Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Mono-blue Tempo
    Quote from magic geek »
    4x Shocklands + 4x Wilds + 1x Off Colour basic

    Is a really bad idea.

    1) Evolving Wilds is SLOW. Turn 1 Creature, turn 2 Curious (with protection), CAN'T happen if you play an E.Wilds.

    2) Shock + OffColour = 5 / 20 land are now NOT basic Islands. This means Tempest Djinn is 3/4 as powerful as it once was. Tempest Djinn is the grunt of the deck.

    3) 'Tempo' means you are trying to go faster than them.
    * Shocklands hurt, and the pain will cost you games.
    * Evolving Wilds create tapped mana which will slow you down.
    * Off Colour mana is often useless.
    All of these things suck.

    Changing the deck to directly weaken the primary and secondary plan is a bad idea.
    Interfering with the whole 'Concept' mentioned in the name seems an obvious No-No.

    Say you get unlucky and draw 3 Shocks and a Djinn.
    A 0/4 is just bad, and might have cost you 6 life.
    Sure, that is a ridiculous extreme, but it is an extreme that does not exist in Mono-U.

    Sky-Tether & Deputy are just not very good to start with.
    Sky tether stops flying creatures from blocking, but, isn't that precisely what War Kite does?
    Essence Capture is way more in character, and I do not think that should be base.
    This deck really WANTS pure Blue.


    When you get Island, Island, and then draw an E.Wilds while holding a Djinn, it blows.
    When you get Island, Island, and then draw a mountain, you will understand.
    And it does happen.


    It will also happen, really regularly, that your off-colour splash spells will appear, and the mana source just wont.
    For a normal 3 card off colour splash, I would want 13+ sources.
    Sure, this deck has some card filtering, but only 9 sources is a complete liability.

    This deck is Mono-U Tempo. It is in the name.
    Cards that interfere with Djinn & Curious Obsession should be avoided.


    Play the deck in any level of competition and those two cards stand out as being far stronger than all the others. They win games.
    The only reason I am interested in reducing the 1-drops and 1 cost protection spells is because I am not sure it is that helpful to have eight of each when there is on four curious obsessions 8+8+4 puts a whole lot of stress on that 4. Drawing lots of spell pierces & Dive Downs and no creatures is much more of a problem than drawing lots of creatures, or lots of obsession.

    The reason the Sphinx is SO GOOD is because it directly supports and finds the cards to make Plan A & Plan B happen.
    Sphinx is the only card in standard I can think of that actually supports Plan A {Turn 1 creature, turn 2 Obsession (with Protection)}. And that is solely because it has a pregame effect.
    No other approach is going to actively support Plan A because it will cost mana.

    Sphinx is FREE !

    Sphinx even allows Mono-U to keep more 1 land hands!

    Sphinx is Bollocks because it increases the consistency of Mono-U. The outliers were the main problem that U had, and Sphinx just corrects them.

    This does not mean that other decks can't win, it just means that Mono-U wont fall in holes so often.
    Sphinx makes Mono-U into my kind of deck.
    The opponent can absolutely win, but they have to do something really good.
    And fast.

    Also Sage's Row Savant looks like it might be good enough.
    It's a wizard, Harry, and Scry 2 is a fine ability. Definitely not overpowered, but playable.
    I have found Mystic A to semi-regularly win games, especially when a significant amount of countermagic is sideboarded in. Sage's Row seems a much faster, but less dominant effect.
    I think I still prefer War-Kite though.

    ***** ********
    Imagine this ZERO LAND hand

    Sphinx, Sphinx, Siren S, Curious Obsession, Dive Down, Mist-Cloaked H, Opt

    Play, or draw, I would KEEP IT ! Smile


    I second everything you said here, anything that doesn't enhance Tempest Djinn is a bad idea, and the Sphinx deserves testing, though I'm not so sure about 4x copies of a 4-drop, maybe the deck would need a 21st Island if you do that, however, I'd seriously advise testing Pteramanderin place of Mist-Cloaked Herald, in most games flying means being effectively unblockable, and its Adapt is too good to dismiss, in a grindy game in which you've fired 3 or more instants Adapting your flying drakey thingy for 3U can snatch you the win.
    Posted in: Deck Creation (Standard)
  • posted a message on Mono-blue Tempo
    I'm not sure about running 4x Sphinx, 4 mana is a lot for this deck, however it merits testing. What I definitely don't agree with is 4x Essence Capture over Wizard's Retort, 4x creature-only counters are a huge liability, there's a reason why nobody runs 4x Essence Scatter in this deck. My suggestion would be running 2 of those and 4xWizard's Retort, and make sure you test Quench, it's not Mana Leak but the versatility is a huge strong point. Another card I'd suggest trying is everyone's favorite Simic aberration, depending on how the meta shifts it may be able to fight Mist-Cloaked Herald for its spot, 90% of the time it does the same thing, and the Adapt ability can shine in long games where it may end up costing 3U or something manageable like that.
    Posted in: Deck Creation (Standard)
  • posted a message on Persistent Petitioners (Strictly Better MTG Spoiler) - mill common
    Niiice, so now Pauper events in Arena can have another Rat Colony deck...I guess it's a creative design anyway.
    Posted in: The Rumor Mill
  • posted a message on New Quick Draft paper format modeled after Arena


    If you dont get paired with people and you simply seek out an opponent that is available in a store , it will be bad too, as it further increases the "anti-social" part, as some players will not be as "liked" as others and if nobody or just less players want to play them, its not really a good social gathering anymore ; thats problematic in my view.

    Some might seek out the "easy" opponents just to get more wins, which is also problematic.

    Pairings are fair and neutral and you get to play against different opponents.
    If you get to choose who you want to play, thats just not going to end well.


    I definitely agree on this, no pairings means people will just prey on the weaker players to rack up wins, however, quick drafts with pairings don't sound so bad for CASUAL Limited, Bo1 is just plain stupid for competitive play or constructed formats.I play pretty much only Bo1 in Arena myself, but wouldn't like a Bo1 FNM at all. I'm pretty sure part of the appeal of Bo1 in Arena is that unless you're putting down serious money on the game, you usually care more about filling your card collection in the long run than about winning.
    Posted in: The Rumor Mill
  • posted a message on Cindervines (multiplayer.it spoiler)
    Quote from Courier7 »
    Between this and Rhythm of the Wild it seems unlikely that Control has much prospect for long-term success. Demystify will have to be in the main.


    I don't think this is going to warp the metagame so much that control starts maindecking Demystify, I doubt Gruul decks are going to MD Rhythm of the Wild, and certainly not this, which can be nearly useless in certain matchups, on the other hand, this looks like a very promising SB card, stick one on the board vs Izzet Phoenix decks and watch them cry.
    Posted in: The Rumor Mill
  • posted a message on Clan Guildmage (mtg_youngmage spoiler)
    That first ability can carry you very far in Limited, and the second puts your excess lands to good use, all in all, looks like a serious contender for the best Guildmage spot, together with the Azorius one. I won't be playing Gruul at the PR but this guy is certainly solid.
    Posted in: The Rumor Mill
  • posted a message on Fireblade Artist
    Damn, this guy could see Standard play, I really hope Rakdos aggro becomes a thing, between this and a Spectacled-in Hacktivist the 2-drop slot has quality, too bad the Blightning effect costs 4 mana this time.
    Posted in: The Rumor Mill
  • posted a message on Warrant/Warden
    Quote from Lectrys »
    Hey neat, this is one of the closest mono-blue has got to actual removal spells.


    I agree, I'll give it a try in my Mono U Tempo deck, this can be really good vs those annoying Angels as example, way better than bouncing them. Control decks also found a new toy, the ability to turn an otherwise dead removal into a creature is huge.
    Posted in: The Rumor Mill
  • posted a message on Senate Guildmage
    Ok, this will be soo good in Limited. I too think this is the best of the Guildmages in both sets, looting is always a good thing to have, and the lifegain ability can let either turn stalls in your favor (eventually) or put a damper on a more aggressive deck. I wouldn't mind drafting a few of these.
    Posted in: The Rumor Mill
  • posted a message on Comicsbeat Previews: Hackrobat, Rakdos Roustabout
    Wow, Hackrobat looks Standard-playable to me, any decent Rakdos aggro deck will damage you on T2, and a 2/3 body is a huge deterrent in the early game vs opposing aggro decks, throw in swinging for 4 on T3 for a paltry R and you have a winner. The other card is a good Limited Spectacle enabler and nothing more.
    Posted in: The Rumor Mill
  • posted a message on Pestilent Spirit
    This+Electrickery FTW...in casual mind you. I don't think this will get any far in Constructed, if your burn spells can't kill the creatures you expect to run into on their own, maybe you shouldn't play those in the first place, on the other hand, this thing will be a beating in Limited, the body isn't half bad,and turning the burn you're running because it's what you got into Terminate can be huge. I'd love to crack one of these open in my PR, especially considering that I'll go Rakdos Grin
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Quote from Buffsam89 »
    Lol at these peeps and their reactions to the mechanic reveal.

    WOTC is a business, no? Above all else, they’re in this for the money. This is basic marketing people...

    If they dropped all of the good stuff now, what would you talk about for the next few weeks until the set actually releases? Guess what though, you are talking about it now, even though this reveal is lackluster. It keeps you thinking about the set, and money in your wallet, just long enough that any of those “other hobbies” MTG competes with in your budget get pushed off until the whole set drops.

    Haven’t you ever watched a movie trailer?

    Sorry, the “outrage” and hyperbole that pops up every damn spoiler season is tiresome.

    Anyways... on topic.

    While the adapt reveals are a little uninteresting, I’m curious to see the pay-off cards. Maybe some sort of counter manipulation theme. The investment to adapt seems high, but it’s repeatable. I’ll wait to see the uncommons before passing judgement.

    Afterlife is pretty nifty. Not too much to say about it, a creature that replaces itself, good stuff.

    I’m pumped to see Gruul. Hopefully something really savage.


    Heh, savage, maybe they could create a tweaked ferocious and call it like that...in fact, Ferocious sounds like it would be right at home in Gruul.
    Posted in: The Rumor Mill
  • posted a message on Tithe Taker
    My kingdom for an Anger of the Gods. This mechanic seems pretty powerful. It could be a nightmare to break through ground stalls in standard.


    In Standard only? Afterlife dorks will make so many Limited games a total stall. Just imagine if there still were mixed drafts, and someone loaded up on Selesnya token producers and then hoarded all afterlife critters from the RNA pack, and of course the enchantment that gives all your creatures Afterlife 1 (sounds plausible to me, maybe at 3WB or something like that.

    With that being said, I agree we'd need Anger of the Gods or a similar exiling sweeper if Afterlife shows up in a lot of cheap and playable creatures.
    Posted in: The Rumor Mill
  • posted a message on Another Ixalan set
    I think there were a lot of good ideas in Ixalan, but the dinosaurs+pirates+vampires always felt to me like a bit of a stretch. I didn't like the Spanish-flavored white-aligned vampires to be honest, but I admit they were a clever twist, it's just that being South American of Spanish descent myself vampires are something I would never associate with our common culture, instead I would have made the conquistadors something more similar to the greedy and sanctimonious Orzhov and given them BW Angels and spirits with a nasty disposition, for me Spanish vampires feel as silly as Vikings with katanas.

    In any case, what I do hope we never see again is a creature called "Chupacabra", whoever advised WOTC on this was clueless, the chupacabras, which actually means "goat sucker" by the way, is in no an established mythological creature in Mesoamerican or Latino culture at large. It's a stupid urban legend that started in Puerto Rico in the 90's and gained traction with Telemundo's (that bastion of serious journalism) reports on it and is treated as a total joke by most people except hillbillies and the tinfoil crowd who believe in alien cattle mutilation, they literally put an UFO conspiracy theory "cryptid" in Magic, little green men with laser guns would be just about as jarring as that.

    And since we're in the subject of neglected planes, I'm one of those who root for a return to Kamigawa, just forget about so much kami stuff and focus on what people love about Japanese culture and mythology...no, not THOSE cartoons you pervs, Ninjas, Samurais,feudal warfare and maybe vengeful ghosts like Samara. Kamigawa has a lot of potential, it's just that they messed it up the first time.
    Posted in: Speculation
  • posted a message on [RNA] Leaked promo card
    Quote from Havrekjex »
    Spanish speaker here, if this is legit, then the English name should definitely be "Light the Stage".
    Professional translator here. When translating titles and such, a lot of other aspects than exact literal translation come into play, such as intended flavour (what kinds of feelings are evoked by the words) and how cool/natural it sounds in the target language. Translation is not an exact science, and shouldn't be treated as such.

    This is not meant as criticism towards you, your input here is super useful. I just want people on the forums to not decide that "this MUST be the English name because that's what it says in this other language" like they wrongfully do over and over again during spoiler season. Don't name/number crunch this based on its most literal translation.


    I'm more than aware of that, I've done translation work myself, and I know the Spanish translators for Magic are often hacks (don't get me started on the atrocious Rakish Heirs translation or the genius who violated spelling rules with "Dóran" la Torre de Asedio)but in Spanish Iluminar el Escenario is a stock phrase like "light the stage" in English, I'd be really surprised if the English name turns out to be anything different. Unlike in English where you have "light" and "illuminate", which sounds more cultured and is often connected with the idea of imparting knowledge, in Spanish whenever you add light to something or a place you use the verb "iluminar", encender means either to light a fire or to turn a machine or the actual lamps on.

    Also to the people who commented about the flavor text hinting at something huge because Judith calls "all the world" to their seats, that sounds fun but in fact "todo el mundo" (all the world) simply means "everybody" in Spanish.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.