2019 Holiday Exchange!
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  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from seilaoque »

    It looks like Wizard's recent design philosophy is to make bigger threats, so players simply compete on landing bigger threats, rather than using lower-costing answers to take care of those threats.

    Wizards keeps citing their player satisfaction surveys where new players don't like their threats being countered or neutralized before they can use it. So, really good answers are unlikely to be made for Standard. The better creature removals recently seem to be in black. (Cast Down, Heartless Act)

    They might scale back on the power creep for creatures, but removal will probably remain not as quick or efficient in Standard.

    Which has been the biggest problem plaguing Standard for a long time now. The game is far healthier and more vibrant when threats and answers are roughly equal. When threats far outstrip answers, you are left with a shallow game of who can ramp and draw into their threat faster.

    I don't know if Wizards will ever find the balance needed.

    Make the answers too good, and nobody wants to play expensive threats. It really depends on how they design Standard. Players won't readily commit to a 6+ mana big monster only to have it taken down by 2-mana removal. It seems Wizards compensates for that scenario by adding ETB or on cast abilities to make those creatures worthwhile to play. Then, you end up with creatures that Mystic_X said previously are "use or lose" in Standard.

    the solution would be increase interaction....
    print more cards to protect the bombs... stuff like Mother of Runes, Lightning Greaves or similar that is able to protect creautes for a long time....
    and better removal.... bring back Lightning Bolt, stop printing removal weaker than Murder, stop printing Cancel and bring back the real Mana Leak....
    if you're going to print Uro and 3 mana Teferi, you need to make removal good enough to make the meta bearable.


    And ETB stuff is fine, it't the "when you cast" stuff that isn't. As in if you counterspell their hydroid krassis, they still get the cards and life. If you still think ETB is too good (maybe a particular ETB on a particular card, then delay it "at the first end step after this comes into play, if this is still in play do this".

    This is also why Adventure needs to have become evergreen a year ago.. If you're deckbuilding and weighing packing more threats or more responses, then it's very nice to have both on one card. Only one half really needs to be worth playing, the other half exists if the situation calls for it. Completely increases interactivity- more back and forth and strategic choices.

    Making Adventure evergreen doesn't seem plausible, too tied to Eldraine, however I fully agree with the need of better answer cards, they gave us a nerfed Mana Leak while the oppressive "opponents play Hearthstone while you play Magic" static ability was downcosted to 1WU from a not very splashable 2UUU.
    Besides that, and the obvious lack of playtesting for some cards, the "all-upside" design philosophy has to go, let's take Uro as example, it's supposed to be a ramp spell you can later use as a big beater, fine, however, it's as if they had looked at all potential pitfalls of playing a ramp card and made sure to negate each and every of them. Normally the tradeoff for playing ramp spells is that while you're setting up a powerful play down the line, you're losing cards in your hand, so you lose CA vs control, plus you're not building board presence so aggro decks get a free hit in. So what did R&D do? make Uro draw you a card so you don't lose CA vs control and also give you 3 life so the hit you'll take from an aggro deck has less impact...oh, and just in case, the same stupidly powerful effect is repeated when you attack with your 6/6 beater. They could have removed either the card draw or the lifegain and maybe the attack trigger as well and still have a very powerful tournament-level mythic but with a small weak point other decks could leverage against it, but noo, people don't like downsides or tradeoffs in their dumb overpowered threats like poor Nissa, I mean why not pad her already very high loyalty and the ability to increase board presence with her plus ability with a guaranteed untapped 3/3 with vigilance that can protect her while attacking the opponent as well, and the list could go on, at this rate the next Rotting Regisaur will make the opponent discard instead of you.
    Posted in: The Rumor Mill
  • posted a message on The 20 cards from jumpstart that's not in historic
    I can get Exhume and Reanimate, or the Bolts, but Flametongue Kavu isn't what it was anymore, I'm sure the format can handle it. Sheoldred, I don't know, maybe they playtested it (like they did with Oko and companions, probably) and found reanimator decks were too good but without 1 or 2 mana reanimation spells, is it really so much worse than a reanimated Drakuseth or Ulamog? I really can't see the problem with Sheoldred in Historic.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Elf theme— GameOn_AUS previews
    Quote from Ryperior74 »


    I think if I ever go to the US I'll finance my trip selling MTG singles...that card is about 25€ in Europe right now. Either Commander is insanely popular in the US, or people are getting ripped off by sellers there.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Vampire tribal— Orc's Head Magic previews
    Quote from m_pathogen »
    Damn, Exquisite Blood was getting *expensive*.

    Serious question, what is it with single prices in the US? I just clicked on Exquisite Blood it shows an average price of 44$, like a serious tournament staple like Karn, Liberated, however, if you check European sites you can find it for 12-15€ on average, and it was just around 22€ at its highest... I think you guys are getting ripped off by unscrupulous sites, really.
    Posted in: The Rumor Mill
  • posted a message on [M21] Nine lives
    I wonder why they gave it hexproof...oh, yeah this guy. Nah, letting people unwittingly commit suicide by 3feri would be a poor design, and an unforgettable lesson too:D
    Posted in: The Rumor Mill
  • posted a message on [M21] Mothership 6/15— Shrine tribal
    Quote from Ryperior74 »
    I feel like they finally caved to potential return to kamigawa now

    But as for these I need these for the spirit tribal deck I built the hodens are involved

    I hope so, I'd love to return to a well-done Kamigawa, I feel these cards were designed with an eye towards MTGArena however, the original Hondens aren't Pioneer-legal but can be played in Historic, looking at the effects and mana costs I would toy around with a Grixis shell to start brewing s Historic Hondens deck.
    Posted in: The Rumor Mill
  • posted a message on [M21] Sublime Epiphany
    Ladies and Gentlemen, we have the only Standard-playable 6 CMC counterspell since the days of Draining Whelk, anyone thinking this won't see play has never seen Temur Rec or Azorius Control pass the turn with 6-7 mana open. You're almost sure to get at least the bounce effect in addition to the guaranteed Dismiss you're getting. This should probably see play as a 1-of in any U-based Control build, to say nothing of how insanely useful it seems for Commander (Disclaimer, I don't really like Commander so I may be missing something here).
    Posted in: The Rumor Mill
  • posted a message on [M21] Hooded Blightfang
    Looks like annoying 1/4 roadblocks at 3 CMC are a running theme in this set, between the Spider that makes Saprolings, the 1/4 flying vamp with lifelink and this guy, suddenly attacking with 2 bears to force damage through starts to soundlike a bad idea. Just my kind of Limited card, I want this in my prerelease together with the new Stuffy Goblin. Go ahead, attack me:D
    Posted in: The Rumor Mill
  • posted a message on [M21[ Blue card draw commons— Gaby Spartz previews
    Wow, Larcenist is a really well-designed common, I'd rather have 1 less power and a guaranteed draw on attack over the typical 2U 2/2 that needs to connect in order to draw a card.
    Posted in: The Rumor Mill
  • posted a message on [M21] Scavenging Ooze reprint— Noxious preview

    Welcome back, Scavenging Ooze. You were sorely missed. Please take this opportunity to make fun of Uro and all those graveyard-loving decks.

    Source: Noxious

    Or the oportunity for Uro decks to make fun of non-Uro decks that use the yard. Uro decks will be with us until Temur Rec rotates out, and that deck doesn't care about you wiping their yard anyway. I think this card could be a headache for Cycling decks on the other hand, 2 "successful" activations put it outside burn range, and at 4/4 it outsizes every creature they have except a lucky Fox.
    Posted in: The Rumor Mill
  • posted a message on [M21] Colossal Dreadmaw (IT’S BACK!) - MTG arena
    Quote from mikeyG »
    Is there a joke I'm missing?
    It's a pretty new card, and it was printed in Ixalan AND Rivals of Ixalan (that's where the meme started rolling), Masters 25 and Core Set 2019 so far...

    So I wasn't the only one wondering, I was always like what's laughable about this card? a 6/6 trampler for 6 is a really good common for Limited, it's not like Chimney Imp or Storm Crow at all.
    Posted in: The Rumor Mill
  • posted a message on [M21] Miscast - Meebo
    Quote from m_pathogen »
    As a common this is just way worse than a Negate

    Not even close.
    This is a rock solid sideboard card.
    Negate can hit more, but it also costs twice as much to cast.

    But Negate is a hard counter, whereas this is much less useful late game to protect your threats from removal/sweepers. This is more a complement to Negate rather than a substitute, I hope they keep Negate as one of the common counterspells in the set/format, it's always a good card to have.
    Posted in: The Rumor Mill
  • posted a message on [M21] Kaervek, the Spiteful— The Magic Arcanum preview
    Wow, how...underwhelming. Is this the best they could do with a major villain? A simple 3/2 for 2BB with a static ability? No Menace? Lifelink? Anything? Also, that art looks more BR than Monoblack, what about making it 2BR instead and giving it a pinging ability on top, other colors get ability salads for the same CMC, oh wait, Black can too.
    Posted in: The Rumor Mill
  • posted a message on [M21] Demonic Embrace— OrgoglioNerd preview
    Nice! You can experiment the card disadvantage of playing Auras without ETB effects or "so much buffs it's worth the gamble" more than once each game...oh well, I guess you could pitch excess lands to it in Sealed, or side it in against removal-light decks in Draft.
    Posted in: The Rumor Mill
  • posted a message on [M21] Brash Taunter— LoadingReadyRun preview
    He's using the wrong finger, however! Grin

    I'm seriously tempted to buy one and request THAT alter.
    Posted in: The Rumor Mill
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