My understanding was that the deadline to edit was the time when a post was actually made closing the round and assigning players to judges. I fully expected to still be considered for this round.
Enlightened Shade 2UB
Creature - Shade (U) B: Enlightened Shade gets +1/+1 until end of turn.
Whenever you draw a card, Enlightened Shade gets +1/+1 until end of turn. Some knowledge was better left unknown.
2/2
Illusion of Strength1UG
Artifact (U)
At the beginning of combat on each player's turn, create a 0/1 Decoy artifact creature token with haste and “This creature must be blocked if able.” At the beginning of the next end step, exile that token.
Wounded HydraXRG
Creature — Hydra {R}
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Wounded Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your end step, remove one +1/+1 counter from Wounded Hydra. 2G, T: Put two +1/+1 counters on Wounded Hydra.
0/0 Two heads regenerating in place of one momentarily distracts a hydra's rage.
Decomposing Assassin3B
Creature - Zombie Assassin (U)
Deathtouch
Decomposed Assassin enters the battlefield with two +1/+1 counters if it was cast from your hand.
Unearth B
1/2
Inventor's Muse1URR
Creature - Gnome Artificer (R) 2R, T: Deal damage to target creature or planeswalker equal to the number of artifacts you control. Activate this ability only if your devotion to red is five or more. 3U, T: Create two 1/1 colorless Thopter artifact creature tokens with flying. Activate this ability only if your devotion to blue is five or more. Eureka moments have little time for safety precautions.
2/3
Blade of the Ancient Throne4
Artifact - Equipment (R)
Indestructible, Hexproof
Equipped creature has vigilance.
As long as it's not your turn, equipped creature gets +3/+3.
Equip 3. Equip only if Blade of the Ancient Throne is unequipped. A champion is chosen to protect the throne from invaders - for life.
Ring of Second Chances2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters. UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead. "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Ring of Second Chances3U
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters. 1U, remove a charge counter from Ring of Second Chances: You may cast target creature, artifact, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead. "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Version 2: Ring of Second Chances2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters. UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead. "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Ajani, Pride Unifier3W
Legendary Creature - Cat Soldier (R)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Cat and/or Soldier card you reveal in your hand.)
Forecast — 1W, Reveal Ajani, Pride Unifier from your hand: Put a +1/+1 counter on target Cat you control. (Activate this ability only during your upkeep and only once each turn.) Ajani's call went forth to the cats of all planes.
2/2
Magus of the Archive3U
Creature - Sphinx Wizard (R)
Flying
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
2/3
Blessed Provider1WW
Creature - Ox (R)
Whenever a creature deals damage to Blessed Provider, each other creature you control deals damage equal to its power to that creature. Those who dare to force one of Atisava's children aside soon learn of her follower's zeal.
0/4
This feels like an interesting version of a "wall that hurts" - I like it!
Hardy Dromedary
Creature — Camel (R)
Vigilance
Deserts you control have " : Add one mana of any color to your mana pool." Not many animals are able to survive in the harsh environment of the desert, but there are some that are able to extract what they need from the land.
1/3
This is a weird and super niche mana fixer, it's definitely an interesting idea but I think it might ask a little too much of the player.
Fertile SheepW
Creature - Sheep (Uncommon)
At the beginning of your upkeep, put a wool counter on Fertile Sheep .
Remove three wool counters from Fertile Sheep: Create a colorless Equipment artifact token named Wool Armor. It has "Equipped creature gets +0/+3" and equip 1.
0/3
Token Equipments are a mechanic that seems a little too forced to work well, and this doesn't feel like an especially satisfying use of it.
Noble Markhor1WW
Creature - Goat (R)
Lifelink
Sacrifice Noble Markhor: Choose a color. Until end of turn, your devotion to that color becomes 7. (Your permanents do not affect your devotion to the chosen color this turn.) Offering the rarest and most distinguished of beasts gains undeniable favor.
3/3
This is very cool flavor and a useful ability. Well done!
Tillhauler3G
Creature - Ox (U)
When Tillhauler attacks, you may reveal the top 2 cards of your library. Put any land cards revealed this way onto the battlefield tapped. Put the other cards into your graveyard.
2/4
I like this ability, though the wording feels slightly unintuitive and clunky - I had to read it three times to understand how it worked. A good idea but a slight deduction for clarity.
Reckless Goat1RW
Creature - Goat (R)
At the beginning of your upkeep, choose a creature you control. That creature must attack this turn if able.
When that creature attacks on the turn it was chosen, you may tap up to one untapped goat you control. If you do, that creature gains power and toughness equal to the power and toughness of the tapped goat until end of turn.
4/1 A war-trained goat pulls its master's chariot forward into any danger without fear.
Creature - Shade (U)
B: Enlightened Shade gets +1/+1 until end of turn.
Whenever you draw a card, Enlightened Shade gets +1/+1 until end of turn.
Some knowledge was better left unknown.
2/2
Artifact (U)
At the beginning of combat on each player's turn, create a 0/1 Decoy artifact creature token with haste and “This creature must be blocked if able.” At the beginning of the next end step, exile that token.
Creature — Hydra {R}
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Wounded Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your end step, remove one +1/+1 counter from Wounded Hydra.
2G, T: Put two +1/+1 counters on Wounded Hydra.
0/0
Two heads regenerating in place of one momentarily distracts a hydra's rage.
Decomposing Assassin 3B
Creature - Zombie Assassin (U)
Deathtouch
Decomposed Assassin enters the battlefield with two +1/+1 counters if it was cast from your hand.
Unearth B
1/2
Creature - Gnome Artificer (R)
2R, T: Deal damage to target creature or planeswalker equal to the number of artifacts you control. Activate this ability only if your devotion to red is five or more.
3U, T: Create two 1/1 colorless Thopter artifact creature tokens with flying. Activate this ability only if your devotion to blue is five or more.
Eureka moments have little time for safety precautions.
2/3
Artifact - Equipment (R)
Indestructible, Hexproof
Equipped creature has vigilance.
As long as it's not your turn, equipped creature gets +3/+3.
Equip 3. Equip only if Blade of the Ancient Throne is unequipped.
A champion is chosen to protect the throne from invaders - for life.
Ring of Second Chances 2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters.
UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
"You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters.
1U, remove a charge counter from Ring of Second Chances: You may cast target creature, artifact, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
"You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Version 2:
Ring of Second Chances 2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters.
UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
"You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Legendary Creature - Cat Soldier (R)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Cat and/or Soldier card you reveal in your hand.)
Forecast — 1W, Reveal Ajani, Pride Unifier from your hand: Put a +1/+1 counter on target Cat you control. (Activate this ability only during your upkeep and only once each turn.)
Ajani's call went forth to the cats of all planes.
2/2
Creature - Sphinx Wizard (R)
Flying
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
2/3
This feels like an interesting version of a "wall that hurts" - I like it!
This is a weird and super niche mana fixer, it's definitely an interesting idea but I think it might ask a little too much of the player.
Token Equipments are a mechanic that seems a little too forced to work well, and this doesn't feel like an especially satisfying use of it.
This is very cool flavor and a useful ability. Well done!
I like this ability, though the wording feels slightly unintuitive and clunky - I had to read it three times to understand how it worked. A good idea but a slight deduction for clarity.
Top 3:
1. IcariiFA
2. Ink-Treader
3. drewdagreek
Creature - Goat (R)
At the beginning of your upkeep, choose a creature you control. That creature must attack this turn if able.
When that creature attacks on the turn it was chosen, you may tap up to one untapped goat you control. If you do, that creature gains power and toughness equal to the power and toughness of the tapped goat until end of turn.
4/1
A war-trained goat pulls its master's chariot forward into any danger without fear.