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  • posted a message on B/G Dark Past
    Gitrog stops your mana development, and Worldbreaker requires a wastes.
    I really think the blue splash offers the least. Sure, your opponent can topdeck things, but if they are topdecking, you are most likely very ahead.
    Posted in: Standard Archives
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    I've never liked pendlehaven in this deck. It really doesn't accomplish anything the deck is trying to do. The amount of times that it will have a meaningful impact on the game is far lower than the number of times you will have an inactive emeria as a result.
    Posted in: Control
  • posted a message on B/G Dark Past
    Oath of Jace is 3 mana for net 0 cards. All of the other effects like it allow you to sometimes gain value by discarding a land or artifact or whatever. If you are in a matchup where you need the removal you are forced to discard something useful.

    Yes Languish does kill everything in Bant, but you need more than 4 of them, and Flaying tendrils just doesn't do it. I'm debating between a red and white splash right now. I think it is close to no cost. White offers better removal, where red offers better sweepers. Every top 8 I've been in with this deck has had multiple people on Bant, so I don't think it's ok to just accept that it isn't favorable and cross your fingers at this pointy. I feel that BG is between 45% and 50% vs bant, with a splash this could be bumped up by about 5%, which will help a ton.
    Posted in: Standard Archives
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Extirpate interrupts the combo for the rest of the game and cannot be answered. Stony silence can be countered, or dealt with at any point later.
    Posted in: Control
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Split second is the main reason I like extirpate over surgical extraction. Much better against combos and counters.
    Posted in: Control
  • posted a message on B/G Dark Past
    I actually think the main appeal of the red splash is an improved bant company matchup. Right now I'm running flaying tendrils as my 3 mana sweeper and it doesn't do anything vs bant. Radiant flames kills every card in their deck except for avacyn and big advocates. D Lord Atarka also stabalizes the board and can kill planeswalkers better than gaea's revenge.
    I think I'm going to start testing a red splash for the PPTQ I'm going to this weekend since at the last PPTQ 2/3rds of my opponents were on bant company decks. I expect the turnout to be close to the same population of people, plus some extra random college students since this one is located on a campus.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    I haven't really had any problems with other control decks, with so much hand disruption, tutors, and cards like ruinous path you can take away all the scary things leaving them with a pile of dead removal in their hand.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    A thought just came to me. White splash could play secure the wastes as a kick ass 1 drop to recur. Maybe replace the Ob Nix with a Sorin, and look for a few other cards.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    I don't understand how you can go 2-1 and then top 4 a 30 person event, seems like way too few rounds, but anyway congrats!
    I think that your logic behind kalitas is flawed. The problem with it is that Kalitas is so good in that matchup that your opponent is forced to kill it or they will lose. If they have the ultimate price, oh well. If they don't you win! I would bring it in over the orbs. Orbs just seems really slow vs aristocrats.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    I scored myself 3 Anguished unmakings and a playmat this weekend (top8'd 3 game days) with this list:

    I ended up beating pretty much everything except bant company. One thing about my list that I really like is that the mirror is really easy.
    I killed a surprising number of people with Damnable Pact.

    @Tj Hunter Grasp doesn't deal damage to planeswalkers.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    You need 1 naturalize in the sideboard to win the mirror. If your opponent gets an orbs out and you can't kill it you lose because they can interact with your hand, and you cannot disrupt them at all. It is also nice to have as an option for certain matchups (like tutelage) and can also answer random things your opponent might have as a sideboard card for the matchup. I think the value of 1 naturalize is really high in a deck based around tutors.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    The witch seems like it could be fun. 20 turn doom clock. I think retreat isn't as good since running out of lands is a thing this deck does a lot. I think when I get home I want to test cutting 2 kalitas down to just 1 main deck to add 1 erebos titan and 1 Gaea's revenge. I think having 1 Kalitas is still important for the aristocrats deck, and the lifelink it has is relevant.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    @GreaterGerardon Seems like a do nothing to me. I'd prefer all the cards in the deck to have an individual impact on the game. To languish during your opponent's turn you need it in play for 4 turns.
    EDIT: PV wrote about brain in the jar season's past in his rejected PT decklists article on channelfireball: http://www.channelfireball.com/articles/rejected-brews-from-ptsoi-testing-bw-jar-fog-and-seasons-past-jar/
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    I think the strain on the mana is too much to include Kozilek, but it would be pretty hard to declaration in stone a Kozilek because of his ability to counter things based on cmc. This deck naturally has a lot of varied cmcs. My big problem with him is that he doesn't actually win the game as quickly as ulamog. I don't like either of them since they don't do anything in the early or mid game.

    I've been winning a lot of control mirrors in a timely manner with damnable pact lately. Haven't really missed the 4th read the bones much. I still want more data, but for now it seems fine.
    I have another PPTQ to go to next weekend, so I think I need to focus on tuning for the Bant Company matchup. I faced it 5 times out of 9 matches last weekend, so it clearly is quite popular in the central Texas area.
    Posted in: Standard Archives
  • posted a message on B/G Dark Past
    When I suggested targetting your opponent with pact I meant with a lethal pact. Sorry if that was not clear. You would target yourself with it in basically every other situation. As far as the mirror goes specifically, it is a win condition that cannot be killed with removal, exiled with infinite obliteration, blocked by hissing quagmire, or stopped by anything except pick the brain. But winning in the mirror really just comes down to resolving your tutors better. You don't need to focus on the win condition, it will happen naturally with hissing quagmires 90% of the time if you disrupt your opponent correctly.

    About that twoo deck: I hate the inclusion of sylvan advocate. Sylvan advocate has 3 strengths, 1 it can be cast as a reasonable 2 drop, 2 it can be flipped off coco, and 3 it scales into lategame as a reasonable turn 6+ play.
    Right off the bat we lose one of the strengths because we are not playing coco, this is the least important one so it isn't that much of a loss. That leaves us with a 2/3 vigilance on turn 2, and a 4/5 vigilance with minor upside on turn 6+. There is then an implied loss of being able to cast it on turn 2 because it turns on every removal spell in our opponent's hand and makes our languishes worse. In the deck as I and many others have it now, there are about 4 creatures. 2 nissa, and 2 kalitas. Nissa hits play and you gain value by searching up a land. It isn't the end of the world if she dies, but most of the time I don't cast her till I run out of lands, or turn 7 when she flips into a walker. Kalitas admittedly feels like a dead card in matchups with removal until I've started looping. I think it is a mistake to make that problem 3xs as big.

    The TLDR of this is that we have no/very few creatures, and most of them can wait, so playing 2 drops only serves to grant your opponent card advantage, as if you didn't have them their removal spells would effectively be blank cards. Sylvan advocate only as a turn 6+ 4/5 with vigilance that pumps your manlands is not the best finisher in the world. There are much better options if you take away your ability to cast it early.

    One example of this was when I was playing against BW control in round 6 of the 1k I duressed my opponent and saw Gideon, 3 lands, 2 declare in stone, 1 languish and I took the gideon leaving them with effectively nothing but 3 lands in their hand. Decks with creatures can't do that.
    Posted in: Standard Archives
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