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  • posted a message on [ELD] Fires of Invention
    Quote from HighHolder »
    Two spells max is terrible
    No need for the extra restriction of your turn only too


    I don't think that's true. Imagine being able to play 2 free counter spells on your opponent's turn. That's super broken. Also, playing too many free spells on your turn is also broken. I'm convinced there will be some super strong plays with this card in Standard. Free mana in Magic is generally known to be completely overpowered. Phyrexian mana was a mistake. Free spells are USUALLY a mistake. Moxen, Black Lotus, Gush, Daze, Treasure Cruise, Dig Through Time... Free spells and even in some of these cases spells that are drastically undercosted(after Delve) are too strong. Were they maybe a little too cautious with this card? Maybe, I don't think so, but maybe. We'll see in time, I suppose; but it seems incredibly strong to me.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fires of Invention
    Why, yes, I would like to cast a kicked Rite of Replication for only five mana.


    Wouldn't you need to have 9 lands on the board to do so?

    I certainly like the card, but the land drawback will keep this one in check a bit.


    No, you don't. I assume it works like other similar effects. Check As Foretold, for instance. When casting as a spell with an alternate cost, you are allowed to pay additional costs (i.e Kicker) but not other alternative costs. (i.e. Emerge). This should allow you to cast a kicked Rite of Replication for five I'm the same manner.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Countryside Villa
    Countryside Villa
    Land Plains Common

    Countryside Villa enters the battlefield tapped unless you control three or more
    other Plains.

    When Countryside Villa enters the battlefield untapped, you may put a +1/+1 counter
    on target creature.


    Google translates the flavor text in two ways:

    "The female place is the place." -or-

    "There is always a place for the British route."



    This is supposedly the spoiler for Tencent's MTG page, but not only am I unable to locate the spoiler, it looks as though the website has been updated in many months.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Revenge of Ravens
    Quote from buffntuff »
    Quote from Silent Wind »
    So... Cavalcade is dead against Bx decks? Damn...
    Nah this takes 4 turns to get out and it's a pretty dead play otherwise. Probably more useful in w/b lifegain than anywhere else.


    It is funny though, if you can hold em off with cards like Disfigure, Cry of the Carnarium, etc. This card in multiples makes the game nearly unwinnable for Cavalcade.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Revenge of Ravens
    Spoiled by Commanders Brew.

    Revenge of Ravens 3B
    Enchantment Uncommon

    Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life
    and you gain 1 life.

    Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request.

    Seems like he definitely Ygretts that decision! Don't worry folks, I'm here all week. Uhh
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership spoilers 09/13
    Quote from CatParty »
    Quote from protoaddict »
    That giant is VERY pushed. It's a skull crack for one less damage but it has an undercosted creature attached to it. I could honestly imagine Modern burn playing it just because it is almost like a skull crack with a draw attached to it. Might also find a spot in something like 8 wack.


    It's not skullcrack - it doesn't prevent lifegain. *IF* it was just a 2 dmg version of skullcrack it would be AMAZING, imo. This will be good in standard with all the Protection abilities going around, but it's the lack of a lifegain clause that'll keep it out of other formats.


    Notably the damage cannot be prevented this turn won't let you target a Cerulean Drake with this, but it will let it die to blocking a red creature or a red sweeper a la Deafening Clarion.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stonecoil Serpent
    It's definitely strong. I just wish it was a construct as well, for Construct tribal EDH and Oathbreaker decks.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stonecoil Serpent
    Spoiled by mtg.anoad.com.

    Stonecoil Serpent (Google translate winner of the day - called it Stone and Tuna Sea Snake :eek:).





    Stonecoil Serpent {X}
    Artifact Creature - Snake Rare

    Reach, trample, protection from multicolor

    Stonecoil Serpent enters the battlefield with X
    +1/+1 counters on it.

    0/0
    Posted in: The Rumor Mill
  • posted a message on [ELD] Folio of Fancies
    Spoiled by Ali Jones on PCGamesN.

    Folio of Fancies 1U
    Artifact Rare

    Players have no maximum hand size.

    {X}{X], {T}: Each player draws X cards.

    {2U}, {T}: Each opponent puts a number of cards equal to the number of cards in
    their hand from the top of their library into their graveyard.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fervent champion
    Quote from Buffsam89 »
    I can’t believe nobody has mentioned Dowsing Dagger. I think that makes this card explode. It creates tokens to keep some form of board presence, and obviously it ramps +3. Being able to fetch it with SFM is pretty good too. Run some Return to the Ranks and Rally the Ancestors for recursion. Sigil of Vigor helping you finish? I dunno, I just think there is a lot of potential there, that puts a ton of pressure on your opponents.


    I'm confused by what you mean, here. Dowsing Dagger gives the tokens to your opponent. That's why it's not very good.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Into the Story— Luis Salvatto preview
    Quote from boombox_smk »
    Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)


    I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.


    And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.

    And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.


    I'm not actually trying to mill my opponents out, but at my FNM there are a quite a few players that play a control deck with Kefnet, and a couple that play Bant with Oketra. If you counter them then yeah Sinister Sabotage is better. If they resolve and I have to kill them through other means, being about to mill them is helpful.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Into the Story— Luis Salvatto preview
    Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)


    I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
    Posted in: The Rumor Mill
  • posted a message on [ELD] four new food cards
    Why would you sacrifice a food just to bring back that cat? I mean, yeah, if you've got nothing better to do, I guess it's all right but it doesn't seem like a particularly good payoff.

    Also, what in the world is that thing in Insatiable Appetite? Looks like Manbat Jr.


    I could see it being very useful. Pretend you're at 2 life. The opponent is attacking with a Lovestruck Beast. Eating that food won't save you, but chumping the beast will, buying you another turn.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fervent champion
    Quote from Gutterstorm »
    It’s cool that they’re bringing back the invitational style cards.


    I was thinking this, too; I missed them. Great card, too. I love this whole deal.
    Posted in: The Rumor Mill
  • posted a message on [ELD] the command zone preview - Gadwick the Wizened (Merlin mtg)
    Quote from Gutterstorm »
    Is that you Merlin?

    Also I don’t feel like checking to see if the other extended art cards have done this but this one lacks flavor text that the normal version has. An odd choice.


    Yes, Doom Foretold is the same way, but the font size is larger.
    Posted in: The Rumor Mill
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