Well, those arts are sweet, and Azorius decks can become even more annoying now, improved Remand in White, which means Orzhov decks or Mono-W Humans can bounce your spells for a massive tempo gain, for extra annoyance make sure to combine it with Thalia and enjoy the sabotage.
When Overrun feels too subtle... just imagine opening this in your Sealed pool and dropping it on a clogged board. Dunno if it will see play outside Commander because there's better stuff to ramp into in Constructed formats, but the "each combat" part sounds especially good for Commander (in my limited knowledge of the format).
Ok, this looks like a high pick for sure, can fit any color and either help your creatures go through with flying, or make your big landlubbers more proactive thanks to vigilance. Even if you don't have many ways to reload it it can still make a difference, bonus if you draft the guy that enters and reloads oil counters before jumping back to your hand
The card comes with three oil counters itself, so this is going to be really strong in Limited I bet, the Sorcery speed is annoying but we're talking three 3/3s for one card that cost you only 1 mana to play in the first place.
This should be played across many formats, the extra cost regarding Stifle or Annul is an acceptable prize to play for the versatility, countering an ETB or PW ability can make or break a game in many cases. I was expecting an Annul reprint but this is also nice, seems like a must have in Blue sideboards in Standard.
Wait, you're telling me that UW now gets a 3/2 with Flying for 2 mana?!? That's incredible efficiency!
Nevermind that ability that probably won't ever trigger in Standard, with those stats Urza's kid could even make UW tempo a contender, I wasn't expecting a 3/2 flyer for 2 without any drawbacks, this set is looking very promising for aggro decks with the Swiftspear reprint and the Phyrexian 7-mana worm's Prototype form.
Arcane Proxy seems just alright, maybe an UR deck could use it to recycle a cheap draw spell, or burn, still, the Sorcery speed puts a real damper on it, I wouldn't play it in my Monoblue Standard deck, Surge Engine on the other hand...
Ok, now those are reprints I can get behind, Monored definitely got a shot in the arm with Swiftspear back, Phoenix Chick and Kumano Faces Kakkazan are already waiting for ya buddy.
So Phyrexian Fleshgorger can be either a powerful 3-drop to pressure the opponents really fast in Standard Monoblack decks, or a T3 Tron-powered beatstick, I love it.
That Teferi looks powerful at first glance, but I'm more inclined to believe that the high MV and the fact that the tokens it makes don't have evasion will keep him in check, still it seems risky for Commander, but I don't really know the format so I don't know how viable Monoblue decks are.
Now get rid of Yorion in Explorer as well and I'll be happy. I just can't stand that card, if I wanted to play with unwieldy stacks of cards I'd play Commander, not 2-player formats. I was half expecting them to do something about Greasefang as well though, T3 Parhelion II is a miserable play experience I'd rather avoid.
The Meathook Massacre gone should help aggro decks a fair bit, the Domain sweeper is pretty mediocre if you're playing monoblack, and while Path of Peril or Bloodline Culling can be devastating against small creature aggro, they don't have the life swing that can put the game beyond reach, Liliana may be a problem further down the road but she sells packsis too new to the format to ban yet, and she's not as effective against decks that fill up the board, or, ironically, Black-based aggro since they can just discard boxers or skeletons to her +1 to play them later.
I agree that Mono-B may dip into white and/or red to mitigate the loss of MM, oh well, our FNM just got better, the 2 whales playing MM decks will have to find something else:rolleyes:.
Look, an unblockable 3/2 for 3! That you can play on 2, so it can swing on 3, that can pump itself more, and draw cards later.
Well, looks like Blue will also get on theEvolved Sleeper train as well, these kind of cards always end up finding a home, dropping this guy and protecting it feels like a solid plan, a 5/4 unblockable creature wins games fast.
The English translation is clearly missing "this turn" on the tax. And,since a huge amount of blue should be playing on your opponent's turn this is basically downside only for your opponent. Not being legendary is really nice, allowing blue mages to have more then one of these on the battlefield is dangerous. As a blue player, I approve.
I'm afraid I'll have to agree with this post instead:
Symmetrical feels meh and having your opponent get first crack at the extra card feels even worse. Hard pass for me in Standard, Pioneer and Modern.
Too many opponents with pretty much no hand/with only lands in hand/in the late game with many lands on the battlefield/also playing the instants game will gladly draw that extra card.
For sure there's a risk to this card, and maybe the risk is too high but I'm willing to give it a try, at least on the board against stompy
And Stompy players will thank you for shoring up their lack of card draw, if they have one or two beaters on the board, they'll gladly draw that extra card and refill their hand while you're the one digging for an answer, and once you find it, they'll drop the cards you gave them at your own mana investment.
This guy has changed my mind regarding the BW Clerics for Standard comments I've read around,Evolved Sleeper is one of my er...sleeper picks of the set and the lord is gonna be its best friend, a good curve with some creatures and cheap removal can go a long way, and thanks to lifelinkers an Orzhov manabase can withstand 4x Caves of Koilos and 2 or even 3 Thran Portal. The second ability is probably best left for Commander though, you don't want to pack a dumb nearly uncastable demon in your deck for the off chance that you may get to cheat him in play through a vile ceremony involving this guy and yet another cleric on top.
Else, something tells me most of these 2-mana lords are going to find homes in Pioneer where their tribes have more support.
[quote from="Iceheart_Omnis »" url="/forums/magic-fundamentals/the-rumor-mill/827412-dmu-anointed-peacekeeper-yuuki-ichikawa-preview?comment=4"]Elite Spellbinder saw plenty of play and this guy is beefier (albeit minus flying) and can still put the brakes on a planeswalker that managed to slip by. I think we'll see him around in the new Standard.
Difference is, Elite Spellbinder taxes the card quasi perpetually. This guy's tax ends if the opponent removes it.
</blockquote>
Yep, I forgot about that part, Spellbinder is probably more powerful in the long run despite not being able to tax permanents, still, this guy dodges 1-mana removal such as Play with Fire or the new "Push" and can hold the fort against weenies, I still think it will see play in Standard, maybe in an Azorius shell since Boros really takes a hit by losing the counter girl and not getting its painland back.
Wow, this is pretty powerful for an uncommon, the usual rate for a 2/3 lifelinker is 2W, and this can even have an upside if you draw it late, the uncommons of this set in general seem more powerful than the usual.
There are creatures with 2/3 and upsides for 2 mana in older editions, too. This is nothing new:
For example Destiny Spinner, Sylvan Advocate.
and many more... some are at least legendary but there are some mono colored specially multicolored.
And my favorite: Gifted Aetherborn. Could theoretically be used as a speed bump to aggro as well.
Yep, I wouldn't be surprised to see this in some sideboards to annoy Monored if it shows up in the new Standard.
It does, "virado" means turned in Portuguese, and it's also the word for tapping cards.
The card comes with three oil counters itself, so this is going to be really strong in Limited I bet, the Sorcery speed is annoying but we're talking three 3/3s for one card that cost you only 1 mana to play in the first place.
This should be played across many formats, the extra cost regarding Stifle or Annul is an acceptable prize to play for the versatility, countering an ETB or PW ability can make or break a game in many cases. I was expecting an Annul reprint but this is also nice, seems like a must have in Blue sideboards in Standard.
Nevermind that ability that probably won't ever trigger in Standard, with those stats Urza's kid could even make UW tempo a contender, I wasn't expecting a 3/2 flyer for 2 without any drawbacks, this set is looking very promising for aggro decks with the Swiftspear reprint and the Phyrexian 7-mana worm's Prototype form.
Arcane Proxy seems just alright, maybe an UR deck could use it to recycle a cheap draw spell, or burn, still, the Sorcery speed puts a real damper on it, I wouldn't play it in my Monoblue Standard deck, Surge Engine on the other hand...
That Teferi looks powerful at first glance, but I'm more inclined to believe that the high MV and the fact that the tokens it makes don't have evasion will keep him in check, still it seems risky for Commander, but I don't really know the format so I don't know how viable Monoblue decks are.
The Meathook Massacre gone should help aggro decks a fair bit, the Domain sweeper is pretty mediocre if you're playing monoblack, and while Path of Peril or Bloodline Culling can be devastating against small creature aggro, they don't have the life swing that can put the game beyond reach, Liliana may be a problem further down the road but she
sells packsis too new to the format to ban yet, and she's not as effective against decks that fill up the board, or, ironically, Black-based aggro since they can just discard boxers or skeletons to her +1 to play them later.I agree that Mono-B may dip into white and/or red to mitigate the loss of MM, oh well, our FNM just got better, the 2 whales playing MM decks will have to find something else:rolleyes:.
Well, looks like Blue will also get on theEvolved Sleeper train as well, these kind of cards always end up finding a home, dropping this guy and protecting it feels like a solid plan, a 5/4 unblockable creature wins games fast.
And Stompy players will thank you for shoring up their lack of card draw, if they have one or two beaters on the board, they'll gladly draw that extra card and refill their hand while you're the one digging for an answer, and once you find it, they'll drop the cards you gave them at your own mana investment.
Else, something tells me most of these 2-mana lords are going to find homes in Pioneer where their tribes have more support.
Yep, I forgot about that part, Spellbinder is probably more powerful in the long run despite not being able to tax permanents, still, this guy dodges 1-mana removal such as Play with Fire or the new "Push" and can hold the fort against weenies, I still think it will see play in Standard, maybe in an Azorius shell since Boros really takes a hit by losing the counter girl and not getting its painland back.
Yep, I wouldn't be surprised to see this in some sideboards to annoy Monored if it shows up in the new Standard.