Quote from lujo86 »Quote from Lemonbuster »Magic was a lot different when FTK was seeing competitive play. I think it’s generally worse than Bloodbraid Elf which doesn’t play outside of one deck. It’s hard to justify spending four mana on anything in this format, and as a person who only plays with red based removal in modern, 4 damage just ain’t doing it on turn 4. The number of matchups where FTK wouldn’t even have a target aside from your own creatures is pretty large.
Sure, as I said, that card is either unplayable or completely evil, depending on the metagame. I played it in extended formats when it was also supposed to not be playable, but then it just messed up certain matchups. It's generally not played on turn 4, but accelerated into play earlier (this was also the case in it's own standard). And Extended was likely faster and nastier than Modern, although from what I gather modern caught up with the design mistake quota at some point and is about as silly. Either way I wouldn't reprint it - it'll either do nothing, or be as evil as ever, and I certainly wouldn't want it downshifted for Pauper as it would just be a nail in the coffin for every creature that's not Gurmag Angler (who's already opressive enough).
The difference between Chupacabra and FTK, and really, all other FTK's and FTK is that FTK clocks you faster. They're quite different cards in this respect, and FTK's likely to pressure people and trade with another reasonably large thing, where Chupacabra is just an overcosted kill spell that requires 2 mana of the same color to cast. FTK is a kill spell that rebounds for 4 damage every turn unless dealt with, they're not on the same plane in terms of power level. FTK was a design mistake on multiple levels, so much so that they're still really, really careful to not print anything like it, even if they print suff that on paper reminds people of it. Still not saying that being a faster clock means FTK would have an impact, but he does clock in 5 swings solo, whereas Bloodbraid clocks in 7 and Chupacabra in 10. Those are huge differences. It might not make a difference in the current Modern, but I'd not be in a rush to ever see it legal anywhere outside of commander and such. Just in case.
Still, Fluctuator is just a no. Nothing good ever comes off that card.
Considering FTK is basically a Lava Coil plus a 4/2 beater that can't be played in isolation, and neither Coil nor Nekrataal see play in Modern, I don't see it as being a menace to the format, this is not Standard where accelerating into a T3 FTK could win games right there. I definitely agree on not downshifting it though, it sounds risky for Pauper, and about Fluctuator...cards that let you do stuff for free are troublesome more often than not, and if we're talking about a 2-mana artifact, well...the potential for all sorts of broken interactions is there. I don't see them bringing that stuff into Modern.