  • posted a message on [Specialty Game] Inheritance Mafia - Endgame
    Checking something with Az....got some interesting results if I am reading things right.
    Posted in: Mafia
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