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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on The Mighty Morphin' Magic Card
    Ayshi, The Last Pilgrim + Intimidator Initiate

    Ayshi's Initiate (W/B)
    Creature - Kor Cleric
    Whenever a player casts a spell that's white and/or black, you may sacrifice another creature. If you do, put a +1/+1 counter on Ayshi's Initiate and you gain 1 life.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Card From Art Game
    From Flaying Tendrils:

    Horrid Assault 4
    Instant
    Create a 3/2 colorless Eldrazi creature token.
    Kicker 2R
    If Horrid Assault was kicked, colorless creatures you control get +2/+0 and gain haste until end of turn.


    Next: Daze (Amonkhet Invocation art)
    Posted in: Custom Card Contests and Games
  • posted a message on Past Imagery
    I strongly feel that the flashback cost should have some blue mana. Otherwise e.g red white decks could discard this card through Tormenting Voice or Stern Constable etc and be copying creatures in graveyards, which feels very out of color.
    Edit: grammar
    Posted in: Custom Card Creation
  • posted a message on Magic as a Board Game (feat: Panglacial Wurm)
    The way I've always wanted to try this concept is as a sort of Commander-variant, where at the start of the game players each choose a Commander (or get one at random) from a pre-chosen pile of Legendary creatures (ones that work best with this format). Each player would also start the game with a Command Tower to ease mana problems. So everyone draws/plays from the same deck but has their own Commander to make the gameplay a bit more personalized for everybody, plus a manasink. I don't know how fun it would be in practice though.
    Posted in: Homebrew and Variant Formats
  • posted a message on The Mighty Morphin' Magic Card
    Indomitable Wall + Dead-Iron Sledge

    Sledge of the Indomitable 2
    Artifact - Equipment
    Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
    2WUB: Until end of turn, equipped creature gains flying and indestructible and has "This creature can block any number of creatures".
    Equip 2



    Posted in: Custom Card Contests and Games
  • posted a message on Brainstorm -- Prowess v2.0
    Why doesn't the following work?

    Prowess (This creature gets +1/+1 for each noncreature spell you've cast this turn.)
    Posted in: Custom Card Creation
  • posted a message on GDS3 Design Test
    @Watchwolf - "Stitch" feels a bit like a fixed Haunt. If this is meant to be keyworded, how do you envision it?

    @Legend - Vantage point feels kind of brilliant. Avenge feels exciting.
    Posted in: Custom Card Creation
  • posted a message on Combat Spell Cost Reduction
    Combat tricks seem an avenue that fits RW (It feels right but I'll have to get concrete examples later) as a potential archetype, akin to Heroic. What are your thoughts on possibly allowing some highly specific cost reduction as a facet of this?

    Monk of the Silver Feather 1W
    Creature - Bird Monk
    Instants you cast during combat cost 1 less to cast.
    Prowess
    1/2

    Akroan Aspirants 2RR
    Creature - Human Soldier
    Instants you cast during combat cost 1 less to cast.
    Heroic - Whenever you cast a spell that targets Akroan Aspirants, put a +1/+1 counter on Akroan Aspirants.
    3/3

    Boros Spellsword 1RW
    Creature - Human Cleric
    Instants you cast during combat cost 1 less to cast.
    3/2

    EDIT - templating
    Posted in: Custom Card Creation
  • posted a message on Magic in Helsinki, Finland
    You should check out the store Poromagia in Pasila. While I don't play at stores myself, whenever I drop by it's always got lots of players. According to the website, it has weekly modern FNM and booster drafts too. If you google Poromagia, the first link is the website (in english). There via the Events tab you can see the weekly events.
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on Development question: Mana cost vs Ability cost
    Which one of these would you rather play?

    Gust of Erosion I 2WW
    Sorcery
    Exile up to two target artifacts.
    Cycling W (W, Discard this card: Draw a card.)

    Gust of Erosion II WW
    Sorcery
    Exile up to two target artifacts.
    Cycling 2W (2W, Discard this card: Draw a card.)


    Basically I'm trying to get a better idea of costing cards with abilities, including why one option/method is better than the other. How do you like to do this when designing your own cards and sets? Any input/discussion is appreciated.
    Posted in: Custom Card Creation
  • posted a message on Card From Art Game
    Seraph of Courage 2WW
    Creature - Angel
    Flying
    Other creatures you control get +2/+2.
    2/4

    Next: Nighthaze
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Dromoka's Jailer + Karplusan Minotaur

    Karplusan Blazehorn 2RW
    Creature - Minotaur Shaman
    Cumulative Upkeep — Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    Whenever you win a coin flip, exile target creature an opponent controls until Karplusan Blazehorn leaves the battlefield.
    3/3


    Posted in: Custom Card Contests and Games
  • posted a message on Making "Lobotomy" Effects Better In Limited
    Cards like Infinite Obliteration and Lost Legacy are kind of garbage-tier in limited, to say the least. Opening one of these as your rare in draft (or even worse, sealed) is not very enjoyable. I think there is room for similar yet more broadly applicable effects that aren't degenerate/broken. Effects that can act as more general discard, or life loss, or affect the boardstate, etc while still feeling rare and capturing the same flavor. I feel like Life's Finale is the direction these effects should be going in more often.

    Painful Obliteration 1BB
    Sorcery
    Name a creature card. Search target opponent's graveyard, hand and library for any number of cards with that name and exile them. Then that player shuffles his or her library. If fewer than four cards were exiled this way, that player loses 4 life.

    Demolished Legacy 1BB
    Sorcery
    Search target player's graveyard, hand and library for up to three nonartifact, nonland cards and exile them. That player shuffles his or her library, loses 3 life, then draws a card for each card exiled from hand this way.

    Horrid Ceremony 4BB
    Sorcery
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
    Search target player's library for up to six nonland cards with the same converted mana cost and exile them. Then that player shuffles his or her library and loses 6 life.

    Phyrexian Extraction (B/P)
    Instant
    Exile target nonland card in a graveyard. Search its owner's graveyard, hand and library for a card that shares a card type with it and exile that card. Then that player shuffles his or her library.

    Vilify XBB
    Sorcery
    Search target opponent's library for a creature card with power X or less and exile it. Then that player shuffles his or her library and loses X life.

    Vampiric Surgery 2BB
    Sorcery
    Name a nonland card. Search target opponent's graveyard, hand and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library and loses 4 life. You gain 4 life.



    I'm getting carried away, but you get the point.

    EDIT: Sorry, Painful Obliteration above was specifically supposed to restrict the search to library only, not "graveyard, hand and library". So in comparison to Infinite Obliteration, it sacrifices some reach in favor of life loss. For some reason I got confused and included the graveyard and hand on the card.
    Posted in: Custom Card Creation
  • posted a message on Card From Art Game
    From Override art:

    Master of Metals 2U
    Creature - Human Artificer
    Spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)
    T, Sacrifice an artifact: Create two colorless Clue artifact tokens with "2, Sacrifice this artifact: Draw a card."
    1/2

    Next: Crusade (Classic Sixth Edition) or Stream of Life
    Posted in: Custom Card Contests and Games
  • posted a message on Weird World Set Mechanic Showcase- Uncover
    Noble Bloodseeker feels UB to me, what with the potential for so much library manipulation over multiple turns. It does look like the basis for a cool archetype though. What sort of archetypes do you have so far for the set?
    Posted in: Custom Card Creation
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