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  • 1

    posted a message on Merfolk
    Hey fellow folk! I've got a new video up on my channel with Tempest Djinn instead of Merrow Reejerey!! It was super fun. Some learning points though:

    -Don't overextend into Engineered Explosives.
    -Pick your battles with Spell Pierce (especially against Storm)
    -Hold onto Merfolk Trickster instead of treating them like Grizzly Bears when not useful at the moment.
    -Flying in a Merfolk deck is pretty sweet!
    -Use one or the other of Dismember/Gut Shot....but not both!

    All matches are timestamped...my pick of all 10 matches is probably Match #2 in the first league against Hardened Scales Affinity. Honorable mention goes to the Mono-Red Steam Kin match-up, which was surprisingly fast!

    4-1 in the first league!

    Please don't hesitate to follow me on Twitch, Twitter, and YouTube all @MoonTimeDweller. Thanks for the support folks!

    https://youtu.be/VyokSCGihfI
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Did some 8-Seas testing last night while every town around me is flooded due to Hurricane Florence....what else is one to do but play 8-Seas Merfolk???

    https://youtu.be/HShwzWC_cS8
    Posted in: Aggro & Tempo
  • 2

    posted a message on Merfolk
    One more 8-Seas Twitch Stream...this one had a pretty terrible result, but taught me a lot about how healthy and fast Modern could be. I got 5 lords and 2 other critters (and a Mutavault) out by Turn 4 against Burn and it still wasn't enough to win. Incredible.

    https://www.youtube.com/watch?v=fq5t0sRLIl4
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Rothgar13 inspired me to do a stream last night and bring back the UG list. I probably should have gotten in touch to get something closer to his list as it's got a lot more reps than mine did for sure. It did well anyway, 3-2. I did cut Merrow Reejerey even though it's one of my favorite cards in the deck and probably bonkers in the UG build. I just figured it would be easy to cut a lord to add a lord in the Merfolk Mistbinder.

    Anyway, here is the video. Please like, share, comment, and/or subscribe to me on YouTube or Twitch for more content like this. Thank you for your time and support!

    https://youtu.be/Xf7fpf2bLJU
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Spell Queller is certainly a different look, and I like being able to deal with Supreme Verdict! I just think it might be a slippery slope...once you put 3 spirits in, then you'll add Kira, Great Glass-Spinner...then, all of the sudden, Bant Spirits! Be careful hahaha!! Smile

    ===========

    Like a lot of players recently, I've been playing against a lot of Humans and Spirits. I've found that Merrow Reejerey is the MVP in my opinion with that match-up. Especially with two out, my one drops net one mana and/or are able to tap two critters down at a time so I don't have to worry about getting a Spreading Seas.

    So, all I'm saying is don't underestimate and forget about Reejerey because he's a three drop. In pairs, they are an epic source of power and advantage....even alone, they can get a lot done! Old dogs like new tricks(ters) and all, but they love the old ones just the same!!
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Hey there folks, I haven't posted here in a while...but, been plugging away with our friendly but fierce underwater sea people. I think I just crossed the five year mark of playing Merfolk regularly in Modern!

    Anyway, here is a video from my LIVE Twitch stream TODAY where I achieved the elusive 5-0 in a Modern League with the new M19 Rare...Mistcaller!!

    Check it out, like it, give me a subscribe if you'd be so kind. I have several other decks on my channel and plan on doing much more Merfolk content. Hope y'all have a fun rest of the week.

    5-0 League: https://www.youtube.com/watch?v=yfYohJqHJyc
    Follow-up League (later in the night): https://youtu.be/skLEeNBeBYA
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    I just wanted to point out that most of the counterspells we use have merfolk-related art and/or flavor text on them.

    Unified Will - Quotation from a Lullmage and alludes to merfolk being an audience to the opponent's failure.

    Negate - newest version has art with a merfolk blocking a lightning bolt with a giant shell.

    Dispel - RTR version has a quotation and picture of Prime Speaker Zegana.

    Spell Pierce - quotation from a Lullmage about a hole in someone's plan.

    ....that's pretty cool!!
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Pierce in the main wins me a lot of game 1's. It's an easy card to sideboard out for 2 easy spots for more aggro or focused side agendas. Thassa is cool, but I just haven't tested enough with it to have a solid conclusion. I'm not a fan of Spellskite at all, but I see why people play it. I see it as a completely defensive card and makes for a defensive approach...and I'm totally against that with Merfolk. It's either heavy aggro or mid-range tempo in my book. But, that's just what works for me and my play style.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from EterneChaos »


    Oh, congrats on your top8! I was in San Diego, the only regionals over on the west coast.

    I saw a few Merfolk players, I saw a U/W and 8-seas, but I only saw them before the event started. I'm not sure how they did in the swiss.

    About Merrow Reejerey, I just felt that they were very awkward plays in my local meta. I'm sure it'll fair better in a more diverse meta but I just ran the Phantasmal Image in this event since it was the version I was most comfortable with at the time.

    Thanks much! I noticed the lack of Regional tournaments in the west in general and was thinking it must bring the absolute best of the best to those areas. We had them spread out a bit more in the east, which allowed for mediocre players like myself to sneak in good records haha!

    I totally understand going with what you are comfortable with. I did the exact same thing as many other successful Merfolk decks have had a lot more countermagic/removal/disruption than my 75...but, I seem to get by. Harbinger of the Tides is definitely one of my favorite cards as of late because of the versatility.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Merrow Reejerey is a crucial card in my deck. I play with a full set of them because it's hard to stop Merfolk if they land two Reejerey's out with two lands untapped and/or a Cursecatcher in hand to untap two lands play lords infinitely (as much as the hand allows haha!)

    Reejerey comes in handy to tap my opponent's creatures/lands/Vials and on top of all that...IT'S A LORD! 12 lords in the mainboard is inherently better than 8 with a possibility of 10. I would imagine getting around Anger of the Gods was especially difficult with only 10 possible lords.

    Image is still good and all, but I just don't think it's worth bringing to a big tournament like a GP or Regionals.

    My local meta has a lot of aggro including Slivers, Tooth and Nail, Spirits, and Elves just to name a few. I've counteracted that by playing with 28 mainboard creatures and 2 mainboard removal spells in Dismember to make for at least 30 usable cards in Game 1 guaranteed.

    Here is the list I got to Top 8 with in Raleigh at Regionals this year for any kind of reference: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=111522

    Did you see much Merfolk around in your Regionals? Where were you? I saw at least a handful of Merfolk floating around, many different versions too with W/U, B/U, and 8-seas version along with my heavy-aggro version.
    Posted in: Aggro & Tempo
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