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  • posted a message on The Two Abilities Game
    Icicle Lancer
    2R
    Creature - Elemental Berserker
    Frenzy 2
    When Icicle Lancer becomes the target of a spell or ability, destroy it.
    3/3
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Haunting Station
    3
    Artifact – Engine
    t: Exile target creature card from a graveyard. Haunting Station deals 1 damage to target creature.
    Whenever a creature card is put into a graveyard from anywhere, you may untap Haunting Station.
    -minrar: uncommon

    Historical Keystone
    2
    Artifact
    You may play cards from your graveyard as long there are four or more cards with the same name as that card in your graveyard.
    -minrar: uncommon


    Hydrus, the Leviathan
    9
    Legendary Creature – Giant Leviathan
    Islandwalk
    Whenever a creature you control attacks and isn't blocked, Hydrus, the Leviathan deals 1 damage to target creature or player.
    1, Discard a legendary Giant card: Hydrus gains hexproof and indestructible until end of turn.
    9/7
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Maple Heartspeaker
    1RG
    Creature – Dryad Barbarian
    Haste
    Whenever Maple Heartspeaker attacks, reveal the top card of your library. If the revealed card is a land card, Maple Heartspeaker gets +2/+2 until end of turn.
    2/1

    -minrar: common

    Mors’s Might
    RGW
    Tribal Instant – Elder
    Creatures you control get +2/+2 and gain trample until end of turn.

    -minrar: common
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Jenara’s Zealot
    WU
    Creature – Human Soldier Cleric
    Shroud
    Exalted
    2/2
    -minrar: uncommon

    Juniper Order Champion
    1GW
    Creature – Human Knight Ally
    When Juniper Order Champion enters the battlefield, put an alliance counter on target land.
    First strike
    Lands you and your teammates control with alliance counters on them have "t: Creatures you control get +1/+1 until end of turn."
    2/2
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Ancient Kraken
    8UUU
    Creature – Kraken
    Trample
    Cumulative upkeep – Sacrifice a land.
    Whenever you pay Ancient Kraken’s cumulative upkeep, for each age counter on Ancient Kraken, each opponent returns a permanent he or she controls to its owner’s hand.
    11/11
    -minrar: rare
    -reservereprint: Polar Kraken
    Posted in: Custom Card Contests and Games
  • posted a message on Legend of Korra: Book Two
    Quote from Alabran
    1. Vaatu will be reincarnated in accordance with the Avatar cycle as an earth-bender. We haven't ever really seen any particularly menacing earth benders, so this may be interesting. Alternatively, since it's the "Dark Avatar" perhaps it will follow the reverse Avatar cycle, reincarnating as an Airbender.

    ...now that we've seen "The Beginning", I really wish people would stop assuming that this is just some natural cycle of reincarnation. Did nobody notice the order that Wan acquired the elements in? Fire, air, water, earth. His acquisition set the precedent. Assuming that the Dark Avatar could be reincarnated (dunno if the form he was in when destroyed counts as a standard Avatar State, ergo this particular Avatar fusion is kaput), he'd always reappear in the Water Tribe, as Unalaq/Vaatu didn't toss in any other element. Barring later acquisition, of course. But you likely need a lion-turtle for that, and good luck finding one of those to hand out an elemental power.
    Quote from magickware99
    Overall, It would be nice if Nick allowed Avatar to truly explore the darker aspects of its story. The story is great because it has the opportunity to be a lot more complex and engaging than it is right now. Though, being a child's cartoon, it seems that it can never be this. That's unfortunate. I thought Amon and Tarrlok's death in book 1 meant that they were willing to walk into deeper waters though.

    Pun not intended?
    Posted in: Television
  • posted a message on The Alphabetical Card Game
    Filigree Quetzal
    green mana
    Artifact Creature – Bird
    Flying
    t: Choose an artifact you control. Add one mana of any of that artifact’s colors to your mana pool.
    1/1
    -minrar: uncommon

    Flourishing Claws

    6G
    Sorcery
    Put a number of 2/2 colorless Pincher creature tokens onto the battlefield equal to your devotion to green.
    -minrar: uncommon

    For Ondu!

    3G
    Instant
    Until end of turn, permanents you control can't be annihilated.
    Put a 1/1 green Druid Ally creature token onto the battlefield blocking up to one target attacking creature.
    Draw a card.
    -minrar: uncommon

    Free-Market Biomancy
    x1GGG
    Sorcery
    Spend only green or blue mana to cast Free-Market Biomancy.
    Put X +1/+1 counters on each nonland permanent you control. If that permanent doesn’t have graft, it gains graft.

    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on Other value mechanics?
    Devotion is, thus far, a completely unique mechanic. How so? Not merely because it's the only mechanic that refers to actual mana symbols (chroma does NOT count and you know it; it's a mechanical theme), but because it's not truly a mechanic - it's a definition. It gives a name to a value that until this point had nothing to be referred to by (except presumably some MTGO code), even in chroma mechanics. With this in mind, what other values might we see in future?

    Prowess - total permanents a player controls
    Might - total power/converted mana cost a player controls
    Allegiance - total loyalty counters among a player's planeswalkers
    Ascension - total emblems a player has
    Diversity - total creature types among a player's permanents (that don't have all types)

    P.S. Do NOT reply if all you have to say is "that particular idea for what you propose is dumb, therefore the entire idea has no merit". Explain why what I suggested is of lesser quality, but more importantly, let's actually discuss a possibility to explore.
    Posted in: Speculation
  • posted a message on The Alphabetical Card Game
    Union of Fires
    2RR
    Instant
    Convoke
    Add RRR to your mana pool.
    -minrar: common
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Reality Turnabout
    4RR
    Instant – Trap
    If you’ve become the target of a Trap spell this turn, you may pay RR rather than pay Reality Turnabout’s mana cost.
    You may cast up to two Trap cards from your hand without paying their mana costs.
    -minrar: rare

    Renegade Angel
    3RR
    Creature – Angel
    Flying
    Whenever Renegade Angel attacks, another target non-Angel creature you control gains double strike until end of turn.
    3/2
    -minrar: uncommon


    Revolutionary
    1R
    Creature – Human Rebel
    When Revolutionary enters the battlefield, you may search your library for a card named Insurrection, reveal it, and put it into your hand. Then shuffle your library.
    2/1
    -minrar: common
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Primeval Conception
    3RR
    Tribal Sorcery – Dragon
    Put a 5/5 red Dragon creature token with flying onto the battlefield.
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Lacjs Refugees
    3R
    Creature - Goblin Survivor
    When a land enters the battlefield, return Lacjs Refugees to its owner's hand.
    5/5
    -minrar: uncommon
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Zeboim's Strife
    4UU
    Creature - Leviathan
    At the beginning of each upkeep, each player taps an untapped creature he or she controls.
    Whenever a non-Dragon, non-Leviathan creature becomes tapped, target player puts the top card of his or her library into his or her graveyard.
    6/6
    -minrar: rare

    Next: a token-only type
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Galvanic Wolverine
    1RR
    Creature – Wolverine
    Metalcraft – As long as you control three or more artifacts, Galvanic Wolverine gets +3/+0 and has trample and haste.
    3/1
    -minrar: common

    Gears of War
    2R
    Enchantment
    Whenever an artifact creature or an equipped creature you control attacks, put a +1/+1 counter on it.
    -minrar: uncommon

    Glistening Vamp
    2R
    Creature – Vampire Siren
    Infect
    Creatures your opponents control with -1/-1 counters on them attack each turn if able.
    R,t: Glistening Vamp deals 1 damage to target attacking creature that had a -1/-1 counter put on it this turn.
    2/1
    -minrar: uncommon

    Grotag Swarm
    4RR
    Creature – Goblin
    At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield for each Goblin you control. At the beginning of the next end step, exile those tokens.
    2/2
    -minrar: rare
    Posted in: Custom Card Contests and Games
  • posted a message on Setshifted
    Armored Being
    1WW
    Creature - Spirit
    Armored Being has indestructible as long as it's equipped.
    2/2
    -minrar: uncommon

    Lumbering Atacis
    5G
    Creature - Dinosaur
    Green creatures get +2/+2.
    4/4
    -minrar: rare

    Next: put a guild leader in its guild's corresponding set of the OTHER block (Augustin & Momir Vig were the guild leaders last time, not the big thingies)
    Posted in: Custom Card Contests and Games
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