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  • posted a message on Modern Horizons (Updated)
    Quote from lujo86 »
    Quote from Lemonbuster »
    Magic was a lot different when FTK was seeing competitive play. I think it’s generally worse than Bloodbraid Elf which doesn’t play outside of one deck. It’s hard to justify spending four mana on anything in this format, and as a person who only plays with red based removal in modern, 4 damage just ain’t doing it on turn 4. The number of matchups where FTK wouldn’t even have a target aside from your own creatures is pretty large.


    Sure, as I said, that card is either unplayable or completely evil, depending on the metagame. I played it in extended formats when it was also supposed to not be playable, but then it just messed up certain matchups. It's generally not played on turn 4, but accelerated into play earlier (this was also the case in it's own standard). And Extended was likely faster and nastier than Modern, although from what I gather modern caught up with the design mistake quota at some point and is about as silly. Either way I wouldn't reprint it - it'll either do nothing, or be as evil as ever, and I certainly wouldn't want it downshifted for Pauper as it would just be a nail in the coffin for every creature that's not Gurmag Angler (who's already opressive enough).

    The difference between Chupacabra and FTK, and really, all other FTK's and FTK is that FTK clocks you faster. They're quite different cards in this respect, and FTK's likely to pressure people and trade with another reasonably large thing, where Chupacabra is just an overcosted kill spell that requires 2 mana of the same color to cast. FTK is a kill spell that rebounds for 4 damage every turn unless dealt with, they're not on the same plane in terms of power level. FTK was a design mistake on multiple levels, so much so that they're still really, really careful to not print anything like it, even if they print suff that on paper reminds people of it. Still not saying that being a faster clock means FTK would have an impact, but he does clock in 5 swings solo, whereas Bloodbraid clocks in 7 and Chupacabra in 10. Those are huge differences. It might not make a difference in the current Modern, but I'd not be in a rush to ever see it legal anywhere outside of commander and such. Just in case.

    Still, Fluctuator is just a no. Nothing good ever comes off that card.

    Considering FTK is basically a Lava Coil plus a 4/2 beater that can't be played in isolation, and neither Coil nor Nekrataal see play in Modern, I don't see it as being a menace to the format, this is not Standard where accelerating into a T3 FTK could win games right there. I definitely agree on not downshifting it though, it sounds risky for Pauper, and about Fluctuator...cards that let you do stuff for free are troublesome more often than not, and if we're talking about a 2-mana artifact, well...the potential for all sorts of broken interactions is there. I don't see them bringing that stuff into Modern.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Spec/Predictions/hopes
    Restore sounds absolutely busted with fetchlands, T1 fetchland, T2 land, Restore said fetchland, ramp, thin your deck, enjoy. I doubt they'd like to put that in Modern.

    Grip of Phyresis on the other hand sounds really fun in Limited, especially after your opponent has paid the Equip cost like a chump, I'd love to do that:D

    Posted in: Speculation
  • posted a message on Modern Horizons Spec/Predictions/hopes
    Quote from w1ck3d123 »
    i would like to see some sliver love in the set.
    as for reprints:

    Dark Ritual way to strong i suppose
    Cabal Ritual
    Hymn to Tourach
    Sinkhole
    Encroach
    innocent blood


    1-mana and 2-mana land destruction? Seriously? Just imagine how "fun" it'll be when you get hit by T1 Encroach, T2 Sinkhole and then T3 Lili or Stone Rain. That's exactly the kind of hardcore mana denial WOTC doesn't want to see around with good reason.
    Posted in: Speculation
  • posted a message on Every booster will have a planeswalker in WAR
    I wonder if those walkers are going to be all new versions or perhaps we'll get a bunch of reprints that won't be Standard legal, kinda like the Masterpieces, because it sounds like Limited could become a snoozefest with everybody having 6 walkers in the prerelease and a similar ungodly amount in drafts, to say nothing of the implications for what has so far been an amazing Standard season.

    I hope they reprint Karn and Ugin so the prices tank and I can afford to complete my Tron deck:D
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)


    I'm also excited by the notion that this set is being designed with the idea that more advanced players will be playing it. Do we know if that means they will be doing away with "NWO"? Can commons be more complicated than normal? I hope yes. Not because complexities sake, but because sometimes that uncommon should have been common but because it's "complex" it gets a rarity upgrade. How often is this a thing? I don't know, but I would be interested to see.


    Considering this set is going to straight up skip Standard I would be pretty surprised if they didn't up the complexity of commons and uncommons, also, we know the set is going to feature a lot of pre-8th Edition reprints so those commons and uncommons will be more complex by definition. I also suspect this set will throw a few bones to Pauper players so we can expect some powerful commons in there as well.

    If you ask me, this set will reprint some of the commons and uncommons from UMA that didn't make into Modern through that set, I'm keeping my fingers crossed for the dog and its friends and maybe other annoying critters to enable a well-loved deck from the past.
    Posted in: The Rumor Mill
  • posted a message on CardMarket - is it as sweet as it looks?
    So far my experience buying through Cardmarket has been excellent, zero lost items, unlike the 4x Manamorphoses I sold through eBay and got lost so I had to refund 48€...yay!
    I've only used it to buy singles, not boxes mind you, the shipping costs are about the same as eBay but cards can be had for really low prices in comparison to the established shops, I got a Wurmcoil Engine for just 11€ total, and chase uncommons like Pteramander can be found for like 50c as opposed to around 2€.
    If you live in Europe in a country with a reliable post system, I definitely recommend using Cardmarket.
    Posted in: Market Street Café
  • posted a message on Modern Horizons (Updated)
    My guess is Core 2020 will continue to have a few key Modern reprints, not LotV of course, like how Core 2019 had Crucible of Worlds and Scapeshift. The Fetch cycles are the biggest problem in my mind since they are ubiquitous foundation to any multicolor deck. How and when they do is the biggest question mark?

    This is what puzzles me about MH, during the announcement they talked about boosting tribal strategies like Goblins with stuff like Goblin Matron or Goblin Ringleader, or Elves. However, how is WOTC planning to address the elephant in the room, ie, the manabases, Modern is pretty much a fetchland+shockland format, Tron notwithstanding. What is a Goblin deck going to do against those manabases? Right now Modern has access to some obscene Goblin openings like T1Skirk Prospector, T2 sac Prospector, Goblin Warchief, T3 Goblin Piledriver and maybe Goblin Chieftain to help out, or even a Krenko, Mob Boss yet the deck is nowhere to be seen.

    Acquiring the fetchlands is still a significant entry barrier for the format, and nothing short of maaybePrice of Progress is going to make a monocolored tribal deck viable in the face of decks with such manabases, which won't be getting any reprints, and will also gain a boost from some of the new cards.

    Time will tell, but I really can't see any reason for NOT reprinting the damn fetchlands in this set.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    I actually wouldn't be surprised if the above art is a new eldrazi titan.


    It looks to humanlike to be an Eldrazi, but the odd numbered limbs are very Eldrazi, and that tree doesn't seem Phyrexian enough to me to be Mishra, I suspect it's some sort of Eldrazi-corrupted PW.
    Posted in: The Rumor Mill
  • posted a message on Mono-blue Tempo
    Quote from A_E_I_Own_U »


    This is the list i have put together atm. Anyone have any spice to switch things up? I'm not a fan of the Faerie Duelist...maybe i just dont know when to use him.
    Doesn't even have to be good, just something that could steal a game cause they weren't ready for it.


    Check out my previous posts, I've never liked Faerie Duelist either, so for my last FNM I ran Slimebind instead and that card ended up helping me win both the mirror and a final round against Mono R of all decks. I don't really compare Slimebind to Deep Freeze since the latter shuts our nightmare down or Drakes, which Slimebinddoesn't, but try Slimebind instead of that glorified chump blocker and you'll see, it can shut down an Adanto Vanguard, Goblin Chainwhirler or an Obsession-carrying creature permanently. In fact, the instant speed was crucial in the mirror match, I cast it EOT with Spell Pierce backup and bricked his Obsessed Herald, good luck trying to resolve aDeep Freeze in that scenario.
    Posted in: Established (Standard)
  • posted a message on /new Mulligan Rule being tested at Mythic Championship London
    Let's see how this plays out, my only concern is that this could be a really big boon for combo decks in certain formats, if mulliganing down to 5 or 4 means you still get to draw 7 and then select the relevant combo pieces to keep, they may feel encouraged to mulligan more aggresively. This could also be a small boost for decks like 19-land Mono U Tempo that play it really risky with their land count.
    What I like about this is that a double mulligan may no longer be an almost automatic auto-loss, but I'd rather have Karsten deal with the relevant math.
    Posted in: The Rumor Mill
  • posted a message on Mono-blue Tempo
    Quote from magic geek »
    Iceheart_Omnis - I go 3-0 using 3-Sphinx

    Cool !
    Did the sphinxs actually do anything?
    They only showed up in the first round (mirror against Mono U with Sphinxes), G1 and G3 I had it in my opening had and it helped me dig for an Obsession and trade with a Djinn on one occasion.


    Catch that Lyra, Splat that Doom Whisperer, Pay 5 for a Ferrox, Stop a Steel Leaf, Brick a Tempest, A curious, Ram, or Thief.
    And Slimeblind just can't seem to do any of that. There is always exceptions, and problems.

    But it is actually Niv-M, mostly.


    Yeah, that's why I said if your meta has a lot of Drakes or Nivs Slimebind isn't the best option, but against Mono R or other fast decks it's much better than Deep Freeze, and also in the mirror, it's unlikely the game will get so long that a Djinn is going to overcome that -4/-0 for a large margin.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    Though I won't dispute the GP results, I managed to go 3-0 in our small (8ppl) FNM last week using Karsten's 3-Sphinx list.

    However, my point is that I've never been sold on Faerie Duelist in the SB, so I decided to use Slimebind instead, as I've forgotten to stock up on Deep Freeze, and well, the little enchantment was key winning both round 2 against another Mono U deck, and more importantly, round 3 against Mono R (MB Surge Mare was a star here too), I was able to shut down an obsessed merfolk one full turn earlier, and later a Goblin Chainwhirler,in both cases the Duelist would have been a simple chump blocker, instead of a permanent solution.

    My advice for anyone playing this deck would be to consider whether to use Slimebind or Deep Freeze, the former is way better against Mono R or any other creature-heavy deck, you essentially shut down a creature at instant speed for 2 mana, that's a whole turn faster than freeze, and permanent, unlike the faerie speedbump, unless your meta is full of drakes or Niv-Mizzets, you're probably better off with the faster option
    Posted in: Established (Standard)
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from Ym1r »


    It's certainly a good deck but it can be shut down by quite a few cards, it also relies on a few creatures that are easy to kill by most removal in Modern and graveyard hate shuts it down hard. I ran into it a couple of weeks ago, a complete UR Phoenix deck vs my budget Gb Tron (I don't have the walkers and for the moment I'm running countery Kozilek instead of Ulamog, the rest of the deck is all there) and won 2-1, MD graveyard hate really helps against it, and Ravenous Trap is really useful both against Phoenix and Storm, Phoenix is good but it's nowhere as oppresive as Eldrazi, or as miserable to play against as KCI, even if Phoenix can have some absurd games where they go off and you just watch, it's mercifully short at least.
    Not that I believe that the deck should be banned at all, I just want to say that Ross Meriam, one of the founders of the strategy, has claimed (and I believe him), that Phoenix decks don't shut as hard as we think with GY hate. Yes it is an inconvenience to the deck, but definitely not an auto-win, or something they must deal with. They have several lines to go around it.



    And he's right, there are games in which GY hate doesn't inconvenience the deck too much, but games in which the deck chugs out a bunch of cantrips and Phoenixes to the yard can be turned around by GY hate, in my (limited)experience Ravenous Trap in particular shines vs Phoenix and Storm (the reason I got them in the first place) since they can't see it and play around it so easily.
    I think it goes without saying that expecting your hate cards to win the game while you're durdling around isn't a sound plan, you need to apply some pressure if you don't want them assembling another full yard for Phoenixes or Drakes to come out of nowhere and still beat you, like in the first post-board game with him going first and slamming 2 Phoenixes on turn 3 then doing it again after I went T4 Tron, play+pop Oblivion Stone. I did win the 3rd one thanks to aBane of Bala Ged dropped right after I Ravenous Traped his GY away.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Banning Phoenix?

    Overreacting much?

    It's certainly a good deck but it can be shut down by quite a few cards, it also relies on a few creatures that are easy to kill by most removal in Modern and graveyard hate shuts it down hard. I ran into it a couple of weeks ago, a complete UR Phoenix deck vs my budget Gb Tron (I don't have the walkers and for the moment I'm running countery Kozilek instead of Ulamog, the rest of the deck is all there) and won 2-1, MD graveyard hate really helps against it, and Ravenous Trap is really useful both against Phoenix and Storm, Phoenix is good but it's nowhere as oppresive as Eldrazi, or as miserable to play against as KCI, even if Phoenix can have some absurd games where they go off and you just watch, it's mercifully short at least.
    Posted in: Modern Archives
  • posted a message on Pauper Fast Duals/Fetches?
    Of all the ideas exposed here, I like the Ancient Ziggurat downshift the best, sounds like something that could be doable in a supplementary product as a common Ancient Ziggurat would be stupid in draft, and would only benefit the creature-based decks, and as the only CIPU "dual" land in the deck, it shouldn't warp the format into a multicolor aggro fest, it seems like an idea worth testing.
    Posted in: Custom Card Creation
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