- arrogantAxolotl
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Member for 9 years, 3 months, and 27 days
Last active Tue, Nov, 9 2021 20:36:47
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Oct 31, 2017arrogantAxolotl posted a message on The 13 Scariest Pieces of Magic ArtNo old school Mutilate?Posted in: Articles
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Sep 12, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
I don't think this is an entitlement thing for most folks. I think folks are just being skeptical about the change and aren't sure if they can trust Curse because they don't understand the imperative for the change.Quote from Ertai Planeswalker »As much as I dislike this change as the next guy, I do want to remind everyone that if you did not pay for anything, you are not entitled to anything.
Everybody who paid for your MTGS account, raise your hands -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Thanks for taking the time to reply to my inquiry. I guess I'll just bite the bullet and make myself a Twitch account then.Quote from Feyd_Ruin »snip -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Would you be willing to elaborate on why this is true? I know that I'm being skeptical here and that the question I'm asking is pretty technical in nature, but I'm failing to see why this is the case. What makes the account merging more secure for users here? Aren't you still just dealing with the same number / types of accounts anyway?Quote from molster »
This lets us just run a single user pool, which is a LOT more secure for users!Quote from Eruyaean »So Basically, i have to create an account in some unrelated service i may not use to continue to use this Forum? -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsThis is... huh? What? I don't understand what's going on here at all.Posted in: Articles
I don't use Twitch. I don't even like Twitch. Why do I have to merge my Salvation account with a Twitch account all of a sudden? Molster says it's because it provides more streamlined account security, faster user support, and an easier log-in process, but this is still baffling to me. Easier log-in process? How much easier could logging in be? My home computer already logs me in automatically. Everywhere else... it's just a simple username/password system. How could that process possibly be made any easier?
Maybe this is a security thing, and admittedly I know absolutely nothing about security, but how does merging Salvation accounts to Twitch accounts make things more secure? And why Twitch of all things? Why now? What's the prerogative for this change? Maybe I'm just being some cranky, old man whose resistant to change regardless if it's for the better or not, but I honestly just don't understand why this even needs to happen. I don't want a Twitch account. - To post a comment, please login or register a new account.
I just recently constructed a deck centered around the same theme: casting my opponents' spells, except instead of Mishra, I have Jeleva, Nephalia's Scourge at the helm. I thought she would be the best candidate for commanding a deck with this theme because she can actually cast opponents' spells entirely on her own. I'm glad I stumbled across your thread though because I never actually considered Mishra at all! The way you intend to use his ability is really creative and I wanted to thank you for posting your list because I find it quite inspirational. I've only played a handful of games with Jeleva so far, but I'm not so certain I'm fond of her. She seems to play in a very linear and predictable way, which can make games stale, especially since it's the only deck I own. I may just switch over to Mishra, Artificer Prodigy.
Although I have a number of thoughts regarding your decklist, one question I would like to ask is whether or not you've ever considered playing Steel Sabotage or another similar card? You list Guile as one of your key Mishra enablers, but Mishra only actually triggers off of casting artifact spells. If that's the case, why cast expensive blanket countermagic (other than simply just being strong with Guile in general) when you could alternatively cast inexpensive, but narrow countermagic that affects artifacts? Personally, I've never been a fan of expensive countermagic because it often comes with the opportunity cost of having to decide between holding mana open to counter a potentially dangerous spell or tapping out and not casting my countermagic in order to proactively advance my board. My best guess is that you wanted all of your countermagic to target any kind of spell because you didn't want to take any chances with your Possibility Storm.
I'll send you a pm so we can continue the conversation there.
It allows the user to mill all or most of their entire library with a single activation by deliberately including only or mostly nonbasic lands. It's currently banned in Legacy.
If I owned the cards, I would play all three. The "no-card disadvantage" of drawing the Caverns late into the game is meaningless to me. I'm playing Gemstone Caverns because I value it's ability when it works. Chrome Mox and Mox Diamond have the benefit of "always working" so to speak, and I would include them in my decklist before I would include the Caverns.
If I were in your circumstances, I would continue to play in the way that you feel is most appropriate. If answering Bruna is necessary because it's always Phage the Untouchable on wings, then it's a strategically sound decision. The best you can do to appease the accusations of the Bruna player is by letting them know why you are choosing to make the decisions that you do. It may (or may not) also help to ask what the Bruna player would do if he were in your shoes. His response may shed further light on what philosophical or strategic grounds you each disagree on, leading to a resolution. It may, alternatively, lead to the Bruna player's realization that his expectations are unrealistic.
I'm also interested in building a second deck, a mono-red goodstuff. I'm holding out for the new red legends in Magic Origins. So far, I'm not too amped about the existing red legends because they are either too weak, too uninteresting, or incentivize me to build a deck in a direction that I don't want to take (Daretti, Scrap Savant with artifacts, Purphoros, God of the Forge with creature tokens.)
What issues? That domain is improved outside of pentacolored decks? I'd hardly consider that an issue. This rule change is really straightforward and the consequences apparent. The only baggage that seemingly comes with it (and ultimately why it won't be considered) is that it isn't intuitive that basic lands have a colorless color identity and thus creates a lot of confusion regarding possible card legality in decks.
I think that there is actually an easy solution to the problem of colorless Commander decks being unable to put basic lands into their decks: remove the rule that states that lands with basic land types have a color identity.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/609473-color-identity-and-basic-land-types
This thread prompted me to create a new one in the Magic Rulings section (link above) where I ask what the color identity of lands with basic land types are. It turns out that there are seemingly two different rules that prohibit off-color lands with basic land types in decks where you would typically not expect to find them, but there is also a bit of contention regarding which of the two rules is legitimate. By eradicating whichever rule you believe is the legitimate one, you open up the possibility for colorless Commander decks to use basic lands (and some others) by virtue of basic lands having a colorless color identity.
EDIT: To further elaborate on what I've already said, the consequences of removing this rule appear to be insignificant. Yes, it would allow players to put Islands in their Purphoros, God of the Forge deck, but outside of extremely unusual circumstances, this change doesn't impact the way players deckbuild with the primary exception of colorless Commander decks.
Well, that's... embarrassing. Thanks for pointing this out to me.
It enters the battlefield untapped and taps to produce green at no penalty, in addition to having an additional upside. That makes it strictly better than basic Forest, which is dangerous territory when it comes to designing lands.
I've always assumed that because Forest can tap for green mana, that its color identity is green. Upon further reflection, I'm beginning to doubt that assumption.
As far as I am aware, this is the only criteria for determining the color identity of a card. I've bolded the "rules text" portion of the rule above for emphasis because I am aware that cards with colored symbols in their reminder text do not affect color identity. This is why Crypt Ghast is a legal card in the Sworn to Darkness preconstructed deck; the hybrid mana symbol doesn't influence color identity while it's between parentheses. By the same token, wouldn't cards like Badlands also have no color identity? Even though the examples listed on the official Commander rules page explicitly state that Badlands is an illegal inclusion in a Phelddagrif deck, the Gatherer page for Badlands reveals its mana ability to rest between two parentheses, implying that it is reminder text and not actually rules text, thus not influencing its color identity. A Gatherer search for Forest reveals its rules text to be "G," whatever that means.
Badlands isn't the only land written this way though. Overgrown Tomb, Sapseep Forest, and Murmuring Bosk all have mana abilities written in reminder text. Murmuring Bosk is especially interesting to look at because its other mana ability (T: Add W or B...) isn't written in reminder text, only the ability which taps for green is. From these cards I deduced that lands with basic land types tap for colors not because they explicitly state "T: Add color to your mana pool," but because they contain the basic land type. This also helps explain why Prismatic Omen allows a player's lands to tap for any color of mana. If such is the case though, shouldn't Forest and its ilk technically have no color identity?