Quote from BourbonFox »That looks really good. I didn't know about them. How does priority work with Traps? I mean, you normally wouldn't be passed priority after he pitched a card. So when does priority go back to you to cast this instant? let's say he faithless looting into Gut shot...three cards hit the bin, well 4, but at what point is priority mine?
You wait to cast the trap in response to one of their triggers. For example, they dredge three cards with Life from the Loam, hitting a Creeping chill. With the chill trigger on the stack you cast ravenous and exile the whole graveyard. Now they can't choose to use the chill trigger.
Similar for Phoenix. You let them looting and play a bunch of other spells. Then when they attempt to move to combat, they place the Phoenix triggers on the stack, you respond with ravenous trap, exiling the whole graveyard including the Phoenix.
I will add that Ravenous Trap works great with Jace VP also because his ability allows you to cast it for free from your graveyard although not at instant speed which kinda hurts the trap aspect. Snapcaster however does not allow the trap to be cast for 0 as flashback
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Anyways, I found this tournament report in /spikes and felt it was a good reading. I'm not playing any rekindling phoenix right now but hopefully I'll get a set eventually, but going by some 5-0 lists it's not the best card in the deck, yet maybe because of it we need to pack a minimum of 3 Vraska's contempt.
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This would be a great plot for a possible return to kamigawa
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Yeah, I recently stopped playing my roon deck since winning with tooth and nail is as equally boring as playing against it. I would love to be able to win in a multiplayer game just smashing with creatures but there's plenty of removal in the games I usually play in my group so no having a combo in your deck is almost equal to loosing :/
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I honestly get confused with those names. I'm going to participate in a tournament in mid December and the format is commander 1vs1 american/traditional multiplayer ban list (it's not french commander).
Are 5 colorless lands too many? I got Ancient Tomb following 3drinks advice and since it helps getting some sick starting plays, I usually run 2 'land hate' lands so should I cut 1? Thanks for the advice, I was kind of worried High Market would be a low power level card in this format. Also I run the same lands than the primer except ABUR duals.
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The easiest way is to follow tournament results. For instance, the starcitygames page keeps track of topX participants with full decklists, you can see what players are trying in their decks and build your deck as a response to the most popular strategies, i.e. There are a lot of planeswalkers cards -- then play planeswalker removal in your main board like ruinous path or good flying creatures. There's usually 2 kinds of attitudes to a metagame dominated by some cards or some type of strategies (like people playing smuggler's copter in every deck right now), that is 1) either you go with those cards/strategies also, or 2) you deliberately go against them (you choose to predate the dominating deck so you get a better winning chance). Also be mindful that there are 2 different metagames: 1) the one you play locally which may or may not reflect the pro's meta, and the 2) global metagame which you can read about in forums like this. Honestly there are always a lot of good options, you just have to be creative and objective when analyzing cards (don't give into hype, think for yourself but don't overthink, some cards are just bad cards for their meta no matter how much we like them :/ sry brutal expulsion).
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This wasn't what he say. I think he meant that they had a lot of mechanics that weren't being used as much, then the result was having complexity without depth, and for once I think he is right specially about investigate:
"I wish we had kept investigate and not introduced escalate [...] I would rather have held back on escalate for a set where it had more meaning and synergy and simply continued to use investigate. I think there was plenty of simple design space left with room for a few tweaks. I think this would have made players happier and created less complexity."
It's the same thing with converge and other mechanincs not being great, I'd rather they introduce mechanics in the bigger set then 'mix them up' in the smaller set instead of introducing more mechanics that may or may not play well with those in the bigger set. Complexity and depth are not the same.
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Ay lmao
I'm happy with the reprint and yeah the rarity shift its pretty much wiz admitting kozi's inqu. its on the same power level than thoughtseize.
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Yeah, personally I don't like AV that much, I'd rather be playing more removal than cards to draw more cards that draw more cards. I've always been more a tempo player than a counter-draw-go. But please let's not make this a discussion about if AV is good or not because we've been arguing it since the unbanning and everyone seems to have their own opinion: playing AV or not is up to the player and is not a prerequisite to be successful as much as it would be to play 4 snaps or at least 3 Nahiris...
I think is useful to have info about when to side it in or out (if you run it at all) but trivial (and even painful to read) if AV is worth it or not.
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I feel that in this sense a black splash or going full grixis would be better just for Kolaghan's command alone.
Yeah Ancestral Vision is a better card for permission decks, but I wonder if it would be the same for tempo based decks.
This is a bad play IMO, since you (the cryptic player) would still be giving away 3 cards, it would be better to hard counter it.