Isolationism1W
Enchantment (R)
Whenever a creature you control attacks, sacrifice Isolationism.
Creatures you control get +3/+3. Our borders are safe. We will suffer no fools to raise a sword.
Maokun, Your card is amazing and I am ashamed that it hasn't been done a million times before. With just the first ability it is a solid card. With the second ability it owns. Oculus, I am afraid of your card for two reasons. 1. How good it is, when taken as a part of magic as a whole. 2. How much I love it. gumOnShoe, Your card violates magic rules. An instant or a sorcery cannot be on the battle field as a permanent... I suggest making a token copy instead?
Had this not included enchantments, I would have voted for it.
Originally Posted by Punkrockanarchymagic
Chaotic Blast
Instant (C)
Choose a permanent type at random. Destroy target permanent of the chosen type. If you can’t, Chaotic Blast deals 3 damage to target player. (Artifact, creature, enchantment, land, and planeswalker are permanent types.)
Thrull Vatmother3BB
Creature - Thrull
Whenever a creature is sacrificed, put a spawn counter on Thrull Vatmother. 2, Sacrifice a creature, put a spawn counter on Thrull Vatmother.
When Thrull Vatmother goes to the graveyard from the battlefield, put a 1/1 black thrull creature token onto the battlefield for each spawn counter on Thrull Vatmother.
2/2
Yeah, sorry folks. A mean stomach bug got me in it's grips from Easter dinner. My judging will be done by 7pm tonight. If the mods want I can tell them my scores before I get the time to write them all out.
I'm liking CrazyMatt's cycle this week. I'm not trying to influence the way that people vote, but I had to say it. By nature, I am an opponent of 5 color cycles. I see no reason why all the colors have to be included. In my opinion, making a 5 color cycles causes 2, if not 3, terrible, non-playable cards. Only 2 of the Nephilim were any good. Only 3 of the volvers were any good. Certain colors get hosed with cycles, regardless. I'm hoping CrazyMatt stops at four. It's not too late. Although, I must admit, I'm a fan.
Enchantment (R)
Whenever a creature you control attacks, sacrifice Isolationism.
Creatures you control get +3/+3.
Our borders are safe. We will suffer no fools to raise a sword.
Oculus, I am afraid of your card for two reasons. 1. How good it is, when taken as a part of magic as a whole. 2. How much I love it.
gumOnShoe, Your card violates magic rules. An instant or a sorcery cannot be on the battle field as a permanent... I suggest making a token copy instead?
Burstinatrix, The card is broken at mythic. It allows you to reaveal your entire library and then stack your deck when you're done. ("in any order")
Zephynoir, "At the beginning of your upkeep, put a creature card.." from where? from the battlefield? from your hand?
Oculus, you are absolutely my third place today.
Originally Posted by Punkrockanarchymagic
Chaotic Blast
Instant (C)
Choose a permanent type at random. Destroy target permanent of the chosen type. If you can’t, Chaotic Blast deals 3 damage to target player. (Artifact, creature, enchantment, land, and planeswalker are permanent types.)
Sample opening hand... Swamp, Dark Ritual, Spellbook and Nameless Nothing and ANY three other cards...
We should shy away from broken cards.
Creature - Thrull
Whenever a creature is sacrificed, put a spawn counter on Thrull Vatmother.
2, Sacrifice a creature, put a spawn counter on Thrull Vatmother.
When Thrull Vatmother goes to the graveyard from the battlefield, put a 1/1 black thrull creature token onto the battlefield for each spawn counter on Thrull Vatmother.
2/2
Judging complete. Congrats to those advancing!