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Oct 2, 2017Skred finishing in 10th at an SCG Classic:Posted in: Control
List is pretty stock aside from 1x Glorybringer. 23 lands, 4 Mind Stones, and for the doubters, 2x Scrying Sheets.
Sep 17, 2017Posted in: Control
Hah, unfortunately not a local. I'm fighting the good fight from up north in Canada. I'll make the trip down to NY-ish states from time to time, though.Quote from CavalryWolfPack »This sounds exactly like the Rock opponent I played against a few weeks back. Assuming you're in the US, what state are you in? Maybe we're secretly locals and never knew it lol. Truthfully, the salt is always worth it, and there is nothing more fun than smashing face with a Koth while the opponent can't do anything.
Congrats Yorck! Would be interested in a report or even just your list.
Sep 17, 2017Had a fun experience at FNM the other day. Crowd has been bigger lately because of the Fatal Push promo and we're seeing a mix of people coming in, including the hyper-competitive types from another shop that I don't usually play at.Posted in: Control
The guy is on BG Rock and already I can tell he's the type of player I hate because when I cut his deck, he takes mine and shuffles it for like 30 seconds. It's an FNM bro.
Game 1 he's on the play and plays a Verdant Catacombs, passes. I play a Snow-Covered Mountain. End of turn, he foolishly fetches an Overgrown Tomb and mash shuffles 10+ times after doing so. Turn 3 I drop a Blood Moon on him, no response. I ride a turn 4 Koth to victory.
He comments, "Fun and interactive Magic..." while admitting he should have grabbed a basic.
Next game is even funnier to me. He actually fetches for basic Forest and Swamp this time, and has a Bob on the field by the time I drop a Blood Moon. You can see he's irked, but on his first Bob trigger after the Blood Moon, he finds a Maelstrom Pulse and has the mana to cast it. I figure he would want to actually play a game of Magic this time, but he decides not to play it. Next turn I Molten Rain his Swamp and lock him out of the game again and ride a Stormbreath to victory.
He goes on a small rant about how Blood Moon is his most hated card in Magic and how all the other "unfun" cards at least end the game quickly. I'm biting my tongue trying not to laugh, and all I could say after is "You had a Maelstrom Pulse."
I probably could have said more, but the salt was palpable. This was clearly the type of guy who felt he should have won because he had 4x Goyf and 4x Lily in his deck, and taking the win from him with a deck that costs less than those cards alone was so satisfying. Really refreshed my love for the deck even though I've been on it for over a year.
Jun 29, 2017Not related to spoiler discussion, but I tried out a one of Hazoret the Fervent this week and want to echo the people who have been recommending her. Unbelievably good top deck, and to be honest even in the opening hand it's quite easy to sequence her. I played her after dropping P&K or Koth/Chandra, and never had a problem hitting 1 card in hand to activate her. Every time she came up I was happy to see her. I'd like to try running 2x but I'm unsure what to cut.Posted in: Control
Jun 12, 2017Skred coming in 22nd at this weekend's SCG Modern Open. Anyone in here?Posted in: Control
May 23, 2017Looks cool, I'll try this out! Really appreciate the analytical approach when it comes to life differential.Posted in: Aggro & Tempo
One thing I'll mention is that I personally really like using Mirran Crusader in the side which I'm not seeing in your list. You haven't lived until you've buffed one with Kessig Wolf Run to a 5/2 Double Strike Trample and then exerted Combat Celebrant!!
Edit: It just keeps getting better... forgot that you can trigger exalted twice because of the second combat step. This is making combat math much more complicated and I love it.
May 22, 2017Been playing headminerve's list on Xmage tonight and it's so good! I'm still trying to figure out the sequencing and Coco target priority, but Combat Celebrant is definitely interesting. Notable victories so far include Eldrazi Tron and Sun and Moon. Having 8x mana dorks has actually helped against Blood Moon, and the overall higher curve makes Chalice on 1 not as big of a deal. Skyknight has been the true homie, though. Celebrant on the field, cast Skyknight, detain their blocker, Lightning Mauler to give it haste, swing for 9, exert Celebrant, make it 14.Posted in: Aggro & Tempo
I'm ordering the missing parts this week. It's too much fun.
Apr 25, 2017In our area I'm seeing all manner of Daeth's Shadow with Jund, Grixis, Abzan, and even Esper variants. I've been having trouble keeping up since they're all different. I will say, though, that "wait until they get low to burn them out" doesn't work against experienced players. Almost all the players here respect the potential for double Bolt, so it's quite difficult to steal wins that way. Blood Moon and land destruction can lock them out of the game, but it's so hard to have any of those cards stay in your hand when you're finally able to cast them.Posted in: Control
Either way, appreciate the feedback. Will definitely give Ratchet Bombs a try in the main, and maybe toss in another Roast.
Apr 24, 2017How are people feeling about Skred in the current meta?Posted in: Control
I have yet to beat Death's Shadow and it's running pretty rampant in my meta. Also Gifts Storm, Lantern, and Sun and Moon are appearing a bit more often, so lately my win rate has plummeted. Pretty demoralizing. I'm probably going to take a break for a bit unless I can figure something out.
And yeah, the new mobile site is terrible. Even in portrait view the banner is massive and the posts don't even use the full width of the screen.
Apr 7, 2017Posted in: ControlQuote from natesroom »I am first with keeping the deck mono red.. thats the appeal of it. I was just pointing out that gideon's emblem cant lose the game if you control him, really hurts, ad nauseum, and a few other decks that give us trouble... Thats whats so cool. 3 mana and instant emblem...
theres always talks of splashing white or black... so i was just throwing it out there.
Unfortunately, new Gideon doesn't help against combo decks like that. Even with the emblem, a smart Ad Naus or Valakut player can just stack the triggers to kill Gideon first and then point the rest at face.
Even the +1 can only nullify one source at a time, and can't target something like Grapeshot or Lightning Storm because of sorcery speed activation.
Gideon seems great, don't get me wrong, but he's a better version of Worship, not Leyline of Sanctity.
Mar 18, 2017FNM Report: 4-0Posted in: Control
RG Titanshift 2-0
Merfolk 2-1 (W-L-W)
Grixis Control 2-1 (W-L-W)
Esper Control 2-1 (W-L-W)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Spells
4 Lightning Bolt
1 Mizzium Mortars
3 Anger of the Gods
4 Relic of Progenitus
4 Mind Stone
2 Eternal Scourge
3 Pia and Kiran Nalaar
4 Blood Moon
4 Koth of the Hammer
2 Chandra, Torch of Defiance
19 Snow-Covered Mountain
3 Scrying Sheets
1 Valakut, the Molten Pinnacle
2 Walking Ballista
1 Pithing Needle
2 Shattering Spree
2 Dragon's Claw
2 Sun Droplet
1 Kozilek's Return
4 Molten Rain
1 Crumble to Dust
I won't go into detail about the games, but I will go into detail about my takeaways for the night:
Takeaway #1: Walking Ballista seems very good. I believe it's a straight upgrade for us over Pyrite Spellbomb, which is probably the weakest card in many of our lists.
Thinking about it, there are only a few pro red creatures that give us headaches:
Master of Waves
Pyrite Spellbomb takes 2 mana to kill any of these guys. In 3/4 of the above cases, so does Walking Ballista. It's true Kor Firewalker will take a bit more work at 2 toughness, but he usually prolongs the game so we have time. I'm loving Ballista's versatility. You can swing in or block with it while threatening the pings, and it's even a resource for Batterskull and/or Pia and Kiran, not to mention a great late game top deck. It was very, very useful against Merfolk which I often have problems with.
I recommend you guys try it, see how it works for you. After its performance I'm considering it in the main.
Takeaway #2: I might be over sideboarding.
I ended up losing almost all my game 2s. One was a mull to 5 and another was a shaky keep, but I'm wondering if I may be overthinking my sideboarding and diluting my deck. Maybe I was just unlucky and I'm fine because I won the game 3s? Not sure, but something I'm trying to keep in mind in the future.
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