This isn't quite the same as what you're brewing, but it does seem related so I'm going to mention it here: another interesting way to break the symmetry of fall is to play cards that exile your opponent's graveyard. I'm thinking WB, with maybe some nihil spellbombs and remorseful clerics. Apart from that it'd just be W/B midrange.
Granted, you don't get to blow up lands every turn, but if you blow them up once and then you start returning two lands a turn while your opponent is back to turn one that's probably good enough to win.
I don't think izzet charm has a place over peer/dig, it doesn't go nearly deep enough.
The biggest thing I think we got from amonkhet was not getting banned (not that I expected we would, but you never know with wotc and this deck). I don't think there are really any cards in the set we care about.
What kind of tron? If you expect chalice definitely you want 1 shattering spree, 1 vandalblast and 1 steel sabotage. Personally I use those three for artifacts (+hurkyl's if I expect a lot of affinity) and echoing truth for any enchantments, rather than wear//tear. I also play 2-3 scrolls though.
I feel like pyroclasm might be good against burn, haven't tested it yet though.
Blood moon is definitely strong too. I'd also advise 1-2 extra empty the warrens in the board.
The thing about that is that you need grapeshot in your hand. And we can already get past in flames/remand if we want to do that. It's neat, but I don't think it's really where we want to be.
This new blue enchantment looks pretty neat! Might try it as a one of. Even lets you cast ancestral vision!
2u enchantment
At the beginning of your upkeep put a time counter on it
Once per turn you can cast a spell with cmc <= the number of time counters on it without paying its mana cost.
Another 4-0 tonight, beating BW tokens, esper death's shadow, lantern control and UW spirits. Quite pleased with my configuration, I think I'm going to keep these 75 for the foreseeable future.
I feel like it takes too many slots, and my sideboard is already pretty tight. I'd be tempted to test it, but I don't really want to spend $40 just to test something that might end up being okay.
Granted, you don't get to blow up lands every turn, but if you blow them up once and then you start returning two lands a turn while your opponent is back to turn one that's probably good enough to win.
5 for a 4/4 artifact creature, cycling 2, costs 2 less for each card that you cycled or discarded this turn.
Is this useful to us to slow down aggro things, or still too slow?
The biggest thing I think we got from amonkhet was not getting banned (not that I expected we would, but you never know with wotc and this deck). I don't think there are really any cards in the set we care about.
My personal 3 are Shattering Spree, Vandalblast, and Steel Sabotage, though I can also see an argument for Shatterstorm over the sabotage.
I feel like pyroclasm might be good against burn, haven't tested it yet though.
Blood moon is definitely strong too. I'd also advise 1-2 extra empty the warrens in the board.
2u enchantment
At the beginning of your upkeep put a time counter on it
Once per turn you can cast a spell with cmc <= the number of time counters on it without paying its mana cost.
4 Goblin Electromancer
4 Sleight of Hand
4 Serum Visions
2 Merchant Scroll
4 Pyretic Ritual
4 Desperate Ritual
4 Manamorphose
2 Grapeshot
4 Gifts Ungiven
2 Past in Flames
1 Empty the Warrens
4 Flooded Strand
1 Polluted Delta
2 Steam Vents
3 Island
1 Mountain
3 Spirebluff Canal
1 Calciform Pools
1 Pact of Negation
1 Steel Sabotage
1 Shattering Spree
1 Vandalblast
4 Lightning Bolt
1 Echoing Truth
3 Blood Moon
2 Empty the Warrens