2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Commandment Conspiracies
    Conspiracy type meant for a potential "EDH draft" themed set. Heavily inspired by JuanCu's ideas here.


    Valorous Commandment
    Conspiracy - Commandment (R)
    (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
    XW, T: Put a +1/+1 counter on each of up to X target creatures, where X is your commander's power.

    Wise Commandment
    Conspiracy - Commandment (R)
    (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
    XU, T: Reveal the top X cards of your library, where X is your commander's power. You may put an artifact, instant or sorcery card from among them into your hand. Put the rest on the bottom of your library in any order.

    Rancid Commandment
    Conspiracy - Commandment (R)
    (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
    XB, T: Put the top X cards of your library into your graveyard, where X is your commander's power. You may return a creature card from your graveyard to your hand.

    Impulsive Commandment
    Conspiracy - Commandment (R)
    (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
    XR, T: Exile the top X cards of your library, where X is your commander's power. You may play those cards until the end of your next turn.

    Primal Commandment
    Conspiracy - Commandment (R)
    (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
    XG, T: Reveal the top X cards of your library, where X is your commander's power. Put all land cards revealed this way onto the battlefield tapped, and put the rest on the bottom of your library in any order.

    Posted in: Custom Card Creation
  • posted a message on Odyssey Eggs Reprise
    I could see just doing:

    Darksoul Egg 1
    Artifact
    2, T, Sacrifice ~: Add UBR.
    When ~ is put into a graveyard from the battlefield, draw a card.

    But that's prolly a closer homage to Chromatic Star than the Eggs. Could likely have a place in a set with lots of tricolor costs, as void_nothing mentioned.
    Posted in: Custom Card Creation
  • posted a message on The Mighty Morphin' Magic Card
    Fickle Lepidopteran + Suntail Hawk

    Aberration of Pinions 4
    Creature - Eldrazi Bird
    Flying
    Emerge 3WUR
    When Aberration of Pinions emerges, you may destroy target artifact. If you don't, creatures you control with flying get +1/+1 and gain haste until end of turn.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Seeker of Treasure + Clarion Ultimatum

    Primal Conjuration 2GGUURR
    Sorcery
    Search your library for up to three artifact cards, land cards, and/or creature cards with power 5 or greater. Reveal those cards and put them onto the battlefield. Those permanents gain haste.
    Cycling GUR (GUR, Discard this card: Draw a card.)

    Posted in: Custom Card Contests and Games
  • posted a message on 3 ways to safely bring back Land Destruction in Red
    How about a blend of the last two cards to make something a bit less snowbally:

    Rumbling Burrows 2RR
    Enchantment - Aura
    Enchant land
    When enchanted land becomes tapped, its controller sacrifices it and you create two 1/1 red Goblin creature tokens.

    ^That templating also gives the card some use if you topdeck it in the late game (use it on your own land).
    Posted in: Custom Card Creation
  • posted a message on Custom Card Creation Random Card of the Day
    I like Sight variants. I do feel though that Precognition Field was printed in the wrong set. I get that Dominaria had an instant and sorcery theme in UR, but I would have liked to see the card be a Sight variant more appropriate for the set and its mechanics. As is, the card to me feels problematic as it's generic enough to have a home in a core set, but the awkward exile ability is probably off putting to newer players.

    In my opinion the design would be improved by removing the last ability**, making the effect more tied to the set's mechanical themes, and lowering the CMC so it's more efficient in limited.

    **I get why the ability is there, but it reads bizarrely. Why couldn't this have been "scry 1"?

    I would ultimately have liked to see a version like:

    Unfolding Chronicles 1UU
    Enchantment [Rare]
    You may look at the top card of your library. (You may do this at any time.)
    You may cast the top card of your library if it's historic. (Artifacts, legendaries, and Sagas are historic.)

    ^Probably a bit uninspired in it's own way, though.


    Posted in: Custom Card Creation
  • posted a message on NOVEMBER 25TH, 2018
    Votes: BrainPo, Flatline

    Dizzying Maneuver 2UR
    Instant [Uncommon]
    Choose one –
    • Counter target spell unless its controller pays 2.
    • Creatures can’t block this turn unless their controller pays 2 for each of those creatures.
    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 24TH, 2018
    Votes: valleybeyond, Indighost

    Goldrush 3RR
    Sorcery [Rare]
    Each player discards their hand, then draws seven cards. You become the plunderer. (At the beginning of your end step, create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.” When a creature deals combat damage to you, it’s controller becomes the plunderer.)
    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 23RD, 2018
    Votes: BrainPo, Antiantiserum

    Tanfeld the Generous 2RG
    Legendary Creature – Cat Giant [Uncommon]
    When Tanfeld enters the battlefield, each opponent creates a tapped 1/1 blue Fish creature token.
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 22ND, 2018
    Votes: Void nothing, Indighost

    Last Eclipse 2(W/B)
    Sorcery [Rare]
    Destroy target tapped creature.
    Cycling (W/B)(W/B)(W/B)(W/B)(W/B)
    When you cycle Last Eclipse, destroy all tapped creatures.


    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 21ST, 2018
    Votes: Valleybeyond, Indighost

    Muckblade Revenant 2B
    Creature – Skeleton Warrior [Uncommon]
    Muckblade Revenant has menace and deathtouch as long as there is a land card in your graveyard.
    Retrieve 2B (2B, Discard a card: Return this card from your graveyard to your hand. Retrieve only as a sorcery.)
    3/1

    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 20TH, 2018
    Votes: BrainPo, Soramaro

    Fall of the Gatewatch 2UUBBRR
    Sorcery [Mythic]
    Choose five. You may choose the same mode more than once.
    • Destroy target planeswalker.
    • Put a loyalty counter on target Bolas planeswalker you control.
    • Fall of the Gatewatch deals 1 damage to each opponent and you draw a card.
    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 19TH, 2018
    Votes: Void nothing, Antiantiserum

    Throng of Sentries 6(G/W)
    Creature – Elf Scout Soldier [Uncommon]
    Vigilance
    Throng of Sentries costs 1 less to cast for each creature you control with vigilance.
    “They were clad wholly in white; […] but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight.” - JRR Tolkien, The Fellowship of the Ring.
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on NOVEMBER 18TH, 2018
    Votes: BrainPo, lookashiny

    Nettlescythe 4
    Artifact – Equipment [Rare]
    Equipped creature gets +2/+2 and has deathtouch.
    Whenever a creature dealt damage by equipped creature this turn dies, you may exile that creature. If you do, create a 0/3 green Plant creature token with “T: Add C.”
    Equip 2/G 2/G 2/G
    Posted in: Monthly Contests Archive
  • posted a message on The Mighty Morphin' Magic Card
    Whipping Sands + Spined Wurm

    Whipping Wurms 3RG
    Enchantment
    Whenever a creature dies, you may have Whipping Wurms deal 5 damage to you. If you do, create a 5/4 red and green Wurm creature token.
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.