Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on Demonic Contract
    Quote from mitch1238 »

    Does Ob-Nixilis do a lot of lifting for you?


    He could be replaced with just any other Demon realistically. That being said shutting off fetches/tutors is quite powerful so I don't mind him.
    Posted in: Multiplayer
  • posted a message on SCD - Ravenous Slime
    Quote from M0rphling »

    Not saying I don't see the comparison but this guy really is light-years better than any of those.


    I wouldn't say that. Turn 1 dork, turn 2 Managorger Hydra means that the table needs an answer or they lose. Straight-up. I'm not suggesting that it's difficult for someone to have a removal spell, it's not, but you do need it or you all lose. Forgotten Ancient is marginal as a standalone spell but can do bonkers things when it adds the counters to other cards. Taurean Mauler I agree is lackluster.
    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Tamrian »
    So, if I understand right...


    Kinda. In reality there's always some people having crappy games, someone having a GREAT game and a couple of people doing average. People tend to make their move around turn 4 when you go off with protection but it's usually only 1-2 players who have those types of draws.

    Quote from Tamrian »
    What I have seen is half a table of people with deep collections and experience and half a table without. The first half, who is not even attempting to play really nastily, basically gets to ignore the other half because it is literally two different levels of magic.


    This is the main reason why I Cube. If nothing else it puts everyone on the same level card-pool wise. Skill is skill, experience is experience, those aren't supposed to be fair, but I do agree that games are significantly more interesting when everyone is working with the same card pool depth.

    Quote from Tamrian »
    In fact, to bring this full circle, playing inefficient decks with long games are more a coin-flip because it comes down to player whims and politics and card sequencing. I just don't know anymore! Smile


    Oh for sure. You can LSZ or Owen Turtenwald and it doesn't make a lick of difference if someone jams an Insurrection and swings at you for 50.
    Posted in: Multiplayer
  • posted a message on Monoblue God-Pharoh's Gift and Monored Goblin-Pharaoh's Gift
    Quote from Tamrian »
    Motivator is interesting.


    They're not always great but turn 1 Motivator turn 2 Warren Instigator is basically GG. That's the only reason why I play them. Krenko is dece too obv but it's purely about the Instigator curve.

    Quote from Tamrian »
    So Matron and Ringleader make something like Faithless Looting unnecessary?


    I personally build my Goblin decks in such a way to ensure that Goblin Ringleader will always be my best card. There's plenty of ways to build this deck to make it less creature-focused and 4x Goblin Matron will still be core but if you want something "comby" with Faithless Looting, Goblin Welder, Trash for Treasure, Daretti, Scrap Savant, etc. then you need to ditch the Ringleaders.

    Quote from Tamrian »
    Anyway, fun is obviously subjective, but is the red or blue deck more fun?


    The Blue deck is faster, more consistent and has significantly better sideboard options. The Goblin deck is also weaker than my Impact Tremors/Purphoros, God of the Forge variations so I'd rather play the "good" version of the Blue deck than the "bad" version of the Red deck.

    The Goblin decks plays like a Goblin deck that sometimes gets GPG into play, but generally functions as a regular Goblin deck. The Blue deck is a straight combo deck and reliably does its thing every game.
    Posted in: Multiplayer
  • posted a message on Monoblue God-Pharoh's Gift and Monored Goblin-Pharaoh's Gift
    Quote from Tamrian »
    This looks fun. Have you considered a Goblin build?


    Oh for sure. I've jammed:



    And various similar decks to this.
    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Tamrian »

    Question: So, say it is a highly powered multiplayer free-for-all environment with 6+ players playing 4-ofs, not EDH, Vintage banned list, and everyone is playing combo for the sake of the question and it is a known meta. What are the interaction spells? Force of Will, Swords, Standstill? I actually have never played in a meta where everyone had access and proclivity to play that way. I have had dis-balanced ones.


    Swords, Duress, Thoughtseize, FoW, Swan Song, Pact of Negation, Nature's Claim, Pyroblast, Red Elemental Blast, Silence, Chain of Vapor, Cyclonic Rift, Pongify, Rapid Hybridization, Beast Within, Chaos Warp, Spell Pierce, Flusterstorm, Negate, Counterspell, Mana Drain, Snuff Out, Slaughter Pact, Dismember, Deathmark

    These are the ones that immediately spring to mind.
    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Tamrian »

    It isn't comparable to either of those formats (which I play, so I do understand the correlation you are attempting to create). 1 vs. 1 with things like Thoughseize and Force of Will is different. I don't care if you agree. I have very little interest in your typical incessant need to be correct. My comment was a general one and I stand by it.


    To be clear, I'm not saying that you're wrong, just that I disagree with the people who have this mindset. I also realize that it's most people and that I'm the one in the minority. I'm not under any illusions that most people think like me. It's quite the opposite, the overwhelming majority of people experience the game and derive enjoyment from entirely different things. I also want to stress that there's no right or wrong to enjoy something so I'm not trying to be "right" or make people agree with me. It's not going to happen. I'm still free to voice my opinion though :P.
    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Boros_Blendo »
    In lower-powered metas, or at least mine, that line of play is not generally preferred for any number of reasons not worth discussing here.


    Let's make one thing clear. How many infinite combo/oppressively broken decks do I actually post? I have almost 10, 000 contributions on this forum and only a small fraction contain the broken synergies/strategies that I enjoy playing. I recognize that most people dislike infinite combos and have adjusted my posting/deckbuilding accordingly. That doesn't mean that I like it or agree with these reasons, I just know how the world works. So I'm willing to give people what they want but the price is that you have to listen to me cry and moan like a baby every now and then.

    Quote from Boros_Blendo »
    Without going infinite or combo = win, is there a lower-powered, more meta-appropriate line of design?


    Open the search bar, click on Original Author and type "Prid3." That's basically every deck I've ever posted on here.
    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Tamrian »
    I've always assumed that one of the reasons people dislike combo so much is that permission, discard, and cheap spot removal lack viability in multiplayer and it only gets worse if multiple players are running exceptionally fast combos. Anyone want to play flip the coin to determine the winner?


    Which is an argument typically made by people who don't play in those types of spheres or who are unwilling to build/modify their decks to adjust. As someone who routine plays broken formats such as cEDH I can promise you that games are anything but a coinflip. Player skill comes through on a consistent basis and you're heavily rewarded for your experience and decision-making (which includes deck building). It's no different that the people who think that Vintage is a turn 1 format or Legacy is a turn 1 format etc etc. No one who plays these formats on a frequent basis believes in these ridiculous claims because they're completed unfounded concerns. Most games are extremely interactive and a good chunk of your wins/losses are due to decisions that you made (for better or for worse).

    Posted in: Multiplayer
  • posted a message on What does tempo in MP mean to you?
    Quote from Boros_Blendo »
    ...and how do you take advantage of it to generate a win?


    By literally winning the game. The reason why I tend to laud things like Gemstone Caverns and Carpet of Flowers is because they enable you to enact broken sequences faster. Wrath of God doesn't win games of Magic. It just doesn't. You may trade favorably on cards and mana but you're not doing anything to surge ahead of the pack. All you're doing is resetting the board which doesn't accomplish much when multiple adversaries are drawing into new threats each turn. Mass removal is still plenty useful in MP but not for tempo purposes. It prevents you from losing, that's certainly important, but not losing != winning. That being said going turn 1 Waste Not, turn 2 Dark Deal -> draw your deck -> Cut // Ribbons the table for 80 ends the game and that's how you abuse tempo and offset the card disadvantage caused by things like Mox Diamond and Chrome Mox. Tempo, by definition, means converting an early advantage into a win before your adversaries can extract value from their spells and effects so that's what you need to be doing. The biggest issue with tempo in multiplayer is the stigma against combo decks because most people dislike when someone goes dork -> Pestermite -> Splinter Twin and the game ends before they cast their second spell. Still, the concept of tempo doesn't change, only the way that it's enacted. There are no "Delver of Secrets" in MP since quick beatdown isn't possible against numerous adversaries but there's nothing stopping you from going turn 1 Dark Ritual + Entomb + Animate Dead on a Jin-Gitaxias, Core Augur to seal the deal and that's what MP tempo looks like. Expending additional resources in order to do something broken faster and converting that advantage into a win.
    Posted in: Multiplayer
  • posted a message on Monoblue God-Pharoh's Gift and Monored Goblin-Pharaoh's Gift


    Hey team. Just wanted to share my Standard-ported monoblue GPG list. I didn't realize that Cephalid Colosseum was a money card but it could be Islands or Ipnu Rivulets or anything really. Meteor Golem and Duplicant could be any fatty but ideally you want things like Wurmcoil Engine, Phyrexian Ingester, Myr Battlesphere or Nezahal, Primal Tide that don't care about their base stats. Artifacts are extra useful due to the presence of Sequestered Stash, Buried Ruin and Argivian Restoration but it's not essential.

    Deck is fairly simple. Dig, bin a GPG and Argivian Restoration it directly into play. Most of your creatures can kill themselves/fill your bin so the deck is extremely consistent in practice. Actions finds more action and you can easily pivot to casting your spells "the fair way" since you make most of your land drops. Anyone who plays standard will be aware of the deck so I won't spend too much time explaining it.

    If you own one, Academy Ruins is a fantastic addition to the deck. Mimic Vat is also a stellar 1-2 of especially if you can get a Sundering Titan on it. Another reasonable option for lands is Myriad Landscape since you do want to be casting your spells in the later stages of the game and it's a free 2-for-1.
    Posted in: Multiplayer
  • posted a message on Demonic Contract


    This is what I've been jamming ever since Liliana's Contract was printed. Gist of the deck is curving turn 2 rock, turn 3 Demon/Speaker and then start jamming Demons for the next few turns. Refill your hand with Liliana's Contract and build towards the win. Rune-Scarred Demon can tutor up Living Death for mass recursion but the deck has a lot of CA and doesn't always need it.
    Posted in: Multiplayer
  • posted a message on Monoblack Contract
    Quote from Thijs1301 »

    (edit, just checked, it’s from 2010 only, I thought it was older)


    Which is still 8 years ago lol. Why are we so old :(?

    Krav seems abysmal. Why are you adding him? Just curious.
    Posted in: Multiplayer
  • posted a message on Reanimate Deck Help
    I disagree with most of what's being said here. This deck should work, and if it's not then there's ways to make it work.

    If you need more consistency bite the bullet and shell out for the last two Entombs. They're crucial to turn 1-2 reanimation sequences.

    If you need more removal field Smallpox as a discard outlet/disruption combo and Massacre to stymie the board without expending mana.

    If some of your creatures are't getting the job done then swap them out for ones that will. There's no shortage of powerful alternatives to Jin.
    Posted in: Multiplayer
  • posted a message on SCD - Ravenous Slime

    I like it, but the exile part is the only reason I'm interested.


    Well sure. Otherwise it's a strictly worse Managorger Hydra in practice.
    Posted in: Multiplayer
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