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  • posted a message on Yargle, Glutton of Urborg
    Wow, those are some pretty unusual stats, probably worth playing in Limited, 9 power for 5 mana is always respectable in my book, at worst you have a really daunting blocker and if you have any way to grant evasion to it...then that game is going to end pretty quickly.
    Posted in: The Rumor Mill
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Janky ****-A-Trice 5

    Artifact Creature-Cockatrice

    When this enters the battlefield, create a colorless Dildo artifact token with the ability Sacrifice a Dildo: target creature with toughness greater than its power must block target attacking creature if it is able to.

    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Masters of Modern Twitter: Skirk Prospector
    Now this is a reprint I'm excited about, I still have my old Standard Goblins deck from the old days of Onslaught Standard, I really hope I can take them to bash heads again, such nostalgia Smile
    Posted in: The Rumor Mill
  • posted a message on The Mana Pool Spoiler: Evra, Halcyon Witness
    Oops, I had forgotten about that tree and its EMN counterpart. There's no MtG scene where I live Frown so I didn't remember those, however, this is stil mechanically different from the trees since it's repeatable instead of a normally-once-per-turn effect.

    @Lumovanis, that's eevil man:) Great idea.
    Posted in: The Rumor Mill
  • posted a message on Dread Shade .:. Hareruya Preview
    Quote from Impossible »
    Can also be cast for free off of Yahenni's Expertise which I assume is as close to Mutilate as we'll be getting during this guy's Standard stay.

    I don't think mono-black will be good enough just because we're about to have 5 dual-type lands, the full 10 checklands and 5 fastlands, not to mention random fixers like Aether Hub and Spire of Industry. There has to be an extremely compelling reason to stay mono-colored and I don't think the knock-off Cabal Stronghold is good enough. I assume the only one of this cycle that will see any real play is Steel Leaf Champion simply because Llanowar Elves exists.


    I definitely aggree, I think that elf is going to dish out some serious beatings in the upcoming meta, a 5/4 that can't be easily be given the Spartan greeting and can't be chumped either hitting play in T2? Sign me up.

    About Dread Shade, well it's a nice throwback to Nantuko Shade, and it may be better in many situations, those 2 extra points of thoughness make a difference, after all, Nantuko Shade virtually costs BBB or even BBBBanyway since it can be killed on arrival by any pinger or cheap burn or P/T reduction spell.
    Posted in: The Rumor Mill
  • posted a message on The Mana Pool Spoiler: Evra, Halcyon Witness
    Now that's interesting, I think it's the first time they print an exchange effect like this, it really opens up a lot of design possibilities. The 4-mana price tag on the effect probably leaves it confined to Limited or casual formats, where we'll see crazy stuff like pumping it and then exchanging a dangerously life total with it, or bouncing it after a greedy opponent tried to hit you with a 17/4 lifelinker. I love it from the design viewpoint.
    Posted in: The Rumor Mill
  • posted a message on Unwind
    Quote from Scarap »
    This is a cool callback. I wonder if it's playable over negate.


    I think it will be more along the lines of playable WITH Negate, there's a big difference between having to leave 2 or 3 mana open, so I think they will complement each other just fine. Unwind gets way better as the game drags on and opponents start tapping out for big walkers and stuff like that, leaving you the opportunity of countering and then using instant-speed card draw.
    Posted in: The Rumor Mill
  • posted a message on Chainer's Torment
    The illustration is cool, all that's missing is the Xenomorph lurking in the back. As for the card, it may be useful in Limited sometimes, as long as you know the opponent doesn't have bounce or blinking effects to make you look dumb after throwing half of your life away on the token. The first two chapters are really good in multiplayer I guess.
    Posted in: The Rumor Mill
  • posted a message on Urogos, Empty One - Jumbo Commander Preview
    Oh, well, it's nothing to scoff at in Limited, but way overcosted for Constructed. I'm not a fan of the uncommon Legends though, it feels kinda jarring from a flavor perspective and it's also a bummer if you get two in your Limited deck and draw one while the other is in play.
    Posted in: The Rumor Mill
  • posted a message on IGN spoilers: Two common creatures, four reprints
    You can practically hear the heavy metal playing on the background with that new Juggernaut art. And hooray for Thorn Elemental, reminds me of the 7th Edition precons I learned to play with. Now at uncommon it's going to kick some ass in Limited.
    Posted in: The Rumor Mill
  • posted a message on Unwind
    Quote from Ashiok »


    In short, this is only good if you can realistically do something else with the mana that you untapped, which requires some build around. Otherwise, I'd stick with negate.


    Not really, the point of Rewind in Standard when it was reprinted was that you could use that mana to fire more counters, so it was much harder to either win a counter war or to bait countermagic, and pretty much any instant counts as building around anyway, removal, draw, you name it. I can't see this card being absent from control decks in the upcoming meta.

    And I really didn't see the "free spell" mechanic coming back, R&D considers it a mistake with good reason, but as long as there are no busted mana engines around, one or two cards like that every now and then seem fair.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 4/4
    Quote from knto »
    Ok, what's not to like about that blue memorial? Solid in Sealed, and I think a definite 1-of in blue Control decks for Standard.


    Control tends to be mana hungry. Playing another tapped land is a downside, and the upside is not that great considering that a lot of the time you draw cards in control is to make sure you hit your land drops. I would feel pretty bad to pay 6 and sac a lad to draw more land. Arch of Orazca is more efficient even for a single activation considering you don't put yourself back a land drop. If you need the colored source then you probably already have a greedy manabase and should just run an island. 3 color decks tend not to have a card advantage problem because of higher card quality, so I don't think it would get used in 3 color control either.


    I guess you're right, I haven't been following Ixalan closely as there's no MtG where I live (sad, I know) so I didn't think about Arch of Orazca, which looks clearly better, oh well, it is still pretty neat for Sealed.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 4/4
    Ok, what's not to like about that blue memorial? Solid in Sealed, and I think a definite 1-of in blue Control decks for Standard.
    Posted in: The Rumor Mill
  • posted a message on Three More Reprints - Tolarian Community College Spoiler
    Well, if the whole pirate+dinosaur setting, plus vampire conquistadors,including mono-white Vampires, lest we forget, still seems ridiculous to me, I have to say the Opt reprint is very exciting news, it will see play in Standard and probably Modern too, what's not to like about a 1-mana instant cantrip that filters your draws. This reprint and Spell Pierce seem like a good idea.
    Posted in: The Rumor Mill
  • posted a message on Horse Tribal, a Mark Rosewater Twitter Preview: Crested Sunmare
    Who cares about the tribal interactions, sheesh, why try to force this card into a contrived janky Horse deck? Playing it on its own without any other horses still gives you a respectable beater, and getting off even just one activation is immense value, TWO indestructible 5/5s? That's some serious horse...er firepower. This guy deserves at least some testing as a Wx Control finisher. And if you're really set on building around this card, lifegain is the way to go, just maximize those token triggers.
    Posted in: The Rumor Mill
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