- arrogantAxolotl
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Member for 9 years, 3 months, and 22 days
Last active Tue, Nov, 9 2021 20:36:47
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Oct 31, 2017arrogantAxolotl posted a message on The 13 Scariest Pieces of Magic ArtNo old school Mutilate?Posted in: Articles
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Sep 12, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
I don't think this is an entitlement thing for most folks. I think folks are just being skeptical about the change and aren't sure if they can trust Curse because they don't understand the imperative for the change.Quote from Ertai Planeswalker »As much as I dislike this change as the next guy, I do want to remind everyone that if you did not pay for anything, you are not entitled to anything.
Everybody who paid for your MTGS account, raise your hands -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Thanks for taking the time to reply to my inquiry. I guess I'll just bite the bullet and make myself a Twitch account then.Quote from Feyd_Ruin »snip -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsPosted in: Articles
Would you be willing to elaborate on why this is true? I know that I'm being skeptical here and that the question I'm asking is pretty technical in nature, but I'm failing to see why this is the case. What makes the account merging more secure for users here? Aren't you still just dealing with the same number / types of accounts anyway?Quote from molster »
This lets us just run a single user pool, which is a LOT more secure for users!Quote from Eruyaean »So Basically, i have to create an account in some unrelated service i may not use to continue to use this Forum? -
Sep 11, 2017arrogantAxolotl posted a message on Changes to MTGSalvation User AccountsThis is... huh? What? I don't understand what's going on here at all.Posted in: Articles
I don't use Twitch. I don't even like Twitch. Why do I have to merge my Salvation account with a Twitch account all of a sudden? Molster says it's because it provides more streamlined account security, faster user support, and an easier log-in process, but this is still baffling to me. Easier log-in process? How much easier could logging in be? My home computer already logs me in automatically. Everywhere else... it's just a simple username/password system. How could that process possibly be made any easier?
Maybe this is a security thing, and admittedly I know absolutely nothing about security, but how does merging Salvation accounts to Twitch accounts make things more secure? And why Twitch of all things? Why now? What's the prerogative for this change? Maybe I'm just being some cranky, old man whose resistant to change regardless if it's for the better or not, but I honestly just don't understand why this even needs to happen. I don't want a Twitch account. - To post a comment, please login or register a new account.
It's shocking to see someone feel this way. I believe Coalition Victory is the posterchild for what a banned card should look like.
Coalition Victory ends the game instantly when it resolves. That's probably the least satisfying way to end a game of Commander. Why would someone want this card running around in the format? It just completely invalidates every decision made before it was cast. Plus, it's trivially easy to assemble the conditions needed to cast it. Between fetches, shocks, and a slew of Cultivate effects, all a player needs is eight mana and their Commander. Lands can hardly be considered combo pieces. Not to mention there's almost no way to interact with it. Players can counter it or try to destroy creatures/lands in response to it, but that's it. It isn't like other alternate win condition cards such as Helix Pinnacle that trigger only during the upkeep, allowing other players a chance to use sorcery speed cards in an attempt to stop it. Coalition Victory literally just ends the game.
EDIT: A word
Split cards follow the same rules as every other card for determining color identity. A card's color identity is its colors plus the colors of mana symbols in the card's rules text. Odds // Ends is a white, blue, and red card; therefore, its color identity is WUR.
I used to play a Jeleva deck centered around casting my opponents' spells, and my experience taught me that players generally dislike it when opponents cast their spells because doing so denies them the chance to cast it themselves later. To put it another way, players don't care if an opponent clones one of their creatures. That isn't taking anything away from them, even if you do get the effect of their card. Players only care when someone takes something out of their hand or deck and stops them from using it later. Cards that exile like Jeleva are especially upsetting.
That's what I learned after putting a copy of Mind Over Matter into my deck. It would just accidentally win the game. Mind Over Matter didn't combo so much with specific cards as much as it did any Magic cards in general. There would be situations where I'd have Gilded Lotus on the battlefield, Blue Sun's Zenith in hand, and realize that I just drew my entire library infinite times and decked everyone. All I wanted to do was untap my Pyxis a bunch!
I'm worried that Paradox Engine will be just like Mind Over Matter but worse. It costs less to cast, doesn't require quad UUUU since it's an artifact, and the payoff is so much bigger. The condition for using it (casting a spell) is a little bit more difficult than discarding a card, but with a rock or two in play, lots of spells start to become free, so even its limiting stipulation can become less detrimental. I'm not sure where I'm going with any of this. I guess all I mean to convey is that I'm worried the card won't be able to be played fairly, despite the best intentions. I don't think that necessitates banning Paradox Engine, but I do believe the cause for concern is justified.
As someone interested in using this card fairly, I'm worried that this card will just be accidentally broken as opposed to being deliberately so. At worst, this card seems like Mirari's Wake. Maybe playtesting will demonstrate otherwise, but with something as common as Sol Ring in play, every spell I cast is going to refund me 2 mana, and that doesn't even take into consideration anything else it might do. That worries me.
I don't think Paradox Engine will be banned, nor do I believe the Rules Committee should ban it (at least, if it doesn't prove itself to be even more dangerous than everyone believes it to be). Having said that, I'm still unsure if there's any fair way to use the card without it coincidentally being bonkers.
You missed the Mirror Gallery part.
Seems that way. Kari Vez creates a triggered ability at the end of combat. Activating Sundial of the Infinite in response will remove the triggered ability from the stack, keeping Ragavan around permanently.
First, a player has to invest four mana into a card that initially does nothing. Then that player must play a land and invest an additional two mana to draw a card. That first card draw only replaces the initial cost of having to play the Sundial. After that, it then takes another land and two more mana to finally net a single card. Eight mana and two lands drops just to net a single card? That's an absolutely abyssmal rate. Imagine it were an X spell that read as such:
Seer's Sundial XX4
Sorcery
If X lands entered the battlefield under your control this turn, draw X cards.
Not a perfect analogy, I know, but that's sort of what's going on with the card here. It just asks way too much. You need a big down payment, mana open whenever you play lands to draw the card off it (you may want to use your mana on other things that turn), and lands to draw cards off of it to begin with. Seer's Sundial's one saving grace is that you can continue to draw cards with it for the rest of the game provided it's never destroyed. Did I mention this card can also be destroyed? Yeah, I'd stay away from this thing at all costs.