I may not be among the majority here, but I'm going to college because I want to LEARN. I certainly want to get a decent-paying job in the future, so that did play a part in my decision, but college has more value to me than just increasing my future salary.
Hadoken's avatar says he doesn't really play much Street Fighter, or the avy animation time is limited. Should be: d, df, f + P
I get this all the freaking time. I actually gave the correct input when asking for the avvy but it came out wrong and I'd feel like an ass if I asked for a correction.
I honestly don't remember why I chose my screen name but I've always felt like I have to keep the avvy and sig consistent with it. Street Fighter is not my favorite video game, nor even my favorite fighting game. In that sense, there's a lot of (very understandable) misconceptions.
Alacar Leoricar's avatar says he likes watching Zero Punctuation.
My only problem with Yugioh is the rarities, really. Seriously, GHOST RARE?! One per 36 BOXES?! It wasn't as bad when it was just rare, super rare, and ultra rare, but I think it's just ridiculous at this point.
Well, I just get around that by playing the video games. Don't have to buy cards with real money there.
The only real problem with this card is that it only has one target and is therefore easier to fizzle.
That said, it's really good.
What? If you target a player they can't fizzle it and if they sac their own creature or something then they're still down a permanent. The only situation where this is really a downside is if you're using it to prevent lethal damage, and in that case you might as well just hit the player...
I doubt the second art is CoP:Blue since Circle of Protection card arts tend to involve actual circles as opposed to spheres. People have suggested that the first one might be Sacred Ground, but I'm not seeing it either.
The Apocalypse enemy-color painlands were strictly better than the Tempest ones (Tempest's came into play tapped, Apocalypse's don't).
The current 3-color taplands are strictly better than the 2-color ones (which were core set staples for several years).
And those cards that got obsoleted were way worse than Flagstones. Making cards that obsolete other cards is okay when the cards being obsoleted are bad/restrictive/mediocre, but obsoleting a card as powerful as Flagstones?
Also, no, it's NOT "strictly" better. Flagstones could get any Plains card (including shocklands). This cycle can only get BASIC lands.
So if you had 2 Flagstones bite it, you could fetch any combination of WU+WU, WB+WB, WR+WR, WG+WG, WU+WB, WU+WR, WU+WG, WB+WR, WB+WG (all of which actually INCREASE your color mana options). That's a LOT of color combos right there. In fact, it's literally the option of ANY 2 colors of nonwhite mana, plus the option of Wx and WW for each.
If you have 2 of these bite it (say my WB one), you can only fetch W+W, W+B, or B+B. That's 1/3 as many combinations (3 combos vs 9), and each combination is only 1/4 as flexible (whichever combo you chose gives you only that 1 pairing, whereas the Flagstones + shockland gives you Wx, Wy, WW, or xy). The inidivual land is obviously 2x as effective as an individual Flagstones.
(tldr version)
So, in effect, while these lands would be awesomely worthy of competitive play, and they do give 2 colors immediately... they don't obsolete Flagstone of Trokair in any way, being only ~1/12 as effect in their search options.
True, I hadn't thought about the shocklands, so "strictly better" was a poor choice of words (as it almost always turns out to be) on my part. But then again that "drawback" in comparison to Flagstones only matters in decks with three or more colors, and in addition they have the added benefit of the land types themselves, so they can be searched out by other cards while the original Flagstones cannot. I think they could be plausible without the land types, though.
So Flagstones spinoff seems the best so far... it's good enough to justify a 4-of, without being ridiculous because multiples begin to limit your mana flexibility.
Flag-Scrubland
Legendary Land - Plains Swamp
When Flag-Scrubland is put into a graveyard from play, you may search your library for a basic Plains or basic Swamp and put it into play tapped.
:symtap:: Add or to your mana pool.
But it's basically strictly better than the original Flags, which I'm not sure WotC would be too keen about. Remember, the original Flags saw tournament play.
THOPTERS! ^____________^
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*ahem* Pretty cool stuff here. That behemoth is beastly. The tempo hit is a fitting drawback - it'd probably be broken if it was anything less. And it's one more powerful uncommon! Good for people buying boxes, I guess.
Did you stop to think that maybe she (and millions of others) oppose gay marriage because they believe the traditional family unit is good for society? That maybe they oppose it because children are better served in a household with a mother and father?
Even if people believe that the traditional family unit is good for society, does that justify outlawing all other options?
I get this all the freaking time. I actually gave the correct input when asking for the avvy but it came out wrong and I'd feel like an ass if I asked for a correction.
Also, I feel like you didn't read my post.
Alacar Leoricar's avatar says he likes watching Zero Punctuation.
Well, I just get around that by playing the video games. Don't have to buy cards with real money there.
What? If you target a player they can't fizzle it and if they sac their own creature or something then they're still down a permanent. The only situation where this is really a downside is if you're using it to prevent lethal damage, and in that case you might as well just hit the player...
And those cards that got obsoleted were way worse than Flagstones. Making cards that obsolete other cards is okay when the cards being obsoleted are bad/restrictive/mediocre, but obsoleting a card as powerful as Flagstones?
True, I hadn't thought about the shocklands, so "strictly better" was a poor choice of words (as it almost always turns out to be) on my part. But then again that "drawback" in comparison to Flagstones only matters in decks with three or more colors, and in addition they have the added benefit of the land types themselves, so they can be searched out by other cards while the original Flagstones cannot. I think they could be plausible without the land types, though.
But it's basically strictly better than the original Flags, which I'm not sure WotC would be too keen about. Remember, the original Flags saw tournament play.
Ping Land
Land
T: Add X or Y to your mana pool. If you control one or more creatures, Ping Land deals 1 damage to target creature you control.
Alternatively, your opponent could choose the creature to ping, or it could automatically choose your creature with the lowest toughness.
I want Silhana Ledgewalker back just as much, if not more, than the next guy, but this art does not look like the Ledgewalker.
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*ahem* Pretty cool stuff here. That behemoth is beastly. The tempo hit is a fitting drawback - it'd probably be broken if it was anything less. And it's one more powerful uncommon! Good for people buying boxes, I guess.
Even if people believe that the traditional family unit is good for society, does that justify outlawing all other options?