- arrogantAxolotl
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Member for 9 years, 3 months, and 22 days
Last active Tue, Nov, 9 2021 20:36:47
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Oct 31, 2017arrogantAxolotl posted a message on The 13 Scariest Pieces of Magic ArtNo old school Mutilate?Posted in: Articles
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Sep 12, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
I don't think this is an entitlement thing for most folks. I think folks are just being skeptical about the change and aren't sure if they can trust Curse because they don't understand the imperative for the change.Quote from Ertai Planeswalker »As much as I dislike this change as the next guy, I do want to remind everyone that if you did not pay for anything, you are not entitled to anything.
Everybody who paid for your MTGS account, raise your hands -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Thanks for taking the time to reply to my inquiry. I guess I'll just bite the bullet and make myself a Twitch account then.Quote from Feyd_Ruin »snip -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Would you be willing to elaborate on why this is true? I know that I'm being skeptical here and that the question I'm asking is pretty technical in nature, but I'm failing to see why this is the case. What makes the account merging more secure for users here? Aren't you still just dealing with the same number / types of accounts anyway?Quote from molster »
This lets us just run a single user pool, which is a LOT more secure for users!Quote from Eruyaean »So Basically, i have to create an account in some unrelated service i may not use to continue to use this Forum? -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsThis is... huh? What? I don't understand what's going on here at all.Posted in: Articles
I don't use Twitch. I don't even like Twitch. Why do I have to merge my Salvation account with a Twitch account all of a sudden? Molster says it's because it provides more streamlined account security, faster user support, and an easier log-in process, but this is still baffling to me. Easier log-in process? How much easier could logging in be? My home computer already logs me in automatically. Everywhere else... it's just a simple username/password system. How could that process possibly be made any easier?
Maybe this is a security thing, and admittedly I know absolutely nothing about security, but how does merging Salvation accounts to Twitch accounts make things more secure? And why Twitch of all things? Why now? What's the prerogative for this change? Maybe I'm just being some cranky, old man whose resistant to change regardless if it's for the better or not, but I honestly just don't understand why this even needs to happen. I don't want a Twitch account. - To post a comment, please login or register a new account.
Is there anything positive that Iona does for games of Commander?
Is Sol Ring really as bad as you say it is?
I'm not going to argue about whether or not Sol Ring is a balanced card in Commander. It certainly isn't. Any player that lands a turn one Sol Ring definitely has an enormous advantage over everyone else at the table who doesn't. Despite this, I've found that games are not solely decided by who has a lucky opening hand and who doesn't. To the best of my memory, I can only recall having ever played one game where Sol Ring was the underlying reason why somebody won; the fortunate player succeeded in ramping into the quickest Lorthos, the Tidemaker I've ever seen and subsequently locked out everyone else's permanents the following turn.
I suppose the question I mean to ask is, "if Sol Ring doesn't single-handedly decide games, does it still ruin them?" You may disagree with me, but I believe that Sol Ring doesn't single-handedly decide games. Beyond that, I'm not sure Sol Ring ruins games either. Last week, I sat down with four other friends for a game of Commander. Jor Kadeen, the Prevailer had an especially fortunate hand, casting Sol Ring turn one into Boros Signet. Through the combined efforts of players sitting across the table though, much of the tempo gained by the Sol Ring was mitigated. Kozilek, the Great Distortion cast a Phyrexian Revoker naming Sol Ring, which slowed Kadeen down, and eventually the entire board was reset via Oblivion Stone. These types of situations are common to me; when one player casts Sol Ring and sprints toward victory, the rest of the powers that be are almost always able to keep that force in check. The player that casts an early Ring is undoubtedly advantaged, but never so much that it outright ruins the game for all parties involved.
Which leads me to one point that I want to make about Sol Ring that I feel is important. Sol Ring is ridiculously powerful. Because of how powerful it is, Sol Ring has the ability to determine which lucky player will have a significant advantage at the start of the game. I find this dynamic interesting. In some games of Commander, the underdog at the table can draw a Sol Ring and be ahead of their peers. Other times, the most powerful deck at the table will open with an early Sol Ring and proceed to dominate the rest of the game if the other players fail to work together against a shared enemy. Sol Ring is seldom so powerful that it can determine the winner of a game alone by who draws it, but it certainly will give that player a massive edge. If Sol Ring isn't "ruining" the games it's involved in, isn't this sort of element exciting for multiplayer?
Would you be willing to elaborate further on why you believe Ponder to be a considerably worse card than Sleight of Hand and Serum Visions? Some users seem to feel the other way.
You never mention Preordain in your post. Do you consider it to be the worst of Ponder, Brainstorm, Impulse, and Sensei's Divining Top? Some users consider it to be the best.
I'm glad you decided to mention Night's Whisper. Ultimately, I consider any sort of inexpensive card draw or library manipulation effect to be a "WD-40 card." Their purpose is just to provide the deck with the lubricant necessary to ensure it runs smoothly.
I believe there are a few reasons why I typically don't see Ponder effects all too often:
1. The Commander players at my LGS are mostly casual. They definitely like to play with powerful cards, but Ponder effects are powerful in much more subtle way.
2. Ponder effects make decks more consistent. That consistency somewhat undermines why folks enjoy playing Commander; they're looking for variety in each game.
3. You can't run as many fun, over-the-top cards if your deck is filled with Ponder variants. I'm definitely guilty of this last one.
Are Ponder, Preordain, and the rest of their ilk worth playing in Commander? If they are, how many do you typically choose to include in your decks? Is Brainstorm good enough? How about Impulse? Sleight of Hand? For the sake of this discussion, assume that whatever deck playing these effects does not contain other cards that synergize especially well with them such as Sphinx-Bone Wand or Talrand, Sky Summoner.
I currently pilot a mono black deck with Kothophed, Soul Hoarder as my Commander and as such I have very limited ways in which I can deal with problematic artifacts or enchantments. Nonetheless, I'm not even considering Scour from Existance. Why? It just costs too much. At seven mana, I could cast nearly any spell I want. I can think of a lot of cards I'd rather play before exiling a single permanent in play for the same cost. Scour from Existance's versatility is not worth any cost in decks that don't have access to that effect. Would you be willing to play the card if it cost 20 mana? How about 10? 8? For me, this card would have to cost 4 mana to be playable. A card able to cover the weaknesses of a color that can't normally interact with certain permanent types isn't worthwhile including if it's prohibitively expensive; I could just play with other independently powerful cards instead.
I'm looking for a new deck to play come Battle for Zendikar because my existing GW Constellation deck doesn't survive the rotation and the Eldrazi Processors sort of caught my eye. Of all the Processor cards, these five captured my interest the most:
Blight Herder
Wasteland Strangler
Processor Assault
Ulamog's Nullifier
Oblivion Sower
There are a lot of great cards in Battle for Zendikar that are designed to support Processor creatures, but most of the Processor creatures appear to be designed for Limited. The ones I listed above are the only cards I saw that I believe may have potential in Standard. Honestly, I'm questioning how good even these five are. Blight Herder is perhaps my favorite of the lot; his mana to body ratio feels incredibly efficient. Wasteland Strangler is a card I like quite a bit as well, but his two toughness scares me, causing him to be vulnerable to cards like Fiery Impulse. I also question just how many cards his Last Gasp ability will be able to slay in the coming format. Nonetheless, casting a turn two Horribly Awry or a Transgress the Mind into a turn three Wasteland Strangler seems reasonable against any deck playing small creatures.
Processor Assault is an efficient removal spell, but Roast already exists, so it doesn't feel particularly special to me unless blasting flying creatures is especially relevant or the colorlessness of the spell matters because of cards like Herald of Kozilek. Ulamog's Nullifier, despite being on my list, looks questionable to me. I almost think it's a downright terrible card. Being four mana, multicolored, and requiring removing two cards from exile seems like quite a steep cost. If you wanted unconditional countermagic, I could always just play a card like Scatter to the Winds instead, which costs one less mana, doesn't require two colors, and doesn't require any processing. Sure, you lose out on the Nephalia Seakite, but just how good is that card anyway? Scatter to the Winds already has the added bonus of sometimes providing you with a body via awaken.
Last on my list is Oblivion Sower. Honestly, this guy has me stumped. With the exception of Crumble to Dust, which synergizes immensely with the Sower, none of the other devoid spells work with this guy because they all hit nonland cards. Unless your opponent just happens to delve their own lands away, expecting to process lands with Oblivion Sower beyond the initial four cards it hits seems unrealistic, so it may not really have a place with the rest of the Processors at all. That said, a 5/8 for 6 that probably puts about two lands into play for you is not too unlike a Primeval Titan. Some deck may be interested in that card, but I'm just not sure that it's this one.
Having gone through what I believe are all the notable Processors, why should I care about the support cards like Horribly Awry and Transgress the Mind if none of the Processors are good enough to take advantage of the fact that they exile cards? I have my hopes up for Blight Herder and Wasteland Strangler, but I'm still uncertain if jumping through the hoops will be worth the cookie. I'm also really excited about the idea of playing Infinite Obliteration alongside Processors in some sort of B/x control strategy since the Obliteration can easily put four cards into exile all on its own, but the Processors have to be good enough to make it worth doing.
Forbidden Orchard is also a card I never expected myself using ubiquitously, but for different reasons than the one you stated. I include the card in everything. I'm honestly contemplating using it instead of a basic land in a monocolor deck. Maybe I should wrote an extensive thread about the subject.
This was an excellent thread, but it has run its course and there really isn't any need to necro it any further, especially since I no longer even have the deck anymore.
Although I generally agree that Harvester of Souls is better than Grim Haruspex in most decks, I find your post to be a bit rude.
Darcykun already understands that the cards function differently. He outright admits that when he states that "Haruspex is more limited, sure." He simply values having access to Haruspex's ability more because it costs half as much mana. That's an important quality of the card because you won't always have a way to cheat Harvester of Souls (or any creature for that matter) into play. Furthermore, if each creature that dies while Grim Haruspex is on the battlefield is under your control anyways, the card functions identically to the Harvester. While I don't believe that circumstance to be especially prevalent, certain decks may excel at creating said circumstances and may wish to opt for the cheaper of the two options.