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  • posted a message on Work that Name
    Blurhand Pack 6
    Enchantment.

    Put 3 2/2 wolves into play.

    If white was used to play Blurhand Pack, wolves gain vigilance.
    If blue was used to play Blurhand Pack, wolves gain shroud.
    If green was used to play Blurhand Pack, wolves gain trample.
    If black was used to play Blurhand Pack, wolves gain death touch.
    If red was used to play Blurhand Pack, wolves gain haste.
    If three or more colors were used to play Blurhand Pack, wolf creatures cards in your hand gain flash.

    Thats right I went there a colorless enchantment!

    Quote from Selvaxri
    What is "general damage?"


    its really only relevant in the commander format, look up General Damage/Commander Damage @ [ http://mtgcommander.net/rules.php ]


    Sleepless Fervor
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Supremacy RRR (3)
    Enchantment

    Level up RR (RR: Put a level counter on this. Level up only as a sorcery.)

    LEVEL 1-3
    When ever a creature deals damage to you you may deal x damage to that creature where X is equal to the number of level counters on supremacy
    LEVEL 4+
    When ever a source deals damage to you, you may deal x damage to that sources controller where X is equal to the number of level counters on supremacy.
    Level 13+
    Damage done by supremacy counts as Commander Damage.


    Next: Illusory Vampire
    Posted in: Custom Card Contests and Games
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