Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Quote from MikePemulis »
    The matchup against Amulet is so good that I'm fine with them getting a new card, especially something that dies to Stubborn Denial. Creatures are this deck's real problem.

    At least, that's my perspective. You actually play Amulet, according to your profile, so what do you think?


    My opinion is that our deck is probably the best suited for this match up.but at some point our stubborn denials are going to be stretched very thin if amulet adopts karn. I agree creatures are a much bigger problem for our deck. We are likely still very much favoured here though.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Amulet is looking to include the new karn. It'll make blood moon alot easier for them to play through.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I haven't.played with them yet. I think saheeli in the main is incorrect. It's option to present a go wide strategy if needed.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Our worst match ups are eldrazi, land destruction, taxes, and BGx,
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Current Foil Count: https://www.dropbox.com/preview/20190425_205301.jpg?role=personal

    I have a Foil Dissension Breeding pool coming in the mail
    And I own an Expo Misty I'm going to trade towards a couple MM Mistys
    The Expo steam vents were chosen solely for faster fetching.

    The Scalding Tarns will probably be the last pieces I pick up for the deck.

    EDIT: Regarding UU for counterspell.... I think it'll actually be ok in conjunction with shoal... we essentially get spell snare early and counterspell late..
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Re: Deprive

    Our mana base is REALLY fragile... Until it's established late game it's very difficult to afford which can make it a bad top deck in the first few turns. It's better as a sideboard card for grindy games but the match ups we grind with usually have a better card for us to play instead.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Quote from LeoTzu »
    Yeah, the best part about Hooting Mandrills is just how little you have to babysit him. Pteramander seems like a better threat once you can Adapt, but the big problem is that I can't see that happening feasibly until turn 4 or later. So, he's a "1 drop," but having Flying Men out for 4 turns before it turns into a Tombstalker seems kind of 'meh'.

    There's a guy at my LGS who's been rocking RUG Delver. He runs a playset of Pteramander and Light up the Stage, along with a couple copies of Curious Obsession swears by it. It makes sense to me, since he's trying to keep Spectacle active every turn, but I'm not sure whether it's the best way to go in RUG.


    This is rather interesting... I'm curious what his deck list looks like.. Seems strange to both show your opponent counter spells and risk losing them altogether after that next turn for the benefit of digging into your deck. Very interesting...
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Pteramander looks good on paper... Performs bad in practice

    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I agree, basic mountain was MUCH better with traverse...
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I use the exact same mana base listed above.... it's pretty much perfect. Don't be skewed by mana destruction decks though. Just hope you dodge that match up.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Quote from Grindor11 »
    So...

    If I were to go RUG, I'd try and adapt my current list into the RUG shell. It will probably looks something like this for the main 60. Thoughts?

    https://www.mtggoldfish.com/deck/1793560#paper

    concerns of mine:
    - 2 Mandrills for stubborn Denial
    - Sorcery count
    - Lands. Idk what the hell to do haha.

    Thoughts as a rough draft?


    Drop sized charm and a vapor snag. Add 2 more mandrills
    Our best sorcerys are sleight of hand and traverse.
    Your shock lands can interchange depending on your sideboard requirements
    3 islands
    1 forest
    2 steam vents 1 breeding pool (if your side board has a lot of red)
    1 stomping ground
    1 wooded foothills
    4 Tarns
    4 mistys

    You can drop baubles as needed to make room.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    It's not a perfect card but so far this Saheeli is the most playable new card for us. Not dying to popular removal is a big deal.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I only have experience using it with a snapcaster in the deck. Which was the primary target to bolt snap bolt ftw. Your deck might want more but id have a tiny concern with graveyard hate turning off delirium and then you have dead cards.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Traverse is actually a great card. But it's basically only worth playing to fetch up a bomb. We ran it in the sideboard with bedlam revelers but he's ANOTHER creature that requires the graveyard and the hate is just too real.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I think the match ups where we want a potent enough removal spell demands that it be mana efficient and instant speed. We have had access to cards like this for a while flesh // blood and thrash // threat but Sorcery speed means we lose our ability to play tempo and become a really bad mid-range deck. The extra plus 1 counter is nicer but I can't imagine it wins us too many more games where Prey upon would in this spot. And the majority of people here aren't even playing that.

    The wait continues....

    Holding out hope for Sarkhans accompanying card in the mean time..
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.