Really? Why do you say that?Quote from Sheldon »Gavin Verhey, the lead designer of Brawl, would disagree with the assessment that it's a Commander variant. As would I.
From my perspective, Commander's defining feature is that it's a casual, multiplayer format where players build decks around a character of their choosing. That also describes Brawl. Sure, there are differences, but I think Brawl and Commander are more much alike than they are unlike. Are the parallels between the two not befitting of the word "variant?"
EDIT: I didn't realize Sheldon was actually responding to Dunharrow here, but since I would also consider Brawl a variant of Commander myself, I'm still curious why Sheldon considers otherwise.