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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My understanding was that the deadline to edit was the time when a post was actually made closing the round and assigning players to judges. I fully expected to still be considered for this round.
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 1 - Pumping It Up
    Enlightened Shade 2UB
    Creature - Shade (U)
    B: Enlightened Shade gets +1/+1 until end of turn.
    Whenever you draw a card, Enlightened Shade gets +1/+1 until end of turn.
    Some knowledge was better left unknown.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on April MCC, Round 1 - Spreading Filigree
    Illusion of Strength 1UG
    Artifact (U)
    At the beginning of combat on each player's turn, create a 0/1 Decoy artifact creature token with haste and “This creature must be blocked if able.” At the beginning of the next end step, exile that token.


    Posted in: Monthly Contests Archive
  • posted a message on February MCC Round 1 - Golden Memories
    Wounded Hydra XRG
    Creature — Hydra {R}
    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
    Wounded Hydra enters the battlefield with X +1/+1 counters on it.
    At the beginning of your end step, remove one +1/+1 counter from Wounded Hydra.
    2G, T: Put two +1/+1 counters on Wounded Hydra.
    0/0
    Two heads regenerating in place of one momentarily distracts a hydra's rage.
    Posted in: Monthly Contests Archive
  • posted a message on CCL February 2019 - Round 1: Homecoming
    Alara

    Decomposing Assassin 3B
    Creature - Zombie Assassin (U)
    Deathtouch
    Decomposed Assassin enters the battlefield with two +1/+1 counters if it was cast from your hand.
    Unearth B
    1/2
    Posted in: Monthly Contests Archive
  • posted a message on January MCC 2019 Round 3 - So May We Be Signs of Oneness
    Inventor's Muse1URR
    Creature - Gnome Artificer (R)
    2R, T: Deal damage to target creature or planeswalker equal to the number of artifacts you control. Activate this ability only if your devotion to red is five or more.
    3U, T: Create two 1/1 colorless Thopter artifact creature tokens with flying. Activate this ability only if your devotion to blue is five or more.
    Eureka moments have little time for safety precautions.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on January MCC 2019 Round 2 - Immortal, Invisible
    Blade of the Ancient Throne 4
    Artifact - Equipment (R)
    Indestructible, Hexproof
    Equipped creature has vigilance.
    As long as it's not your turn, equipped creature gets +3/+3.
    Equip 3. Equip only if Blade of the Ancient Throne is unequipped.
    A champion is chosen to protect the throne from invaders - for life.
    Posted in: Monthly Contests Archive
  • posted a message on January MCC, Round 1 - Veiled in Flesh
    My account merge for twitch and old curse account is now complete, Avatar of Cremation was my submission.
    Posted in: Monthly Contests Archive
  • posted a message on May Round 2 - Past Mistakes
    Resubmission

    Ring of Second Chances 2UB
    Enchantment (R)
    Ring of Second Chances enters the battlefield with three charge counters.
    UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
    "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti

    Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
    Posted in: Monthly Contests Archive
  • posted a message on May Round 2 - Past Mistakes
    Version 1:
    Ring of Second Chances 3U
    Enchantment (R)
    Ring of Second Chances enters the battlefield with three charge counters.
    1U, remove a charge counter from Ring of Second Chances: You may cast target creature, artifact, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
    "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti


    Version 2:
    Ring of Second Chances 2UB
    Enchantment (R)
    Ring of Second Chances enters the battlefield with three charge counters.
    UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
    "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti

    Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
    Posted in: Monthly Contests Archive
  • posted a message on May Round 1 - An Opening *round closed, judging...*
    Ajani, Pride Unifier 3W
    Legendary Creature - Cat Soldier (R)
    Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Cat and/or Soldier card you reveal in your hand.)
    Forecast — 1W, Reveal Ajani, Pride Unifier from your hand: Put a +1/+1 counter on target Cat you control. (Activate this ability only during your upkeep and only once each turn.)
    Ajani's call went forth to the cats of all planes.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on CCL May, Round 1 — Everything Old is Referenced Again
    Magus of the Archive 3U
    Creature - Sphinx Wizard (R)
    Flying
    If you would gain life, you gain twice that much life instead.
    If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on CCL April, Round 4/Semifinals — A Farmer's Life
    Quote from Ink-Treader »
    Under Construction

    Blessed Provider 1WW
    Creature - Ox (R)
    Whenever a creature deals damage to Blessed Provider, each other creature you control deals damage equal to its power to that creature.
    Those who dare to force one of Atisava's children aside soon learn of her follower's zeal.
    0/4


    This feels like an interesting version of a "wall that hurts" - I like it!

    Quote from Flatline »
    Hardy Dromedary 1 mana green mana
    Creature — Camel (R)
    Vigilance
    Deserts you control have " tap symbol : Add one mana of any color to your mana pool."
    Not many animals are able to survive in the harsh environment of the desert, but there are some that are able to extract what they need from the land.
    1/3


    This is a weird and super niche mana fixer, it's definitely an interesting idea but I think it might ask a little too much of the player.

    Quote from netn10 »
    Fertile Sheep W
    Creature - Sheep (Uncommon)
    At the beginning of your upkeep, put a wool counter on Fertile Sheep .
    Remove three wool counters from Fertile Sheep: Create a colorless Equipment artifact token named Wool Armor. It has "Equipped creature gets +0/+3" and equip 1.
    0/3


    Token Equipments are a mechanic that seems a little too forced to work well, and this doesn't feel like an especially satisfying use of it.

    Quote from IcariiFA »
    Noble Markhor 1WW
    Creature - Goat (R)
    Lifelink
    Sacrifice Noble Markhor: Choose a color. Until end of turn, your devotion to that color becomes 7. (Your permanents do not affect your devotion to the chosen color this turn.)
    Offering the rarest and most distinguished of beasts gains undeniable favor.
    3/3


    This is very cool flavor and a useful ability. Well done!

    Quote from drewdagreek »
    Tillhauler 3G
    Creature - Ox (U)
    When Tillhauler attacks, you may reveal the top 2 cards of your library. Put any land cards revealed this way onto the battlefield tapped. Put the other cards into your graveyard.
    2/4


    I like this ability, though the wording feels slightly unintuitive and clunky - I had to read it three times to understand how it worked. A good idea but a slight deduction for clarity.



    Top 3:
    1. IcariiFA
    2. Ink-Treader
    3. drewdagreek
    Posted in: Monthly Contests Archive
  • posted a message on CCL April, Round 4/Semifinals — A Farmer's Life
    Reckless Goat 1RW
    Creature - Goat (R)
    At the beginning of your upkeep, choose a creature you control. That creature must attack this turn if able.
    When that creature attacks on the turn it was chosen, you may tap up to one untapped goat you control. If you do, that creature gains power and toughness equal to the power and toughness of the tapped goat until end of turn.
    4/1
    A war-trained goat pulls its master's chariot forward into any danger without fear.
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Still hoping to eventually see the full comments on my round 1 design, no rush as I know we are all sometimes very busy!
    Posted in: Custom Card Contests and Games
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