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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on The Wall Game
    Deadlands Ghostgate 1(W/B)(W/B)
    Creature - Spirit Wall
    Defender
    T, Reveal a Plains card from your hand: Return target creature card with base power 1 or less from your graveyard to the battlefield.
    T, Reveal a Swamp card from your hand: Destroy target tapped creature unless its controller pays 1.
    The barrier between life and death pulls and releases with its own heartbeat.
    1/4

    Next: A wall from Amonkhet or Rabiah.
    Posted in: Custom Card Contests and Games
  • posted a message on The Bestiary
    Lushvine Bauble 1
    Artifact
    T, Sacrifice Lushvine Bauble: Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put it back on top or into your graveyard.
    1(G/U), T, Sacrifice Lushvine Bauble: Untap up to three target Islands and/or Forests you control.

    Next: Pottery, ancient, royalty.
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    Rise of the Dark Realms + Netherborn Phalanx

    Dirge of Catacombs 1BB
    Sorcery
    Each opponent loses 1 life for each creature card in their graveyard.
    Transmute - B, Exile a creature card from your graveyard. (B, Exile a creature card from your graveyard, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)




    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Rickety Path Gang + Rakdos Carnarium

    Den of the Devious
    Land
    T: Add C.
    1BR, Tap three untapped Devils you control, Sacrifice Den of the Devious: Den of the Devious Deals 3 damage to target creature or planeswalker. That permanent's controller discards three cards at random.




    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Spite of the Kitsune + Elder Mastery

    Subduer's Corona 1RWU
    Enchantment - Aura
    Enchant creature
    When Subduer's Corona enters the battlefield, tap target creature and it doesn't untap during its controller's untap step for as long as you control Subduer's Corona.
    Enchanted creature gets +X/+X and has flying and haste, where X is the number of tapped creatures on the battlefield.

    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Rid the Ignoble 2B(G/W)
    Sorcery
    As an additional cost to cast this spell, tap an untapped creature you control with vigilance.
    Destroy target creature. You gain 2 life.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Ambushed by Spriggans + Gruul War Chant

    Praetor's Temper 1RG
    Enchantment
    Attacking creatures you control get +1/+0 and have dominance. (They can't be blocked by token creatures and creatures with -1/-1 counters.)



    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Veil Walker + Kor Haven

    Summit Between the Heavens
    Land
    T: Add C.
    1, T: Add W, R, or U. This ability costs 1 less to activate if you own a card in exile.

    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/24/19: Figure of Destiny & Warden of the First Tree Style Cards
    Votes: Legend, Cardz5000

    Stirring Skinhook Phyrexian White Mana
    Artifact (R)
    ( Phyrexian White Mana can be paid with either W or 2 life.)
    Phyrexian White Mana : If Stirring Skinhook isn't an Equipment, it becomes an Equipment with Living weapon and "Equipped creature gets +2/+2."
    Phyrexian White Mana Phyrexian White Mana : If Stirring Skinhook isn't attached to a creature, create a 0/0 black Germ creature token and attach Stirring Skinhook to it.
    Phyrexian White Mana Phyrexian White Mana Phyrexian White Mana : If an opponent isn't poisoned, until end of turn equipped creatures you control gain vigilance and infect.

    IIW: Colorless mana (C) Instants, sorceries, and/or enchantments.
    Posted in: Monthly Contests Archive
  • posted a message on The Mighty Morphin' Magic Card
    Rotwood Fly + Rumbling Slum

    Bi'Darakis Thrasher 2BR
    Creature - Insect Efreet
    At the beginning of your upkeep, each player gets a poison counter unless they sacrifice a creature at random.
    5/3
    Posted in: Custom Card Contests and Games
  • posted a message on A card I just dreamt of
    Enthrall seems fun. I wish I dreamt of cool Magic cards.
    Posted in: Custom Card Creation
  • posted a message on How I wish Exploit was designed
    I feel like Exploit was a missed opportunity. As it is now, the mechanic is a fairly basic "When this enters, you may sacrifice a creature for *EFFECT*" but I believe with a few minor tweaks to the cards it was printed on, it could have been a much more synergistic and interesting keyword (see the bolded changes):

    Sidisi's Faithful U
    Creature - Naga Wizard
    Exploit (When this creature enters the battlefield, you may sacrifice another creature.)
    Whenever you exploit a creature, return target creature to its owner's hand.
    0/4

    Qarsi Sadist 1B
    Creature - Human Cleric
    Exploit (When this creature enters the battlefield, you may sacrifice another creature.)
    Whenever you exploit a creature, target player loses 2 life and you gain 2 life.
    1/3

    This way you can play several exploit cards one after another for multiple effects. Play the Sidisi's Faithful for one trigger, then next turn Qarsi Sadist for its own trigger plus the Sidisi's Faithful again. Basically similar to how Allies worked in terms of stacking ETB effects.

    The changes make the mechanic more powerful, so I limited the sacrifice to another creature (which tones down the power while making it more flavorful - how would a creature exploit itself?).
    The complexity of the mechanic is also increased, however I think it would be acceptable considering: a) the original Exploit keyword had its commons likely redflagged anyway, and b) the aforementioned Allies had similar ETB multi-triggers printed at common.

    I actually suspect that this was how Exploit was originally intended, but perhaps it really was too complex for the Dragons of Tarkir set (considering it had a special Morph variant eating up complexity points). If so, it's a shame and I think the mechanic should have been saved for a less complex environment.
    Posted in: Custom Card Creation
  • posted a message on The Mighty Morphin' Magic Card
    Full Moon Revenant + Unstable Obelisk

    Unstable Sarcophagus 3
    Artifact
    At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Unstable Sarcophagus.
    1, T, Exile a creature card from a graveyard: Add CCC.
    When Unstable Sarcophagus is put into a graveyard from the battlefield, you may pay B. If you do, put up to one creature card exiled by Unstable Sarcophagus onto the battlefield tapped under your control.



    Posted in: Custom Card Contests and Games
  • posted a message on Tameron and Gorael, Esper Sphinxes
    These look very cool. Wild idea - Maybe give them each "partner with Tameron/Gorael" ala Pir, Imaginative Rascal and Toothy, Imaginary Friend.
    Posted in: Custom Card Creation
  • posted a message on The Mighty Morphin' Magic Card
    Holy Terror + Bog Imp

    Fiend's Lackey 1B
    Creature - Imp
    T, Tap an untapped Demon you control with power X: Target creature gets -X/-X until end of turn.
    1/1


    Posted in: Custom Card Contests and Games
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