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  • posted a message on The real reason reserved list is climbing
    Quote from SpeedGrapher »
    I don't think they need to purchase anything. They could secretly print the cards. Then just put them in the packs. It's not difficult to make up paper work. O yeah, we purchased all of these from lots of Cards big game store. Which is a fake company Wizards made up. That ordered the printed cards from their regular printer.


    Wizards could print reserved list cards again in secret, but someone eventually could figure out when it was made. Like carbon dating for cardboard. If Wizard did this and were caught, it would cause a huge uproar in the Magic finance community. I don't think a "secret" like this could remain secret forever.


    FTFY.
    Posted in: Baseless Speculation
  • posted a message on State of Brawl: Bans, format health, and more!
    Quote from Xcric »
    i've been playing this format a lot on arena over the past 2 months, and i have to know: how do you guys contend with that this format actually sucks and is extremely unhealthy?

    it has none of the joy of edh, and all of the frustrations of standard.

    over the past 2 months every single deck that's successful has devolved into nothing more than a pile of removal with almost no wincons. every game has just turned into remove everything and whoever keeps a 2/2 the longest wins. ashiok, illuna, narset, kenrith, its just the same deck with a different commander.

    on top of that, because its 1v1 often if they disrupt your turns 2/3/4 you lose. you get put so far behind that you just can't get back.

    the disparity between a strong brawl deck, and a more casual one, is extremely wide too. if you've a more casual build, or a less removal oriented commander, forget it you'll get blown out against any of the others every time, no contest. the games are largely miserable. if you go the same removal heavy route the game is an interminable slog, if you don't you lose because of the sheer volume of disruption people pack. despite the abundance of commanders the large majority just don't do anything worth building around if you can just jam a ton of removal - and there is a ******* ton of removal in standard right now.

    in normal multiplayer edh, you can escape all of this by flying under the radar, your opponents can run out of steam because theres too many targets, you can politics your way through... you can't do any of that here.

    almost every game is decided by about turn 4. if you're pressing ahead with advantage, ie removing threats, your opponent scoops. if you're dropping threats and they keep getting removed, you get pushed down so far you can't recover. there is zero balance.

    i'm not at all surprised that this format failed in paper, and if it wasn't for covid + brawl being temporarily free i'm sure it'd fail on arena too.


    I have to agree. The format sucks. I only face 2 deck archetypes. Turn 3 Nissa.dec and 5-Color Niv. All of these 5 color Niv decks are Removal tribal and I just can't do much of anything. One game having had my opponent drop Niv on turn 4 revealing Tamiyo, 3feri, and Casualties of War was an insta scoop from me. The consistency of seeing Nissa on turn 3 is dumb-founding to me, as well. Why let degenerate cards like Nissa run wild and ban Sorcerous Spyglass. Drannith Magistrate banned? If my opponent can't kill a 1/3, they don't deserve to play their Commander. A lot of my decks can't come back from a turn 3 Nissa, and Sorcerous Spyglass would go along way towards helping me come back.
    Posted in: Brawl
  • posted a message on Sorcerous Spyglass legality
    I think Sorcerous Spyglass should be legal. If my opponent's can drop a turn 3 Nissa, Who Shakes the World every game, I should be able to play an answer to it. At least make them run some artifact removal. I don't understand the philosophy of letting degenerate strategies go in Brawl, and then banning answers to those strategies. Planeswalkers in particular need more cheap answers available.
    Posted in: Brawl
  • posted a message on [M21] Unleash Fury— AliEldrazi preview
    If you attack with a creature with Trample, it's basically copies 5-8 of Ram Through.
    Posted in: The Rumor Mill
  • posted a message on [M21] Ghostly Pilferer— Masters of Modern podcast preview
    Quote from findogul »


    Yeah, for sure, I realize this is finalized long before the other stuff happened, I was just pointing at that at this point that middle line of text is basically moot. I mean it shares the same problem that Drannith Magistrate now has, in Standard at least. It's basically useless.

    the creature half of adventure cards cast from exile. also i’m not saying the deck is great but i’ve seen a mono u build on arena recently that features gadwick, maybe it has a home there? i also agree with the idea that the discard outlet could be its main function and every other feature just extra goodies.


    You're right. I had completely forgotten about adventure, lol. All I have played against on Arena lately is either Anax Embercleave, 3feri/Narset, or Temur Reclamation. I haven't even seen Rakdos Sacrifice, lately.
    Posted in: The Rumor Mill
  • posted a message on [M21] Barrin, Tolarian Archmage - Tolarian community college
    Quote from mikeyG »
    Sunken Hope! I'm so happy that Barrin's new card is potent and fun, I like that he leans into blue's bounce mechanic. I do kinda wish he triggered off bounce to anyone's hand and wasn't limited to your turn, but this will do. A lot of cards bounce to your hand as a drawback or cost, I love that Barrin breaks that.

    Ancestral Statue
    Azorius Chancery
    Blood Clock
    Cartographer's Hawk
    Cloud Cover
    Cunning Evasion
    Dovin's Acuity
    Dust Elemental
    Emancipation Angel
    Equilibrium
    Ensnare
    Gush
    Kefnet, the Mindful
    Meloku the Clouded Mirror and Moonfolk friends
    Noetic Scales
    Oboro, Palace in the Clouds
    Sawtooth Loon/Silver Drake
    Stormfront Riders
    Trade Routes
    Walker of Secret Ways and Ninjas generally
    Words of Wind
    Aethermage's Touch and Azorius Aethermage

    A ton of cards have synergy with barrin, and I think he can do some fairly unique things.




    My favorite bounce-enabler isn't on that list! Whitemane Lion I always use it to return itself.
    Posted in: The Rumor Mill
  • posted a message on [M21] Ghostly Pilferer— Masters of Modern podcast preview
    Quote from boombox_smk »
    I like the discard ability for reanimator decks, but the second ability is a response to what? Escape (that's proven an answer isn't necessary to solve it) and Companion (which are now mostly unplayable from the sideboard)? The card draw is more mana efficient that Spectral Sailor, at least.

    I like it, but I'm not sure what home it has in Standard atm.


    This card's design was finalized long before the companion rules change, so companion could have been part of it. I think it is a neat general catch-all that can hit lots of things and not limited to standard. Flashback, for instance.

    edit: I also just noticed the creature types. MaRo said in his article today that they gave each color a rare tribal lord or pseudo-lord - blue got spirits and black got rogues. This nicely works with both.

    Also, would have been funnier if it was instead a human that was shown to be holding a Key to the City. Maybe it's the ghost of a guy that tried to hide the Key after being identified, and choked on it.


    Ha, that's great! Definitely strong key to the city vibes on this one.

    I'm also wondering what those other two hands are in the art - multiple other pilferers coming in behind him? Or does he have 4 arms (with backwards hands)?


    Yeah, for sure, I realize this is finalized long before the other stuff happened, I was just pointing at that at this point that middle line of text is basically moot. I mean it shares the same problem that Drannith Magistrate now has, in Standard at least. It's basically useless.
    Posted in: The Rumor Mill
  • posted a message on [M21] Ghostly Pilferer— Masters of Modern podcast preview
    I like the discard ability for reanimator decks, but the second ability is a response to what? Escape (that's proven an answer isn't necessary to solve it) and Companion (which are now mostly unplayable from the sideboard)? The card draw is more mana efficient that Spectral Sailor, at least.

    I like it, but I'm not sure what home it has in Standard atm.

    Also, would have been funnier if it was instead a human that was shown to be holding a Key to the City. Maybe it's the ghost of a guy that tried to hide the Key after being identified, and choked on it.
    Posted in: The Rumor Mill
  • posted a message on [M21] Mothership 6/15— Shrine tribal
    Quote from CatParty »
    How does the Shrine deck work? The White one is the only 1-drop, and it essentially does nothing until there are a few more shrines in play. Seems like terrible design. Turn 1: White Shrine, Turn 2 Black shrine (Drain trigger), Turn 3 Drain trigger, you can't do anything else if you want to activate the white shrine... Seems bad.


    Tbf, as early as turn 3 with a W and B shrine you already draining 2 a turn. If you are going some sort of Shrine Control deck, you're probably not wasting your mana on turn 3 to tap a creature anyway. That ability won't even be relevant until they have a creature worth using it on. I'm most likely not paying mana to tap down a Fervent Champion. In the early game I think its just more of a make your other shrines better. With three shrines it play its costs 3, at 4 shrines I'd think it much more useful.

    In Abzan, you could play Sanctum of Tranquil Light, Sanctum of Stone Fangs, and Sanctum of Fruitful Harvest. This lets you cast spells with Harvest if you want, and save 3 mana for tapping down a creature. It also lets me cast a 7 drop on turn 4 assuming I hit all my land drops. If I use the Harvest to gain WWW, I can cast Shatter the Sky and still have 3 other mana to use that turn.

    I think any Shrine deck I try will be at most 3 colors, and will include the black and white shrines, because against aggro 2 drain life a turn is a nice buffer, especially in conjunction with sweepers. Late game if they are empty-handed and in topdeck mode, the turn they draw a creature I can afford to pay 4 mana to tap it down. That will then get them to commit another top-decked creature and I can continue to board wipe them, all the while drawing cards from my combination of Sanctum of Stone Fangs and Dawn of Hope. Idk, it's a shaky foundation, but its something I'm going to test out. I face so many monored aggro decks on arena, I think a something in this vein could at least be worth a shot.

    Also as a side note, in Historic my Mardu Lich's Mastery deck is going to love the Shrine package to draw 2 cards a turn.


    The 5-color one seems to be as parasitic as it gets.

    It does basically nothing if you dont go all in on shrines.

    The green/blue/black ones might be worth playing, even for a deck that isnt all about shrines, as they curve quite nicely into each other and provide a substantial advantage that will win the game and allows you to do your regular stuff.

    The white and red one look tremendously "limited" as they deal with creatures and do so in a way that is only really appealing in draft/sealed.


    I think it's noteworthy to mention that the red shrine at least lets you ditch redundant shrines.
    Posted in: The Rumor Mill
  • posted a message on [M21] Nine lives
    Quote from Gutterstorm »
    Remember who you aaaaaaarrrrrre.

    Sorry. Couldn’t help myself.

    Cute card it’d be a shame if I overloaded Cyclonic Rift while you had it in play.


    Not to worry, I'm under Teferi's Protection.

    Quote from seilaoque »
    I just want to Donate or Harmless Offering it and then do an enchantment mass removal of some kind.


    How fun would it be to donate this and then play Doom Foretold? Doom is coming for you...DOOOM!
    Posted in: The Rumor Mill
  • posted a message on [M21] Nine lives
    Quote from Ryperior74 »
    In 1 millisecond solemnity is the first card to mind for making yourself unbreakable
    This actually makes me wonder if there is some card combination to make yourself invulnerable, no matter how complicated. Probably not.

    I had been thinking of using Opalescence to make Solemnity and Nine Lives creatures and adding Avacyn, Angel of Hope... Hm, no real need for Opalescence, I see. But add Privileged Position and slap a Diplomatic Immunity on it. Then everything you control should have Hexproof/Shroud, and Indestructible, and can't get counters placed on them.

    However, nothing prevents the Apocalypse, and then you lose immediately.



    Couldn't you just use Sterling Grove and Greater Auramancy?
    Posted in: The Rumor Mill
  • posted a message on [M21] Mothership 6/15— Shrine tribal


    Today, Mark talks about the story of how Hounds became Dogs, and how Shrines are the Slivers of enchantments


    I always thought the curses were the Slivers of enchantments; but shrines definitely make more sense. I just assumed they were only going to come from Kamigawa. Seeing these, gives me more hope.
    Posted in: The Rumor Mill
  • posted a message on [M21] Nine lives
    I have been playing a Lich's Mastery deck in Historic since it rotated, and this goes great in that. Prevents damage, so Lich's Mastery doesn't mill me, and when Nine Lives leaves play, I can't lose.
    Posted in: The Rumor Mill
  • posted a message on [M21] Nine lives
    Quote from Flisch »
    I'm honestly not too concerned about the counters but the enchantment being destroyed through Mythos of Snapdax or Shadowspear.


    You'd have to have two enchantments for Mythos of Snapdax to kill this.
    Posted in: The Rumor Mill
  • posted a message on [M21] Shacklegeist
    Were they worried spirits wasn't annoying enough already?


    As a fan of Tradewind Rider, Keeper of the Nine Gales, Glare of Subdual, and Opposition, I have to say I like this card, even though it is a greatly watered down mishmash of the previously mentioned cards. If only Frondland Felidar didn't require the creatures to have vigilance.

    Quote from Ryperior74 »
    All these spirit tribal support cards from kamigawa and the occasional sets

    And we still don't have a good 5-color legend for commander, good red spirits exist and do have tribal support from kamigawa for a reminder.

    (O-Kagachi, Vengeful Kami is one but it doesn’t have tribal support besides being cast from some in play)


    Lol, I use Sliver Hivelord. I also run Crystalline Sliver, Conspiracy, Xenograft, and Arcane Adaptation. #janklordtribal
    Posted in: The Rumor Mill
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