Maybe they will do colorless plus x color pair, like UB colorless o WR colorless. It would be nice to have some non eldrazi cards exploring that design space. But what I would like the most is commander oldwalkers cards like Urza, Serra, and Yawgmoth.
I'm really interested in a Breya list. I was planning to make a grixis artifact-combo deck with Mishra at the helm but I always felt that white had a lot of potential for tutors and several other cards. There are several infinite combos in UWBR so it's just a question of finding a good core for the deck (which I haven't tried). There's a useful thread here.
Ugh I really don't like how copter is in every deck, it's even more annoying than sylvan advocate because at least against the latter you can play sorc. speed removal or the deck has to run green to use it. I think it's easy to dismiss as "this is a nother ban x card" but time will say if it actually starts killing diversity as it seems right now.
The easiest way is to follow tournament results. For instance, the starcitygames page keeps track of topX participants with full decklists, you can see what players are trying in their decks and build your deck as a response to the most popular strategies, i.e. There are a lot of planeswalkers cards -- then play planeswalker removal in your main board like ruinous path or good flying creatures. There's usually 2 kinds of attitudes to a metagame dominated by some cards or some type of strategies (like people playing smuggler's copter in every deck right now), that is 1) either you go with those cards/strategies also, or 2) you deliberately go against them (you choose to predate the dominating deck so you get a better winning chance). Also be mindful that there are 2 different metagames: 1) the one you play locally which may or may not reflect the pro's meta, and the 2) global metagame which you can read about in forums like this. Honestly there are always a lot of good options, you just have to be creative and objective when analyzing cards (don't give into hype, think for yourself but don't overthink, some cards are just bad cards for their meta no matter how much we like them :/ sry brutal expulsion).
I haven't had any problems against aggro decks with just 1 anger MB since there are already 4 paths, 2 helix, and 4 bolt's plus counters. Anyway you should try as many combinations as you like because on the end it depends on your play style, personal luck, etc.
I wouldn't run 2 supreme verdict MB and not along cryptic command since it would stress your mana base a lot (you would end up fetching aggressively and losing a lot of life in the process), also playing those with 4 copies of nahiri would leave you with 8 4cmc drops and 23 lands that -in my opinion- would not be enough. I would suggest playing 23 lands only if you got 3 ancestral vision, otherwise play 24 lands and 2 cryptic commands MB with supreme verdict and/or wrath of god in the side. It has been greatly discussed that cryptic command and ancestral vision can be a really clunky combination since you would almost never be able of playing both in the same or following turn and would end up with a dead draw effectively. I run an anger of the gods main board instead of electrolyze since it doesn't seem necessary to play the latter mb in the current meta.
I don't think you need more than 1 Elspeth, sun's champion on the side and Keranos, god of storms is really bad right now (also it would be your third 'silver bullet' on the side which is 1 or 2 too many IMO).
So I don't quite know where else to post this question, so I'll post it here. I've been thinking about getting into a building a standard deck however I don't really have much clue as to where to begin or how certain cards lean towards one style or another (e.g., aggro, control, ramp, etc.), can anyone help?
The fashion nowadays that alot here will tell you is to netdeck..visit mtgtop8 and copy those lol
That doesn't sound very fun lol
you are not being forced to do that, I like to play rogue decks and often do well enough at fnm events and the like. I haven't been able to participate in more competitive events since I'm currently studying and don't have the time. You can see my current standard deck in my signature. One advise I could give is that if you want a successful deck you have to read the metagame: i.e. what are the best cards against smuggler's copter or sylvan advocate, etc.?? would you feel better playing those cards?? etc.
I think you should get rid of galvanic bombardment, there are too many relevant creatures with 3 toughness in the meta. Also devour in flames is a great option against planeswalkers.
Yeah I played 2 negate main board in a temur deck to great success before rotation, it's great against removal, pw, etc. and they never see it coming. Also I wanted to mention ceremonious rejection as a sideboard option though it largely depends on the meta.
And SOI and Eldricht moon will rotate in 2018 spring? Sorry this is really confusing lol
The easiest way is to follow tournament results. For instance, the starcitygames page keeps track of topX participants with full decklists, you can see what players are trying in their decks and build your deck as a response to the most popular strategies, i.e. There are a lot of planeswalkers cards -- then play planeswalker removal in your main board like ruinous path or good flying creatures. There's usually 2 kinds of attitudes to a metagame dominated by some cards or some type of strategies (like people playing smuggler's copter in every deck right now), that is 1) either you go with those cards/strategies also, or 2) you deliberately go against them (you choose to predate the dominating deck so you get a better winning chance). Also be mindful that there are 2 different metagames: 1) the one you play locally which may or may not reflect the pro's meta, and the 2) global metagame which you can read about in forums like this. Honestly there are always a lot of good options, you just have to be creative and objective when analyzing cards (don't give into hype, think for yourself but don't overthink, some cards are just bad cards for their meta no matter how much we like them :/ sry brutal expulsion).
I wouldn't run 2 supreme verdict MB and not along cryptic command since it would stress your mana base a lot (you would end up fetching aggressively and losing a lot of life in the process), also playing those with 4 copies of nahiri would leave you with 8 4cmc drops and 23 lands that -in my opinion- would not be enough. I would suggest playing 23 lands only if you got 3 ancestral vision, otherwise play 24 lands and 2 cryptic commands MB with supreme verdict and/or wrath of god in the side. It has been greatly discussed that cryptic command and ancestral vision can be a really clunky combination since you would almost never be able of playing both in the same or following turn and would end up with a dead draw effectively. I run an anger of the gods main board instead of electrolyze since it doesn't seem necessary to play the latter mb in the current meta.
I don't think you need more than 1 Elspeth, sun's champion on the side and Keranos, god of storms is really bad right now (also it would be your third 'silver bullet' on the side which is 1 or 2 too many IMO).
BTW has any one tried Ceremonious rejection as SB card against tron? I was planing to use 2 in the side plus 1 crumble to dust and 1 stony silence.
you are not being forced to do that, I like to play rogue decks and often do well enough at fnm events and the like. I haven't been able to participate in more competitive events since I'm currently studying and don't have the time. You can see my current standard deck in my signature. One advise I could give is that if you want a successful deck you have to read the metagame: i.e. what are the best cards against smuggler's copter or sylvan advocate, etc.?? would you feel better playing those cards?? etc.
It's already at 45 at scg, I guess I shouldn't worry too much about it, I just have to learn to not give to the hype so easily lol