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  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Uhhhhg What a day. On top of it all I went 2-2 today. In a room of about 10 people of which 3 were kids.

    1st match up was vs. Merfolk. Soooo. that didn't go well.
    2nd match up was vs. Merfolk. Again.... that didn't go well

    My last two matches were against two kids each under 13 Playing stake sisters and budget Fairies.

    Deck notes.
    Main board flex spots were 1x Snapcaster 1x Vapor snag and 1x Simic Charm

    Sideboard was


    Other decks in the room were
    goblins x2 mono u tron x1 infect x1 affinity x2 naya burn x1

    God I hate playing against Merfolk regardless of what deck I'm playing. Could you guys suggest something for a meta that has NO Dredge and NO graveyard hate?
    (I wouldn't be mad if you said 3x Bonfire LMAO!)

    Cheers


    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Noted.

    My logic was needing SOMETHING in my hand for when he likely IOKs and Thoughtsiezes me the first two turns.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Had a great showing last night! Came in second. (out of 8)
    I had a bye in round 1.
    2/0'd burn & jund (albeit they were newer players to the decks).
    Burn:
    G1: He didn't kill turn one delver? Hoots put it away.
    G2: He COULDN'T kill turn one delver. Shoal FTW.

    Jund:
    G1: Drew into delver and goyf after early IOK's. My counter magic negatesd his removal. The win seemed too easy... Not sure what to say.
    G2: He didn't play around blood moon. dropped it turn 3 and wrecked him.

    Last round. Lost 2/1 to B\W tokens.

    Game 1 was an expected loss while he went too wide.
    Game 2 pyroclasm, huntmaster and revelrys owned him.
    Game 3......*sigh* opening 7 no land. mullto6 no land. mullto5 no land. But great hand for any one blue source I draw. Didn't draw a single land for 6 turns. DEAD.
    I couldn't believe it.

    Anyone want to wager a guess what our matchup favour is vs ub mill?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Any Fnm reports guys? My lgs did draft. (boo) But I will get to play Wed and Friday this week barring something messing with current plans.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Still, you should already know how much Delver needs to be respected.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    post your matches and how/when your choice of changes has seemed relevent in each match. What your local meta is playing. paper or online.

    The shoals work as a means for us to tap out playing our threats early and hold counter magic against moderns most popular removal spells. Namely bolt and path.

    The fast lands also mean you aren't fetching to fuel delve to take better advantage of hoots.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I've tried typing this 4 times and have deleted it 4 times hoping the answer will come to me. But Huntmaster vs bolt in a tron matchup. Isn't hunstmaster just to slow?

    And also, guys don't forget we have scours to turn on the choice of using extractions.

    And in this new Sideboard how does our jund and Eldrazi matchups get affected? It would seem our good matchups got better, our tricky match ups (merfolk, dredge) got better...

    But what about our traditionally bad match ups? Are the wolves just enough fodder to chump with that we move into a better late game now?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Probably goes without saying...but...

    "It can also take pieces from their hand after we see it with Probe, since Tron is such a streamlined deck."

    As long as we see one in the graveyard though.... right? Without a legal target in the graveyard we can't just run this spell out ala thoughtseize.. right?



    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Welp... new boogy man in the room now. G/W Tron. Keep sharp in the tron match ups for a bit.


    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    in what order are you guys extracting dredge?
    always amalgam asap?
    if we have snap/extract in our opening hand what is the next best target?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Ahhh forgot about cavern.

    Thanks for the insight on clasm guys. I'm still learning about huntmaster. I was JUST getting back into magic while he was in Standard and never really got to see him shine. So I'm theoretically just getting to know him.

    BAHAHA! Just saw RUG moon 5-0'd a league today!
    https://www.mtggoldfish.com/deck/507889#online

    *SHRUG*
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Sorry to hear pro. Frown that's tough.

    Out of curiosity what is monkey grow worth on mtgo? There's always a chance one of us can take up the mantle if you sold it to somebody here.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    If bant eldrazi is our hardest matchup...

    like is ceremonious rejection just even more narrow on the basis that other colourless decks are good matchups for us? Is that why we won't run it? So we would rather look for cards that could help our jund/dredge/eldrazi match ups all around.

    Am I on the right idea?

    Also, If we are going to Huntmaster, where does pyroclasm come in now? I noticed you kept these in your newest board Jordan.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Statistically... This shouldn't happen nearly often enough to be a concern. If you are on the blood moon plan you are likely getting that basic forest before you are scouring. The transitional sideboard is to help us grind long games So aggresivley scouring ourselves to race out a mandrills isn't probably what we WANT to be doing. Not to mention the higher probability of milling one of our 3 blood moons as opposed to our 1 basic forest. Remember you can always mill your opponent if you need to be drawing into a card you are looking for.

    To reiterate, The purpose of the huntmaster plan is to gain traction against RIP. Those of us piloting Monkey grow vs RUG moon choose to believe that our main board is doing exactly what we want vs a strong portion of high tier decks that DON'T run hate. And those that do. Well, Maybe Huntmaster isn't exactley what we want. Maybe RUG moon has a better stake in todays meta. Maybe RUG moon is only good vs Monkey Grow's worst matchups (Eldrazi). It's all a part of testing and deck building.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    My more competitive meta 20 minutes away runs a pretty typical tron/jund/affinity/infect package, a very small sprinkle of merfolk / abzan combo, and no dredge to be seen. Am I just better off keeping the tarfire / reveler package until I see an adjustment?
    Posted in: Aggro & Tempo
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