If a player taps a Forest and a Mountain for TSH then realizes his Cloud Key would make the TSH cost only R he cannot untap the Forest. Furthermore, if he does not use that G left in his mana pool by the end of the phase he will suffer the dreaded Mana Burn.
During WW's resolution this happens:
Stuff gets shuffled into libraries.
You reveal X cards. Your opponent reveals Y cards.
All the artifact, creature and land cards happily enter the In Play zone simultaneously.
Any comes into play triggers on them are told to go wait by the side until WW is done.
Then all the enchantments are put into play. When being put into play auras, like Take Possession may be attached to legal permanents. (Note: this is not a targetted effect)
Any comes into play triggers on the enchantments are told to go wait by the side until WW is done.
WW is put into the graveyard.
The active player now puts all his triggers on the (now empty, probably) stack in whatever order he chooses. Part of putting a trigger onto the stack is choosing targets.
If Molten Disaster is on the stack and the Troll Ascetic does not already have a regeneration shield you cannot use his ability to create one before he would die (assuming Molten Disaster would be dealing enough damage to kill the troll.)
Well, doesn't collector's number plus set uniquely identify a card? So you would just have to remember set sizes and where they start being lands in each set, no? (Yes, this was a loaded way of asking what "uniquely identify" is supposed to mean.)
Dismissing a player from play could be flavored on to a Orim's Chant or Time Stop effect, I guess.
That's more shutting them out for a short time than dismissing them. I think dismissing them would be saying something like, "You're not my friend anymore. Get out of my house."
So black loses Zombify in 10th, and Green gets an 'any graveyard' Zombify plus a late-game body? It just seems off to me, but we'll see.
It makes sense if Wizards wants to change things so that Black puts stuff into the graveyard and Green takes them back out. Plus there was a green-black hybrid Zombify not too far back, which I think adds to the plausibility of the feature-shift.
Just a nitpickier nitpick: Things happen in the order they appear on a card, but state based effects aren't checked and triggers don't fire until after resolution.
This would matter if a card had the text: "Sacrifice all creatures you control. Put all creature cards from your graveyard into play."
That wouldn't swap your living and dead creatures, they'd all end up in play. (I believe, though I'm not certain, that your living creatures would trigger leaves and comes into play triggers as well.)
I read/heard somewhere that abilities from creatures check if the creature it came from is in play on resolving and it doesn't resolve when the creature leaves play, is this bullox or does this have some degree of truth?
Some cards, like Parallax Wave, have been specifically errata'd to act in this manner.
Player A has a Mogg Flunkies.
Player B plays Shock, targetting the Mogg Flunkies.
Shock resolves. The Mogg Flunkies is now a 3/3 with 2 damage on it.
Player B plays Shock, targetting the Mogg Flunkies.
Player A responds with Wings of Velis Vel.
Wings resolves. The Mogg Flunkies is now a 4/4 with 2 damage on it. (The old damage does not disappear.)
Shock resolves. The Mogg Flunkies is now a 4/4 with 4 damage on it.
State based effects destroy the Mogg Flunkies.
If a player taps a Forest and a Mountain for TSH then realizes his Cloud Key would make the TSH cost only R he cannot untap the Forest. Furthermore, if he does not use that G left in his mana pool by the end of the phase he will suffer the dreaded Mana Burn.
Liliana doesn't care how many Healing Salves you throw at her; she's pissed you didn't use them to prevent the stupid Fireball.
Also, she enjoys making people discard but finds it very tiring to raise the dead.
You cast Warp World.
During WW's resolution this happens:
Stuff gets shuffled into libraries.
You reveal X cards. Your opponent reveals Y cards.
All the artifact, creature and land cards happily enter the In Play zone simultaneously.
Any comes into play triggers on them are told to go wait by the side until WW is done.
Then all the enchantments are put into play. When being put into play auras, like Take Possession may be attached to legal permanents. (Note: this is not a targetted effect)
Any comes into play triggers on the enchantments are told to go wait by the side until WW is done.
WW is put into the graveyard.
The active player now puts all his triggers on the (now empty, probably) stack in whatever order he chooses. Part of putting a trigger onto the stack is choosing targets.
The non-active player does the same.
The world continues revolving.
This would matter if a card had the text: "Sacrifice all creatures you control. Put all creature cards from your graveyard into play."
That wouldn't swap your living and dead creatures, they'd all end up in play. (I believe, though I'm not certain, that your living creatures would trigger leaves and comes into play triggers as well.)
I believe it's because cards become different objects when they change zones.
Some cards, like Parallax Wave, have been specifically errata'd to act in this manner.