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  • 1

    posted a message on Commander Tuck Discussion
    let me bring up a alternative. The spells that tuck a commander instead exile with time counters say a limited amount of turns. For example 2 or 3 turns ( whichever MTG rules deems in time period ) . This would allow some limited removal instead of flat out banning a tuck.

    Sadly this kind of complexity is forbidden by the modern RC. You no longer have to be Smarter Than a 5th Grader to play EDH. The RC has explicitly pointed out a desire towards lower-complexity and more intuitive play with as few circumstantial rules as possible. In all honesty, I can't say I'm a fan of your suggestion but the RC has made it clear about wanting to avoid anything resembling what you mentioned.

    (As a side note, I fail to see how installing an additional circumstantial rule that prevents 'tuck' spells from functioning as the card describes is following their professed goal, but that may simply be my failure.)

    I haven't had much appreciation for the RC ever since having spent time with Sheldon and their rules changes have ceased to surprise me. I truthfully believe that making an official break between EDH and "Commander", allowing the RC to govern EDH all they wanted (it's a format they, sorta, created) and allowing WotC to directly control Commander seems like a necessary change at some point. What happens when WotC's Commander 2016 product line includes copies of Spell Crumple and Hinder, only for excited purchases to realize that they're strict downgrades from Dissipate now. This has the same sort of problematic feel as the notion concerning Sol Ring: if it were banned by the RC but WotC had product releasing soon that included a Sol Ring in all the new commander decks, can you imagine the problems? "I want to play my commander precon", "sure, just take out the Sol Ring - Oh, and due to the new no-tuck Rule, Derevi was banned so you need a new commander" etc. This has been dramatized for effect, but the point is that if WotC is printing cards for EDH/Commander like Spell Crumple and Derevi with the idea that they both exist within a meta, it should be on WotC to decide how the rules for that meta adapt with time. The RC might be a great place for WotC to hire people to be on their Commander-oriented product team, but this is just one more example of how the RC's actions can be considered by many as uninformed and are obviously disconnected in a fundamental way from the producers of the product they're trying to rule.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on What is the trolliest edh deck you have ever seen?
    Any deck/player that would consider Radiating a Chaos Warp.
    Remember that each copy has to resolve individually. Hope you enjoy shuffling.
    Posted in: Commander (EDH)
  • 2

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from LouCypher »
    At this point the original argument of the Academy being on par with Gaea's Cradle has long gone out of the window. Face it, the way Artifacts work, it's just too stupidly easy to get bizarre bursts of early game mana that the Cradle can't even HOPE to mirror - and in blue, that's a lot scarier than it is in Green.


    I hate to say it, but there are two very valid opinions here and pretending like either isn't worthwhile is bigoted or short-sighted.
    On a perfect hand comparison level, yes, Academy is stronger. Anyone arguing against this is simply wrong.
    However, EDH isn't a format in which most cards are banned because of power level. The banned list generally consists of cards who create undesirable game-states. Generally speaking most playgroups are responsible for managing the power level of their games via the social contract policy that is in place. While there are plenty of decks that could be designed to abuse an opening godhand with either Academy or Cradle, we're ignoring the part where these would be played in formats in which others would have an equally meaningful early game.

    Personally speaking I don't think it would ruin the format if Academy was unbanned, but I believe the banned list as it is has created an already "ruined" format. If people want to do broken things they can and will find ways to (attempt to) do so. Academy in a deck that isn't trying to abuse it isn't somehow innately more broken than Cradle is. If the banned list goal is to prevent broken things, drawing the line somewhere between Academy and Cradle seems arbitrary at best. If the RC wants the banned list to create a non-broken format, they have proven themselves woefully unqualified for doing so; but they've said time and again that the social contract is intended to regulate "broken" playstyles and they simply manage the cards which are inherently able to produce undesirable boardstates. I do not believe Academy innately does that.

    All this said, there's no one 'right' opinion. Those that see Academy as potentially powerful aren't wrong; those who see Academy as a fun card to play with which doesn't require abuse to be fun aren't wrong. Assuming that your opinion on how the format should be is any more right or valid than someone else's is, however, wrong.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Now we just need Workshop of Alexandria. Taps for 2 mana, only for artifacts or tap, reveal your hand: if you reveal all colorless cards, draw a card.

    (continues to dream)
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Burntgerbil »
    ...
    I could see them make a toned-down version for inclusion in future product. One that taps for a one red or a card (as a sorcery) only if you have eight cards in hand. This'd still be great in a few decks, help red with its draw, but not be too strong.
    Granted, this is just a 7AM idea - but I feel like there's design space to enable a good-but-not-AS-good version in future product.


    That land would be ABSURD in Legacy/Vintage, as tapping for a red mana is actually a substantial boon. The 'need to be at 8 cards' isn't particularly hard with the current assortment of cantrips combined with fuel for the new 4-of draw spell that is Treasure Cruise.

    If you want something for Commander-only and with a focus on the weaker drawing colors (red AND white), you'd probably want something like this:
    Land#2
    Land#2 enters the battlefield tapped.
    T: Add to your manapool one mana of any color in your commander's color identity if your commander is on the battlefield.
    T: Draw a card. Activate this ability only if your commander is on the battlefield and you have no cards in hand.

    Now, if you don't want to give Legacy and Vintage too much power but you don't want the card to be quite that commander-centric, you can go for a couple of other ideas, such as:
    Land#3
    Land#3 enters the battlefield tapped.
    Land#3 doesn't untap during your untap step.
    At the beginning of your upkeep, if you have no cards in hand, untap Land#3.
    2, T: Draw a card.

    Land#4
    T: Exile the top card of your library, you lose life equal to its converted mana cost. At the beginning of the next turn's upkeep, put that card into your hand. Activate this ability only any time you could cast a sorcery.

    Land#5
    T: Add 1 to your manapool.
    1, return a basic land you control to owner's hand, T: Draw a card if you have exactly seven cards in hand.

    Land#6
    At the beginning of your upkeep, draw a card.
    At the end of each turn, discard your hand.
    T: Add 1 to your manapool.

    Land#7
    Vanishing 7
    T: Add 1 to your manapool.
    T: Draw a card. Activate this ability only if you have exactly X cards in hand, where X is the number of time counters remaining on Land#7.

    Edit: Fixed some formatting. P.S. Some 8am ideas of my own, take them for what they're worth. Just my attempt at brainstorming some ideas I had in response to your suggestion. Feel free to put the bad ones back on top of your library and shuffle them away.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on Crazy Plays in EDH.
    A rather fun but simple play recently:

    The board is clogged with a vast assortment of monsters, all players having many large creatures and feeling a bit stalemated.
    The opponent to my right plays Elspeth, Sun's Champion and uses the -3 ability to nuke the board.
    I respond by targeting myself with Sudden Spoiling.
    Posted in: Commander (EDH)
  • 1

    posted a message on Good Equipment Package
    Skullclamp is generically good.
    Basilisk Collar for lifelink.
    Nim Deathmantle for recursion.
    Runechanter's Pike if you're heavily spell based.
    Umezawa's Jitte wins games.
    Darksteel Plate makes it very difficult to deal with the creature.
    Fireshrieker great for comboing with sword of X&Y procs.
    Loxodon Warhammer more lifelink and trample and power.
    Sword of Vengeance mediocre imo, but playable.
    Lashwrithe and Nightmare Lash very playable in a black heavy deck.
    Godsend is a new good one.
    Batterskull is an old good one.

    PS: My wife suggested I should add these:
    The Kaldra Set.
    Posted in: Commander (EDH)
  • 1

    posted a message on Looking for deck suggestions to play in restrictive local league
    Quote from Xainthesix »
    Quote from HugSeal »
    Quote from Xainthesix »
    Quote from PhroX »
    Quote from World_Peace »
    @Phrox
    Both of those points were directly addressed in my post. Whether it's one person or multiple people doesn't flip who's being selfish and oppressive around. I suggest reading up on the concept of Tyranny of the Majority. The group is in the wrong here, and having their own dictates turned against them is hopefully the kick in the pants they need to realize that building better and more flexible decks if preferable to the behavior they've resorted to.


    No you haven't addressed the points in any way. If they are happy playing the way they do, why should they have to change? The tyranny of the majority is utterly irrelevant here as they aren't forcing anything on anyone. People that don't like to play their way can, amazingly enough, not play with them.


    Except...you know....this points system. And all these rules.

    +1 Irony


    Playing a game or two of EDH isn't a right everyone has. Nor is it mandatory and failure to do so is illegal. So exactly how are they forcing people to play with them?


    It's not a right, but it is a desire. If this is the only shop in town, and he shows up to play, they're saying to him, "This is the only way you can play with us." The part I bolded never said he was being forced to play EDH. He *is*, however, being forced to play it in a certain way or "No fun for you, sir." The people promoting this type of ridiculous rules nitpickery are basically telling a VERY large chunk of decks, "You can't sit with us." A lot of those penalties even hit casual players heavily too. In a meta with no points system or anything like that, people just show up and play with no expectations or hurt feelings. These stupid points systems always end badly, because the guy with the "Everything costs more than 9 mana to cast" deck will never change or adapt to his surroundings. These are the people who scoop to a counterspell. Then little Jimmy-licks-windows will go tell the store owner about how unfair Phage the Untouchable is because she's an instant win and totally not fun. Then we wind up here. And yes, I have legitimately seen Phage the Untouchable banned at one store.

    The salt is strong.


    You're right that the point system is poorly put together.
    A much better solution would be to ban players that break the spirit of their format from the league. No need for nit-picky rules then.

    If you want to troll, you don't have a "right" to join other people's games, no matter how many card shops exist in the area.
    Posted in: Commander (EDH)
  • 1

    posted a message on Looking for deck suggestions to play in restrictive local league
    Quote from PhroX »
    Quote from veritoanimus »
    Phrox, My point was that in truth, I wouldn't want to play with that league. While you may not like my approach and would call me anti-social, try applying the same scrutiny to the league as well. What they're doing is creating an environment that isolates them from other players, the rules of the game and a persons competitive nature. While I offered a sarcastic approach to dealing with it, it was also with the full understanding that they would never play with me afterwards. In truth I probably wouldn't do it for the the simple reason that I just wouldn't want to play them in the first place. This has been my biggest issue with much of the EDH Community in general. If you're not playing to your potential, where is the challenge or fun. You just walk away with a bitter taste no matter what the outcome. I enjoy a good match more than anything, win or lose. I want to know that we both did our BEST and the closer the game the better.

    The other huge problem I have with these kinds of leagues is that their rules are so short sighted that they create more problems than they solve. I have yet to see anything like this work to a positive end and I don't expect to any time soon. All it ever accomplishes is creating bitter feelings. While I may be being a jerk to the league by intentionally going against or ruthlessly exploiting their rules, the fact is that they're still far worse than me for trying to force an environment for the solely selfish means of making themselves feel better at the expense of others.


    I wouldn't want to play with them either. But I respect their right to play with whatever rules they want to. If they're happy playing that way, that's their choice. Good for them. I'd certainly try to convince them to change, but if I failed to get them to change things after talking to them, instead of trying to wheedle my way around those rules, I just wouldn't play. Playing EDH in an unfun environment, well, as far as I'm concerned, that's not EDH at all. So why waste mine and other people's time?


    I used to play EDH @ Sheldon's LGS. The store had 2 leagues, 1 'casual' (with similar to the above rules), 1 'cut-throat' with very different rules.

    And the above post truly hits the nail on the head, playing EDH in an unfun environment is a waste of time. The 'casual' group has just as much right to exist as the 'cut-throat' group. If a casual player turned up at a cut-throat game and complained constantly about people doing what they're supposed to do in the format: he's wrong. If a cut-throat player forces their way into a casual game with the intent only to ruin the game for those players to prove they're "superior" or "right", they're absolutely wrong.

    That said, my favorite points-league I've played in was one in which there were menial points for killing anyone and substantial points for 'neat' or creative plays, which varied week to week as to prevent them from being specifically built around. One week there'd be a 3 point bonus for casting your general, another week there'd be a 3 point bonus for not casting your general. Playing the third (or more) spell in a row with sequential CMC (ie: Dark Ritual, Dark Confidant, Necropotence) and many others. In said league I felt challenged to survive, work towards killing others, actively get points while preventing others from doing so as able.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Juwdah »
    Quote from Sheldon »
    Both the venom and the de-volution of this thread represent why I gave up on this website for a long time and may again. The consistent inability of many of the posters here to discuss things civilly make coming here frequently more trouble than it's worth. There are people on these boards who are fine examples of what enlightened people behave like (and I truly and deeply appreciate them), but I fear they are in the minority. The Commander portion of this website wants their opinions to matter--and things coming from people who are ranting and spewing hate rarely do.


    You have to restrain yourself from reading this thread the first two weeks after the previous bannings. People will be hurt, not all people can use logic in emotional states. Nothing has been tested yet so it's all theory too.

    Just relax, and come back when everything cooled off.
    Heck, play some EDH! Smile


    There's two very valid sides to this.
    I understand that Sheldon, and others, don't want to sift through piles of ranting and petty bickering to try and find useful information. It may be substantially more useful if there was a 'highly moderated' thread for such discussion in which players who could not abide basic courtesies were banned from access to that subforum/thread permanently.

    However, that said - the Rules Committee has frequently shown a disconnect with the playerbase (that has expanded to include players outside of just their niche group). The response to the removal of "banned as commander" has been overwhelmingly negative from nearly everyone. It's extremely rare to see the Magic community as united as they seem to be in their confusion and annoyance at this unexpected change.

    I've said this before and I'll say it again: I'd be more understanding if I hadn't previously played a part in Sheldon's league play, during which his table was not set randomly. He liked to play with the same people on a regular basis and did not include the bulk of players in that shop, ever. I cannot in any way speak to the entirety of his EDH experience and whom else he plays with; he may well play with strangers constantly in other settings and pick this one scenario to play purely for enjoyment and avoid issues associated with random players. However, someone who plays a central role in making decisions about the format partaking in that behavior when combined with the apparent disconnect between the RC and the players, I cannot help but see a possible correlation.

    Posted in: Commander Rules Discussion Forum
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