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  • posted a message on Blightbeetle
    We're never reprinting Llanowar Elves *prints Llanowar Elves*. We aren't printing protection cards anymore *prints this*
    What else arent we ever getting again?

    Bring back Paladin en-Vec
    Posted in: The Rumor Mill
  • posted a message on New player confused
    So the game of magic has nearly 20,000 unique cards so the "when to use" every card is not only an impossible task to undertake but one that totally dependent on the situation its being used.

    You could google the "comprehensive rules" but its probably going to leave you with more questions than answers.

    MTG Gatherer allows you to search card by card, but the number of "advanced" rulings per card vary.

    To be honest, you'd probably pick up on the game better by watching it. There are a number of pro level players that stream on Twitch that talk through their plays to explain the "how & why"

    Some basics regarding some of your aforementioned confusion: The player casting a spell chooses its target assuming its a legal target.

    Regarding combat, the attacker can choose to attack the defending player or a planeswalker that player controls. You cannot attack opposing creatures directly in combat. The defending player chooses how and if they block those attacking creatures assuming all blocks are legal per the rules.

    If a spell changes or adds a land type to a land you control, that land will tap for 1 mana of either type that land could produce unless the spell says "adds x in addition to"

    Blighted Gorge is a utility land. It taps for mana like a traditional land but has an added affect tacked on to allow you to pay 4R, sacrifice it (destroy it) and deal 2 damage to a creature or player. Planeswalkers are also considered players in this instance and thus are also legal targets
    Posted in: Magic General
  • posted a message on infuriate and...... LEYLINE OF SANCTITY REPRINT!!!
    This is really bad timing to add 4 mana cancer to the format. Also, Feather gets a friend
    Posted in: The Rumor Mill
  • posted a message on infuriate and...... LEYLINE OF SANCTITY REPRINT!!!
    Courtesy of Mr Rolf

    Posted in: The Rumor Mill
  • posted a message on Who Made it to the End?
    May 2006. I ran Fantasy Football Leagues for MTGS for years. Sadly, almost everyone is gone and has been for a time. For me, MTGS "died" in 2012/2013 when Curse acquired the site.
    Posted in: Talk and Entertainment
  • posted a message on GB/x Midrange
    As someone currently playing 4c Dreadhorde, its red matchup isnt as good as you would think. While it does have the explore package, it durdles more than traditional BG midrange and your life total is a lot lower by the time you get to your Dreadhorde, rendering it far less useful if useable at all.
    Posted in: Established (Standard)
  • posted a message on Standard is good now
    Control decks dont need to run creatures anymore because they have planeswalkers as win cons now (more card advantage). If you choose to play every game to 100% completion, thats certainly your prerogative. However, dragging games out and chewing up what could be valuable clock can hurt you if youre trying to get a match win. A Teferi emblem on an empty board is game over. A Nexus player with a flipped Azcanta + Tamiyo + Reclamation + ~25 cards in library is game over. Hence, dead before youre actually dead
    Posted in: Standard (Type 2)
  • posted a message on So SICK of planeswalkers already
    I would argue Magic is a ALOT like chess.....except it has tens of thousands of pieces that all do different things as opposed to only 6. If you dont think each game of magic has its own challenges and strategies then I dont know what to tell you. Its called finding the correct line in any given situation.

    Regarding "play-to-win", if you want to play "competitive" magic then yes, you have to invest in the cards to be competitive. If you dont want to, then just play draft. Arena may be a casual forum but the decks being played are more often than not of a competitive nature.

    No deck is going to have a good matchup against everything. Thats not how Magic works

    Posted in: MTG Arena
  • posted a message on NEWB question about rotation
    To be honest, it varies. Core sets were discontinued for a time. We've only had 1 in recent years. Those were the sets where cards were more likely to see a reprint. With traditional sets, they tend to keep the cards on flavor with the given theme of that set/block. You'll get functional reprints (a card that is basically Luminus Bonds but with a different name), but dont usually see exact copies.

    So basically, the odds of old cards you currently have being part of Standard after rotation is very low
    Posted in: Standard (Type 2)
  • posted a message on Standard Meta too Fast?
    Quote from kiron »
    Is it just me or is standard being decided within 4 turns especialy with RDW, WDW, BDW in the format?
    Not at all. Standard is pretty healthy atm. There are a wide variety of reasonable decks.....aggro, midrange, control, & combo
    Posted in: Standard (Type 2)
  • posted a message on MTG in the Classroom
    The issue is twofold as I see it: 1) you're using something none of these children understand or have any connection to. Thus, the concept will likely be lost on them and it's much harder to keep a child's attention if it's not something they can relate to....and they won't be able to do that without understanding how the game works. This leaves you trying to teach them enough about the game, its backstory, etc and now you've found yourself completely off track 2) There are still religious nutjobs in the world who think Magic is some sort of satanic rite of passage. We live in a culture where anyone will find a reason to be offended by anything and you probably don't want to put yourself (or the school) in a position to deal with that sort of backlash.
    Posted in: Magic General
  • posted a message on MTG in the Classroom
    sounds like some number of Frank Karsten articles would be something you might have some interest in

    That said, this seems like a bad idea for a number of reasons
    Posted in: Magic General
  • posted a message on Standard is good now
    Quote from LeoninKha »
    Its not the same. When a control deck has a hand full of cards and you're topdecking, its pretty easy to know you have to concede.

    With Nexus decks, you could actually have a good board position, cards in hand, but your opponent keeps taking turns and you have no way to know if they will fizzle, but the game prolongs 10-20 mins long while they do this, and its all in detriment of the nexus's opponent and sometimes even everybody else in the tournament.

    Much in the likes of egg decks in modern (which were banned btw)

    Edit: And thats not even taking the fact that Nexus completely invalidates a whole arquetype (midrange)
    Your're still dead to Nexus before youre actually dead, same as a control deck. If they have their combo pieces, theyre going to get a look at half their library every turn. Its in your best interest to scoop at this point.

    In regard to killing midrange strategies, Bant Midrange was designed specifically to beat Nexus @ SCG Richmond. Having said that, it doesnt even matter if it generally preys upon that archetype, because every deck is going to have its good and bad matchups. So yes, if the Nexus player sees a lot of Sultai, thayre going to fair well. If they see a lot of Mono Red, not so much
    Posted in: Standard (Type 2)
  • posted a message on Standard is good now
    Completely disagree. It may not be a fun deck to play against, but its not overwhelmingly strong to the point where its warping or oppressing the format. Nexus decks struggle with the same issue a lot of control decks do.....the opponent not knowing when theyre dead and making them play an extra 20 minutes
    Posted in: Standard (Type 2)
  • posted a message on [GRN] Esper Control
    Don't blink first? Its hard to say for certain without seeing first hand. In regard to checkland hands, in slower matchups theyre fine as you generally wont be using your mana until turn 3, though youd rather have untapped sources if youre looking to Azcanta/Erasure on 2
    Posted in: Established (Standard)
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