Quote from Dontrike »Why do they keep making skeletons so bad?
Because they are just bare-bones designs.
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Quote from Dontrike »Why do they keep making skeletons so bad?
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Quote from 5colors »Jace just isn't gonna be having a fun time here huh?
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Me too, colors should have an exploitable weak point, I like seeing this cards every now and then. Also, considering we're going back to Eldraine after rotation, maybe there will be a push towards one or two-color decks, which I like in Standard, formats with 3-color (or more) midrangey piles kinda defeat the purpose of having 5 colors with clear strengths and weaknesses.
Choke is probably overdoing it, or Chill, but Perish seems safe to "reprint" without the regeneration clause.Light of Day too considering Black has access to (crappy) enchantment removal.
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I agree, it can really get out of hand if you already have a bunch of Citizen tokens when you drop it, you can keep attacking with impunity with all of them thanks to your virtually infinite supply of them, total Limited bomb in the right deck.
And let's not forget the removal spell, it's not too shabby for Limited and in case Mono-R makes a triumphal comeback, well, you have an amazingly efficient way to punish their hasty dorks and pad your life total at the same time...wait I'm looking forward to see Mono-R come back so this is kinda annoying:sweat:
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Except that they would need to have 2 creatures in play for that to work, and in any case, this is likely going to end up like Timely Reinforcements, as a SB card for Wx Control decks (and with Teferi showing up, again, in this set, that sounds very possible) 2 chump blockers +4 life isn't bad at 2 mana even if it's at sorcery speed, and in case things are going so bad that the Control deck is the one running low on cards, you get to replace it at least.