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  • posted a message on Awaken the Erstwhile
    Teysa_Karlov beat me to the punch, but yeah, Divine Visitation with this card would be nuts.
    Posted in: The Rumor Mill
  • posted a message on Teysa Karlov
    So, just checking here, but wouldn't Teysa NOT work with Afterlife? The creatures that have Afterlife are no longer permanents by the time the triggered ability hits the stack and is replaced with a secondary instance. They are in the graveyard, hence why Afterlife triggered. So why would Teysa work here? Or am I missing something?
    Posted in: The Rumor Mill
  • posted a message on Question - Indestructible
    Quote from SimpleD »
    What does Indestructible do?

    There are certain cards in Magic that directly "destroy" or deal damage to a creature. Examples of this include Murder (for destroy) and Lightning Bolt (for direct damage). A creature dies (is moved to your graveyard) when various things happen. Two of those things include being destroyed (e.g. I cast Murder targeting your creature and it resolves) or your creature has been dealt lethal damage (e.g. I cast Lightning Bolt targeting your creature and your creature has a toughness equal to 3 or less). There are other ways your creature could be dealt lethal damage, like combat damage (I block your attacking creature and my blocker has power greater than or equal to your creature's toughness) or deathtouch damage (I block your attacking creature and my blocker has deathtouch and my blocker has power 1 or greater). There are even spells like Rabid Bite, where my creature can deal damage to your creature directly, and if my creature's power is bigger or equal to your creature's toughness, or has deathtouch, your creature will die.

    Here are some examples:
    Athreos, God of Passage is not affected by any of the above affects. Lethal damage, deathtouch damage, or direct destroy effects do nothing to Athreos. He will still have the damage marked on him from damage source (so for example, two Lightning Bolts will still deal him 6 damage), but he will not go to the graveyard because the lethal damage does not destroy him.

    Please note, though, there are other ways to get rid of him, as indestructible does not mean irremovable. A spell like Grasp of Darkness will lower his toughness to 0, and that will move him to the graveyard. Cards like Vraska's Contempt will still exile him.

    Quote from SimpleD »
    What does devotion mean? My amount of lands in that colour? all spells in that colour?

    Others have answered, so I will belabor this point. Suffice it to say, you look at all your permanents on the battlefield and count any W & B symbols you see in the upper right hand corner. If they equal 7 or more, Athreos is now a creature.

    Quote from SimpleD »
    Why is the "Athreos isn't a creature" there?

    Why? Because Wizards chose to design the card that way. It was their way of showing that a God is only active when there are sufficient believers (in this case, sufficient devotion). When the devotion is there, Athreos is an enchantment creature (that is, both an enchantment and a creature). Otherwise, he is just an enchantment (and very specifically not a creature). This text overrides the Type Line where is says "Legendary Enchantment Creature - God." When your devotion is insufficient the "Creature" part of this Type Line does not apply, and it effectively only says "Legendary Enchantment - God."
    Posted in: Magic Rulings
  • posted a message on Masterful Ninja
    Quote from Muspellsheimr »

    If you try to move Masterful Ninja from the battlefield to your hand or vice versa, and it’s in both zones, it will just stay in both zones. For example, if Masterful Ninja is in both zones, casting Unsummon targeting it won’t do anything.

    Is returning Masterful Ninja to your hand an action that does nothing (compare to taking damage while controlling Platinum Emperion.
    Or is returning Masterful Ninja to your hand an impossible action (compare to paying life while controlling Platinum Emperion).


    I suspect it is an impossible action, but do not find the Gatherer ruling sufficiently clear on the matter, and we have no precedent I am aware of to compare to.

    This question can be summed up as "Can I use Masterful Ninja to pay Ninjitsu costs?"

    If a creature is already tapped, and you cast Pressure Point targeting said creature, it is still a valid spell with a valid target, so it will resolve and do as much as it can do (i.e. you will draw a card). The same applies here. You have a valid target (Masterful Ninja is a creature on the battlefield), so Unsummon is a valid spell when targeting Masterful Ninja on the battlefield. If he is also in your hand due to its ability, then Unsummon will merely do as much as it can (which is to say nothing), but it will still resolve.
    Posted in: Magic Rulings
  • posted a message on True-Name Nemesis at Mythic
    Quote from DRay563 »
    Quote from Havrekjex »
    Nice to see it, hate to see it at Mythic.

    If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
    As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.

    Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.


    Because it's a $20+ card, which defaults it at mythic. See: Doubling Season, Chalice of the Void, Cavern of Souls, Snapcaster Mage. Where they didn't actually want too many floating around is the secondary market.

    Fetches don't get reprinted as mythics (for obvious reasons, 5 mythic slots to lands... that would be a travesty!). Thoughtseize was a rare in Theros, and the Lorwyn version was $65 at the time. Cryptic Command reprint has been rare each time, and Lorwyn version commanded $57 at its peak around MM15. I'm sure there are many other examples as well. While I'm sure the secondary market plays a factor in how they classify card rarity, it's not going to the primary factor (and probably not even a secondary factor). The primary factor is the Limited environment and ensuring it is fun. If it's not fun (e.g. printing this card at common, as a hyperbolic example), then the set bombs and they lose money.
    Posted in: The Rumor Mill
  • posted a message on True-Name Nemesis at Mythic
    Quote from Havrekjex »
    Nice to see it, hate to see it at Mythic.

    If any environment would have allowed this to be a rare and not be completely unanswerable, it would have been this one.
    As a limited player, I saw the title and went "yeah ok, that's a card that actually has to be a mythic" ... Unlike so many other money mythic, like Doubling Season.

    Except, in Battlebond, you have protection from only one of your two opponents. And you attack them jointly and they can block you individually. So the opponent you didn’t choose can block you, making this card less than broken in Battlebond. I’m not seeing why it’s a mythic honestly. I guess they didn’t want too many floating around in the Limited environment.
    Posted in: The Rumor Mill
  • posted a message on The thread formerly known as GBX Constrictor
    Didn't see where anyone posted the Snek presence at GP Birmingham May 12/13:

    Etienne Busson pilots GB version to top 8 (7th decklist down)
    Alan Simon pilots GB version to 19th place (11th decklist down)
    Sean Lynch and Mark McGovern pilot GB versions with 8-0 records (2nd and 3rd decklists down)

    Looking at all the lists, every one of them runs Llanowar Elves and Adventurous Impulse. I've evaluated my own decklist (I've been on Sultai for quite some time) and feel like moving to GB makes a lot of sense if placing Llanowar Elves. Woodland Cemetery punishes tri-color builds, as the number of comes-into-play-tapped lands is high. If I was playing Cemetery in the lands, as well as accommodating the requisite blue mana sources, I only had 3-4 basics, insufficient to make Cemetery a reliable untapped land. This slows down the deck, which runs counter to the premise of running Llanowar Elves. I found myself cutting back to The Scarab God being the only blue card (not enough blue mana to reliably hit Hadana's Climb reliably on T3), and it didn't feel like she was worth playing if it warped the mana that much. This led me to fall into the GB build as well. Playing Elves and having more streamlined mana should make the deck most consistent. I was also finding that my decklist had very little counters interaction, which made Snek lackluster. So I ended up putting Rishkar and Gearhulk back into the deck to make the deck more of a classic Snek deck and actually have a counters-matters theme again, as opposed to a value-centric midrange with a minor counters theme. All in all, I came up with a similar build to these lists.

    Thoughts on the builds and the deck moving forward?
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    Quote from Simto »
    This guy just gets on my nerves and I make bad plays when I play against him because I lose focus.

    Have you considered that he could be acting a certain way with the express purpose of putting you on tilt? I'm not saying he is, but if you let your opponent affect you like this just by being themselves (whether its an act or truly who they are), then you've automatically set yourself at a disadvantage. You have to detach yourself from these kinds of distractions to maintain a level head. If he's not acting, then you're trumping yourself by not maintaining your self-control. If he is acting, then you're letting him trump you! If you have a counterspell in hand and let your opponent resolve a bomb card that you can't deal with, that's a misplay. Well, your counterspell in this situation is merely to maintain control of yourself. Don't misplay and let your opponent's bomb (his personality, feigned or otherwise) go uncountered.
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    5-0 Constrictor list on MTGO using Adventurous Impulse, Woodland Cemetery, and Llanowar Elves (look for user RandomDrooler about 3/4 of the way down).
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    Quote from JaishivaJai »
    There's also Adventurous Impulse. This may be the most significant card I see for us. We don't have a one drop. This can help us find snake or other creature synergy for a mere one mana. Can also play alongside Llanowar elves giving us even more options for a big mana deck. This also helps fix colors mana wise as we can search for a land or creature we need to produce a third color.

    I can foresee Adventurous impulse alongside llanowar elves, 4 hydras, maybe Ravenous chupacabra and plenty of gearhulks. Elves could help us get under control decks possibly? I'm not experienced enough to know, but seems potentially helpful.

    The addition of Woodland cemetery to the deck is nothing to downplay either.

    Also cast down looks potentially very good. It will depend on how the meta shapes up with all of these legendary creatures. Sideboard card at least in my opinion.

    Untamed kavu looks cute. Not better than gearhulk, but kind of interesting. He's a great choice for a counter dump with all of those abilities and flexible mana cost. Worth mentioning at least.

    I feel like the deck will have much stronger mana, for sure, being able to leverage the fast lands and check lands for both BG and UG. If we go to 4-of Adventurous Impulse, we can likely drop back to 21 lands like the deck was before. If we run Impulse, I'm not sure the deck wants Llanowar Elves. Beyond that, though, I'm not sure the deck has much more innovation with this new set. I feel like it has stagnated a little, which is not good with an evolving meta.

    My experience is that ramp does not help against Control. They still just counter what they need to counter and kill what they need to kill, and a 1/1 does not pose a significant clock. The only thing Elves does help with is allowing us to curve out 2-drop on T2 without fear of Censor.
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    We can talk about the new set now that the whole set is spoiled. But for this archetype, I'm not sure that I see a whole lot? I mean, we get better mana because of Woodland Cemetery. We could run Llanowar Elves for that early ramp, but I'm not sure how much it gains us? The only other card I saw was Wild Onslaught for shenanigans, but at 4 mana, Verdurous Gearhulk seems better (1 more mana for a trample body, because how often will we have more than 4 creatures on the board?).
    Posted in: Standard Archives
  • posted a message on Mox Amber
    It seems like it has potential to be decent in a Ux spells deck that abuses Baral, Chief of Compliance. Play Baral on T2 with Negate back-up??? That seems really solid.
    Posted in: The Rumor Mill
  • posted a message on The thread formerly known as GBX Constrictor
    Quote from chaos021 »
    Zomg! Someone got top 8 in the MOCS with Thrashing Brontodon in place of Jadelight Ranger. I'm a little surprised by the second Rishkar, Peema Renegade. I think I might run with this though.

    There's also another one using Jadelight Ranger in 8th place. I notice both are energy builds with Hadana's Climb, which I've been contemplating switching to. Seems pretty solid.
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    Quote from Sugarshark17 »
    countdown to GP Seattle

    I know Jadelight Ranger is a 3 or 4 of in every list but I'm finding turn 3 of my matches pretty vulnerable, where the Ranger probably won't cut it and unless I have a 2 drop & Blossoming Defense or my opponent did nothing to my turn 2 drop(which is never) I don't feel great moving forward or waiting a turn to have Blossom up.
    I saw some lists trying out Claim // Fame as a way to recover your dead 2 drop and lay another 2mana spell on turn 3. I think that might be okay but there's still Magma Spray out there; but if its a snek at least it's safe. Maybe it's good enough for me because I also run Gifted Aetherborn

    all the Sultai lists I see now are identical and I don't know how to keep the tempo going, I miss charms and multimodal spells
    maybe maindeck Thrashing Brontodon or Greenbelt Rampager could live to see my turn 4, or I'll cave and just run the Shapers' Sanctuary

    You typically drop a 2-drop on T2 expecting it to die, yes, which gives you some choice on what to put down. You will most often either a) put down a value card like Merfolk Branchwalker that you can get value from even if it dies or b) drop a creature like Snek and, if you untap with it, try to run away with the game. We have such a critical mass of creatures because we are expecting our creatures to die.

    Brontodon is still going to die. Sure, it survives Abrade and Lightning Strike, which gives it a higher rate of survivability, but it will die all the same (Glorybringer, Fatal Push, Cut // Ribbons, Vraska's Contempt). Play the card that you think gives the most value. Brontodon makes the cut if your meta has a) an abnormally high amount of GPG, b) a reasonable amount of aggro where the 3/4 stat makes a difference, or c) other artifact/enchantment-centric decks where its ability can be impactful. Otherwise, I'd choose Ranger. If it dies, you still got value out of it (which can't be said for Brontodon).

    I wouldn't do Shapers' Sanctuary. It's not worth it. I mean, sure, it's something to on T1, and it can make your opponent play slightly differently, but it likely won't make a difference. And it will be the deadest of dead draws later in the game when you're hoping to topdeck action.

    I've always liked Claim // Fame, but it doesn't diversify your deck. You could go top end, like adding in Vehicles or Planeswalkers, to help make your deck more resilient. I like running Liliana in the sideboard for this very reason, and she provides recursion also.
    Posted in: Standard Archives
  • posted a message on The thread formerly known as GBX Constrictor
    Quote from chaos021 »
    Quote from DRay563 »
    Divination on a stick is good. Rogue Refiner replacement (less energy) is good. 4/3 for 3 is above rate P/T and allows to filter top of library. Allows for binning cards when lands are needed, if they are GY relevant cards, or if they are dead draws (good); drawing lands whether needed or not (good); and often providing a relevant body. The card is definitely good in a vacuum. With snek, the upside potential is even more so. 3-drop 6/5? Yes please.


    This comparison bothers me a lot. It is absolutely not Divination. It's just filtering the top of your library. If the only cards you ever get to draw from it are lands, I need them to be awesome or have some utility for me to even want to compare it to a card drawing spell. Otherwise, I'm better off trying to bluff with an unknown card. Also, the whole "it gets to be a 6/5!" doesn't excite me nearly as much in this current format since it is dominated by early game removal.

    The comparison to Divination is a recognition that the card is similar to modal cards (except we don't choose the mode, but rather, the top of our library does) with the drawback that we reveal each card:

    • In the event the top of the library is two lands, Jadelight Ranger draws us two cards. That is the definition of Divination (3-mana spell that draws two cards). Furthermore, we are left with a 2/1 body. Hence the comparison of this mode to "Divination on a stick."
    • In the event the top of the library is a land followed by a non-land card, Jadelight Ranger draws us a card and is a 3/2 body. This is comparable to Rogue Refiner, except without the energy. It also allows us to bin the second card, so in essence, it's like Rogue Refiner + pseudo-scry 1 (again, less the energy).
    • In the event the top of the library is a non-land card, we have three potential outcomes partially affected by our decision. We can leave the card, which makes Jadelight Ranger a 4/3 pseudo-scry 1 followed by a second pseudo-scry 1 (with the choice if binning the card on the second reveal). Our second option is to bin the first card, and if the second card is a non-land card, we can have the choice to bin again, leaving us with the same scenario as before (4/3 with double pseudo-scry 1) but we got to dig 2 deep instead of 1. Alternatively for the second option, we can bin the first card, and if the second card is a land, we are back to the 2nd scenario of Rogue Refiner with pseudo-scry 1 stapled onto it. It's actually closer to "Opt on a stick," as we "scried" away the non-land card to then draw the land card.
    These are all legitimate comparisons, because they all accurately reflect the different ways Jadelight Ranger can behave in a game, depending on the top of our library. No, it's not Divination, because it doesn't always draw us 2 cards. But when it does, I'm happy because I either needed the two lands or I didn't and I skipped the next two draw steps without having to curse my deck for giving me two lands in a row I didn't need.

    Yes, the game has a lot of early game a removal. But a 4/3 is significantly easier to remove over a 6/5 in the early game. The only early game removal that commonly sees play that can remove a 6/5 Jadelight Ranger is a revolted Fatal Push. Granted, our opponent can also respond to the double Explore trigger, but once it starts resolving (when Ranger is still a 2/1), they can't respond inbetween the two Explores. Therefore, if our opponent wants to use an Abrade on our 2/1 before it has been determined to become a 6/5, the end result is that they may have used it on an eventual 2/1 if we draw 2 lands. Either way, it eats a removal spell and provides us with value. Or it sticks as a 6/5 and is difficult for our opponent to deal with. Or they remove the snek and we have a 4/3, often requiring another removal spell on their part. No matter how I play it, I feel like I win, which is why I value Jadelight Ranger as a card.

    Posted in: Standard Archives
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