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  • posted a message on [CMR] Jeweled Lotus
    Interesting how the Commander people are freaking out over a card that even if every single deck ran it, would still be 1 out of 100 in the deck, sure, this will be ridiculously expensive, but banning it? ONE card out of 100 isn't going to break any format wide open considering the original Black Lotus or Mana Crypt are already legal in it.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement September 28th
    Quote from Cranky »
    Honestly I'm fine with them pushing power level and sometimes having to ban things as a result. It means that we get more cool, powerful cards instead of nice, safe, boring cards. That said, the ideal situation is that they push threat power while simultaneously printing efficient removal and counterspells. It is really important for the health of the competitive scene that they stop listening to the brats who whine about having their big plays answered.

    The point being "sometimes", not the clusterf*ck we've seen for the last year and a half, but yeah, they print busted crap like Omnath and instead of bringing back some good answers like Mana Leak at least or Doom Blade (God forbid they ever try and see if good ol' Counterspell is safe at this point),they take their sweet time to finally print a solid removal spell,also, too many powerful cards on their own right come with "draw a card" or "gain life" tacked on to them, often together like f****g Uro or Omnath, which means answering them with spot removal is a losing proposition, and the lifegain bit preemptively counters a burn spell just in case/blanks the free hit the opponent gets from you playing a ramp spell that adds nothing to the board.

    It's clear testing is failing miserably, what I wonder is how bad is it going to be with the following sets, they KNEW Omnath+Fires, just to name one very stupid thing were going to be together in Standard, and still let those go through...and the less said about 1-mana Dismiss, 3feri or Broko the better.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    I'm not sure what all the fuss is about. If it's "it ruins my immersion" then why are other, real-world, things allowed? (like Arabian Nights, Shakespeare quotes, or Frankenstein's Monster)

    I'm inclined to believe that people are upset about mechanically unique cards being limited-released, and, if that is the case, WHY ISN'T THE RESERVED LIST BANNED IN ALL FORMATS?

    They have completely moved away from real-world quotes on cards because of this, and MaRo has gone on record saying they wouldn't make a setting like Rabiah anymore because it refers to real world locations...so yeah, making this cards outside of silver-bordered sets feels dumb, I'm certainly not a fan myself but as long as they are wise enough to keep these BS cards designed as Commander/casual only I couldn't care less about them as I do with all the SL products.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement September 28th
    On one hand, good riddance Uro. I'm really happy to see that stupid design out, however, considering Omnath is still a thing I don't see the format getting substantially better but hey, gotta sell those packs. On the other hand, I can't see Lotus Cobra being ban-worthy, a 2/1 for 2 without any defensive ability can be kept in check by pretty much every single removal spell in the format.
    Posted in: The Rumor Mill
  • posted a message on [ZNR]Hell Hound of Akoum — Renzo Arana preview
    Flavor text is roughly: The infernal dogs (hell hounds) patrol/prowl the Campospunzantes (literally "sharp countryside/field"), where they enjoy the strong solar rays and illuminate the night with their flames.

    (A native speaker will obviously translate better.)

    As a native speaker, good job.
    Rondar is better translated as "prowl", it's used to talk about predators or people with dubious intentions, and "iluminar" could just be "light (up)" in English, we don't really have the light(up)/illuminate distinction in Spanish, everything is just "iluminar".
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Concerted Defense—LeStream preview
    With only one Rogue (Dimir Rogues if viable) or a Wizard (Izzet Spells)you get an actual Spell Pierce, which has seen play both times it has been printed. So far this is the Party payoff card I like the most, and may very well be the only one to see Constructed play. Oh well, at least one had to be good, the Party mechanic has been really disappointing, it's basically unplayable outside of Limited, if you ever manage to assemble a full party without eating a sweeper or having it broken by removal when playing a Constructed match you should be winning that same turn anyway.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] The list - 296 of the cards
    Pfff, seriously? All that hype with THE LIST(tm) and we have freaking commons or uncommons from sets currently in print? Imagine opening your set booster to open an...Anax? a 0/1 moth for W. I guess they are balancing out the insane value of the ZNR expeditons with like 90% of this list.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Maddening Cacophony— ChannelFireball preview
    I wonder if this will see play in a Dimir Rogues build, it all but guarantees that all your rogues will get their boost, plus your Drown in the Loch's are going to be pretty much unbeatable after that. The question is if those effects are worth spending a card on.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Leyline Tyrant— Brian Kibler preview
    This looks good enough for Constructed, untap with it in play and unless the opponent has exile removal at the ready you're looking at 4dmg for 4 mana at the very least, which is decent,and a second untap is brutal, not to mention the cost is acceptable for mono-R decks as a curve topper, and as an awesome topdeck if you're flooded. I can see it sharing the 4-drop slots in Mono-R with Torbran.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/7— Forsaken Monument
    Hmm, while there may not be a place for this in competitive lists, I'm definitely getting one for my mid-budget Tron deck, the mana boost can make 15-mana Emmy great again, and the +2/+2 effect is stupid when paired with Newgin, who also makes it cheaper to cast. Yep, I can see this in my SB so Karn can fetch it.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Kaya, Roil Chaser
    Quote from soramaro »

    Edit: Whoops. wrong spelling in the thread title. Well... I'm sorry. Damn you, external keyboard where Z and Y are reversed.

    Someone is using a German or Czech keyboard:D I was like Kaya? WTF? She'd make as much sense in Zendikar as Karn in Lorwyn.
    On the other hand, this Kaza makes a lot of sense in Izzet Aggro lists, even if she's alone she can turn any boring Cancel variant into the real deal, or poke eyes when you don't need the cost reduction, looks worth a spin.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Prime Slime available for order right now
    Shut up and take my...2 cents...maybe? I thought the Foglios were atrocious but this is even worse, up next, iconic cards illustrated by the Garbage Pail Kids artists.
    Posted in: The Rumor Mill
  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from seilaoque »

    It looks like Wizard's recent design philosophy is to make bigger threats, so players simply compete on landing bigger threats, rather than using lower-costing answers to take care of those threats.

    Wizards keeps citing their player satisfaction surveys where new players don't like their threats being countered or neutralized before they can use it. So, really good answers are unlikely to be made for Standard. The better creature removals recently seem to be in black. (Cast Down, Heartless Act)

    They might scale back on the power creep for creatures, but removal will probably remain not as quick or efficient in Standard.

    Which has been the biggest problem plaguing Standard for a long time now. The game is far healthier and more vibrant when threats and answers are roughly equal. When threats far outstrip answers, you are left with a shallow game of who can ramp and draw into their threat faster.

    I don't know if Wizards will ever find the balance needed.

    Make the answers too good, and nobody wants to play expensive threats. It really depends on how they design Standard. Players won't readily commit to a 6+ mana big monster only to have it taken down by 2-mana removal. It seems Wizards compensates for that scenario by adding ETB or on cast abilities to make those creatures worthwhile to play. Then, you end up with creatures that Mystic_X said previously are "use or lose" in Standard.

    the solution would be increase interaction....
    print more cards to protect the bombs... stuff like Mother of Runes, Lightning Greaves or similar that is able to protect creautes for a long time....
    and better removal.... bring back Lightning Bolt, stop printing removal weaker than Murder, stop printing Cancel and bring back the real Mana Leak....
    if you're going to print Uro and 3 mana Teferi, you need to make removal good enough to make the meta bearable.


    And ETB stuff is fine, it't the "when you cast" stuff that isn't. As in if you counterspell their hydroid krassis, they still get the cards and life. If you still think ETB is too good (maybe a particular ETB on a particular card, then delay it "at the first end step after this comes into play, if this is still in play do this".

    This is also why Adventure needs to have become evergreen a year ago.. If you're deckbuilding and weighing packing more threats or more responses, then it's very nice to have both on one card. Only one half really needs to be worth playing, the other half exists if the situation calls for it. Completely increases interactivity- more back and forth and strategic choices.

    Making Adventure evergreen doesn't seem plausible, too tied to Eldraine, however I fully agree with the need of better answer cards, they gave us a nerfed Mana Leak while the oppressive "opponents play Hearthstone while you play Magic" static ability was downcosted to 1WU from a not very splashable 2UUU.
    Besides that, and the obvious lack of playtesting for some cards, the "all-upside" design philosophy has to go, let's take Uro as example, it's supposed to be a ramp spell you can later use as a big beater, fine, however, it's as if they had looked at all potential pitfalls of playing a ramp card and made sure to negate each and every of them. Normally the tradeoff for playing ramp spells is that while you're setting up a powerful play down the line, you're losing cards in your hand, so you lose CA vs control, plus you're not building board presence so aggro decks get a free hit in. So what did R&D do? make Uro draw you a card so you don't lose CA vs control and also give you 3 life so the hit you'll take from an aggro deck has less impact...oh, and just in case, the same stupidly powerful effect is repeated when you attack with your 6/6 beater. They could have removed either the card draw or the lifegain and maybe the attack trigger as well and still have a very powerful tournament-level mythic but with a small weak point other decks could leverage against it, but noo, people don't like downsides or tradeoffs in their dumb overpowered threats like poor Nissa, I mean why not pad her already very high loyalty and the ability to increase board presence with her plus ability with a guaranteed untapped 3/3 with vigilance that can protect her while attacking the opponent as well, and the list could go on, at this rate the next Rotting Regisaur will make the opponent discard instead of you.
    Posted in: The Rumor Mill
  • posted a message on The 20 cards from jumpstart that's not in historic
    I can get Exhume and Reanimate, or the Bolts, but Flametongue Kavu isn't what it was anymore, I'm sure the format can handle it. Sheoldred, I don't know, maybe they playtested it (like they did with Oko and companions, probably) and found reanimator decks were too good but without 1 or 2 mana reanimation spells, is it really so much worse than a reanimated Drakuseth or Ulamog? I really can't see the problem with Sheoldred in Historic.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Elf theme— GameOn_AUS previews
    Quote from Ryperior74 »


    I think if I ever go to the US I'll finance my trip selling MTG singles...that card is about 25€ in Europe right now. Either Commander is insanely popular in the US, or people are getting ripped off by sellers there.
    Posted in: The Rumor Mill
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