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  • posted a message on [ELD] Eric Froehlich - 4 previews
    Quote from KandykidZero »
    T1 Witching Well
    T2 Lucky Clover
    T3 Adventure on Animating Faerie, attack for 8.


    Haha, I think you have just discovered the Mono U Aggro deck:D
    Posted in: The Rumor Mill
  • posted a message on [ELD) Syr faren, the hedgehammer (the green knight legend)
    Another critter I'm looking forward to Disfigure with the post-rotation UB Control deck I'm building:D So far the best uncomon Knight legend (for Standard) in my opinion, the "another" clause hurts it, but may be fun to try in a Green-based aggro deck, though I'd probably prefer to play Barkhide Troll for the GG slot.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Eric Froehlich - 4 previews
    Wow, I wasn't expecting Clover to be an uncommon, feels really powerful in Limited if you draft an Adventure deck. Probably worthless in Standard since the Adventure effects are quite underwhelming, I mean, the best one so far is aHero's Downfall that pings you for 2...
    Posted in: The Rumor Mill
  • posted a message on [ELD] Castle Locthwain (stopgame.ru spoiler)
    Quote from Minoke »
    .... why aren't these legendary?

    Beats me, that's certainly a flavor fail. The card itself looks playable as a 1-of in any deck that can run it. Control decks can use it in case of an emergency, and very fast aggro decks can use it to avoid running out of gas.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Torbran, Thane of Red Fell— ZiggyD preview
    I don't think Cavalcade of Calamity decks could ever get a better curve topper, each dork that triggers it nets you a free Bolt(tm) to the face. This is a LOTR-caliber Dwarf right there.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership spoilers 09/13
    Quote from Ryperior74 »
    The giant will see standard and edh play easily

    The gargoyle might be nice in the new flashback deck in C19


    I agree, that giant should see Standard play, it's agressively costed for an adventure creature, and can really punish control decks with its ability. Murderous Rider's adventure mode doesn't look so hot now.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Folio of Fancies
    So...Narset's favorite book has been found at last:)
    Posted in: The Rumor Mill
  • posted a message on [ELD] Elite Head hunter
    POWER UNDERWHELMING!...Really, this guy is so overcosted, 4 (color) mana for a 2/3 with Menace is already disappointing, and THREE color mana for an ability that can't even hit players, feels more garbage than filling.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Into the Story— Luis Salvatto preview
    Quote from boombox_smk »
    Quote from boombox_smk »
    Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)


    I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.


    And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.

    And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.


    I'm not actually trying to mill my opponents out, but at my FNM there are a quite a few players that play a control deck with Kefnet, and a couple that play Bant with Oketra. If you counter them then yeah Sinister Sabotage is better. If they resolve and I have to kill them through other means, being about to mill them is helpful.


    Oh, well, killing a God-Eternal and then milling it off the top may be less efficient but it certainly feels better:D
    Posted in: The Rumor Mill
  • posted a message on [ELD] Into the Story— Luis Salvatto preview
    Quote from boombox_smk »
    Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)


    I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.


    And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.

    And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Reave soul
    Yay! Another underwhelming Sorcery-speed removal spell to go to with Epic Downfall, Limited fodder only, 90% of the time Disfigure will get the job done.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Into the Story— Luis Salvatto preview
    Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fervent champion
    Quote from leslak »
    That card is gas, in standard I can see people playing colossus hammer just for the ocasional 9/9 haste first strike turn 5-6. Also we have that mace equipment for standard(that cost 3 and gives more bonus the more creatures enters the battlefield ).
    People can also try a sigiled sword of valeron for a while, executioner axe is from core20 and there is also the flash red legendary equipment


    Could this be the red creature from the 2 cmc good card cycle (tarmogoyf, bob, snap, stoneforge)?
    dot dot dot


    TBH I'd rather play the humble Marauder's Axe over the shiny new mace from Eldraine, T1 Champion T2 Axe is way better than waiting until T3 to play a card that only grants vigilance, and requires you to play two additional creatures in order to outshine the axe, the new BR Lance would be faster as well. Either way, prepare to face this guy in every single Knight deck, looks like one of the chase rares of the set for now.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fervent champion
    Quote from FlossedBeaver »
    I can imagine most people salivating at the prospect of swinging with Sword of Feast and Famine on turn 3.

    Now that's a busted play, swing, untap, Lightning Bolt to your face. I guess this guy will see play in Standard and may even show up in Modern, any Sword or Jitte is insanely better with this guy on the table.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Lochmere Serpent
    Quote from Anubis1369 »
    So can you bring it back at instant speed with Teferi's +, since it can only be activated when you can cast a sorcery as opposed to only on your turn?


    No, you can't, it's an ability, not a sorcery spell.
    Posted in: The Rumor Mill
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