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  • 1

    posted a message on Grixis Midrange/Energy
    Dropping Whirler virtuoso is a heated debate, a lot of players say it's vital because it can chump block Hazoret decks (since you can create the token at instant speed)or that it fuels Glint-sleeve siphoner (without whirler it becomes weaker), but I can understand perfectly why sometimes it becomes an awful top deck.

    Anyways, I found this tournament report in /spikes and felt it was a good reading. I'm not playing any rekindling phoenix right now but hopefully I'll get a set eventually, but going by some 5-0 lists it's not the best card in the deck, yet maybe because of it we need to pack a minimum of 3 Vraska's contempt.
    Posted in: Standard Archives
  • 1

    posted a message on Nicol Bolas' old rival
    Since Nicol Bolas is the big, bad guy these days in Magic. I was wondering if another Tetsuo Umezawa card will be made soon. Since he defeated Nicol Bolas, I would think his card would be amazingly powerful right? As powerful as the Emrakul at least? I was reading the stories and it seems he just disappeared. I'd be really interested in seeing another cool Tetsuo card.

    If they did make another Tetsuo Umezawa, what does everyone think he would be?


    This would be a great plot for a possible return to kamigawa Frown
    Posted in: Magic General
  • 1

    posted a message on What cards are you tired of seeing in Commander?
    Quote from Gashnaw »
    Derevi...

    But really Tooth and Nail is kind of boring.


    Yeah, I recently stopped playing my roon deck since winning with tooth and nail is as equally boring as playing against it. I would love to be able to win in a multiplayer game just smashing with creatures but there's plenty of removal in the games I usually play in my group so no having a combo in your deck is almost equal to loosing :/
    Posted in: Commander (EDH)
  • 1

    posted a message on Amonkhet, Hour of Devestation + Block afterwards packaging art?
    I'm not sure it would be an Atlantis inspired set since Atlazan is inspired by "Aztlán" which is the ancestral home of the Aztecs. Aztecah is the Nahuatl word for "people from Aztlán". Hopefully we'll get some awesome art inspired by Mesoamerican cultures (I really love the idea!).
    Posted in: The Rumor Mill
  • 1

    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Is this for 1 vs. 1, Duel Commander, or multiplayer? The formats are different enough that a player would run different lands.


    I honestly get confused with those names. I'm going to participate in a tournament in mid December and the format is commander 1vs1 american/traditional multiplayer ban list (it's not french commander).

    In general, you don't want to run too many colorless lands, since Kaalia is a 3-color deck.

    You want to keep Hall of the Bandit Lord. That's the only way you can power out a hasted Kaalia early or hard cast your creatures and give them haste immediately.

    Since you don't have Strip Mine, Ghost Quarter is the next best thing. If your meta is competitive, your opponents probably won't have too many basic lands.

    Arcane Lighthouse is useful if your opponents have annoying hexproof or shroud, but you can live without it.

    Tectonic Edge and Ancient Tomb are likely replaceable. Tectonic Edge is too slow as a land destruction card, and Ancient Tomb just gives you colorless mana. Rishadan Port is arguably more important in 1 vs. 1 or Duel Commander than in multiplayer. If you don't have a Phyrexian Tower, then High Market as a sacrifice outlet is helpful to dodge exile effects.


    Are 5 colorless lands too many? I got Ancient Tomb following 3drinks advice and since it helps getting some sick starting plays, I usually run 2 'land hate' lands so should I cut 1? Thanks for the advice, I was kind of worried High Market would be a low power level card in this format. Also I run the same lands than the primer except ABUR duals.
    Posted in: 1 vs 1 Commander
  • 1

    posted a message on [[Official]] How to Build Better Decks
    How exactly do I keep up with the metagame?


    The easiest way is to follow tournament results. For instance, the starcitygames page keeps track of topX participants with full decklists, you can see what players are trying in their decks and build your deck as a response to the most popular strategies, i.e. There are a lot of planeswalkers cards -- then play planeswalker removal in your main board like ruinous path or good flying creatures. There's usually 2 kinds of attitudes to a metagame dominated by some cards or some type of strategies (like people playing smuggler's copter in every deck right now), that is 1) either you go with those cards/strategies also, or 2) you deliberately go against them (you choose to predate the dominating deck so you get a better winning chance). Also be mindful that there are 2 different metagames: 1) the one you play locally which may or may not reflect the pro's meta, and the 2) global metagame which you can read about in forums like this. Honestly there are always a lot of good options, you just have to be creative and objective when analyzing cards (don't give into hype, think for yourself but don't overthink, some cards are just bad cards for their meta no matter how much we like them :/ sry brutal expulsion).
    Posted in: Deck Creation (Standard)
  • 2

    posted a message on State of Design 2016 - MaRo's 8/29 column
    Quote from sarutobi45 »
    I was surprised by two things:
    1. That the complexity was too high
    jar75

    OK, one more year of beginner block …


    This wasn't what he say. I think he meant that they had a lot of mechanics that weren't being used as much, then the result was having complexity without depth, and for once I think he is right specially about investigate:

    "I wish we had kept investigate and not introduced escalate [...] I would rather have held back on escalate for a set where it had more meaning and synergy and simply continued to use investigate. I think there was plenty of simple design space left with room for a few tweaks. I think this would have made players happier and created less complexity."

    It's the same thing with converge and other mechanincs not being great, I'd rather they introduce mechanics in the bigger set then 'mix them up' in the smaller set instead of introducing more mechanics that may or may not play well with those in the bigger set. Complexity and depth are not the same.

    Posted in: The Rumor Mill
  • 1

    posted a message on Inquisition of Kozilek
    Quote from Glamdring804 »
    Quote from Tackman »
    The reprint that no one expected!


    No one EVER expects the Kozilek Inquisition!!!



    Ay lmao

    I'm happy with the reprint and yeah the rarity shift its pretty much wiz admitting kozi's inqu. its on the same power level than thoughtseize.
    Posted in: The Rumor Mill
  • 1

    posted a message on Jeskai Control
    Quote from CryptoSC »
    i feel like you would be boarding otu av wayyyy too much.
    The only matchups of these i´d take out AV are burn, affinity, zoo and infect.
    never ever would i board it out vs abzan company, pretty much never for all the other ones


    Yeah, personally I don't like AV that much, I'd rather be playing more removal than cards to draw more cards that draw more cards. I've always been more a tempo player than a counter-draw-go. But please let's not make this a discussion about if AV is good or not because we've been arguing it since the unbanning and everyone seems to have their own opinion: playing AV or not is up to the player and is not a prerequisite to be successful as much as it would be to play 4 snaps or at least 3 Nahiris...

    I think is useful to have info about when to side it in or out (if you run it at all) but trivial (and even painful to read) if AV is worth it or not.
    Posted in: Control
  • 1

    posted a message on [Primer] U/R Delver
    Hey I took a peek at this thread since I'm trying an izzet build but more tempo/control oriented and wanted to know opinions about some new cards (bedlam mostly)

    Quote from Ander1345 »
    1. Drawing another [Bedlam Reveler] copy while holding another one is a dead card. We can never cast it unless we had a way to put cards back on our library.


    I feel that in this sense a black splash or going full grixis would be better just for Kolaghan's command alone.

    Quote from Ander1345 »
    2. It does not work well with holding up permission, as it both delays casting Reveler and it makes us discard whatever we were holding.


    Yeah Ancestral Vision is a better card for permission decks, but I wonder if it would be the same for tempo based decks.

    Quote from Ander1345 »
    3. It can be bounced back to our hand with the trigger on the stack, which can come up vs Cryptic Command decks.


    This is a bad play IMO, since you (the cryptic player) would still be giving away 3 cards, it would be better to hard counter it.
    Posted in: Aggro & Tempo
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