Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Final version Lumbermill (tatyova, sylvan awakening, ramunap excavator
    Doesn't Settle just delete you? I was playing a Sylvan deck for a while, and there is a lot of UW/x control where I play. Settles abound, and would just always lose to it.
    Posted in: Deck Creation (Standard)
  • posted a message on Use of Dire Fleet Daredevil in UR Wizards?
    I really like the results I've been having playing Dire Fleet Daredevil in terms of raw power plays, but it sometimes is the only creature I have, meaning that Wizard's Lightning and Wizard's Retort aren't being wizcounted. I am conflicted with the card because of this, and am wondering how many other wizards I should play to reliably wizcount those two cards. Siren Stormtamer is a wizard and a pirate. Daredevil would be so much better if she was as well. Wink
    Posted in: Standard (Type 2)
  • posted a message on The Darkening Skies & The Rise of Lim Dul Legendary Sagas
    Quote from italofoca »
    The templates are novel and your idea is pretty cool but I don't like that your novelty is "wasting" the design potential of sagas. As you said yourself, Rise of Lim Dul could be done using suspend and The Darkening of Skies with fading. I would rather have less novel templates that explored Saga's unique possibilities.

    The Darkening of Skies could make each player sacrifice one more creature each turn adding to the idea that Yawgmoth's destruction would only get worse as time goes by. Rise of Lum Dul could mill you 4 cards on the first two chapters in order to break symmetry and make you the better necromancer.



    I completely agree that it could be done with more in the way of chapters. My thought was that by having the first two chapters do nothing but the enchantment still existing on the field, you could still do other things with it, like tutor for enchantments, return it to your battlefield with Replenish, trigger enchantresses. It wasn't meant to be wasted, per se, just done differently. It would also allow for more counterplay than suspend does, being able to be disenchanted. I don't feel like this is wasted, either. Suspend and fading--especially fading--aren't evergreen mechanics, whereas I think Sagas could be.
    Posted in: Custom Card Creation
  • posted a message on The Darkening Skies & The Rise of Lim Dul Legendary Sagas
    I was just thinking about cards that would be amazing to recreate for newer players, like All Hallow's Eve and The Abyss. Then, I thought, couldn't Sagas be used to recreate these cards without disturbing the RL? In fact, a Saga would be ALMOST functionally identical to All Hallow's Eve. They could be made legendary in order to recreate the enchant world vibe--thus keeping their abilities from stacking with themselves. The really cool thing is, they could be used to create unique twists on what we currently have for Sagas.

    The first, The Darkening Skies could represent the destruction caused by Yawgmoth in his Death Cloud form.

    The Darkening Skies 2BB
    Legendary Enchantment - Saga
    I, II, III: Each player sacrifices a
    creature.

    The twist here, is that the ability is the same for all three phases. In a way, it is also a modern play on vanishing.


    The second, The Rise of Lim Dul would represent the slow buildup to a massive necromantic spell.

    The Rise of Lim Dul 2BB
    Legendary Enchantment - Saga
    III: All players return all creature cards in
    their graveyards to the battlefield.

    The twist here being that it doesn't do anything until the third saga counter is added. This not only reflects the counter
    mechanic of All Hallow's Eve, but it also is a way to mirror the suspend mechanic, while still allowing
    enchantment interactions.
    Posted in: Custom Card Creation
  • posted a message on [Guilds of Ravnica] "Macabre Hatchery" Black Prerelease Promo Leak?
    Quote from beren camlost »
    Really cute design. If it's not real, it should be.

    Fits right into the mega-cycle of:
    Cone of Flame
    Incremental Growth
    Incremental Blight
    Bestial Menace


    Wow. Just now I am noticing this pattern. Surprised there's nothing on white yet.


    Something sick like:

    Incremental Uselessness 3WW
    Sorcery - Mythic
    Gain 1 life. Then gain 2 life.
    Then gain 3 life.

    Lol, j/k.

    Could be something kinda combat mathy.

    Incremental Intervention 3WW
    Instant - Rare
    Prevent the next 1 damage to any target.
    Prevent the next 2 damage to any target.
    Prevent the next 3 damage to any target.

    If they really wanted something awesome, what about
    something like the Land Tax/Knight of the White Orchid mechanic?

    Incremental Tarrif 3WW
    Sorcery - Rare
    If a player controls more lands than you, search your library for up to one Plains card, and put it onto the battlefield.
    If a player controls more lands than you, search your library for up to two Plains cards, and put them onto the battlefield.
    If a player controls more lands than you, search your library for up to three Plains cards, and put them onto the battlefield.
    Shuffle your library.

    That card would be sick.
    Posted in: The Rumor Mill
  • posted a message on Xantcha, Sleeper Agent - Gathering Magic Spoiler
    Quote from Zemarr »
    Quote from boombox_smk »
    Will this be one of the three foil cards in the deck? I really want a foil one to use as a commander.


    I believe (based off the UR deck) that there are 3 commanders who are of the same colors as the face commander (including the face commander). So that's 3 jund commander cards in there and one off color commander.

    Based on last year, the 3 foils will be the jund colored commander.

    Which sucks because I think this is the best printed commander card so far and we won't be getting it in foil Frown


    I agree. I've always loved Xantcha as a character. I'm always looking for fun, new Rakdos commanders. We finally get one, and I can't get it in foil, which sucks because my decks are 100% foil. Frown
    Posted in: The Rumor Mill
  • posted a message on Xantcha, Sleeper Agent - Gathering Magic Spoiler
    Will this be one of the three foil cards in the deck? I really want a foil one to use as a commander.
    Posted in: The Rumor Mill
  • posted a message on Face Commanders, like, all 4 of them
    I love that my favorite PW in Magic--Kaya, Ghost Assassin--not only fits into Aminatou's colors, but also works really well with her Ultimate. In fact, Aminatou's 2nd ability can also be used to blink Kaya, if you wanted to use a different one of Kaya's abilities that turn. I'm excited for Aminatou, for sure.
    Posted in: The Rumor Mill
  • posted a message on ZOMBIES
    Quote from boombox_smk »
    Quote from R04ch_85 »
    Just wondering, why is plague belcher never considered?
    because killing your own creature to watch it eat a removal spell is bad


    It can target itself. A 3/2 with Menace for 2B with that ability is still good.
    A marginally superior Boggart Brute doesnt seem very good


    I wouldn't say marginally superior. For a tribe that thrives on recursion and sacrifice as potential avenues of mechanical advantage, the ability can be quite relevant depending on your deck. Also, the way in which you respond seems very defensive and ill-directed. You said: "because killing your own creature to watch it eat a removal spell is bad". I respond with: "It can target itself. A 3/2 with Menace for 2B with that ability is still good." Your follow-up is: "A marginally superiorBoggart Brute doesnt seem very good". Relating your two arguments against this card in any logical manner just means you are going to just say whatever to put the card down. You don't like it? That's fine. At least learn to stay in a lane. Switching lanes to demean a card doesn't add any validity to your arguments.
    Posted in: Deck Creation (Standard)
  • posted a message on ZOMBIES
    Quote from R04ch_85 »
    Just wondering, why is plague belcher never considered?
    because killing your own creature to watch it eat a removal spell is bad


    It can target itself. A 3/2 with Menace for 2B with that ability is still good.
    Posted in: Deck Creation (Standard)
  • posted a message on Toying with Planeswalker Ideas
    R'kadi, Gathering Power

    With R'kadi, I was trying to find out if there was a way to make an actual 1 cmc planeswalker that isn't inherently broken. The idea is that once you play R'kadi, you can in no way target and sacrifice him. Only your opponents can interact with him. He is designed to be strong, but with a huge downside once he reaches critical mass.




    Istvan, Ill-Remembered

    Again, this is an attempt at a planeswalker that your opponents have a bit more control over. He is supposed to be a spectral representation of Uncle Istvan from the Dark. The idea is that an opponent can Hymn themselves in order to destroy him. He is most-likely far too powerful, but I am interested to see what thoughts others have about him. I had briefly thought about making him cost BB and only requiring a single discard. Would that be more fair? How much would it affect his playability.




    Aenni, Nourishing Sprite

    Aenni was a trial if what could make a green planeswalker different enough than current green planeswalkers, still on color, and fairly strong at a low cmc. What ideas would you suggest in making this more playable. She is meant to be a ramp card, through-and-through.




    Let me know what you think of these cards. What do you like? What do you not like?
    Posted in: Custom Card Creation
  • posted a message on Simic Turns
    This seems fun, but having tested a lot of decks using legendary sorceries, I don't think having only 6 legends in the deck is going to be consistent enough, especially for having 4 copies of KTS. I often found 7 - 9 to be the playable minimum, especially considering sans Karn/Tatyova, there's not card draw in your deck. You might even want to try to fit in a couple of Memorial to Genius.
    Posted in: Deck Creation (Standard)
  • posted a message on Weekly MTG previews Tezzeret and more fully updated
    Quote from scottjhebert »
    Yeah, other PWs have made flying tokens (one not mentioned yet is Sorin, Solemn Visitor), but this is the first PW that makes flying tokens while gaining loyalty. I think...


    The power of booleans comes to the rescue.

    I searched Rules Text = flying, and Card Type = Planeswalker in gatherer.
    Of the nine planeswalkers that came up, none have a + that creates flyers. The closes is Sarkhan,the Dragonspeaker that becomes a flyer.
    Posted in: The Rumor Mill
  • posted a message on Weekly MTG previews Tezzeret and more fully updated
    Love the new Tez. Will surely get him for EDH... Although I still need to decide in what kind of deck I'll play him.


    Isn't it obvious? Sai, Master Thopterist thopter tribal! Smile
    Posted in: The Rumor Mill
  • posted a message on Isolate
    Quote from TBuzzsaw »
    This looks like one of those eternal format sideboard cards but I'm having a hard time thinking what I would play this in and against.


    I want to use it on Aether Vial and Champion of the Parish just to be cheeky. Also going to try it against Monored and Wizard Burn in Standard.
    Posted in: The Rumor Mill
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