The wording wasn't clear, looking back on it, but I interpreted it as players submit hands as normal, but the third also gets infinite copies in the deck. So you could play a cutthroat on turn 1.
vs 1 and 2: It's a race! does thalia's lt. get there fast enough?
vs 3: I can hold up counterspell for the first fisherman, and get there.
vs 5: It's a race!
vs 6: It's a race!
vs 7: If you only had one Declaration, I'd be fine.
vs 8 and 9: You don't do enough.
Notes:
1: I cast a spell
2: I litterally cannot kill through mirror, but I can remove the lumberknot with leeches on the stack to prevent you from killing me.
3: I need to play a swamp to win. 3 in fact. So that's a quick clock. But if I don't, you can't kill me.
4: You do your thing. its slow. I'm slower. 0 total interaction.
6: I play an enchantment, then proceed to do my thing.
7: You do your thing. It's slow. I'm slower. 0 total interaction.
8: We play lands forever, I make a creature every turn. If I ever cast my lifegain spell, then you cast yours and I can't kill you. If you ever cast Nefarious lich, I kill you. So you can't kill me.
Format suggestion, since we'll need a surge of them right now:
Hold that thought. 3 Card Land Rule
All cards have split second. (Split second only functions on the stack. Lands never go on the stack. It is flavor text. Muraganda Petroglyphs is not a good card in this format)
Taiga -> Upwelling doesn't work either. Your worldpurge picks up the infernal genesis, so it isn't in play to give tokens out until you've drawn all your cards with non-zero converted mana cost. Upwelling doesn't stop the "empty mana pools" clause of Worldpurge either.
Goblin Game adds a bit of undecidablity to matches. I misread the format so it didn't come up.
The dream is T5 Goggles, T6 Sphinx, T7 2xGG, swing with sphinx. The opponent is then motivated to not go to 4. So the oracle we use to decide matches breaks down.
In terms of active/nonactive player, that doesn't matter. Both players choose prior to knowing what the other player chose. Exactly like Liliana +1 or Show and Tell. Those don't cause the same issue, because it isn't a 1-card combo to break the oracle, although they could occasionally come to a place where the oracle breaks.
1: Declaration deals with avacyn, unmaking deals with either arlinn or mayor, the other dukes things out with your arlinn, and probably leaves behind enough things to block giest, but likely not swing in. descent is a clean-up card, nuking everything, but probably too slowly to prevent a kill. I'm guessing 2-2.
2: Your goldfish: T1 Neonite T2: stalker, swing neonite T3 swing both, crack neonite, shuffle in miracle T4 draw miracle swing with stalker, shuffle in miracle T5 draw miracle, swing with stalker for a total for 17. T6 kill.
My goldfish: T2 Mayor T3 take off to flip mayor T4 Arlinn make a wolf mayor makes a wolf T5 Arlin plus, swing for 12 T6 Arlinn plus, swing lethal.
When I'm on the play, this lines up with a win for me. When I'm on the draw, taking a turn off to flip mayor turns into you casting two spells, which means I don't get in enough power to race. So I'm calling this one 3-3.
On the play:
T1: Plains / Forest Pilgrim
T2: Forest Mayor / Island Geist
T3: Mountain Declaration / Plains Geist swing for 6
T4: Swamp Arlinn 2xwolf / Forest Garuk trades with mayor Geist trades with a wolf, token kills arlinn
T5: Swamp Descent, swing with token for 2 / Plains Sigaurda
T6: exile a land apiece, Swamp / Plains Siguarda swing for 5
T7: exile: 3 lands apiece, Swamp / Plains Siguarda swing for 5
T8: exile: 6 lands apiece, swamp / Plains Siguarda swing for lethal
On the draw is worse, so 0-6.
Anguished unmaking for the arlinn, bonfire for the mayor. Seasons Past to get back unmaking to take care of the descent. But is there enough time for all of that?
On the draw:
T1: Plains / Forest
T2: Swamp Cellar Door / Mountain Mayor
T3: Mountain bonfire / Swamp
T4: Forest / Swamp Arlinn Wolf
T5: Forest Unmake arlinn / Swamp Descent Swing 2
T6: Forest Seasons Past / Exile:1 land each Swamp swing 2
T7: Forest Unmake Descent / swing 2
T8: bonfire for 2 cleans the way for repeated return/burn.
On the play:
T1: Forest / Swamp
T2: Mountain mayor / Plains Cellar Door
T3: Swamp swing 1 / Mountain Unmake Mayor (20:16)
T4: swamp arlinn 0 / Forest (20:16)
T5: swamp descent arlin +1 swing 3 / Mountain Bonfire for 2 redirect to arlinn (20:13)
T6: exile declaration/door swamp arlinn -1/ Forest Seasons past (20:10)
T7: exile 2 lands each swamp arlin 0 / Forest and bonfire for 2 takes care of arlinn and wolf
T8: exile 3 lands each swamp / Forest unmake descent
now repeated bonfires gets there
On the play:
T1: Forest / Forest
T2: Plains / Island Mayor
T3: Mountain Mayor / Island (don't play mayor, declartion blows out. Don't purge, leaves things going poorly)
T4: mayors transform Swamp Arlinn Countered get a wolf / Mayors transform Plains Purge mayor
T5: swamp descent / Plains
T6: exile 1 land each swamp declaration mayor swing 2 / plains mayor (20:18)
T7: exile 2 land/landclue swamp swing 2 / mayor flips plains swing 3 make a wolf (17:16)
T8: boardstate after exile: Forest Wolf Descent / Forest Mayor Wolf
this leads to you ending up with just a mayor in your next upkeep, so you'd win this line. I'm sure there are others.
Rise From the Tides / Invasive Surgery // Take Inventory
X | 1 2 3 4 5 6 7 8 9 | PT | Points
4 | ? ? 6 X ? ? 0 3 3 |
vs 1 and 2: It's a race! does thalia's lt. get there fast enough?
vs 3: I can hold up counterspell for the first fisherman, and get there.
vs 5: It's a race!
vs 6: It's a race!
vs 7: If you only had one Declaration, I'd be fine.
vs 8 and 9: You don't do enough.
Races:
4 | 6 ? 3 X 0 6 6 ? 0 |
Will work out the other two sometime.
Wall of Kelp / Death Frenzy / Murderous Betrayal / Goblin Sharpshooter
X | 1 2 3 4 5 6 7 8 | PT | Points
5 | 0 2 2 6 X 0 6 2 | 18 | 257
Notes:
1: I cast a spell
2: I litterally cannot kill through mirror, but I can remove the lumberknot with leeches on the stack to prevent you from killing me.
3: I need to play a swamp to win. 3 in fact. So that's a quick clock. But if I don't, you can't kill me.
4: You do your thing. its slow. I'm slower. 0 total interaction.
6: I play an enchantment, then proceed to do my thing.
7: You do your thing. It's slow. I'm slower. 0 total interaction.
8: We play lands forever, I make a creature every turn. If I ever cast my lifegain spell, then you cast yours and I can't kill you. If you ever cast Nefarious lich, I kill you. So you can't kill me.
Hold that thought. 3 Card Land Rule
All cards have split second. (Split second only functions on the stack. Lands never go on the stack. It is flavor text. Muraganda Petroglyphs is not a good card in this format)
Or is this an exercise in futility, and land rule backbuild isn't a good format to begin with?
Yes, this is the intended behavior. It is kind of the opposite of the 5CMC round.
The dream is T5 Goggles, T6 Sphinx, T7 2xGG, swing with sphinx. The opponent is then motivated to not go to 4. So the oracle we use to decide matches breaks down.
In terms of active/nonactive player, that doesn't matter. Both players choose prior to knowing what the other player chose. Exactly like Liliana +1 or Show and Tell. Those don't cause the same issue, because it isn't a 1-card combo to break the oracle, although they could occasionally come to a place where the oracle breaks.
Admittedly took a little bit of digging to find this.
6nerdyjoe : The younger
Dissipate / Dungrove Elder
X | 1 2 3 4 5 6 7 | PT | Points
6 | 6 0 4 3 0 X 6 | 18 | 300
I didn't think to post a token "decks are up" post, but will do that in the future.
I posted this round about 150 minutes earlier than 0700 GMT, I apologize to Personman if you thought you had more time.
Declaration in stone / Arlinn Kord / Descent into Madness / Mayor of Avabruck
X | 1 2 3 4 5 6 7 8 9 10 11 | PT | Points
4 | 2 3 0 X 0 3
My goldfish: T2 Mayor T3 take off to flip mayor T4 Arlinn make a wolf mayor makes a wolf T5 Arlin plus, swing for 12 T6 Arlinn plus, swing lethal.
When I'm on the play, this lines up with a win for me. When I'm on the draw, taking a turn off to flip mayor turns into you casting two spells, which means I don't get in enough power to race. So I'm calling this one 3-3.
T1: Plains / Forest Pilgrim
T2: Forest Mayor / Island Geist
T3: Mountain Declaration / Plains Geist swing for 6
T4: Swamp Arlinn 2xwolf / Forest Garuk trades with mayor Geist trades with a wolf, token kills arlinn
T5: Swamp Descent, swing with token for 2 / Plains Sigaurda
T6: exile a land apiece, Swamp / Plains Siguarda swing for 5
T7: exile: 3 lands apiece, Swamp / Plains Siguarda swing for 5
T8: exile: 6 lands apiece, swamp / Plains Siguarda swing for lethal
On the draw is worse, so 0-6.
On the draw:
T1: Plains / Forest
T2: Swamp Cellar Door / Mountain Mayor
T3: Mountain bonfire / Swamp
T4: Forest / Swamp Arlinn Wolf
T5: Forest Unmake arlinn / Swamp Descent Swing 2
T6: Forest Seasons Past / Exile:1 land each Swamp swing 2
T7: Forest Unmake Descent / swing 2
T8: bonfire for 2 cleans the way for repeated return/burn.
On the play:
T1: Forest / Swamp
T2: Mountain mayor / Plains Cellar Door
T3: Swamp swing 1 / Mountain Unmake Mayor (20:16)
T4: swamp arlinn 0 / Forest (20:16)
T5: swamp descent arlin +1 swing 3 / Mountain Bonfire for 2 redirect to arlinn (20:13)
T6: exile declaration/door swamp arlinn -1/ Forest Seasons past (20:10)
T7: exile 2 lands each swamp arlin 0 / Forest and bonfire for 2 takes care of arlinn and wolf
T8: exile 3 lands each swamp / Forest unmake descent
now repeated bonfires gets there
Arlinn can bolt me, so that's a thing.
On the play:
T1: Forest / Forest Pilgrim
T2: Plains Declaration / Mountain Bolt (17:20)
T3: Mountain Mayor / Swamp Bolt (14:20)
T4: Swamp Arlinn 0 swing 1 / Swamp Trisk (14:19)
T5: Swamp Descent Arlinn +1 swing 5 / swamp minus trisk (13:13)
T6: exile land/clue swamp arlinn -1 me / upkeep lose
On the draw:
T1: Forest Pilgrim / Forest
T2: Mountain bolt swing 1 / plains declaration (16:20)
T3: Mountain bolt / mountain mayor (13:20)
T4: Swamp Trisk / swamp arlinn swing 1 (13:19)
T5: upkeep win
3-3
Here's hoping that declaration does work.
On the play:
T1: Forest / Forest
T2: Plains / Island Mayor
T3: Mountain Mayor / Island (don't play mayor, declartion blows out. Don't purge, leaves things going poorly)
T4: mayors transform Swamp Arlinn Countered get a wolf / Mayors transform Plains Purge mayor
T5: swamp descent / Plains
T6: exile 1 land each swamp declaration mayor swing 2 / plains mayor (20:18)
T7: exile 2 land/landclue swamp swing 2 / mayor flips plains swing 3 make a wolf (17:16)
T8: boardstate after exile: Forest Wolf Descent / Forest Mayor Wolf
this leads to you ending up with just a mayor in your next upkeep, so you'd win this line. I'm sure there are others.
Battlecruisers
3 card Land rule.
Every card submitted must have a cmc of 5 or more. No lands, no leylines, just big old fashioned battlecruisers.
The things that get around the rule (Chancellor of the Forge, Assault // Battery, big morphs) don't kill in time for turn 5 to roll around.