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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on Djeru, Who Inspires Strength
    It's okay to have multicolored designs like this though - and much more justified than certain other three-colored examples.

    Seeing as it's relevant to the topic, could you elaborate on this point?
    Posted in: Custom Card Creation
  • posted a message on Swallowed By Night
    Quote from BenzoSt »
    I like this concept, but I think you should use the phrase "That player loses 4 life" instead of "Target player loses 4 life".


    Thanks, that would probably be a good idea. Any thoughts on the power level? I was thinking of lowering the casting cost from 1UB to UB. Do you think it would be acceptable?
    Posted in: Custom Card Creation
  • posted a message on Swallowed By Night
    I need help developing this card. I'm wanting to make a UB build-around "archetype-in-a-card" kind of bomb that uses mill or exile-mill as a viable strategy.

    Swallowed By Night 1UB
    Enchantment [Rare]
    Creatures you control have ingest. (Whenever a creature with ingest deals combat damage to a player, that player exiles the top card of their library. Multiple instances of ingest trigger separately.)
    2UB, Put a card an opponent owns from exile into that players graveyard: Target player loses 4 life. Draw a card.
    Posted in: Custom Card Creation
  • posted a message on Custom Cube WIP
    Yeah I'm in the process of building a low-powered cube with some custom cards added in. The cube forum here has a few threads on custom cards so you might like to check them out if you haven't already.
    Posted in: Custom Card Creation
  • posted a message on Provide (Simic Mehcanic)
    Provision Beast 1G
    Creature – Ox [Common]
    Provide 2 (This enters the battlefield with two +1/+1 counters on it. Each +1/+1 counter you remove from this while casting a spell pays for 1 or one mana of this creature’s color.)
    0/0

    Coralshell Crab 2U
    Creature – Crab [Common]
    Provide 2 (This enters the battlefield with two +1/+1 counters on it. Each +1/+1 counter you remove from this while casting a spell pays for 1 or one mana of this creature’s color.)
    Skulk (This creature can’t be blocked by creatures with greater power.)
    0/0

    Wasabi Elemental 3G
    Creature – Elemental [Uncommon]
    Provide 3 (This enters the battlefield with three +1/+1 counters on it. Each +1/+1 counter you remove from this while casting a spell pays for 1 or one mana of this creature’s color.)
    Deathtouch
    0/0

    Fluxwing Krasis 4U
    Creature [Uncommon]
    Provide 3 (This enters the battlefield with three +1/+1 counters on it. Each +1/+1 counter you remove from this while casting a spell pays for 1 or one mana of this creature’s color.)
    Whenever you cast a noncreature spell, target creature you control gains flying until end of turn.
    0/0

    Elder of a Hundred Springs 4GU
    Creature – Treefolk Druid [Rare]
    Provide 5 (This enters the battlefield with five +1/+1 counters on it. Each +1/+1 counter you remove from this while casting a spell pays for 1 or one mana of this creature’s color.)
    2GU, T: Put a +1/+1 counter on Elder of a Hundred Springs, then scry 1.
    When Elder of a Hundred Springs dies, draw a card for each spell you’ve cast this turn.
    0/0


    EDIT: Cleaned up mana symbols.
    Posted in: Custom Card Creation
  • posted a message on Squat Rack
    This is cool. I love the idea of gym iron in Magic as equipment with an exert and +1/+1 counters theme.
    I personally think the "next time the creature untaps" clause could just be be changed to "activate this ability only as a sorcery" instead as it cleans up some memory issues and brings the power level to a more acceptable level considering the mana costs. I also think it makes more thematic sense - it gradually pumps up the creature instead of serving as a combat trick (plus squatting 500 pounds at instant speed seems odd).
    Posted in: Custom Card Creation
  • posted a message on Virinunara, She That Thirsts
    Thanks for the feedback! How is this for a fixed version?

    Virinunara, She That Thirsts WUB
    Planeswalker – Virinunara
    Whenever you gain life, put a loyalty counter on Virinunara, then scry 1.
    -1: Create a 1/1 white Vampire creature token with lifelink.
    -10: Exile up to five target nonland permanents, then draw that many cards.
    [3]

    Now she only produces one token, ultimate increased to -10 from -9, and her loyalty is dropped to 3 from 4.
    Posted in: Custom Card Creation
  • posted a message on Bonded (Battlebond mechanic)
    EDIT: Just to be clear if it wasn't, this is an idea I had for a possible mechanic for the upcoming BattleBond.
    Wasn't entirely sure how to best template this.


    Loyal Priests 1W
    Creature – Human Cleric [Common]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Target player gains 2 life.
    2/2

    Greenbranch Guide 3G
    Creature – Treefolk Druid [Common]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
    2/4

    Vedalken Lecturer 2U
    Creature – Vedalken Advisor [Uncommon]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Scry 1.
    . Target player puts the top three cards of their library into their graveyard.
    1/3

    Magmabond Shaman 1RR
    Creature – Goblin Shaman [Uncommon]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Destroy target Equipment.
    . Create a 3/1 red Elemental creature token with haste. Exile it at end of turn.
    2/1

    Demon of Dark Bonds 3BB
    Creature – Demon [Rare]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Destroy target tapped creature.
    . Target player draws three cards and loses 3 life.
    5/3

    Liege of Alliances WUBRG
    Creature – Avatar [Mythic Rare]
    Bonded (When this enters the battlefield, you may choose a bonded effect of a creature you or a teammate controls.)
    . Up to two target creatures each get +2/+2 and gain flying and haste until end of turn.
    . Up to two target players each draw two cards.
    . Destroy up to two target permanents unless each of their controllers pays 2.
    4/4
    Posted in: Custom Card Creation
  • posted a message on Virinunara, She That Thirsts
    Thanks, here's the backstory:

    "Far away from the Kaladeshi mainland and its bustling, turbulent cities lies the quiet Gungara archipelago. Its still, chalky shores are mostly abandonded, save for a few tiny settlements that live by fishing on its silvery waters. The people here tell a story of a lost palace across the ocean’s expanse, and a secretive dynasty of mage-scholars.

    In such tales, this supposed nobility ruled the Gungara isles in ages past, and practiced a rare form of alchemy enabling immortality and raw knowledge to be gleaned from human blood infused with aether. Through generations of careful marriages and strict bloodlines, a queen of unearthly wisdom emerged. Her powers were beyond that of any human, but her thirst for knowledge and the finest of bloods could not be quenched on this world alone, and she left her worshippers for other shores.

    It is said by the villagers that dwell on its white coasts that the Queen of Gungara yet lives, traverses the astral planes, and shares her knowledge with those that can find her ivory palace – for a price."
    Posted in: Custom Card Creation
  • posted a message on Virinunara, She That Thirsts
    Virinunara, She That Thirsts WUB
    Planeswalker – Virinunara
    Whenever you gain life, put a loyalty counter on Virinunara, then scry 1.
    -1: Create two 1/1 white Vampire creature tokens with lifelink.
    -9: Exile up to five target nonland permanents, then draw that many cards.
    [4]
    Posted in: Custom Card Creation
  • posted a message on New and returning mechanics for return to Alara
    Quote from Manite »

    Seeing how Tarkir printed common duals and mana rocks in addition to the trilands, I would expect likewise of New Alara.



    They would probably leave the enemy duals out as representing all ten pairs isn't as important for Alara as it was for Tarkir. We'd get new Obelisks that match the Tarkir Banners, or actual Banners if the Shards define themselves as nations of Alara following the Conflux. If they introduce faction symbols, those can appear on the Banners. I could also see them reprinting Evolving Wilds and Rupture Spire or Shimmering Grotto. Traveler's Amulet would be a good third choice as it supports Esper's artifact theme.


    Keep in mind that Tarkir block also had Morph (and its variants), which functioned simultaneously as a mana smoothing mechanic (play your multicolored spell early for 3), and a late-game mana sink (turn your facedown 2/2 into something sexier later for a larger cost).

    My comments on this seem to be getting largely disregarded, but I think it's a real mistake not to have a core "work-horse" mechanic in a set like this that really demands solid fixing and mana sinks at common. Of course this can be achieved without a named keyword, but it will likely eat up so much set space and warp the designs of the other mechanics around this need that I think it's a mistake not to give it proper attention. Why not incorporate these needs into a shard mechanic if possible.
    Posted in: Custom Card Creation
  • posted a message on New and returning mechanics for return to Alara
    I think it would be a good idea to settle on a mana smoothing mechanic if this is a multicolor set. Alara block had cycling (which morphed into the awesome landcycling).
    Unless you believe trilands are enough fixing.
    Posted in: Custom Card Creation
  • posted a message on Godsprite
    Godsprite UU
    Creature – Faerie Avatar [Mythic Rare]
    Flash, Flying
    When Godsprite enters the battlefield, if you control ten or more permanents, you may cast nonland cards from your hand this turn without paying their mana costs.
    2/1
    Posted in: Custom Card Creation
  • posted a message on Elder Dragons based off the classics
    This was a small project based on creating new dragons inspired by the original classic Elder ones (they're supposed to use the same classic art too). And yes, I suck at naming cards and would appreciate help with that.

    Chrome Dragon 5
    Artifact Creature – Elder Dragon [Mythic Rare]
    Flying
    At the beginning of your upkeep, sacrifice Chrome Dragon unless you pay WUB.
    Whenever Chrome Dragon deals combat damage to a player, you may search your library for an artifact card, put it onto the battlefield, then shuffle your library. Each opponent loses life equal to that artifact’s converted mana cost and you gain that much life.
    4/4

    Dragon of Dark Knowledge 4UBR
    Creature – Elder Dragon [Mythic Rare]
    Flying
    At the beginning of your upkeep, sacrifice Dragon of Dark Knowledge unless you pay UBR and 3 life.
    Whenever Dragon of Dark Knowledge becomes blocked, it deals 3 damage to defending player and you draw three cards.
    9/9

    Char-Skin Dragon 2BRG
    Creature – Elder Dragon [Mythic Rare]
    Flying
    At the beginning of your upkeep, sacrifice Char-Skin Dragon unless you pay BRG and sacrifice a creature.
    When Char-Skin Dragon enters the battlefield, it deals 7 damage to target creature and that creature's controller discards two cards at random.
    5/7

    Roaring Dragon 2RGW
    Creature - Elder Dragon [Mythic Rare]
    Flying
    At the beginning of your upkeep, sacrifice Roaring Dragon unless you pay RGW.
    When Roaring Dragon enters the battlefield, creatures you control get +2/+2 and gain haste and vigilance until end of turn.
    6/5

    Imperial Dragon 4GWU
    Creature - Elder Dragon [Mythic Rare]
    Flying
    At the beginning of your upkeep, sacrifice Imperial Dragon unless you pay GWU.
    When Imperial Dragon enters the battlefield, put two +1/+1 counters on each of up to two other target creatures, then draw two cards.
    6/10
    Posted in: Custom Card Creation
  • posted a message on The new mana wording and various cards.
    So what about Grand Warlord Radha? AFAIK that card would have previously been worded like Omnath, i.e "mana doesn't empty from your mana pool as steps and phases end."

    EDIT: Ok, so Dominaria has been added to Gatherer and it appears that mana pool has been removed from more cards. Doubling Cube for example is now worded as "Double the amount of each type of unspent mana you have."
    Also Upwelling is now "Players don't lose unspent mana as steps and phases end."
    Posted in: Magic General
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