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  • posted a message on [MTG Alchemy] New Arena-Exclusive Format --"Rebalanced Cards."
    TBH I'd like to see this fall flat, the digital-only cards didn't make much noise besides Davriel's Withering in some sideboards, and I don't think the reception was too enthusiastic in general...then WOTC doubles down and pushes all of this. I don't mind Standard Alchemy even though I don't think having 2 different versions of the same card running around makes sense but at least you can opt out of the Hearthstone format by sticking to regular paper-based Standard, but if you liked Historic, well, now you're forced to play with the new digital-only BS you didn't ask for just because.
    Then I remember Epiphany is still a thing in Standard...how fun, at least I can play Limited in Arena.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Avabruck Caretaker // Hollowhenge Huntmaster— Dread Central preview
    About freaking time we finally get a decent hexproof creature. The last one in Standard worth playing was in, what, Guilds of Ravnica? I almost thought they were dropping the mechanic. Being a 4/4 for 6 mana hurts a bit, but it does at least have a continual effect.

    Treat it as a 6/6 for 4, the only way the oponent can remove this is with mass removal like Blood on the Snow, so it's almost assured to survive until combat starts and gets 2 counters...so much for replacing Hexproof with Ward.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Winged Portent— The First Pioneers preview
    Quote from Cragplate »
    lol this is broken, iteration epiphany then this....

    And don't forget the new extra turn spell as a plan B for when they hit your Epiphany with Test of Talents...it's almost as if R&D can't see people are sick of extra turn cards and that every time they've printed a new one during the last few years it has gone on to spawn a snoozefest deck that bores people to tears and annoys tournament organizers by making half of the tables go into turns. This card is actually a fun and fair card if you play it in a tempo deck with a lot of flyers, but yeah, I can see Epiphany decks running one copy just so they can do what you say and draw 4 or even 6 cards off it.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dreamshackle Geist— cardrush-media.com preview
    Wow, this is a pretty good tempo option,a Sprit deck shouldn't have problem with blockers most of the time, so this will be used to "freeze" a creature that attacked you the turn before and help you win the damage race. I think we'll end up having a Spirits deck in Standard between these sets and the new Kamigawa one so I wouldn't be surprised if it sees some play.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Spiked Ripsaw— Deathsie preview
    And we've found our meme card, this is too overcosted to be actually good in Limited, so it's only usefulness is literally being a chainsaw you can equip on your Fleshtaker for sh*ts and giggles. For that one time where you'll sac a Forest to push the final damage through, this will make you question your card choices pretty much every time you realize you're playing an overcosted Equipment instead of a filler creature that would have been more useful almost any other time.
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Knotted Spruce" & "Boarded Windows"— Naver Café previews
    I love the concept of Boarded Windows, at 2 mana it *may* have been playable in Constructed against decks that love to flood the board with 1/1's, especially since drawing 2 would seriously cripple your opponent's damage output, but at 3 mana I can't see it being played at all, on the other hand, even at 3 mana it's still pretty decent in Limited, the -1/-0 doesn't only blank 1/x attackers, it tips combat math in your favor, which can be huge.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Bloodvial Purveyor— Bajo preview
    This looks strong. The blood tokens are not necessarily something the opponent will want to make use of quickly, since they have a real cost - not just mana but rummage versus loot. So this already-oversized creature could be swinging in for a lot more. It's nice to see them print creatures with interesting drawbacks instead of just all-upside creatures.

    Unfortunately, because it has no hexproof and no enters the battlefield ability, they will probably just untap and use a kill spell and get a free blood token. Womp womp.

    I agree, it's good to see cards with interesting drawbacks and not the typical "all-upside" design trend that gave us stuff like Broko, and yes, the Blood tokens aren't as exciting as they sound, there's a world of difference between looting and rummaging, the former is pretty much always useful while the latter is only reliable if you're holding excess lands or completely useless spells, in which case the 5/6 beater is just part of your problems.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Voltanic Visonary/Voltanic Berserker -- Andre Manenti
    Quote from Ryperior74 »

    Voltaic Visionary


    Creature - Human Wizard


    T: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You can play that card in this turn. Activate only whenever you could cast a sorcery. When you play an exiled card with Voltaic missionary, transform Voltaic visionary.


    Voltaic Berserker

    Creature - Human Berserker

    Voltaic Berserker can't block


    not too shaby for a uncommon

    Considering her ability doesn't cost any mana, you should be able to flip her the following turn quite easily, T1 some dork, T2 this girl T3 flip her sounds like a good curve in Limited even though you're taking a risk by Shocking yourself and giving up your T3 blocker, I'm not entirely sure about Constructed, Magic today isn't the same as when Ashenmoor Gouger saw lots of play in Mono-R, but the "cantrip" isn't half bad for Mono Red.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Henrika Domnathi/ Henrika, Infernal Seer and 6 other cards -- Mothership 11/2
    Henrika's fang treatment looks awesome, and she isn't half bad herself, looks pretty good for the top end of a Rakdos Vamp deck, the first turn you cantrip, and the following combat you transform her, or trade a crappy creature for your opponent's lone threat, which is probably not going to happen that often, but either way she looks worth a spin. The rest of the cards look more like Limited fare to me.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Thirst for Discovery— Ausgamers preview
    This could be really good if a viable Mono-U deck emerges in the future, the other two "Thirst" cards have managed to see play so I don't see why this would be any different.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Honeymoon Hearse— NessaMeowMeow preview
    This isn't Esika's Chariot. Esika's Chariot provides its own crew. If you have no board or 1 creature, this is just a blank piece of cardboard, that's a big drawback, whereas Esika's Chariot always does work, and is hard to interact with profitably.

    Normally things that need at least 2 other creatures in play aren't good, and I don't see this being any different.

    I agree regarding Standard, I was dramatizing a bit but this is obviously no Chariot, but I'm not convinced about making this an uncommon for Limited purposes, it's not that difficult to go T1 creature, T2 creature T3 Hearse so pretty much any deck with Red in it will want one, and a 5/5 trampler is always a respectable threat or blocker if you need one.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Honeymoon Hearse— NessaMeowMeow preview
    Because it's clear Standard needed another Esika's Chariot, this time in a color known for fast go-wide aggro decks, true, this one doesn't bring its own crew or multiplies tokens, but is cheaper, hits harder AND tramples , and lets you use the 1-drops you should have in play already. This card also feels like it could have been rare, I'm not sure putting a 5/5 trample for 3, in Red of all colors, at uncommon is a good idea for Limited where getting 2 dorks in play is almost trivial for any draft deck with red in it.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Magma Pummeler— NGA preview
    Quote from Lectrys »
    Yes, a Boros Reckoner is similarly a pain to remove with damage, but oh boy is mono-red going to hate removing this creature.

    This looks pretty meh except as maaybe a sideboard card in Mono-red mirrors, where playing it as a 2/2 almost guarantees killing it with removal
    will result in a 2-for-1 for the opponent, it could also work pretty well against fight-based removal except for the fact that Blizzard Brawl makes the opposing creature indestructible...
    Posted in: The Rumor Mill
  • posted a message on [VOW] Lantern Flare— Kotaku AU preview
    Wow, between this and the Thalia reprint they're really showing mono-W some love in this set, mono-W can easily get 3+ creatures in play to turn this into a pseudo-Lightning Helix, too bad the Cleave mode can't hit players, else it would have been amazing with a little red splash to double duty as a finisher.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Reckless Impulse— Falkro preview
    Quote from Courier7 »
    That's actually pretty useful since you can play the exiled cards until the end of your next turn.

    Oh yeah, it's going to be better than Expressive Iteration in many situations, it doesn't dig as deep but you have more chance to play both of the exiled cards than playing the card you exiled with Iteration, I can definitely see this being played if Mono-R becomes good again, it's similar to Light up the Stage and that card saw lots of play, sure, it's not as good if you're on the offensive, but less painful to cast if you're on the back foot so it kinda evens out.
    Posted in: The Rumor Mill
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