Sanctum Sages4U
Creature – Vedalken Wizard Advisor
Spellseek 1UU(1UU, Discard this card: Reveal the top three cards of your library. You may put a nonland card from among them into your hand. Put the rest into your graveyard.)
3/3
Drums in the Deep2B
Enchantment [Uncommon]
Creatures you control have menace.
Echo 1R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Drums in the Deep’s echo cost, create two 1/1 red Goblin creature tokens with haste.
Abcal-dro, Phyrexian Splicer3(G/P)
Legendary Artifact Creature – Artificer [Rare] ((G/P) can be paid with G or 2 life.) (G/P), T: Target artifact creature gains hexproof and infect until end of turn. 6(G/P), T: Create a 3/3 green Chimera artifact creature token with vigilance. This ability costs 2 less to cast for each player that’s poisoned.
2/2
Dark2B
Sorcery [Uncommon]
Creatures you control gain skulk until end of turn. (They can’t be blocked by creatures with greater power.)
/// DrearyU
Sorcery [Uncommon]
Surveil 1. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
All creatures get -1/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Staff of the Outpost5
Artifact [Rare] 1: Untap Staff of the Outpost. 2, T: Tap target creature. 3, T: Discard a card, then draw a card. 1WBR, T: Put a creature card with power 3 or less from your hand onto the battlefield. It gains haste and indestructible. Return it to your hand at the beginning of the next end step.
Warden’s WishWU
Sorcery [Rare]
You may choose a card with flash or hexproof you own from outside the game, reveal that card, and put it into your hand. Exile Warden’s Wish. She wished for authority, but not for the will to enforce it.
Wall of Horns1B
Creature – Minotaur Wall [Uncommon]
Defender
Whenever two or more creatures you control attack, you may pay 3R. If you do, sacrifice Wall of Horns and create two 2/3 red Minotaur creature tokens that are tapped and attacking. A battle line of muscle and hoof, poised for slaughter.
2/3
Shape the Stone4W
Enchantment [Rare]
Gargoyles you control have indestructible. C, Sacrifice an artifact: Create a 3/4 colorless Gargoyle artifact creature token with flying. Activate this ability only any time you could cast a sorcery.
Glass Phantom1W
Creature – Spirit [Common]
Ethereal (Prevent all damage that would be dealt to this creature except by creatures with ethereal or reach.) "Powerful phantoms, which in the twilights
Rend their winding-sheets with outstretched fingers;"
- Baudelaire, Les Phares (The Beacons); Translated by William Aggelere
2/1
Rosheen’s Elixir3
Legendary Artifact [Uncommon] T: Add C. (R/G), T, Sacrifice Rosheen’s Elixir: Target creature you control with X in its mana cost gains trample until end of turn.
Infernal Heart2RRR
Enchantment [Mythic]
You can’t gain life.
Whenever you’re dealt damage for the first time each turn, create that many 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”
Aching Beauty(B/R)
Enchantment – Aura [Common]
Enchant creature
Enchanted creature has afflict 3. (Whenever it becomes blocked, defending player loses 3 life.) “What to do with beauty?
Or joy, for that matter –
in the midst of tragedy,
of violence, of cruelty?”
- Rev. Karen G. Johnston, “Aching Beauty”
Staff of Ugin5
Legendary Artifact [Mythic] 1: Untap Staff of Ugin. 2, T: Scry 1. 3, T: Staff of Ugin deals 3 damage to target colored creature. 4, T: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Sanctum Sages 4U
Creature – Vedalken Wizard Advisor
Spellseek 1UU (1UU, Discard this card: Reveal the top three cards of your library. You may put a nonland card from among them into your hand. Put the rest into your graveyard.)
3/3
Drums in the Deep 2B
Enchantment [Uncommon]
Creatures you control have menace.
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Drums in the Deep’s echo cost, create two 1/1 red Goblin creature tokens with haste.
Miner’s Revolt 1RR
Sorcery [Uncommon]
Destroy target artifact or land. Its controller creates two 1/1 red Dwarf creature tokens.
Abcal-dro, Phyrexian Splicer 3(G/P)
Legendary Artifact Creature – Artificer [Rare]
((G/P) can be paid with G or 2 life.)
(G/P), T: Target artifact creature gains hexproof and infect until end of turn.
6(G/P), T: Create a 3/3 green Chimera artifact creature token with vigilance. This ability costs 2 less to cast for each player that’s poisoned.
2/2
Dark 2B
Sorcery [Uncommon]
Creatures you control gain skulk until end of turn. (They can’t be blocked by creatures with greater power.)
///
Dreary U
Sorcery [Uncommon]
Surveil 1. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
All creatures get -1/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Staff of the Outpost 5
Artifact [Rare]
1: Untap Staff of the Outpost.
2, T: Tap target creature.
3, T: Discard a card, then draw a card.
1WBR, T: Put a creature card with power 3 or less from your hand onto the battlefield. It gains haste and indestructible. Return it to your hand at the beginning of the next end step.
Warden’s Wish WU
Sorcery [Rare]
You may choose a card with flash or hexproof you own from outside the game, reveal that card, and put it into your hand. Exile Warden’s Wish.
She wished for authority, but not for the will to enforce it.
Wall of Horns 1B
Creature – Minotaur Wall [Uncommon]
Defender
Whenever two or more creatures you control attack, you may pay 3R. If you do, sacrifice Wall of Horns and create two 2/3 red Minotaur creature tokens that are tapped and attacking.
A battle line of muscle and hoof, poised for slaughter.
2/3
Shape the Stone 4W
Enchantment [Rare]
Gargoyles you control have indestructible.
C, Sacrifice an artifact: Create a 3/4 colorless Gargoyle artifact creature token with flying. Activate this ability only any time you could cast a sorcery.
Glass Phantom 1W
Creature – Spirit [Common]
Ethereal (Prevent all damage that would be dealt to this creature except by creatures with ethereal or reach.)
"Powerful phantoms, which in the twilights
Rend their winding-sheets with outstretched fingers;"
- Baudelaire, Les Phares (The Beacons); Translated by William Aggelere
2/1
Rosheen’s Elixir 3
Legendary Artifact [Uncommon]
T: Add C.
(R/G), T, Sacrifice Rosheen’s Elixir: Target creature you control with X in its mana cost gains trample until end of turn.
Infernal Heart 2RRR
Enchantment [Mythic]
You can’t gain life.
Whenever you’re dealt damage for the first time each turn, create that many 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”
Aching Beauty (B/R)
Enchantment – Aura [Common]
Enchant creature
Enchanted creature has afflict 3. (Whenever it becomes blocked, defending player loses 3 life.)
“What to do with beauty?
Or joy, for that matter –
in the midst of tragedy,
of violence, of cruelty?”
- Rev. Karen G. Johnston, “Aching Beauty”
Staff of Ugin 5
Legendary Artifact [Mythic]
1: Untap Staff of Ugin.
2, T: Scry 1.
3, T: Staff of Ugin deals 3 damage to target colored creature.
4, T: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)